RIMWARs
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190 mods- management
ABF: Synstructs Core
Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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ModularWeapons 2
This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Red's Performance Fixes (aka. Comp EggLayer Fix)
TL;DR: Less Laagggg. Game Run Better. Computer suffering less; Yay! As of writing this just swaps out ONE very expensive Ludeon method. The... dreaded Egg laying! It really doesn't have to tick and look-up food needs every.single.tick! Gah! I bet you're seeing the title image and
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Outer Rim - Chiss Ascendancy
Outer Rim module adding the Chiss race and their faction, the Chiss Ascendancy, fully equipped with their own weapons and armour.
- furniture
Outer Rim - Furniture & Decor
Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.
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Outer Rim - Droid Depot
This Outer Rim series module adds droids and droid related items, buildings and more.
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Outer Rim - Separatists
This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.
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Outer Rim - Mandalore
This module for the Outer Rim series of mods covers anything specific to the Mandalorians.
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Outer Rim - Core
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.
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Outer Rim - Galactic Empire
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
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Outer Rim - Old Republic
This module for the Outer Rim series of mods covers anything specific to the Old Republic era.
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Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
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Outer Rim - Rebel Alliance
This module for the Outer Rim series of mods covers anything specific to the Rebel Alliance.
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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RimWorld Together (MULTIPLAYER)
RimWorld Together is an open sourced and community driven mod that allows you to play MULTIPLAYER, with other people, in the same planet, at the same time, while keeping separate colonies and pace!
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Vanilla Quests Expanded - The Generator
Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.
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Vanilla Genetics Expanded - More Lab Stuff
See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
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Vanilla Races Expanded - Insector
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Factions Expanded - Insectoids 2
See change notes or GitHub for detailed change lists.
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Vanilla Races Expanded - Lycanthrope
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Races Expanded - Fungoid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Archon
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Rah's Bionics and Surgery Expansion
Rah's Bionics and Surgery Expansion Main forum thread: Hello fellow rimworlders !
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Animals Expanded — Waste Animals
Check change notes for details Embrace the toxic side of nature with the "Vanilla Animals Expanded - Waste Animals" mod!
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Vanilla Races Expanded - Custom Icons
See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and
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Vanilla Helixien Gas Expanded
Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Vanilla Races Expanded - Phytokin
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Children, school and learning
Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Animals Expanded — Royal Animals
Check change notes for details After expanding every single biome and animal type in the game, it’s about time we start expanding the DLC concepts.
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Chemfuel Expanded
Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.
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Vanilla Factions Expanded - Classical
See change notes Unite the broken Republics against the common enemy.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Plants Expanded - Succulents
15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Cooking Expanded - Stews
21/10/2022: 1.4 update Vanilla Cooking Expanded - Stews is a first sub-module to the new Vanilla Cuisine Expanded mod series. This particular mod introduces medieval stews - which are more nutritious, more expensive soups that are cooked over time on the wood-fired pot. Ideal for
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Holo Dancers
Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge
- medical
Dubs' Bad Hygiene - More Drinkables 1.6 Fix
If you want to use this mod in an older version, please use the original mod.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
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The force Lightsaber: Pike Lightsaber Addon
Someone on discord: I wish there's Lightsaber Pike Me: I need to cook.
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Star Wars Republic Equipment (Continued)
Original mod by Chickenman, PinkFluffyUnicorn If the original author(s) request it, I will remove this update.
- combat
[JDS] StarWars - Phase I Clone Armor
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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[JDS] StarWars - Armory
As people dont know how a "Credits" section work or where to find it i am now posting this here.
- combat
[JDS] StarWars - Phase II Clone Armor
As people dont know how a "Credits" section work or where to find it i am now posting this here.
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Star Wars Lights
Ulimited Power!!! Well, atleast until it drains. This mod add lights targething the star wars theme. 23/10/2020 - Release • 2 new lights Any suggestions or necessary changes leave a comment down below.
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Star Wars - Gungan Faction
Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.
