// Steam Workshop · by AresSs

Rimworld Star Wars - Le Génome Impérial

Nouvelle campagne dans l'univers de Star Wars avec cette pépite qu'est Rimworld.

Cette liste de mods fonctionne en 1.6 avec l'ensemble des DLC sauf Anomaly et avec l'utilisation de Rimpy


Vous pouvez retrouver l'ensemble de mes différents let's play sur ma chaîne Youtube : www.youtube.com/c/Areskeane
Mon discord communautaire : https://discord.gg/HSAyEyW
Ma chaîne Twitch pour me voir en live : https://www.twitch.tv/areskeane

Load order

227 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. Big and Small - Framework
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    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  3. JecsTools Unofficial 1.6
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    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  4. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  5. Tabula Rasa
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    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  6. Achtung!
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    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  7. Achtung! [Fr]
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    Achtung! [Fr]

    Traduction française du mod : Achtung!

  8. Adaptive Storage Framework
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    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  9. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  10. [sbz] Gravship Storage
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    storage

    [sbz] Gravship Storage

    Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.

  11. Adaptive Storage Framework [Fr]
    storage

    Adaptive Storage Framework [Fr]

    Traduction française du mod : Adaptive Storage Framework (Si présent : Neat Storage ; Adaptive Ideology Storage ; Adaptive Primitive Storage ; Adaptive Simple Storage ; Adaptive Storage Neolithic Module ; LWM's Adaptive Deep Storage ; QSJ's Adaptive Armory Storage ; Fray of the F

  12. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  13. Allow Tool [Fr]
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    Allow Tool [Fr]

    Traduction française du mod : Allow Tool.

  14. Animal Variety Coats
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    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  15. Area Unlocker (Continued)
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    Area Unlocker (Continued)

    Update of Fluffys mod with the reordering fix by lisanhu included Not needed if using TD Enhancement Pack - Added expand/contract area buttons, thanks to philiplamscript Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  16. Ask Before Enter
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    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  17. Asteroid Mineral Scanner
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    Asteroid Mineral Scanner

    This adds a Asteroid Mineral Scanner building that allows you to search for rich asteroids in a specific resource in orbit as an alternative to the vanilla long-range mineral scanner on the surface.

  18. Cherry Picker
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    Cherry Picker

    If you've ever found a mod you've liked except for one little part of it, this mod allows you to selectively remove content.

  19. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  20. Belt Flashlight
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    Belt Flashlight

    Source code by Rikiki: The mod adds a belt with a built-in flashlight to the game, which creates a small glow around the pawn.

  21. Better Workbench Management [Fr]
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    Better Workbench Management [Fr]

    Traduction française du mod : Better Workbench Management * Amélioration de l'objectif de travail "Faire jusqu'à ce que vous ayez X" en vous permettant de définir des limites de qualité, de points de vie et de matériaux pour les objets comptés, ainsi que des options pour ignorer

  22. Bigger Gravships
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    Bigger Gravships

    Allows building of much bigger Gravships Grav engine build-in range: 18.

  23. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  24. Buildable gravship upgrades
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    Buildable gravship upgrades

    Makes gravship upgrades buildable Gravship shield generator: 3000 Research point 400 Steel 240 Plasteel 100 Gravlite panel 70 Gold 10 Advanced component 1 Sheild core Fuel optimizer: 2000 Research point 160 Steel 80 Plasteel 20 Gold 100 Gravlite panel 6 Advanced component Pilot s

  25. Bunk Beds
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    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  26. Capture Them (Continued)
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  27. Caravan Mood Buff
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    Caravan Mood Buff

    Description Have you ever been annoyed by caravan pawns immediatly going full mental the moment they enter a caravan site?

  28. Cargo Holds [Fr]
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    Cargo Holds [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Cargo Holds </b> </size> Un rangement au sol inspiré des caves de stockage primitives.

  29. Cash Register
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    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  30. Clones (Continued)
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    Clones (Continued)

    Original mod by DimonSever000 If the original author requests it, I will remove this update.

  31. Dubs Bad Hygiene
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    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  32. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  33. Craftable Shield Cores
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    combat

    Craftable Shield Cores

    Adds a late game research which allows you to craft shield cores at fabrication benches The research costs 4000 research and requires the Ship Basics and Shield Belt researches.

  34. Customize Room Role
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    Customize Room Role

    Language: Simplified Chinese, English A new type of building has been added: doorplate(costlist :5 Steel;Category:Misc), which allows you to control the room role of the current room.

