// Management · RimWorld Mod

建筑维修阈值控制 Building Repair Threshold Control

建筑维修阈值控制 Building Repair Threshold Control mod preview for RimWorld

建筑维修阈值控制 这款模组优化了建筑维修的调度逻辑,避免建筑仅出现轻微损耗就自动派遣工人维修,减少大量无意义的人力往返与工作切换,让建筑工能够更集中地完成建造搬运等核心任务。模组新增全局维修阈值与单建筑独立设置功能,默认全局维修阈值为 20%,建筑耐久度高于该数值时不会触发维修任务。支持按建筑分类设置阈值,防御建筑包括炮塔、城墙默认阈值为 50%,电力建筑包括发电机、电线默认阈值为 30%。起火或正在遭受袭击的建筑不受阈值限制,会立即触发维修以保障基地安全。平衡方面,当建筑工工作优先级较低时,可能出现低耐久建筑排队维修的情况,需要合理调整岗位优先级。 B

建筑维修阈值控制
这款模组优化了建筑维修的调度逻辑,避免建筑仅出现轻微损耗就自动派遣工人维修,减少大量无意义的人力往返与工作切换,让建筑工能够更集中地完成建造搬运等核心任务。模组新增全局维修阈值与单建筑独立设置功能,默认全局维修阈值为 20%,建筑耐久度高于该数值时不会触发维修任务。支持按建筑分类设置阈值,防御建筑包括炮塔、城墙默认阈值为 50%,电力建筑包括发电机、电线默认阈值为 30%。起火或正在遭受袭击的建筑不受阈值限制,会立即触发维修以保障基地安全。平衡方面,当建筑工工作优先级较低时,可能出现低耐久建筑排队维修的情况,需要合理调整岗位优先级。

Building Repair Threshold Control
This mod optimizes the scheduling logic for building repairs, preventing pawns from being automatically dispatched to fix buildings with only minor damage. It cuts down on unnecessary travel and task switching, letting construction workers focus more on core jobs like building and hauling. The mod adds both a global repair threshold and per-building override settings. The default global threshold is 20%, and no repair jobs will be generated when a building's health is above this level. Thresholds can also be set by building category: defensive structures such as turrets and walls default to 50%, and power buildings such as generators and conduits default to 30%. Buildings that are on fire or under attack ignore the threshold entirely and trigger immediate repairs to keep your base safe. As a balance consideration, when construction workers are set to low priority, low-health buildings may queue up for repairs, so you will need to manage work priorities appropriately


在此感谢 https://wordtomod.com 提供的支持,协助完成了大部分工具及各类材料数据的整理工作。

Special thanks to https://wordtomod.com for their support and assistance in organizing most of the tools and various material data.