// Steam Workshop · by LordBeef21

PoM QoL and Tweaks

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81 mods
  1. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  2. Better Pyromania
    management

    Better Pyromania

    This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.

  3. Common Sense
    Stale
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    Common Sense

    Allows your pawns to act smarter.

  4. Self Dyeing
    Stale
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    Self Dyeing

    Allow pawns to paint their clothes on their own.

  5. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  6. Kidnapped Pawns Die Less
    Stale
    management

    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  7. Talking Isn't Everything
    Stale
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  8. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  9. Vanilla Combat Reloaded
    Stale
    combat

    Vanilla Combat Reloaded

    1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar

  10. Dubs Break Mod
    Stale
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  11. Toggleable Shields Continued
    Stale
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    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  12. Injured Carry
    Stale
    management

    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  13. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  14. Switch Worker
    Stale
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    Switch Worker

    Lets you switch the worker for an item in the process of crafting, at the cost of half the work done so far.

  15. All Production Gives XP
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    All Production Gives XP

    Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s

  16. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  17. Grass Is Still Hay
    Stale
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    Grass Is Still Hay

    Mod update Grass Is Still Hay Cutting grass or bushes gives you resources: Grass and High grass - 2xHay Bushes - 2xWood At the request of the author, this mod will be removed.

  18. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  19. More Milkable and Shearable Animals
    Stale
    management

    More Milkable and Shearable Animals

    Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!

  20. Realistic Rooms Rewritten
    Stale
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  21. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  22. Use Bedrolls - Continued
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    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  23. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  24. Equipment Manager
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    Equipment Manager

    Equipment Manager Equipment Manager automates how your colonists equip weapons and tools based on configurable loadout rules.

  25. We Are United
    Stale
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    We Are United

    Unite with others, together We Are United!

  26. Food Poisoning Stack Fix (Continued)
    Stale
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    Food Poisoning Stack Fix (Continued)

    Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.

  27. Harvest When Butchering
    Stale
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    Harvest When Butchering

    Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.

  28. Recycle This (Continued)
    Stale
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    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  29. Prison Commons (Continued)
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    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  30. BoomMod Expanded
    Stale
    management

    BoomMod Expanded

    Creatures will only explode on death when the killing blow is a gunshot, burn, another explosion or they are otherwise on fire at the time.

  31. Stuff Mass Matters
    Stale
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    Stuff Mass Matters

    Always found it strange that different "stuff" has different mass but things made with it always has the same mass.

  32. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  33. Save Thing As Image
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    Save Thing As Image

    I was creating a preview image for a mod and got frustrated that even with the games texture sources downloaded I could not really capture the specific texture I wanted.

  34. Shoo! (Continued)
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    Shoo! (Continued)

    Update of jamaicancastles mod Update 3/16/24: Now supports version 1.

  35. All Memories Fade
    Stale
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  36. Allies are Helpful
    Stale
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  37. [Og] Repair Your Gear
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    [Og] Repair Your Gear

    Introduction This mod allows your colonists to automatically repair their worn-out gear.

  38. Categorized Cleaning - Combo
    Stale
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    Categorized Cleaning - Combo

    Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.

  39. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  40. Smarter Raider AI
    Stale
    management

    Smarter Raider AI

    Tynan says Rimworld is a storyteller, not a skill test.

  41. Draw From Center
    Stale
    management

    Draw From Center

    Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.

  42. More Pause Events
    Stale
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    More Pause Events

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  43. SimpleCameraSetting
    Stale
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  44. Ugh You Got Me
    Stale
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  45. No Burn Metal
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    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  46. Snap Out!
    Stale
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  47. Batch Install
    Stale
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    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  48. I will be back
    Stale
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  49. Faction Control (1.4-1.6)
    Stale
    management

    Faction Control (1.4-1.6)

    If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.

  50. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  51. Biome Transitions
    Stale
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    Biome Transitions

    Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.

  52. Grand Rivers Reforked
    Stale
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    Grand Rivers Reforked

    Grand Rivers Reforked Grand Rivers Reforked: Expanding the might of Rimworld's waterways once again, again!

  53. [ZF] Rottable Hemogen
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    [ZF] Rottable Hemogen

    Mod philosophy: I thought it was stupid that you could hoard hundreds of hemogen packs with almost no downside, letting you basically ignore the blood loss system after fights.

  54. Drag-Sorting
    Stale
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    Drag-Sorting

    Development on this mod has ceased.

  55. Corpse Description Fix
    Stale
    management

    Corpse Description Fix

    What is this? This is a user experience/fix mod that puts the description of the animal in the corpse info panel, instead of just saying that its dead. That's it? Yes! Compatibility - Works with literally everything. Best paired with Corpse Info, for colonists. Credits - Taranchu