RimWorld ama UZAY KORSANI OLARAK!
YouTube JahorTR kanalının ''RimWorld ama UZAY KORSANI OLARAK!'' videosunda kullanılan mod listesi!
Load order
137 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Alpha Prefabs
Features Adds more than 200 Prefab structures that can be bought by the player to create awesome looking colonies.
- management
Ancient hydroponic farm facilities
Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.
- management
ApplyPressure
Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Bean's Hard Drugs
Adds 3 new craftable drugs to the game: Bliss (Morphine), Blue Sky (Meth) and Apache (Fentanyl) Should be compatible with everything and can be added mid save.
- management
Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
- management
Better Projectile Origin
Okay, so this mod may be a bit unnecessary but the idea got stuck in my head so I made it mostly to see if it was possible.
- management
Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- management
Buildable Orbital Cannon
This mod takes the model used for the orbital defence cannons and makes them buildable on your gravship in a smaller scale I wanted a turret that was a bit more space gunship looking and thought the Orbital Platform guns looked pretty cool.
- management
Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
- management
Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
- management
Cleaning Priority (Continued)
Update of ChippedChaps mod - Added Russian Translation, by Vladimir Saenko - Added correct reservation of filth so pawns dont clean the same filth - Pawns that is not allowed in a higher priority cleaning zone should now clean filth in lower priority zones instead of not cleaning
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Easy Upgrades (Continued)
Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp
- management
Electrofishing
This mod adds a new High-Voltage Electrofisher to the game, which can release a huge amount of energy into water and drain local fishing resource within seconds.
- management
Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Vanilla Factions Expanded - Pirates
See change notes One faction that always felt a little bit 'un-expanded' in vanilla RimWorld is the pirate faction.
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- management
Even More Linkables Reupload
DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.
- management
Fire Extinguisher (Continued)
Update of peladors mod - Added the patch for Simple Sidearms - Pawns incapable of violence should now be able to use the extinguisher (unless Simple Sidearms is loaded) - Added french translation, thanks qux!
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- management
Food Restriction Eleven
Adds default restrictions for Food, Drug, and Outfit policies at start of game.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
- combat
Full Armor - Hands and Feet [1.6]
Tired of your pawns in full marine armor losing fingers constantly but modded gloves are not your thing?
- management
I Clearly Have Enough! (Continued)
Update of ChippedChaps mod - Added japanese translation, thanks Ɖjur!
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
- management
Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- combat
MiningCo. DrillTurret (Continued)
Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- medical
Multi-Doctor Surgery
🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
No Barrack Penalty (Continued)
Original mod by Mitz If the original author requests it, I will remove this update.
- management
Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- management
Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
- management
Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Pipette Tool
Add a new "Q" quick-select shortcut (inspired by Factorio) to grab the right command with a single tap—no more hunting through the command menu.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- management
Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
- management
Simple Slavery Collars (+Tweaks)
Add collars from Simple Slavery Mod and some tweaks related to slavery in Ideology DLC.
- management
Slave Rebellions Improved (Continued)
Update of busted_bunnys mod Brand new rebellion experience awaits.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Trade Transport Pod
Mod Features: This mod adds a new way to sell goods: "Trade Pod Launch".
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Research Panel - Queue
WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec
- management
Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- weapons
Weapon Sounds Overhaul
~ (WSO) ~ ⚑ This mod replaces sound design of all vanilla weapons represented in Rimworld.
- management
[AV] Space Solar Panels
This minimod adds 1x2 and 1x3 solar panels, which gather 30% more power in orbit.
- furniture
[MUS]太空基地家具Space Base Furniture
一款太空科幻风格的家具组合,包含50+的家具和墙体模块等。 A collection of furniture in a space sci-fi style, consisting of over 50 pieces of furniture and wall modules, etc.
- management
[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- storage
[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- management
Map Wide Orbital Trade Beacon
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).
- management
Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
- management
[sbz] Misc. Robots retexture
Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
[SYR] More Slaves (Continued)
Update of Syrchalis mod Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
- management
Categorized Bill Dropdown
Replaces standard bill drop-down menu with a multilayered categorized one.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
- management
Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.