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Star Wars : The Force-Psycast CHS
这个模组为边缘世界加入了原力内容。 内容包括几种新的灵能分支,2个原力使用者的派系,一些背景故事和原力亲和度系统。 灵能分支: 原力光明面:“原力光明面代表了冷静、平和与非暴力,只可用于追求知识与自卫。” 光明面原力可以用来治疗他人、安全放倒对手和强化盟友。 中性原力:聚焦于强化己方的生理和心理能力,同时玩弄对手的意志。 包括了偏转投射物的技能。 原力黑暗面:“开发黑暗面的力量就是把自己沉浸在纯粹的情感中,比如激情、愤怒和仇恨。” 集中你的仇恨来增强破坏力,或者通过奴役或腐化敌人来追求永生。 心灵感应:通过原力来操纵周围环境,可以推开敌人,或者把他们拉近
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Star Wars - KoTOR to Outer Rim Intergration Patch
A small mod to patch some resources between the KoTOR Mods and the OuterRim Mods.
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Star Wars - First Order Faction
Adds a Star Wars faction to RimWorld, the First Order Features: Weapons - F-11D blaster rifle - FWMB-10 repeating blaster - FWMB-10 Sith-Trooper repeating blaster - St-W48 blaster rifle Armor/Helmets -Stormtrooper armor -Stormtrooper helmet -Stormtrooper officer armor -Sith-Troop
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Star Wars Retheme: Vanilla Factions Expanded - Empire
A 1.5 update for . Will take down if the Author Requests it. Adds some Galactic Empire backstories to the empire as well. Discord -
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Star Wars - Fully Functional Lightsabers (Continued)
Update of Jecrell and Xens mod 'RimWorld 1.
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Star Wars Slave Bikini Outfit
A bikini-style costume consisting of a gold brassiere fastened over the neck and behind the back with string, a gold thong g-string panty and red flowing veils attached to the front and back of the panty.
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Star Wars : The Force Factions
The Eternal Conflict Comes to the Rim This mod brings the iconic struggle between the Light and Dark Side of the Force to your world by introducing two fully realized factions: The Jedi Enclave and The Sith Order.
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Star Wars Xenotypes Faction Integration Patches
Includes faction patches for: Vanilla, Royalty, Biotech, VFE - Pirates Rimsenal - Feral RH2: Utilitarian The Corporation - Mort's Factions VFE - Empire Rimsenal Factions Mercenaries for Me VFE - Settlers VFE - Medieval UNSC Faction The Liberators I tried to make them make sense,
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Star Wars KotOR Droids
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.
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Star Wars KotOR Resources and Materials
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe.
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Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
- medical
Star Wars Dub's Hygiene Stuff
Adds a bunch of star wars flavored Dub's Hygiene stuff (11/26/2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
- management
Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
- management
Star Wars KotOR Factions
Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.
- management
Rimwars - Sand People Xenotype
This mod adds a new xenotype with several other additions,which were inspired by the tusken raiders.
- management
Rimwars:Pureblood Xenotype
This mod is originally by Sovereign and can be found here: They gave me permission to upload this version that's compatible with 1.
- management
Vanilla Cooking Expanded - Bakery
Vanilla Cooking Expanded – Decorative Baking Module introduces the world of creative baking to RimWorld, expanding your colony’s culinary artistry beyond savory meals and into the realm of sweet, hand-crafted confections.
- management
VV - New Harvest: Medicinal Plants
Version: 4.0 VV - New Harvest: Medicinal Plants adds 16 new medicinal plant types that expand your colony’s medicinal options. Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Wormwood, Linden, Ginkgo
- management
Mood and Mental Breaks — Realistic Overhaul
Mood & Mental Breaks — Realistic Overhaul A gentle, long-term mental health layer that sits alongside vanilla Mood and breaks — easy to tune, fair, and immersive.
- management
Gravship Water Systems
Adds a passive water generator and water tank that can be built in gravships.
- management
[SH]Gene Expand
Description I often feel restricted when creating my own diverse Xenotypes in the vanilla game.
- management
Wall-Mounted Orbital Trade Beacon
- DESCRIPTION - A simple and original textured wall-mounted orbital trade beacon.
- weapons
Custom Weapons Expanded
Custom Weapons Expanded Expand the Customize Weapon framework with new modules, ammo types, and built-in compatibility patches for popular weapon packs and exploration mods.
- management
Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
- management
Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
- management
Progression: Education
This marks workbenches from mods as valid benches for training specific skills in skill classes.
- management
[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
- management
Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
- management
P–5000 Powered Work Loader
The P–5000 Powered Work Loader, commonly referred to as the Power Loader, was a commercial mechanized exoskeleton manufactured by Caterpillar, and was used for lifting heavy materials and objects.
- management
Layered Atmosphere and Orbit
If you ever wanted to have more planet layers to explore with Gravship.
- management
Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.