Starwars rimworld
(3 mods not in local dataset)
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123 mods- management
Star Wars : The Force Factions
The Eternal Conflict Comes to the Rim This mod brings the iconic struggle between the Light and Dark Side of the Force to your world by introducing two fully realized factions: The Jedi Enclave and The Sith Order.
- storage
Adaptive Ideology Storage
This mod patches re-implements objects in Ideology to use the Adaptive Storage Framework so you can use them as build able storage objects and includes spiffied up versions of their textures made by me in case dilapidated aint your vibe!
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
EdB Prepare Carefully [German Translation]
This mod contains the German translation for the mod EdB Prepare Carefully 1.
- management
ModularWeapons 2
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Build From Inventory
Construction will use things in your colonist or pack animal's inventory.
- management
[Outdated]Celestial Manufacturing Cooperation MKII
Please subscribe fully-upgraded CeleTech MKIII
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
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Darth Vader Suit Set
This mod adds Darth Vader Suit Set from Stars Wars Features: - Darth Vader Helmet - Darth Vader Suit ResearchPrerequisite: - Fabrication: Helmet and Suits Commissioned for "MeatyClackers#6999" from "Rimworld Mod Market" Discord.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Follow Me 1.6 "port"*
*IT'S NOT A PORT... SAYING THIS TO MAKE THE USER TRUE WINGER HAPPY I did not made this mod. I DON'T KNOW HOW IT WORKS. I ONLY MADE IT COMPATIBLE BY ADDING "1.5, 1.6" ON THE "ABOUT" FILE. If you came here to say that i didn't port anything, i uploaded someones work without permiss
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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No Time Change Sounds
All this mod does is mute the sound effects of changing the game speed.
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Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct
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QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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[Legacy] Realistic Human Sounds (Continued)
Update of LimitedS mod The release of RimWorld 1.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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Replace Stuff Mod Compatibility
A patch for Replace Stuff to introduce compatibility for various mods.
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Star Wars - First Order Faction
Adds a Star Wars faction to RimWorld, the First Order Features: Weapons - F-11D blaster rifle - FWMB-10 repeating blaster - FWMB-10 Sith-Trooper repeating blaster - St-W48 blaster rifle Armor/Helmets -Stormtrooper armor -Stormtrooper helmet -Stormtrooper officer armor -Sith-Troop
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Star Wars - Gungan Faction
Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.
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ABF: Artificial Beings Framework
Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.
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ABF: Synstructs Core
Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Star Wars - Fully Functional Lightsabers [Deprecated]
***This mod is no longer being updated.
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Coventech flight and expansion Core
This is the Core required for all current and Future Coventech Published mods This holds shared resources, xmls and C# this is absolutely required.
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
- management
Star Wars KotOR Resources and Materials
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe.
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
- management
Star Wars KotOR Droids
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.
- management
Star Wars KotOR Factions
Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.
- management
Star Wars : The Force-Psycast [Discontinued]
This mod has been discontinued in favor of my own custom system.
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[Legacy] Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
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Star Wars Lights
Ulimited Power!!! Well, atleast until it drains. This mod add lights targething the star wars theme. 23/10/2020 - Release • 2 new lights Any suggestions or necessary changes leave a comment down below.
- management
Star Wars Slave Bikini Outfit
A bikini-style costume consisting of a gold brassiere fastened over the neck and behind the back with string, a gold thong g-string panty and red flowing veils attached to the front and back of the panty.
- management
StarWars - 212th Airborne Trooper
This mod adds 212th Airborne PhaseII Armor and Helmet from Starswar Features: - 212th Airborne PhaseII Helmet - 212th Airborne PhaseII Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
- management
StarWars - Purge Trooper
This mod adds Purge Trooper Armor set from Starswar Features: - Purge Commander Helmet - Purge Commander Armor - DC-15LE Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "gregg#5895" from "Rimworld Mod Market" Discord.
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StarWars - Shore Trooper
This mod adds Shore Trooper Armor set from Starswars Features: - ShoreTrooper Helmet - ShoreTrooper Armor Research Prerequisite - Fabrication recipeUsers - FabricationBench Commissioned for "TheRealCaptRex#4746" from "Rimworld Mod Market" Discord.
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StarWars - Storm Commando
This mod adds Storm Commando Apparel set from StarWars Features: - Storm Commando Helmet - Storm Commando Armor Commissioned for "Higgs_The_God_Particle#9851" from "Rimworld Mod Market" Discord.
- management
StarWars Fordo-Neyo-Assassin
This mod adds Fordo-Neyo-Assassin Trooper Armor set from Starswar Features: - Captain Fordo Helmet - Captain Fordo Armor - Commander Neyo Helmet - Commander Neyo Armor - Assassin Trooper Helmet - Assassin Trooper Armor Research Prerequisite - Fabrication recipeUsers - Fabrication
- management
StarWars-Keller-Airborne-Standard
This mod adds Keller Trooper Armor set and Airborne/Standarded Phase II Armor from Starswar Features: - Commander Keller Helmet - Commander Keller Armor - PhaseII Airborne Helmet - PhaseII Airborne Armor - PhaseII Standarded Armor Research Prerequisite - Fabrication recipeUsers -
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TradeHelper
Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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XVI-MECHFRAME
This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!