【堆叠营养膏】环世界神铸天兵模组 机械太昊讨伐战
【堆叠营养膏】环世界神铸天兵模组 机械太昊讨伐战
视频存档所用的模组
Load order
81 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Actually Vanilla Music Expansion
UPDATE: Songs have been remastered a little bit and some thumbnail stuff was slightly changed.
- management
Auto nutrient paste command
added new "auto make" button for nutrient paste dispensers difference between my mod and +1 +5 +25 mod: they have to periodically press the button to constant produce meal, i needn't safe add and remove theoretically compatible with all mods 给营养膏机添加了“自动制作”开关按钮,打开了会把漏斗里的食物自动变成营养膏,
- management
Auto-repair On
This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".
- management
Block Unwanted Minutiae (Continued)
Update of mr_chimicks mod - Added possibility to add custom filters Changelog 30/10/2022 - Added some missing letters 27/10/2022 - Fixed 1.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Capture Them (Continued)
Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
Cut plants before building[1.0-1.4]
If there is the plant that need to be cut on planned construction site or planned installation site or roof area, The MOD will designate to cut the plant.
- management
De-roof mining
This simple mod adds a new job to Orders that allows you to use de-roof mining, a job in which pawns will check for and remove the roof before mining a tile.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Eat Spoiling Food First (Continued)
Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
TDS Bug Fixes
These are bugfixes, incomplete features or overlooked edge cases I found I needed for my mods.
- management
Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
- management
The Heaven Forged Celestial
This is a re-release of "The Ancient Celestial", which retains most of the original mod's content and includes bug fixes and balance adjustments.
- management
Letter stack cleaner
This mod allows you to clean up the letter stack by pressing one key, 'Delete' (default).
- management
Music on the Rim
Credits: I did not create any of this music, nor am I endorsed by any of the creators.
- management
New Game Plus
Description This mod is meant to cut off some of the setup for every new colony you start.
- management
P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
- management
Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Plug and Play Joiner (Continued)
Update of telardos mod - It should now be possible to set joining prios to the increased value of any of the Work Tab-mods A simple mod to ensure all new joiners of your colony will follow preset area restriction and work priority settings.
- management
Prisoner No Interaction Alert
Adds an alert to the game (right side of the screen) when you have one or more prisoners whose interaction is set to "Maintain Only" and is not set to "Hemogen Farm".
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
- management
Reminders
Note: This mod has been renamed, if you have it installed under the previous name, you may need to re-enable it in your settings after the update.
- management
Remove Tutorial Button
Removes the tutorial button from the main menu so it never gets accidentally clicked on.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
Restock Notification (Continued)
Restock Notification Send a letter when settlement which ever visited regenerate stock.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Smart Medicine - 1.5 Pawn Freeze Fix + Pharmacist Fix + ReTend + Hemogen
Important Replace Smart Medicine with this mod in your Enabled list.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Undraft After Tucking
Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.
- management
Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
- management
Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Who's Using That?
For any item that is reserved by a pawn, adds a line to its selection information stating what pawn has reserved it and why.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
- management
[1.6] Do Not Avoid Fire
A simple mod which make nonflammable pawns never avoid fire when pathfinding.
- management
[BugFix]"Non-ideo-style surroundings" Fix | 非文化风格环境修复
===========English=========== A patch that gets rid of "Non-ideo-surrounding" thoughts in your colonists As of 1.
- management
[O21] WikiRim (Continued)
Update of Neronix17s mod - Added search-limit to 200 hits, thanks qwerty19106 - Races with no leatheramount defined should now show properly, thanks Bbansjkl - Added more detailed info about weapons - Added all Stuff-types - Added info-i icon to the in-game information on all rel