// Weapons · RimWorld Mod

Gun Runners

Gun Runners mod preview for RimWorld

Yea, the boss was always a dickhead anyways, no suprise he tried to turn on us.

Yea, the boss was always a dickhead anyways, no suprise he tried to turn on us. We took what we could carry on our muffalo, Gary. But he died protecting us so we could make our escape from a group of mad Caribous. Guess' that means it's time to settle now and setup a new base of operations. Gunrunning is our game and gunsmithing is our craft. With our meager start we will grow to be the most formidable group on the Rim. Time to get started.
Difficulty: Very Hard
Start: OK
Start Options: Many
Goals: Expansion, Gun Manufacturing, Trade


Your faction will be a New Arrivals.
Start with 4 people.
Player starting characters have a 33% chance to start with hangover.
Start with research: Tree sowing
Start with research: Drug production
Start with research: Pemmican
Start with research: Battery
Start with research: Tube television
Start with research: Packaged survival meal
Start with research: Machining
Start with research: Smokepop packs
Start with research: Flak armor
Start with research: Blowback operation
Start with research: Gas operation
Start with research: Fabrication
Start with research: Blast doors

Start with:
-Silver x1500
-Packaged survival meal x67
-Medicine x40
-Component x40
-Assault rifle x2
-Sniper rifle
-Pump shotgun
-Flak pants x2
-Flak vest x4
-Plasteel flak helmet x2
-Boomalope x2
-Steel x500
-Wood x300

Map is scattered with:
-Ship chunk x3
-Steel x720
-Packaged survival meal x18

Tags

  • scenario