  35. Door Clearance Continued
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    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  36. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  37. Dubs Bad Hygiene [Fr]
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    medical

    Dubs Bad Hygiene [Fr]

    Traduction française du mod : Dubs Bad Hygiene (Si présent : DBH for Medieval) Liens : Ajoute les toilettes, les baignoires, les eaux usées, les besoins et les humeurs liés à l'hygiène, le chauffage central, la gestion de l'eau et de la soif, l'irrigation, les engrais, la climati

  38. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  39. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  40. Ducks' No Limits - Ideology (Continued)
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    Ducks' No Limits - Ideology (Continued)

    Update of iwishforduckss mod If you are using Vanilla Ideology Expanded, that mod overrides the limitations so you will have to use their settings to define the limits instead.

  41. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  42. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  43. Fertile Fields [Fr]
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    Fertile Fields [Fr]

    Traduction française du mod : Fertile Fields (Ajoute un patche pour rendre le sol du mod ReGrowth: Core compatible avec la terraformation du mod Fertile Fields.

  44. Floor-Mounted Aquarium
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    Floor-Mounted Aquarium

    (Use either Vanilla Fishing Expanded or Odyssey DLC, but both for optimal results.

  45. Floordrawings
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    Floordrawings

    Adds 19 more Floordrawings for your children to draw.

  46. Gene Extractor Tiers
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    Gene Extractor Tiers

    Summary This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available.

  47. Gene Extractor Tiers [Fr]
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    Gene Extractor Tiers [Fr]

    Traduction française du mod : Gene Extractor Tiers Ce mod ajoute des versions améliorées de l'extracteur de gènes qui extraira les gènes d'un colon jusqu'à ce que vous ayez extrait tous les gènes disponibles.

  48. Gene Trader
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    Gene Trader

    Updated for 1.6 Adds a new orbital trader type for all your Biotech needs! Sells up to 10 genepacks, slaves, drugs, as well as archite capsules and torpor capacity serums. I was tired of waiting for exotic goods just for them to have a measly choice of 1 to 3 genes to choose from

  49. Growth Accelerator
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    Growth Accelerator

    Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.

  50. Guards For Me
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    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  51. Holo Dancers
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    Holo Dancers

    Adds dancing hologram dancers to your game Description for imgur-block afflicted users: A live diorama of an example room, with three holo dancers showcasing their animations The light effect makes it look like you're changing their colors, I recommend using any color at the edge

  52. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  53. Hospitality
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  54. Hospitality [Fr]
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    Hospitality [Fr]

    Traduction française du mod : Hospitality (Si présent : Hospitality: Casino ; Hospitality: Storefront ; Hospitality: Spa ; Hospitality: Vending machines) Liens : Vous permet de recruter des visiteurs.

  55. I will be back
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    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  56. I will be back [Fr]
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    I will be back [Fr]

    Traduction française du mod : I will be back "I will be back" est un petit mod pour enrichir le système de kidnapping dans Rimworld.

  57. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  58. Land On Anything
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    Land On Anything

    Compatibility with Vanilla Gravship expanded To get rid of damage from obstruction when using VGE install No Landing Damage for Vanilla Gravship Expanded.

  59. Launch Sites Expire
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    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  60. Level Up!
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    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  61. SRTS Expanded (continued)
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    SRTS Expanded (continued)

    New update! Odyssey and SRTS Features: SRTS was globaly reworked Odyssey compatibility. Each shuttle has been rebalanced to fit vanilla balance - go and try it yourself! Now you can specify bomb run trajectory on arrival. Also you can initiate your attack with bomb run Choose loc

  62. Mandalorian SRTS (continued)
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    Mandalorian SRTS (continued)

    ✦ Mandalorian SRTS (continued) An updated continuation of the Mandalorian SRTS mod, made compatible with RimWorld 1.

  63. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  64. Map Preview [Fr]
    Stale
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    Map Preview [Fr]

    Traduction française du mod : Map Preview Ajoute un aperçu de la carte dans la carte du monde.

  65. Map Wide Orbital Trade Beacon
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    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  66. MendAndRecycle
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    MendAndRecycle

    Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair

  67. More Faction Interaction (Continued) [Fr]
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    More Faction Interaction (Continued) [Fr]

    Traduction française du mod : More Faction Interaction (Continued) - Mis à jour tel quel, n'a pas été testé avec d'autres mods que ceux listés ci-dessous.

  68. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  69. Muti-levels gravship
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    Muti-levels gravship

    Are you still troubled because your Gravship isn’t big enough?

