Vanilla Friendly Combat Overhaul
Tired of the typical Vanilla combat? Want compatibility? This collection of mods will greatly change up Vanilla Combat, and requires no compatibility tomfoolery.
All mods in collection can be added mid-game.
Removing the mid-game mods is possible. Pawns should not wear mod apparel and no current raids. Expect some issues.
Some mods in collection are incompatible with CE.
4M Mehni's Misc Modifications!
You can edit the rate at which raiders will flee. I set my chance to 75-100% of the raiders being downed or dead.
Achtung!
In a nutshell you can:
- position your drafted colonists along a line
- move them in formation
- give orders to multiple colonists at once
- force jobs so they get uninterrupted attention
- haul and repair outside allowed areas
Awesome Inventory
Loadout management
Set costume for pawns/Hot swap
Armor stats breakdown
Inventory list
and more....
CustomDeathRandomness
This mod gives you options to tailor the death-on-down chance to your preference.
Personally I set death on down to 50% chance in settings.
Defensive Positions
Allows your colonists to remember their position during base defense.
Death Rattle
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.
DocPawnOverhaul
- Increase pain and bleeding rates to Human pawns from most damage types
- Pawns are less likely to lose small limbs
- Pawns are more likely to be shot in the torso
- Organs are critical wounds and more likely to be hit
- Medical aid will be more necessary in the field
- Animals are slightly more robust
- Bionics and Armor become far more important
Dubs Rimkit
Medkit accessory with buttons allowing the colonist to bandage their own wounds or others on the spot.
Friendly Fire Tweaks
Changes how friendly fire works, allowing you to customize or remove it entirely.
Works for both the player, and the AI.
Includes mod added weapons and turrets.
Gunplay
Adds more cinematic effects to weapons
Mortar Accuracy
Now your colonists can put their science and/or shooting skills to use and calculate accurate mortar shots!
NPC Bonus
Apply balancing allowance factors to NPC equipment. Helps to give better gear for NPCs if you are using modded elements.
Non uno Pinata
Downed and killed pawns don't burst in a bunch of loot all over the place. More tools to deal with corpse inventory.
PawnTargetFix
Pawns now prefer to shoot at closest target. Pawns now change target automatically to closest foe more often.
Quality Cooldown
Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition.
Simple sidearms
Pawns can carry weapons and tools to use from their inventory.
Smart Medicine
Doctors can hold and use medicine from their inventory, plus a few more smart things.
Squad UI Tweaks
A few minor tweaks to the UI when selecting groups:
- shows weapon range when the mouse is over the "Attack" button
- shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon
Yayo's Combat
It changes the accuracy calculation algorithm of the bullet to a convincing level.
Fast bullet speed provides a better sense of hitting.
Gun animations, ammo. and more... Read the mod description.
Options to toggle features too.
Grenade Fix: Rearmed
Injects a minimum range to any weapon with an explosive projectile.
Turret Extensions
- Fixes several vanilla bugs such as inaccurate cooldown/warmup stat readouts, pawns always facing south when manning turrets, and siegers potentially using wrong shell types
- Makes manned turrets use the Shooting Accuracy and Aiming Time stats of the pawn using them
- Allows you to view the damage amount and damage type of turret ammuniton (e.g. shells)
- Adds various, well-documented turret framework extensions that allow modders to easily do what was previously impossible without C#, purely via XML
Other combat mods you may be interested in:
Allies Spot
Alternative Sapper AI
Avoid Friendly Fire
Camouflage and Stealth
Combat Update
Dual Wield
Field Medic
Proper Shotguns
Reliable Armors
RunAndGun
Sandy's RPG Inventory
Search and Destroy
Supreme Melee
Supression
Targeting Modes
Thick Armor
Use Your Gun!
Yayo's Shooting
Ammunition
Adrenaline!










Load order
20 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
CustomDeathRandomness
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you
- management
DocPawnOverhaul
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- management
Quality Cooldown
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive.
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Squad UI Tweaks (Continued)
Update of drumads mod A few minor tweaks to the UI when selecting groups: shows weapon range when the mouse is over the "Attack" button shows the weapon types that are equipped -- clicking the weapon allows for assigning targets to all pawns with that weapon All of the code is ba
- weapons
[1.6] Grenade Fix - Rearmed
Injects a minimum range to any weapon with an explosive projectile.
- combat
[NEW LINK IN DESC] [XND] Turret Extensions - Continuum
Please use Mlie's updated version here: About Turret Extensions - Continuum is the official continuation of Turret Extensions by XeoNovaDan.
- management
4M Mehni's Misc Modifications [1.2-1.4]
Adds various settings to customise your RimWorld experience.
- combat
Yayo's Combat 3 [Abandoned]
Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.