// Steam Workshop · by lol

Best Mods • Controls

Less tedious controls. Almost no new mechanics or content.
Very close to vanilla game balance.

Back to Best Mods

Load order

87 mods
  1. "Do Until" Filter
    Stale
    management

    "Do Until" Filter

    Allows choosing what specific items to count for "do until" for production bills that can produce different items (such as butchering), as well as for meals (where you can filter on ingredients that pawns may object to).

  2. [1001]Weapons Tab Reborn
    Stale
    weapons

    [1001]Weapons Tab Reborn

    ORIGINAL CREDIT TO MattTheWaz ( More than just the base mod, his mod is providing the example I needed for how to create a menu so that I could work on SimpleSidearms compatibility.

  3. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  4. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  5. [KV] Path Avoid
    No 1.6
    management

    [KV] Path Avoid

    1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f

  6. 1trickPwnyta's Defaults
    management

    1trickPwnyta's Defaults

    Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?

  7. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  8. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  9. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  10. Auto-assign Inventories on Caravan arrival
    management

    Auto-assign Inventories on Caravan arrival

    Description: Automatically distributes things carried in the inventory of caravan members to pawn's inventories in accordance to their requirements set by the "Assign"-tab assignments (like medicine) and drug-policies when a caravan arrives on a map.

  11. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  12. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  13. Batch Install
    Stale
    management

    Batch Install

    make you able to batch install and reinstall while selecting multiple buildings.

  14. Berry Picker
    Stale
    management

    Berry Picker

    Adds designators to allow your colonists to pick up and haul harvested plants and wood, with support for Seeds Please: Lite and Combat Extended.

  15. BetterSliders
    Stale
    management

    BetterSliders

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  16. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  17. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  18. Capture Them (Continued)
    Stale
    management

    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  19. CaravanPrefab
    Stale
    management

    CaravanPrefab

    A mod that allows to save and load caravan prefabs.

  20. Categorized Bill Menus
    Stale
    management

    Categorized Bill Menus

    Splits the "Add bill" menu into sub-menus by the categories of the products.

  21. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  22. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  23. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  24. Farming Hysteresis
    management

    Farming Hysteresis

    Farming Hysteresis lets you automate enabling and disabling growing zones based on the amount of product already in storage.

  25. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  26. Gear Up And Go
    No 1.6
    management

    Gear Up And Go

    Adds a button to draft, swap gear, then go to the target location --- "A Raid!

  27. Quality Surgeon Reborn
    Stale
    management

    Quality Surgeon Reborn

    Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or

  28. Ground Targeter
    No 1.6
    management

    Ground Targeter

    Description: For all weapons, items, or abilities that can target the ground, this mod allows you to preferentially target the ground over other targets by holding down Left Shift.

  29. GroundClear
    Stale
    management

    GroundClear

    Have you ever had your colonists dig a nice path through the snow, only to leave a giant tree in the middle?

  30. Growing Zones +
    No 1.6
    management

    Growing Zones +

    I plan on returning during June-July to add more functionality to the mod; turns out medical school makes it hard to continue mod development!

  31. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  32. Mass Replant
    Stale
    management

    Mass Replant

    Replanting every dug up tree one by one is pain inducing.

  33. Math! (Forked)
    No 1.6
    management

    Math! (Forked)

    Announcement: 1.6 and the future of my projects As y'all know, I haven't had a ton of time or motivation to work on my mods. Math is a mess of my fixes on top of Duck's old code, RSU:R has always been pretty janky, and No Caves... well NC is fine, actually. No real complaints the

  34. Max Buy, Max Sell
    Stale
    management

    Max Buy, Max Sell

    Adds "Sell/Buy as many as possible" button to the trade dialog.

  35. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  36. Merge Zones
    Stale
    management

    Merge Zones

    Merge any number of adjacent storage or growing zones into one.

  37. Mining Priority
    No 1.6
    management

    Mining Priority

    Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

  38. Nurse Job
    Stale
    management

    Nurse Job

    Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.

  39. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  40. Personal Work Categories
    Stale
    management

    Personal Work Categories

    Description When setting up work priorities, each column, in fact, may include a whole group of different tasks.

  41. Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)
    No 1.6
    management

    Pharmacist - 1.5 Unofficial (+ Blood Rot & Lung Rot fix)

    About Unofficial 1.5 update for Pharmacist, + Retrofix for 1.4 I wanted to use Pharmacist within my collection whilst we wait for the author, so I updated myself and thought to share. Includes Blood Rot & Lung Rot fix: Colonists now categorise the threat of Blood/Lung Rot correct

  42. Pipette Tool
    Stale
    management

    Pipette Tool

    Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.

  43. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  44. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  45. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  46. Reminders
    Stale
    management

    Reminders

    Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update.

  47. Repair in the Zone
    No 1.6
    management

    Repair in the Zone

    Makes pawns not stand outside their allowed area to interact with something that is within it.

  48. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  49. Shortcuts
    No 1.6
    management

    Shortcuts

    Shortcuts adds handy keyboard shortcuts for common RimWorld actions.

  50. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  51. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  52. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  53. Stand Your Ground
    Stale
    management

    Stand Your Ground

    Allows setting the default response of pawns to hostile behavior; changes the initial value from flee to attack.

  54. This Is Mine (Continued)
    Stale
    management

    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  55. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  56. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  57. Use Best Materials
    Stale
    management

    Use Best Materials

    Automatically select the "best" available material when crafting, when activated for a specific bill.

  58. Work Manager
    management

    Work Manager

    Work Manager – Automated Work Priorities And Schedules Work Manager is a mod that automates colonist work priorities in your colony.

  59. Auto Seller
    Stale
    management

    Auto Seller

    This Rimworld mod adds the ability to Auto Sell items from the trade window using a set of editable rules.

  60. Compositable Loadouts
    Stale
    management

    Compositable Loadouts

    A mod designed to make pawn inventory & apparel management modular and extensible.

  61. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  62. Useless Filter
    management

    Useless Filter

    Setting up filters for what items to destroy by smelting, burning, deconstructing, recycling etc.