  70. No Limit for Gravship Field Extender/Thrusters
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    No Limit for Gravship Field Extender/Thrusters

    This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -

  71. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  72. Odyssey Transport Shuttle
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    Odyssey Transport Shuttle

    Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.

  73. Odyssey Transport Shuttle [Fr]
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    Odyssey Transport Shuttle [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Odyssey Transport Shuttle </b> </size>

  74. Oops All Gene Banks [Fr]
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    Oops All Gene Banks [Fr]

    Traduction française du mod : Oops All Gene Banks Une version autonome de l'archive et du registre de gènes de mon autre mod, Gene Variety.

  75. Outer Rim - Core
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    Outer Rim - Core

    Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.

  76. Outer Rim - Furniture & Decor
    Stale
    furniture

    Outer Rim - Furniture & Decor

    Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.

  77. Asimov
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    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  78. Outer Rim - Separatists
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    Outer Rim - Separatists

    This Outer Rim series module adds the Confederacy of Independent Systems (commonly referred to as Separatists) faction and equipment.

  79. Outer Rim - Tatooine Sandcrawler (Continued)
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    Outer Rim - Tatooine Sandcrawler (Continued)

    Update of FantasyFans mod Adds Star Wars Sandcrawlers: -animal -doesn't need food and rest -can transport 700 kg -can be bought at jawa bases (loaded with my tatooine faction mod) -can be bought at outlander bases (loaded without tatooine faction mod) Other Star Wars Mods: -Tatoo

  80. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  81. Possessions Plus
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    Possessions Plus

    Possessions Plus Possessions Plus lets pawns take true ownership of their gear.

  82. Prepare Landing (Continued)
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    Prepare Landing (Continued)

    Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a

  83. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  84. PrisonerRansom
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    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  85. Prisoners Dont Have Keys
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    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  86. Raids For Me
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    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  87. Random's Gene Assistant
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    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  88. Recruit Slaves
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    Recruit Slaves

    This mod lets you recruit slaves in a balanced way without having to imprison them first.

  89. Red Alert! (Continued)
    management

    Red Alert! (Continued)

    Original mod by Imperial Commander Zander, aka Endermaster567 If the original author requests it, I will remove this update.

  90. Repair Station
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    Repair Station

    Adds a repair station, which uses power to repair buildings in its radius.

  91. Rim War
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    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  92. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  93. RimHUD [Fr]
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    RimHUD [Fr]

    Traduction française du mod : RimHUD Version du mod : 1.

  94. RimTraits - General Traits
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    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  95. RimTraits - Vanilla Trait Colors
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    RimTraits - Vanilla Trait Colors

    Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi

  96. RimTraits - Vanilla Trait Colors [Fr]
    management

    RimTraits - Vanilla Trait Colors [Fr]

    Traduction française du mod : RimTraits - Vanilla Trait Colors Intègre les patches pour : Medieval Overhaul RimTraits - General Traits Vanilla Fishing Expanded Vanilla Traits Expanded Version du mod : v1.

  97. Roads of the Rim (Continued)
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    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  98. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  99. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  100. Romance On The Rim [Fr]
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    Romance On The Rim [Fr]

    Traduction française du mod : Romance On The Rim Le but de ce mod est de rendre la romance vanilla plus vivante et plus savoureuse.

  101. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  102. SRTS Star Wars Imperial Spaceships
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    SRTS Star Wars Imperial Spaceships

    Remember to rate!, this will make the mod reach more people! This works on 1.6 ( 1,5 Support dropped, sorry!) Basic update to make it work on the new SRTS Update has been made, may need some tweaks. report any issues. REQUIRES:SRTS Expanded (continued) **loaded before** REQUIRES:

  103. Shield Generator
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    combat

    Shield Generator

    RimworldShieldGenerator This mod adds a wall mounted shield generator for Gravships.

  104. Show Required Research
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    management

    Show Required Research

    A comprehensive mod that displays all research requirements for any item or building in the info window.

  105. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  106. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  107. Spaceship Solar Hull
    Stale
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    Spaceship Solar Hull

    Adds solar-powered hull sections for spaceships in the Odyssey DLC.

  108. Stack XXL
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    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  109. Stack gap
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    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  110. Star Wars - Gungan Faction
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    Star Wars - Gungan Faction

    Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.

  111. Star Wars : The Force Factions
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    Star Wars : The Force Factions

    The Eternal Conflict Comes to the Rim This mod brings the iconic struggle between the Light and Dark Side of the Force to your world by introducing two fully realized factions: The Jedi Enclave and The Sith Order.

