// Steam Workshop · by krismeppie

Vault Wars

Build a vault. Forge an empire. Rewrite the galaxy.

Vault Wars is a RimWorld 1.6 modpack that blends the worlds of Fallout, Star Wars, and RimWorld into one unified sandbox.
There is no forced playstyle here — just tools, systems, and content that let you shape your own story. Become vault dwellers, wasteland nomads, Sith warbands, Imperial remnants, NCR frontier settlers, or something entirely new.

Core Pillars of the Collection

🔧 Fallout Foundations
Vault architecture and furniture, chems and stimpaks, radiation systems, scrap tech, NCR/Enclave/Legion equipment, wasteland creatures, and classic weaponry.
Build underground vaults and industrial bunkers — or scrap towns, casinos, trading hubs, raider camps, battlegrounds, and caravan roads across the wasteland.

✨ Star Wars Integration
Factions, droids, Force abilities, lightsabers, creatures, rare artifacts, and thematic gear.
Go full Jedi/Sith — or treat Star Wars technology as ancient relics from a crashed starship, discovered piece by piece across the planet.

⚙️ RimWorld Expansion
Empire systems, Biotech, Ideology, fortress architecture, mechanization, genetics, vehicles, hospitality, crafting chains, combat rebalances, and helpful UI systems for large colonies or long-term saves.

Built For

✔ Roleplay freedom & narrative flexibility
✔ Hybrid base design (vault + fortress + scrapyard + temple, etc.)
✔ Long campaigns with layered progression
✔ Faction identity, diplomacy, and colony-building stories

No single “correct” path. Just options.

Requirements & Notes

• Built for RimWorld 1.6
• Compatible with: Royalty, Ideology, Biotech, Anomaly & Odyssey

TL;DR

If you’ve ever wanted a RimWorld run where a vault medic trades a stimpak for a lightsaber, negotiates with an Imperial patrol, builds a mech-guarded casino in the wasteland, and watches radiation storms tear across the horizon —
this is the collection for you.

Load order

266 mods
  1. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  2. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  3. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  4. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  5. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  6. JecsTools Unofficial 1.6
    Stale
    management

    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  7. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  8. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  9. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  10. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  11. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  12. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  13. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  14. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  15. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  16. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  17. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  18. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  19. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  20. Vanilla Factions Expanded - Empire
    management

    Vanilla Factions Expanded - Empire

    See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m

  21. [K4G] RimWorld War 2
    Stale
    management

    [K4G] RimWorld War 2

    Krazy's Community on Fluxer Krazy's Community on Discord This mod was not created with the intent to endorse any ideology or political body, or the actions taken thereof, including before, during, or after WWII.

  22. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  23. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  24. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  25. Warehouse Storage
    Stale
    storage

    Warehouse Storage

    This mod fully implements bulk storage solutions for all of your uorganized needs.

  26. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  27. Alpha Crafts
    Stale
    management

    Alpha Crafts

    Features This mod answers a very simple question: Stardew Valley?

  28. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  29. Animals of Monterey Bay
    Stale
    management

    Animals of Monterey Bay

    My entry for DougDoug's 2025 Monterey Bay Aquarium charity stream art contest!

  30. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  31. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  32. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  33. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  34. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  35. Vanilla Persona Weapons Expanded
    weapons

    Vanilla Persona Weapons Expanded

    Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person

  36. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  37. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  38. Vanilla Races Expanded - Waster
    Stale
    management

    Vanilla Races Expanded - Waster

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  39. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  40. Bean's Hard Drugs
    Stale
    management

    Bean's Hard Drugs

    Adds 3 new craftable drugs to the game: Bliss (Morphine), Blue Sky (Meth) and Apache (Fentanyl) Should be compatible with everything and can be added mid save.

  41. Cremation smelts apparels
    Stale
    management

    Cremation smelts apparels

    Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.

  42. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  43. Nightmare Core
    Stale
    management

    Nightmare Core

    What is this? This is a framework mod created by NightmareCorporation to contain functionality that will be shared across mods. It contains various past lessons-learnt and features that I deem necessary for all future mods of my own and helps to off-load potentially shared code b

  44. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  45. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  46. Dubs Rimatomics
    Stale
    management

    Dubs Rimatomics

    Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.

  47. Dubs Central Heating
    Stale
    management

    Dubs Central Heating

    Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.

  48. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  49. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  50. Dubs Skylights
    Stale
    management

    Dubs Skylights

    Simple skylight you can install into roofs to let in sunlight.

  51. Hospitality (Continued)
    management

    Hospitality (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  52. Cash Register (Continued)
    Stale
    management

    Cash Register (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  53. Gastronomy (Continued)
    Stale
    management

    Gastronomy (Continued)

    Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.

