Likewise Rimworld Mods
A collection of all the mods I have created for Rimworld. My biggest mod by far is World Domination 2.0. But I have also created some popular Combat Extended and Vanilla Quality of Life mods
Load order
36 mods- management
CE AdjustBleedRate
Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this
- weapons
CE GrenadesToInventory
Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven
- management
CE IED RemoteDetonation
Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.
- management
CE SkillAffectsWarmup
Description This mod allows you to modify how much the shooting skill affects the warmup time (i.
- management
CE StopAfterOneThrow
Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m
- management
Force Raid Direction
Description This mod allows you to configure from which sides raids may enter the map Using the basic configuration you can define weights per side via sliders There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (
- management
Recycle Skill Based
Description This mod adds a recipe that allows you to recycle weapons and apparel at the tailoring bench Heavily inspired by the old mend & recycle mod but I did not care about the mending part and wanted more control over the details (e.
- management
CE SkillAffectsReload
Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
Melee Fitness
Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.
- management
Intellectual Matters
Description Your Intellectual skill acts like a brain-stat for that colonist.
- management
CE SkillAffectsCooldown
Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.
- management
CE SkillAffectsSway
Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage
- management
Microelectronics Chip Quest
Description I always neglected the exploration part of Rimworld.
- management
Drugs Matter
Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.
- management
ArchotechResistanceBreaker
Description This simple mod adds the "Archotech Resistance Breaker" as a new quest reward.
- management
ArchotechTools
Description This simple mod adds two "Archotech Tools" as a new quest reward.
- management
Remote Autodoor
Description This simple mod that adds a gizmo to the autodoor allowing you to open or close it remotely via button click Added to the autodoor via XML patch.
- management
Toxic Fissure
Description This mod adds a quest to the game which spawns a Toxic Fissure near your base.
- management
CE RaidersUseSmoke
Description This simple mod makes a NPC pawn in Combat Extended throw a smoke grenade when hit !
- management
Caravan Ambush
Description With this mod, every XYZ days (configurable in the settings menu) a quest will be launched near your base.
- management
Automatic Eaves
Update Added support for steel/uranium walls The logic is now added to walls via simple XML patch.
- management
AutoAddPawnToOutpost
Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.
- management
Vehicle Raid Example for Outlanders and Pirates
I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).
- management
Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
- management
CE ArmorTweaker
Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods
- management
Trap Grid Placement
Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.
- management
DenseLittlePlanet
Description This simple mod allows you to massively increase the density of how many settlements are placed on the world map at world generation.