  112. Star Wars Dub's Hygiene Stuff
    Stale
    medical

    Star Wars Dub's Hygiene Stuff

    Adds a bunch of star wars flavored Dub's Hygiene stuff (11/26/2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to

  113. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  114. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  115. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  116. Star Wars Xenotypes
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    Star Wars Xenotypes

    ~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.

  117. Star Wars Xenotypes Faction Integration Patches
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    Star Wars Xenotypes Faction Integration Patches

    Includes faction patches for: Vanilla, Royalty, Biotech, VFE - Pirates Rimsenal - Feral RH2: Utilitarian The Corporation - Mort's Factions VFE - Empire Rimsenal Factions Mercenaries for Me VFE - Settlers VFE - Medieval UNSC Faction The Liberators I tried to make them make sense,

  118. Trader ships [Fr]
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    Trader ships [Fr]

    Traduction française du mod : Trader ships Merci à Erazil pour son aide à la traduction.

  119. Vanilla Fix: Haul After Slaughter [Fr]
    Stale
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    Vanilla Fix: Haul After Slaughter [Fr]

    Traduction française du mod : Vanilla Fix: Haul After Slaughter Les colons transportent désormais le cadavre après avoir abattu un animal apprivoisé.

  120. Vanilla Fix: Mortar Shell Loading [Fr]
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    Vanilla Fix: Mortar Shell Loading [Fr]

    Traduction française du mod : Vanilla Fix: Mortar Shell Loading Le colon ne marche plus sur l'étagère lorsqu'il charge un obus de mortier.

  121. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  122. Vanilla Ideology Expanded - Hats and Rags
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    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  123. Vanilla Ideology Expanded - Icons and Symbols
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    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  124. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  125. Vanilla Ideology Expanded - Splits and Schisms
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    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  126. Vanilla Social Interactions Expanded
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    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  127. Vanilla Mega Pack [Fr]
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    Vanilla Mega Pack [Fr]

    This mod will only translate enabled Vanilla mods (according to the list below), other mods will be ignored (will not load unnecessary translations).

  128. Weapon Racks
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    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  129. Work Tab 1.5 and 1.6 Temp
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    Work Tab 1.5 and 1.6 Temp

    A 1.5 (and 1.6 beta) version of Work Tab mod. My original intro to rimworld modding, and .NET coding in general, once again updated because I couldn't play without it. All code minus a couple simple tweaks done by Fluffy and all the other contributors credited on his page and git

  130. Yayo's Caravan (Continued)
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    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  131. [DHM]Preservation_Sarcophagus
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    [DHM]Preservation_Sarcophagus

    2025.05.11 -Fixed minor bugs -Improved draw/rendering behavior -Added compact sarcophagus variant ...................................... "Upgrade your sarcophagus into a preservation-grade burial chamber." This mod allows players to enhance sarcophagi with: A preservation-grade g

  132. [KR] Star Wars Bacta
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    [KR] Star Wars Bacta

    Add: - Bacta pod (works like a bed) - Medical standing droid Bacta pod: Wound healing rate: x9, ImmunityGainSpeedFactor: +50%, MedicalTendQualityOffset +25%, SurgerySuccessChanceFactor +25%.

  133. [LTO] Colony Groups
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  134. [LTO] Colony Groups [Fr]
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    [LTO] Colony Groups [Fr]

    Traduction française du mod : Colony Groups Colony Groups vous permet de créer et de personnaliser des groupes pour vos colons.

  135. [sbz] Gravship Storage [Fr]
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    [sbz] Gravship Storage [Fr]

    <size=18>Traduction <color=#3691FF>fra</color><color=#FFFFFF>nça</color><color=#E00000>ise</color> du mod :<b> Gravship Storage </b> </size> Ajout de 4 types de meubles pour le vaisseau.

  136. Misc. Training
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  137. [sbz] Misc. Training retexture
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    [sbz] Misc. Training retexture

    Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch

  138. Quarry [Adopted]
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    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  139. Trading Spot
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    Trading Spot

    Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.

  140. Material Filter
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    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  141. [T] MoreFloors 1.6
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    [T] MoreFloors 1.6

    Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote

  142. Pawns on Display [Fr]
    No 1.6
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    Pawns on Display [Fr]

    Traduction française du mod : Pawns on Display Construisez des statues/sculptures de vos colons et de vos animaux.

  143. No Gravship Launch Cooldown
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    No Gravship Launch Cooldown

    Fully removes the gravship launch cooldown mechanic, additionally prevents the gravship thrusters from overheating.