Lucian's - Mittelalter RimWorld Modlauf mit unnötigen Extras.
Die ist meine Mod-Liste für meine bisherigen RimWorld-Mittelalter-Durchläufe.
Bekannte Bugs und Probleme und wie sich das Problem darstellt:
- Der Brunnen ("Well") aus der Medieval Overhaul Mod welcher für die Eisproduktion benötigt wird, wird im Baumenü nicht angezeigt.
Lösung:
Entwicklermodus nutzen >>> Spawn a thing oder bei vorhandenen Wasserquellen (Flüsse, Seen) den Water Gathering Spot nutzen.
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- Die mittelalterlichen/antiken Vehicel können bei dem Fehlschlagen einer Quest,
welche die Reise zu einer anderen Map angetreten sind, wieder auf der Weltkarte als Gelber Karawanenpunkt zu sehen sein.
Er lässt sich nicht bewegen und das drücken von den unteren Buttons kann zu gravierenden Problemen führen.
Fehler aufgetreten bei:
Tod aller Karawanenmitglieder mit dem Chariot-Vehicel und anschließendem Versuch über den Button "hier Lager aufschlagen" eine Karte für die Karawane zu erstellen.
Zustandekommendes Problem:
Crash der Kartendarstellung im allgemeinen. Die eigene Koloniekarte kann nicht mehr angezeigt werden.
Lösung:
Keiner Bekannt, außer aus dem Hauptmenü einen früheren Speicherstand zu nutzen.
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Die "More Gene Complexity" Mod funktioniert leider nicht und die kleinen Anpassungen für das erstellenen Komplexer Xenos mit absurden Kombinationen ist damit theoretisch nicht möglich.
Lösung:
Godlike Metabolism Gene - Mod nutzen und die Restriktionen der Gene-Komplexitäten bei Erstellung des Xenotypen ausstellen.
Vorschlag, noch nicht selbst getestet:
Da die Reihenfolge der Mods durchaus einen Einfluss auf die Funktion haben können, klappt es vllt. wenn man die "More Gene Complexity" einfach höher in der Mod Listen reihenfolge verschiebt. - gern Kommentieren, ob es geholfen hat.
Sollten mir weitere Probleme, oder euch auffallen, lasst es mich gern wissen, damit ich diese Liste erweitern und Verbessern kann.
Mein Dank geht an:
Lord_Sempi & Dragonoc,
die mich dazu gebracht haben mich mit diesen Kollektionen überhaupt auseinanderzusetzen.
Load order
238 mods- management
10x Carrying Capacity (Continued)
Update of mpwozs mod This mod has been replaced by Strong Pawns by нїppо Increases default pawn carrying capacity to 750 (still affected by things like wounds/bionics/etc.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Alpha Vehicles - Neolithic
Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes
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Animal trap
I present to you the “Animal Trap” mod, which adds a new kind of trap to the game.
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Argonic Core
: v1.6.1 - Extended ThingDefExtension_InheritsQuality to also work with RecipeDefs. - Extended IngestionOutcomeDoer_HediffsPerQuality with an option to allow the distinct quality hediffs to stack with each other or not. : v1.6.0 - Updated material exchangability feature to also t
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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AutoVents (No power)
Description This mod adds an automatic vent that opens and closes to try to make a room reach your desired temperature.
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Basic Double Doors
About A lightweight mod that adds double door versions of the vanilla doors using the new 1.
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Belt Flashlight
Source code by Rikiki: The mod adds a belt with a built-in flashlight to the game, which creates a small glow around the pawn.
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Better Map Sizes
Enables custom map sizes through the Advanced menu on the world map during map generation.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Campfire Stews
Stewing is one of the oldest, simplest ways of cooking raw ingredients into something edible.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Climate Preference Genes
This mod adds 4 climate preference genes, 2 that shift the comfortable temperature range by 15°C and 2 that shift by 30°C.
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Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
- management
Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Defensive Positions 1.6
Unofficial 1.6 version of Defensive Positions. Original mod link here: I will take this down when the official Defensive Positions 1.6 update is released, or if the original author requests me to do so. Original mod has been updated, but they did not include the bugfix I did for
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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Doormats
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- medical
Dubs Bad Hygiene - Thirst
Thirst add-on for Dubs Bad Hygiene Lite This mod adds thirst features and buildings from the full version of Dubs Bad Hygiene into the Lite version of the mod.
