// Steam Workshop · by Supercrea

Medieval Fantasia Supercrea

Muy buenas Jefes, aqui os dejo el pack de mods de la nueva serie del topillo 🧡
Espero que lo disfruteis, y aunque haya algun que otro mod desactualizado, en 30 h no me ha dado ningun problema

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136 mods
  1. Enhanced Carrying Capacity
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    Enhanced Carrying Capacity

    Version 1.0.3: recompiled for Rimworld v1.6. This mod allows you to scale and increase a pawn's carrying capacity, in that order. Supports Combat Extended's weight and mass capacities. Inspired by Bulk Carrier, which I used until recently. Description This mod allows you to chang

  2. Medieval Genepacks
    No 1.6
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    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  3. Medieval Gene Assembler
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    Medieval Gene Assembler

    Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.

  4. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  5. Real Faction Guest (Continued)
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    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  6. Ancient Armory
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  7. Increased Dodge Chance (Continued)
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    Increased Dodge Chance (Continued)

    Update of ThatOddGuys mod - Removed the vanilla-overwrites and simplified the patch Description This mod increases a pawn's chance to dodge melee attacks based on his/her health and melee skill, making it a more valuable ability for higher level pawns.

  8. Big and Small - Weapons
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    Big and Small - Weapons

    More weapon variety. Can be considered an addon to Big and Small Gene's much smaller/more focused weapon arsenal. The weapons are roughly in line with vanilla balancing, averaging a bit higher for giant weapons (all weapons here as of writing) since they require the pawn to be hu

  9. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  10. Simple FX: Splashes Continued
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    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  11. Mercer's Backpacks (Continued)
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    Mercer's Backpacks (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

  12. Medieval Fantasy Psycaster Raids
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    Medieval Fantasy Psycaster Raids

    As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack.

  13. Big and Small - Genes & More
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    Big and Small - Genes & More

    This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.

  14. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  15. DragonBond
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  16. Van's Retexture : Organ jars
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    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  17. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  18. Vanilla Psycasts Expanded - Hemosage
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  19. Vanilla Psycasts Expanded
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    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  20. Fantasy Goblins Updated
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    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  21. Visual XML Patches
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    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  22. Map Preview
    ↑ Updated
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    Map Preview

    Adds a map preview to the world map.

  23. Pick Up And Haul
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    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  24. Blood Animations
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  25. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  26. RPG Style Inventory
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    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  27. Cats of the Rim
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  28. Gnolls of the Rim
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    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  29. Terrors of the Rim
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    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  30. Camera+
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    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  31. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  32. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  33. Possessed Weapons
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    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  34. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  35. Divine Order
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  36. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  37. Medieval Transport
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    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  38. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  39. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  40. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  41. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  42. RimFantasy - House Doyle
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    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  43. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  44. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  45. Cash Register
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  46. Gastronomy
    No 1.6
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    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  47. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  48. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  49. Adaptive Storage Framework
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    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  50. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  51. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  52. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  53. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  54. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  55. Mud's Tribal Apparel
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    Mud's Tribal Apparel

    1.6 compatible with minutes to spare for the official Odyssey update! Kidswear and Russian localisation have been added thanks to the amazing work of Kelord Artego! I have slightly tweaked a couple of values, tweaking down the armour values on the apparel, increasing the cost and

  56. Natural Paths
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    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  57. Simple sidearms
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    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  58. Tilled Soil
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    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  59. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  60. Vanilla Animals Expanded
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    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  61. Fortifications - Medieval
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    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  62. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  63. Medieval Overhaul Extra Signs
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  64. Medieval Signs
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    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  65. Tasty Armory - High Medieval
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    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  66. Steamworld Defenses
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    Steamworld Defenses

    Warning: This mod requires Vanilla Expanded Framework Description Steamworld Defenses is a historically inspired mod that aims to add various weapons and defensive structures from the early industrial/Victorian era.

  67. Steamworld Uniforms
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    Steamworld Uniforms

    Warning: This mod now requires Vanilla Expanded Framework Description Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

  68. Skyrim Dwarven Weapons Pack
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    Skyrim Dwarven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  69. Skyrim Elven Weapons Pack
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    Skyrim Elven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  70. Skyrim Steel Weapons Pack
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    weapons

    Skyrim Steel Weapons Pack

    The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.

  71. Dubs Skylights
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    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  72. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  73. Enable Oversized Weapons
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    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  74. Skyrim Dragonbone Weapons Pack
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    Skyrim Dragonbone Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  75. Mythic Ages: Megafauna Bestiary
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    Mythic Ages: Megafauna Bestiary

    Mythic Ages: Megafauna Bestiary expands RimWorld's wild and Animal pack ecosystems with ancient megafauna, dangerous predators, rare herd beasts, and creatures designed around risk, reward, and survival.

  76. Snow IS Beautiful!
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    Snow IS Beautiful!

    DETAILS This mod makes snow be recognised as beautiful; just as it should be!

  77. One with Death
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    One with Death

    Short description: This is a necromancy mod that allows for raising the dead into various tier of undead, becoming a "lich", crafting various undead themed buildings and implants, controlling shamblers etc.

  78. Adaptive Primitive Storage
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    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  79. Vanilla Furniture Expanded
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    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  80. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  81. Vanilla Furniture Expanded - Farming
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    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  82. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  83. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  84. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  85. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  86. Hospitality
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.