// Management · RimWorld Mod
Itemization Overhaul - Runes & Socketables
Sockets and runes, the Diablo 2 way.
Sockets and runes, the Diablo 2 way. Every piece of gear rolled by Itemization Overhaul can now roll sockets — and a ladder of 30 runes, from humble Vel to mythic Zek, can be carved into them permanently. A rune has no tier of its own: its static effect depends entirely on where you socket it — weapon, helmet, body armor, or anything else.
- Sockets roll once, when the item is made — then they're locked forever.
- 30 runes, each with four slot-dependent effects. No ranks, no RNG on the effect.
- Runes follow Itemization Overhaul's rarity structure: Normal → Legendary → Ancestral → Relic.
- Set items always carry standardized socket counts, exactly like Diablo 2 sets.
- Full Isekai RPG Leveling integration — one socket budget shared with the Runic Station.
Every weapon and piece of apparel is classified into a gear slot, which governs its socket roll and what each rune does inside it. Non-set gear has a 40% chance (tunable) to roll sockets at all:
Gear slotSocketsCount weights
Weapon1–440 / 30 / 20 / 10
Body armor1–445 / 30 / 17 / 8
Helmet1–350 / 35 / 15
Other gear1–270 / 30
Socket counts are final. Nothing changes them after creation — not re-rolls, not crafting, and not Isekai's forge refinement. What an item rolled is what it keeps.
Rarity reflects how deep in the ladder a rune sits — drop odds fall 20% per step. Rarity never changes a rune's effect; it only describes how hard it is to get. Rune names show in their rarity color on the ground, in menus, and on item cards — using Itemization Overhaul's own tier colors.
RarityLadderRunes
Normal1–12Vel → Ulm
Legendary13–20Thren → Hark
Ancestral21–26Vorn → Xan
Relic27–30Karn → Zek
Each rune grants exactly one static effect per gear slot. On-hit procs (ignite / stun / lifesteal) are melee-only and can be toggled in Mod Settings.
Normal runes (1-12)
#RuneWeaponHelmetBody armorOther
1Vel+4% melee hit+5% learning+3% blunt armor+0.03 move speed
2Tas+4% shooting accuracy-4% aiming delay+3% sharp armor+3% work speed
3Rin-4% ranged cooldown+8% rest effectiveness+4% heat armor+8kg carry
4Kor+4% melee dodge+8% pain threshold+4% blunt armor+5% social impact
5Eph6% ignite on melee hit+10% immunity gain+6% heat armor+10% eating speed
6Sarn+6% melee hit-6% aiming delay+4% sharp armor+0.05 move speed
7Mol+5% melee damage+8% learning+10% toxic resistance+8% plant work
8Qor+6% shooting accuracy+10% psychic sensitivity+5% sharp armor+8% research
9Ix5% stun on melee hit+12% rest effectiveness+6% blunt armor+5% work speed
10Dren-6% ranged cooldown-8% aiming delay-3% incoming damage+12kg carry
11Vaskheals 4% of melee dmg+12% pain threshold+6% sharp armor+10% hunting stealth
12Ulm+6% melee dodge+14% immunity gain+8% heat armor+8% mining
Legendary runes (13-20)
#RuneWeaponHelmetBody armorOther
13Thren+8% melee hit+10% learning+8% blunt armor+0.07 move speed
14Skor+8% melee damage-10% aiming delay+8% sharp armor+10% construction
15Naal+8% shooting accuracy+15% rest effectiveness-4% incoming damage+8% tend quality
16Brim10% ignite on melee hit+15% pain threshold+12% heat armor+10% cooking
17Ferr-8% ranged cooldown+18% immunity gain+10% sharp armor+16kg carry
18Gryn+8% melee dodge+12% learning+20% toxic resistance+12% plant work
19Zef8% stun on melee hit-12% aiming delay+10% blunt armor+0.09 move speed
20Hark+10% melee damage+18% pain threshold-5% incoming damage+12% mining
Ancestral runes (21-26)
#RuneWeaponHelmetBody armorOther
21Vorn+10% shooting accuracy+20% psychic sensitivity+12% sharp armor+12% research
22Myrheals 6% of melee dmg+20% rest effectiveness+15% heat armor+10% social impact
23Aur+10% melee hit+15% learning+12% blunt armor+8% trade prices
24Ghor14% ignite on melee hit+22% immunity gain+30% toxic resistance+15% hunting stealth
25Syl-10% ranged cooldown-15% aiming delay-6% incoming damage+0.12 move speed
26Xan+12% melee damage+22% pain threshold+14% sharp armor+8% work speed
Relic runes (27-30)
#RuneWeaponHelmetBody armorOther
27Karn+10% melee dodge+25% rest effectiveness+14% blunt armor+20kg carry
28Onn12% stun on melee hit+18% learning+18% heat armor+8% surgery success
29Ryxheals 8% of melee dmg+30% psychic sensitivity-8% incoming damage+0.15 move speed
30Zek+15% melee damage-20% aiming delay+18% sharp armor+12% work speed
Select any item with a free socket and press Socket rune… — the menu lists every rune on the map, already showing the exact effect it would grant this item. The nearest capable colonist fetches the rune and carves it in; the rune is consumed.
Full documentation & wiki: https://astryls.github.io/Itemization-Overhaul-Core/