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Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
- medical
Early Industrial Prosthetics
BACKGROUND This started out as a patch for Nuno's mod, "Medieval Prosthetics", applying rebalancing to work amounts, materials, etc to align with values from "Medieval Medicines - Medieval Overhaul Edition", with the fantasy elements removed.
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Easy Concrete
Adds concrete as a building material and changes concrete floors and paved tiles to cost concrete instead of purely steel.
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EBSG - Bleeding Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Lifespan Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Need Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG - Expanded Reproduction Genes
Expanded Biotech Style Genes(EBSG) is the step beyond More Biotech Style Genes.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Extra Genes
Extra Genes is a mod that adds dozens of new genes allowing for more variety and min-maxing of your pawns.
- management
Fences And No Floors CONTINUED (reuploadedetc)
original mod link: , will be removed on demand or when updates.
- management
Gastronomy (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
- management
Gene Ripper
Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an
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Gene Trader
Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
- management
Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- furniture
Gloomy Furniture (Continued)
The Gloomy Furniture (Continued) mod has been updated for RimWorld 1.
- management
Godlike Metabolism Gene
Description: A genetic mutation, that gives god like Metabolic Efficiency.
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Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
- management
High Density Forests(Patches)
Increases the density of trees across all but the extreme biomes.
- management
Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
- management
Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
- management
Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
- storage
Hospitality: Vending Machines (Adaptive Storage Patch)
Adaptive Storage Framework patch for Hospitality: Vending Machines.
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I Know Where You Sleep
A small mod that allows a pawn to attempt to execute any unconscious or sleeping target.
- management
IceWorld: Ice Fishing
Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.
- management
Immortals
Just as a heads up, I have two kid who I am taking care of full time, modding time and energy is very low They are immortal, they have inside them blood of kings.
- management
LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Manual Lovin Unofficial
This mod adds the ability to manually order colonists to get some lovin'.
- management
Meat on a Stick
Are your colonists recently crashed into the wilderness and barely surviving on hunted game?
- management
Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
- management
Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval Gene Assembler
Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
- management
Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
- management
Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
- storage
Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
- management
Medieval Repair
Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.
- management
Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
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Medieval Trader Airships (Legacy)
This is a legacy version of Medieval Trader Airships that I am leaving as-is so as to preserve existing saves.
- management
Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
- management
Mercer's Backpacks + Nano Suit (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful variant of the backpacks that show the color of the stuff they are made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity and Na
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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More Beauty Genes
Adds 6 new beauty genes to the list, each of which affect beauty by the same amount as the metabolic cost(-3 met efficiency = 3 beauty).
- management
More Gene Complexity
A mod that allows you to change the max gene complexity for the gene system introduced in Biotech, for all your powercrept needs!
- management
More Digestion Genes
Adds 3 new Digestion Genes, 2 that decrease raw food digestion to 20% and 60%, and 1 that increases efficiency(140%) and removes the ate raw food debuff.
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More Milkable and Shearable Animals
Milk and Wool Description A series of patches to ensure that all animals that could feasibly be milked or sheared can be, increasing the options for milk and wool!
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More Pain Genes
This mod replaces the Extra Pain Gene's wimp trait with a pain factor of 150%.
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More Ritual Seats
Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.
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More Miscellaneous Genes
Adds 3 stoppable genes(stagger time 200%, 150%, and 50%), and a Hairless gene that acts similar to furskin, but creates a preference for warmer climates instead of colder.
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More Sleepy Genes
Another "I want more middle ground" gene mod that adds 4 low sleep and 4 high sleep need genes to the list.
- management
More Tables
This mod adds a variety of new table sizes to better suit your colony's layout and style.
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More Toughness Genes
Makes the Delicate gene use numbers instead of a trait, and adds 5 new traits, which change incoming damage by 110%, 105%, 83%, 63%, and 50%.
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More UV Sensitivity Genes
This mod adds 12 new UV related genes, 5 that increase the penalties received while under sunlight, and 7 that give the pawn a bonus while under sunlight that are the reverse of the penalty equivalent.
- management
No Barrack Penalty (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
- management
No Random Ideologies
Do you have some good ideologies saved and wish that the other factions would use them instead of the some random ideology?
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No Sleep Disturbed - 1.6 [OBSOLETE]
Patched the About.xml file for 1.6 compatibility. If the original mod is updated to 1.6, I'll remove this one. Prevents the Sleep Disturbed mood debuff. This is nice for having multiple colonists sleep together in one room and for various compact base-designs. It also prevents th
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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Packmule Gene
A simple mod which adds genes increasing carry capacity both in map and in caravan by +25/+50/+75kg which is 33%/66%/100% more than default.