  54. Therapy (Continued)
    Stale
    management

    Therapy (Continued)

    Original mod by Orion Creative Commons Share-Alike License All the same; if the original author requests it, I will remove this update.

  55. Rimsential - Spaceports (Continued)
    management

    Rimsential - Spaceports (Continued)

    Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.

  56. Hospitality: Casino
    management

    Hospitality: Casino

    Want to squeeze some more silver out of the pockets of your guests?

  57. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  58. Hospitality: Vending machines
    Stale
    management

    Hospitality: Vending machines

    Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.

  59. Hospitality: Spa
    Stale
    management

    Hospitality: Spa

    Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.

  60. Museums
    Stale
    management

    Museums

    Intro Have you ever wanted to show off some of the cool stuff your colonists have found or made?

  61. Mechanoid Waiter
    Stale
    management

    Mechanoid Waiter

    Description Adds a mechanoid that can work as a Waiter for a Restaurant using the Gastronomy mod.

  62. Aqued Dumb Monster Energy
    Stale
    management

    Aqued Dumb Monster Energy

    Description Just a silly little mod i wanted to make in between other mods i'm working on, and also hope i don't get sued.

  63. Vanilla Chemfuel Expanded
    management

    Vanilla Chemfuel Expanded

    Due to an extreme amount of rude comments, I need to remind the community that we will not take kindly to abuse.

  64. Cargo waste container
    Stale
    management

    Cargo waste container

    a simple mod that makes a building that can hold waste pack and degrade them at a fairly slow rate.

  65. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  66. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  67. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  68. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  69. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  70. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  71. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  72. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  73. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  74. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  75. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  76. Keep Converting
    management

    Keep Converting

    You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.

  77. Mines 2.0
    ↑ Updated
    management

    Mines 2.0

    Description This version of Mines mod makes it possible to mine resources added with mods The Mines, a place for your pawns to excavate the treasures of the earth.

  78. ABF: Synstructs Core
    Stale
    management

    ABF: Synstructs Core

    Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.

  79. ABF: Artificial Beings Framework
    Stale
    management

    ABF: Artificial Beings Framework

    Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.

  80. ModularWeapons 2
    management

    ModularWeapons 2

    This mod is the successor to ModularWeapons, that compatible with Rimworld version 1.

  81. EBSG Framework
    management

    EBSG Framework

    This framework contains all the C# that I made that can be utilized for broad purposes.

  82. Outland - Genetics
    Stale
    management

    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  83. Integrated Genes
    management

    Integrated Genes

    This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.

  84. Big and Small - Framework
    management

    Big and Small - Framework

    This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.

  85. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  86. Asimov
    Stale
    management

    Asimov

    After several human sacrifices and a pact made with a crossroads demon I bring to you a foundation mod.

  87. Card Doors
    Stale
    management

    Card Doors

    Ever wanted the perfect door to contain anomalies, segregate the lesser members of your colony, or simply live the futuristic dream of doors that need key cards here is your mod.

  88. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  89. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  90. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  91. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  92. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  93. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  94. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  95. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  96. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  97. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  98. Vehicles Wrecks Expanded
    Stale
    management

    Vehicles Wrecks Expanded

    This simple addon for Vanilla Vehicles Expanded - Tier 3 add to the game 21 more wrecks for tier 1 and tier 2 vehicles from Vanilla Vehicles Expanded mod (except boats).

  99. Bean's Turret Pack
    Stale
    combat

    Bean's Turret Pack

    Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

  100. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  101. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  102. [FSF] Vanilla Bionics Expansion
    medical

    [FSF] Vanilla Bionics Expansion

    Description This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game.

  103. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  104. Simple FX: Splashes Continued
    Stale
    management

    Simple FX: Splashes Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  105. Simple FX: Smoke Continued
    Stale
    management

    Simple FX: Smoke Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  106. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  107. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  108. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  109. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  110. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  111. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  112. Faction Customizer
    Stale
    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  113. Addictol Retextured
    Stale
    management

    Addictol Retextured

    A simple retexture I made for the addictol mod, to bring the appearance of the drug in line with how it looks in the Fallout games while sticking to the vanilla art style.

  114. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  115. Fallout Commonwealth armory
    Stale
    management

    Fallout Commonwealth armory

    This mod adds the marine armor (Coastal Marine Armor on the Rim) from Fallout 4, 2 weapons from the Commonwealth, and a bonus weapon from the Mojave.

  116. Fallout Chems
    Stale
    management

    Fallout Chems

    Should be compatible with pretty much everything Could be a bit overpowered Enjoy!

