// Steam Workshop · by LikewiseHH

Likewise Rimworld Mods

A collection of all the mods I have created for Rimworld. My biggest mod by far is World Domination 2.0. But I have also created some popular Combat Extended and Vanilla Quality of Life mods

Load order

36 mods
  1. CE AdjustBleedRate
    Stale
    management

    CE AdjustBleedRate

    Description This simple mod allows you to tweak the bleed rate of Combat Extended for downed pawns The default bleed rate applied by this mod is 50 % of the original value You can adjust the value via the menu in the mod settings from 1 % to 300 % (see screenshot) I created this

  2. CE GrenadesToInventory
    Stale
    weapons

    CE GrenadesToInventory

    Description This mod changes the behavior of grenades in the Combat Extended loadout settings Instead of equipping grenades, they will go to the pawn's inventory This mod is especially good with Throw them that allows you to throw grenades which are not equipped but in your inven

  3. CE IED RemoteDetonation
    management

    CE IED RemoteDetonation

    Description This mod adds two gizmos to all Combat Extended IEDs One gizmo allows you to switch off the proximity trigger (i.

  4. CE SkillAffectsWarmup
    Stale
    management

    CE SkillAffectsWarmup

    Description This mod allows you to modify how much the shooting skill affects the warmup time (i.

  5. CE StopAfterOneThrow
    Stale
    management

    CE StopAfterOneThrow

    Description This simple mod makes a pawn in Combat Extended only throw one grenade per manual attack command The vanilla behavior is that the pawn spams grenades until out of inventory which I found pointless This mod is especially good with chained commands like throw grenade, m

  6. Force Raid Direction
    management

    Force Raid Direction

    Description This mod allows you to configure from which sides raids may enter the map Using the basic configuration you can define weights per side via sliders There is quite some cleverness in the script to check whether it is even possible to enter the map from a certain side (

  7. Recycle Skill Based
    Stale
    management

    Recycle Skill Based

    Description This mod adds a recipe that allows you to recycle weapons and apparel at the tailoring bench Heavily inspired by the old mend & recycle mod but I did not care about the mending part and wanted more control over the details (e.

  8. CE SkillAffectsReload
    Stale
    management

    CE SkillAffectsReload

    Description This mod allows you to modify how much the shooting skill affects the reload speed in Combat Extended You can set concrete percentages from 10% to 500% for the shooting skill levels 0, 5, 10, 15 and 20.

  9. Melee Fitness
    ↑ Updated
    management

    Melee Fitness

    Description Melee Fitness treats Melee as physical fitness: it scales how well a colonist moves, works, and carries, and it turns a hard day of walking and labor into Melee XP overnight.

  10. Intellectual Matters
    ↑ Updated
    management

    Intellectual Matters

    Description Your Intellectual skill acts like a brain-stat for that colonist.

  11. CE SkillAffectsCooldown
    Stale
    management

    CE SkillAffectsCooldown

    Description This mod allows you to modify how much the shooting skill affects the cooldown (time between bursts) in Combat Extended You can set concrete percentages from 10% to300% for the shooting skill levels 0, 5, 10, 15 and 20.

  12. CE SkillAffectsSway
    Stale
    management

    CE SkillAffectsSway

    Description This mod allows you to modify how much the shooting skill affects the weapon sway (wobbling during a burst) in Combat Extended This allows you to make low level pawns spray bullets during a burst much more and high level pawns much less You can set concrete percentage

  13. Torture Pod
    Stale
    management

    Torture Pod

    Description This mod adds a Torture Pod building.

  14. Drugs Matter
    Stale
    management

    Drugs Matter

    Description I rarely played Rimworld with drugs because the downsides of an addiction were just too crippling.

  15. ArchotechTools
    Stale
    management

    ArchotechTools

    Description This simple mod adds two "Archotech Tools" as a new quest reward.

  16. Remote Autodoor
    Stale
    management

    Remote Autodoor

    Description This simple mod that adds a gizmo to the autodoor allowing you to open or close it remotely via button click Added to the autodoor via XML patch.

  17. Toxic Fissure
    Stale
    management

    Toxic Fissure

    Description This mod adds a quest to the game which spawns a Toxic Fissure near your base.

  18. World Domination
    management

    World Domination

    Use the World Domination Experimental Branch for the latest features.

  19. CE RaidersUseSmoke
    Stale
    management

    CE RaidersUseSmoke

    Description This simple mod makes a NPC pawn in Combat Extended throw a smoke grenade when hit !

  20. Caravan Ambush
    Stale
    management

    Caravan Ambush

    Description With this mod, every XYZ days (configurable in the settings menu) a quest will be launched near your base.

  21. Automatic Eaves
    management

    Automatic Eaves

    Update Added support for steel/uranium walls The logic is now added to walls via simple XML patch.

  22. AutoAddPawnToOutpost
    management

    AutoAddPawnToOutpost

    Description This simple mod adds a gizmo to Outposts from Vanilla Outposts Expanded It is toggled "on" per default.

  23. Vehicle Raid Example for Outlanders and Pirates
    Stale
    management

    Vehicle Raid Example for Outlanders and Pirates

    I was digging into the amazing Vehicle Raid Framework and thought this would help anybody trying to attach vehicle raids to the normal Outlander and Pirate rimworld factions (vanilla+biotech).

  24. Caravan Skill Sort
    management

    Caravan Skill Sort

    Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.

  25. CE ArmorTweaker
    management

    CE ArmorTweaker

    Description This mod allows you to modify how much the item quality affects the Sharp, Blunt and Heat armor values of items used when playing with Combat Extended Dependencies Combat Extended and Harmony A collection of all my rimworld mods

  26. Trap Grid Placement
    management

    Trap Grid Placement

    Description This simple Quality of Life mod allows you to build multiple traps at once by dragging an area in which they are placed.

  27. DenseLittlePlanet
    management

    DenseLittlePlanet

    Description This simple mod allows you to massively increase the density of how many settlements are placed on the world map at world generation.