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Practical Pallets
Practical Pallets adds two new buildings to RimWorld, a regular ‘pallet and a ‘small pallet’.
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PriorityMaster
Just a simple priority modifying mod All features can be configured ingame using the settings menu of the mod Features: - Customizable colors -> Supports gradients between two colors (gradients can also be reversed) -> Supports to change the color for each priority individually -
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Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
ReclaimFabric - Resumed
Original author Jastro, I kept the Package ID for old save compatibility.
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RimFantasy - House Doyle
Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Rimpsyche - Personality Core
Version 1.0.41 - PsycheData saving will now save the latent sexuality for pawns whose sexuality is not expressed. See detailed patch note in the update log. Older versions are available on Github Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performanc
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Rimpsyche - Disposition
v.1.0.18 - More Injury integration. - Thought Tags are now exposed to xml. For more information, refer to the update log If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request" For any bugs you encounter, report them in the "Bug re
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimRecruit_EN
It's my first time to make mod by myself,and I type the original mod code with Chinese in code at first, I didn't realize it will cause code problem in English using scene.
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
- management
Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Scrollable Gizmos
What does this mod do ------------------------------- Puts gizmos in a scroll view so they won't take up the entire screen.
- management
Small Anomaly Security
A simple mod that adds: -1x1 Security Door -2x2 Holding Spot -2x2 Holding Platform These new items are added along the normal ones.
- furniture
Small Bedroom Furniture
A simple mod that adds: -1x1 dresser -1x1 wardrobe -1x1 square end table -Bedside carpet Furniture is unlocked via Complex Furniture research same as vanilla counterparts, carpet is unlocked with Carpet Making.
- management
Small Hot Spring (Continued)
Original mod by BobaWorry, Luneyl If the original author requests it, I will remove this update.
- management
Small Simple Research Bench
Patch that makes simple research bench smaller (3x1), and changes HP from 250 to 180 to match other (3x1) benches.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
- management
Smarter Capture Them
Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Therapy (Continued)
Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.
- management
Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
- management
Tribal Backstories - Medieval Patch
A tiny patch that makes some of the Tribal Backstories also appear in medieval pawns by simply adding the categories necessary.
- management
Tribal Medicine
: v1.2.2a - Removed broot poisoning contamination mechanic. Broot poisoning can now only happen when consuming raw broots or with a small chance when consuming purifying tea. - Tweaked market value of different tribal medicine qualities. : v1.2.2 - Cleaned and organized ThingCate
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Two Lovers
Two lovers, stranded with only each other and a loyal Labrador Retriever, must survive on a hostile planet.
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Van's Retexture : Hemogen Vials
A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
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Vanilla Genes Expanded
A mod that adds many more vanilla and extended genes that don't stand out from the rest.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- furniture
VFEArchitect Addon and Patches
Description This mod consists of XML patches to tie my most used floor mods together using the amazing Vanilla Furniture Expanded - Architect by Oskar Potocki as inspiration.
- management
Wider Marriage Spot
Enables support for fully-functional marriage spots in larger sizes than the standard 2x1 format.
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WVC - Xenotypes and Genes
Xenotypes and Genes The mod adds over 400+ new genes, as well as several xenotypes.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
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[Abandoned]Hold Open Door Instantly
"Hold open" now makes doors open instantly instead of waiting for colonists to pass through.
- management
[FSF] Complex Jobs (Legacy Version)
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[JPT] Open The Windows
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW!
- management
[LFS] Genes Expanded - Wings
This mod adds eight new Wing genes to RimWorld, enabling players to genetically modify their colonists with abilities ranging from swift flight to stealthy gliding, introducing a fresh dimension of aerial strategy and survival tactics to the game's expansive universe.
- management
[LFS] Genes Expanded - Horns
This mod adds a wide variety of unique and stylized horns for your characters, ranging from elegant curves to fierce, jagged designs.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
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[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
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[Og] Repair Your Gear
Introduction This mod allows your colonists to automatically repair their worn-out gear.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[XND] Watermill Tweaks (Continued)
Update of XeoNovaDans mod - Fixed the letter-text for turbulent river - Added info in Watermill description when turbulent river is active - Added support for Vanilla Furniture Expanded - Power Compatibility Should be safely addable to existing savegames.
- management
Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.