  117. Fallout Stimpak (Continued)
    Stale
    management

    Fallout Stimpak (Continued)

    Update of RamRods mod with permission - Added stack-graphics - Chinese Translation This is a mod that adds in simple stimpaks with HD textures and no C#.

  118. Fallout-Laser Rifle
    Stale
    weapons

    Fallout-Laser Rifle

    This mod adds laser rifles from the Fallout series: ・ Wattz 2000 (Fallout, Fallout 2, Fallout Tactics) – sniper rifle ・ AER9 Laser Rifle (Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76) – semi-automatic rifle ・ Tri-Beam Laser Rifle (Fallout 3, Fallout: New Vegas) – shotgun

  119. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  120. Fallout - Nuka Cola Collection "Old Version"
    No 1.6
    management

    Fallout - Nuka Cola Collection "Old Version"

    New Mod This mod adds 12 Nuka-Colas from Fallout series Features: All the Nuka-Cola has the Same Stats giving pawn GoJuice,wakeup Effects Commissioned for "ParaNautic#7464" from "Rimworld Mod Market" Discord.

  121. Oktober's Scrap-Tek
    Stale
    management

    Oktober's Scrap-Tek

    Scrap-Tek intends to provide an available, generally useless item in the game into a useful resource that can be used to fashion all sorts of makeshift weapons and furniture at different tech levels.

  122. Fallout-Laser Pistol
    Stale
    weapons

    Fallout-Laser Pistol

    This mod introduces laser pistols from the Fallout series: ・ Wattz 1000 (Fallout, Fallout 2, Fallout Tactics) ・ AEP7 (Fallout 3, Fallout: New Vegas) ・ AE Laser Pistol (Fallout 4, Fallout 76) Tech Requirement: Energy Weapons.

  123. Fallout-10mm Pistol
    Stale
    management

    Fallout-10mm Pistol

    This mod adds iconic 10mm pistols from the Fallout series: · Colt 6520 (Fallout, Fallout 2, Fallout Tactics) · N99 (Fallout 3, Fallout: New Vegas) · N99 Fallout 4 Edition (labelled "10mm Pistol (Commonwealth)" in this mod; appears in Fallout 4 & Fallout 76) · And its modified var

  124. Fallout Refreshments
    Stale
    management

    Fallout Refreshments

    New things added. -Crafting Tables -Sunset Sass -Vim -Coding remade from scratch Mod Info - Sugar and Wheat from Vanilla Cooking Expanded. - Cherry, Apple, Orange, Prickly Pears and Bear Berries from Vanilla Plants Expanded. -Carrot, Blueberry and Taro roots from Vanilla Plants E

  125. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  126. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  127. FCP - Plants
    Stale
    management

    FCP - Plants

    The Fallout Collaboration Project Presents: Plants, a complete plant and nature mod adding in all the plants of the wasteland.

  128. FCP - FNV SMG's
    No 1.6
    management

    FCP - FNV SMG's

    The Fallout Collaboration Project Presents: Fallout New Vegas Submachine Guns!

  129. Raiderpedes(continued)
    Stale
    management

    Raiderpedes(continued)

    Original Author: Jdalt40 Original Description: The pirates are back, but they somehow found out how to configure mechanoids, the weapons of destruction are coming.

  130. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  131. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  132. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  133. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  134. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  135. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  136. More Prop Categories
    Stale
    furniture

    More Prop Categories

    What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories

  137. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  138. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  139. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  140. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  141. Fences And Floors (Continued)
    management

    Fences And Floors (Continued)

    Update of Captain Stakys mod - Chinese translation: 神殇丶听聆 - Updated Chinese translation: 地上的苦难是吾等的食粮丶 - Fixed the Sensor Panels not giving speedup.

  142. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  143. FIP - RobCo
    management

    FIP - RobCo

    Fallout Immersion Project - RobCo "Automation for a brighter tomorrow - even if there's no one left to see it.

  144. FIP - Arktos
    management

    FIP - Arktos

    Fallout Immersion Project - Arktos "Reclaim the wasteland, one biome at a time.

  145. FIP - Donaustahl
    management

    FIP - Donaustahl

    Fallout Immersion Project - Donaustahl "From Bavaria with love, and no patience for vanilla leftovers.

  146. RetroNova
    management

    RetroNova

    RetroNova is a revamp of the mod, still keeping the mission of bringing the Forgotten future to RimWorld and its inhabitants.

  147. Recycle This (Continued)
    Stale
    management

    Recycle This (Continued)

    Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles

  148. [DEPRECATED] Empire (Continued)
    Stale
    management

    [DEPRECATED] Empire (Continued)

    This version is no longer being developed and we no longer offer any support for it, neither here not on the discord.

  149. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con