// Steam Workshop · by Siormax

RIM FORTRESS - A low-magic, fantasy modpack

This modpack aims to be a ready-to-go, subscribe-to-all-and-play collection of quality mods that transform Rimworld in a fantasy game. For simplicity and personal taste, I haven't added mods like Rimworld of Magic or RimFantasy which would make the setting much more high-magic and fireballey. I'm a simple dwarf: I like big axes and beer and trust no sorcerer but if that's more your style please check them out because they are indeed awesome pieces of work.

RimPy is advised for auto-sorting mods and texture optimization.
I'm expecting some jank (and a few log errors) but hopefully nothing that a mug of dwarven ale won't make us forget when the game is on.
Will probably add and/or remove some mods the more I play with this modpack, looking for balance and personal enjoyment.

Inspired by Dwarf Fortress, Warhammer and countless hours spent in tabletop taverns.

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Changelog:

1.3
- Removed "Rim-Gnoblins" by VexedTrees. Their chemfuel / shard dependency is not compatible with the low tech mods.
- Added "Goblins of the Rim" and "Orks of the Rim" by Bean
- Testing "Hospitality" by Orion

1.2
- Added "Divine Order" by BotchJob
- Added "Lightless Empyrean" by pphhyy (Undead Biome)
- Added some medieval ambient sound mods and room size QoL mods
- Added "Faster Smoothing" by Neceros / marceline, advised for Dwarven runs

1.1
- Removed "Vanilla Research Panel - Queue" by ComradeAlexey. Great QoL mod but very janky with the new research bench and trees.
- Swapping "Rim Elves" by VexedTrees for "Elves" (original by DevDesigner, continued by MisterM).
Still looking for the elves mod that fits the setting the best. "Elves of the Rim" by Bean looks great but I'd need a non-transhumanist faction for the medieval setting. "Lord of the Rims Elves" by Ryoma is only for 1.4... Bloody knife-ears...
- Added the abso-fucking-lutely essential mod " Show Hair With Hats or Hide All Hats" by cat2002 so now I can see my dorfs' majestic beards under all helmets.
- Added "Medieval Overhaul: Barbarians" by pphhyy for additional angry sweaty men in furs factions.
- Added "Grimstone : Beasts" by Abrolo for more fantasy beasts.

1.0
- Created modpack

Load order

81 mods
  1. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  2. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  3. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  4. Dark Ages : Crypts and Tombs
    Stale
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  5. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  6. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  7. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  8. Ugly Together
    Stale
    management

    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  9. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  10. Medieval Fantasy Themed Rare Resources
    Stale
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  11. Ancient Armory
    Stale
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  12. P-Music
    Stale
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    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  13. Interaction Bubbles
    Stale
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  14. RimHUD
    Stale
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  15. HugsLib
    Stale
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    HugsLib

    This is a library that provides shared functionality for other mods.

  16. Allow Tool
    Stale
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  17. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  18. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  19. Dubs Mint Menus
    Stale
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  20. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  21. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  22. Hard Times: Hair and Beards
    Stale
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    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  23. Medieval Fantasy Themed Relic Quests
    Stale
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  24. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  25. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  26. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  27. [NL] Custom Portraits
    Stale
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    [NL] Custom Portraits

    Overview This MOD allows you to customize face sizes within colonist bars.

  28. Character Editor
    Stale
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    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  29. Ambient Rim
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    Ambient Rim

    The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:

  30. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  31. Name Your Entities
    Stale
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    Name Your Entities

    What is this? This adds a little button to name your captured entities. That's it? Yeah. Compatibility Works with Rimhud Probably everything else too FAQ Q: Do entities keep their name when they escape/are released? A: Yup! And when they are recaptured as well Q: Mid-save A: Yup!

  32. The Profaned
    Stale
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  33. Det's Xenotypes - Boglegs
    Stale
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    Det's Xenotypes - Boglegs

    Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.

  34. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  35. Divine Order
    Stale
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  36. Realistic Rooms Rewritten
    Stale
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  37. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  38. Hospitality
    Stale
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  39. Cash Register
    Stale
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  40. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  41. Medieval Coastal Outfits
    Stale
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  42. World Tech Level
    Stale
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    World Tech Level

    Control the level of technology available in the world.

  43. Dungeon Core
    management

    Dungeon Core

    The ancient dungeons have emerged from the rimworld into the peripheral world!

  44. Gnolls of the Rim
    Stale
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    Gnolls of the Rim

    Adds a new xenotype, a new faction and several new genes.

  45. I will be back
    Stale
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  46. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  47. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  48. Ancient Armory for Ancients
    Stale
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  49. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  50. Medieval Tool Cabinet (Continued)
    Stale
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  51. Van's Retexture : Hemogen Vials
    Stale
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    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  52. Van's Retexture : Organ jars
    Stale
    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.