Medieval Core 1.5
Medieval Overhaul 1.5 + all of the essential & QOL mods that have been shown to be compatible in 1.5.
Load order
80 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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DBH for Medieval
--------------------------------- About --------------------------------- Sorry for my bad English.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Empire 1_4 (Continued)
I am not the Original Author of the mod, but I have decided to work on it and just uploaded the first new update which adds 2 new building.
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Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
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Feeding Work Type
This mod adds new work type - feeding and divide feed work from warden and doctor types.
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Guarding Pawns
Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Genepacks
My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Overhaul - Component Replacement Patch
This mod simply changes all recipes that contain industrial (base game) components with Medieval Overhaul's basic components.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
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Medieval Tool Cabinet
A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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Medieval Overhaul: Toggleable Stuff
Description This mod reworkes some mechanics of Medieval Overhaul and adds some new ones.
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Potions! and more.
This mod adds customizable potions, stimpacks and a few ingredients to add more variety.
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Rimedieval
What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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Simple FX: Shinies (Continued)
Original mod by Owlchemist If the original author requests it, I will remove this update.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne