// Steam Workshop · by Skittle <3

1.6 working stability

My latest 1/6 collection

Load order

320 mods
  1. Absolutely More Cannons
    No 1.6
    management

    Absolutely More Cannons

    Turret Data Spreadsheet All the stats of the Turrets and Ammunitions for both Vanilla AMC and Combat Extended AMC are documented in this spreadsheet: Extensions Recommended Mods Rimefeller - You're gonna need a lot of Chemfuels, this mod helps a lot.

  2. 狸 TANUKI (β19
    Stale
    management

    狸 TANUKI (β19

    新たな動物として狸を追加します。 ※このMODはuniinu様製作の「動物テンプレMOD」を元に製作させていただきました。 uniinu様には大変感謝しております! MOD製作に興味のある方はぜひ一度「動物テンプレMOD」を触ってみてください! This mod adds a Tanuki(raccoon dog)!

  3. Additional Joy Objects B19
    Stale
    management

    Additional Joy Objects B19

    Want a 1.0 version? Look here! Mod originally by Cupro, updated to B19 by dninemfive with permission. This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more! Items Added: Pile of Books: Crafting ingredi

  4. Advanced Cooling
    Stale
    management

    Advanced Cooling

    This mod adds an advanced cooler which doesn't emit heat.

  5. Advanced Parka
    No 1.6
    management

    Advanced Parka

    21.10.2022 - Updated to 1.4 12.02.2021 - Description update - Rebalanced armor multplier of all parkas No known issues. Code work by me, Kikohi Graphics by BajtMe Japanese translation made by @SET_SET German translation made by @Trunken (CC BY-NC-SA 4.0) Compatible with: Combat E

  6. Additional Joy Objects Classic
    Stale
    management

    Additional Joy Objects Classic

    1.1 update available here! Mod originally by Cupro, updated to B19 1.0 by dninemfive with permission. This mod adds new objects and activities that bring joy to colonists: board games, arcades, paintings, bookcases, medicine, and more! Non-Steam download available here. Items Add

  7. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  8. Alpha Bees
    Stale
    management

    Alpha Bees

    Breed bees to generate all kinds of resources!

  9. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  10. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  11. Animal Variety Coats
    Stale
    management

    Animal Variety Coats

    1.6 note: For the time being, bears and capybaras have been removed. I have not found a way to make the swimming graphics accept the alternate colours. If I do manage in the future I will add them back in. Odyssey animals will slowly be added, but I got extremely frustrated over

  12. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  13. Basic Medicine
    Stale
    management

    Basic Medicine

    Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.

  14. Beautiful Water
    Stale
    management

    Beautiful Water

    What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water: 25† * Deep Water: 15† W

  15. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  16. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  17. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  18. Blighted Alert
    No 1.6
    management

    Blighted Alert

    Add an alert while blighted plants are existed on map.

  19. Bridgello
    management

    Bridgello

    Bridgello - It's a bridge mod, it adds bridges railings.

  20. Bulk Meals
    Stale
    management

    Bulk Meals

    Rimworld meal prep. I'm sure there are dozens of other, competently-made mods out there that do more than this mod and do it better. All this mod does is add recipes for bulk cooking simple, fine, and lavish meals - cook 10 at a time. Bulk cooking meals requires 4, 8, and 10 cook

  21. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  22. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  23. Color Coded Mood Bar
    Stale
    management

    Color Coded Mood Bar

    Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.

  24. Combat Training
    Stale
    combat

    Combat Training

    This mod adds a new work type to let you train your combat skills.

  25. Custom Mote Maker
    Stale
    management

    Custom Mote Maker

    What is this mod? Simple mod When you select a pawn, the pawn responds! Emoticon changes according to mood. Future plans Add more emoticons Update note 2019-03-01 fixed an error when selecting an animal 2019-03-03 fixed an error when selecting a pawn that has no faction 2020-03-0

  26. DeadMansClothing
    Stale
    management

    DeadMansClothing

    If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you!

  27. Death Rattle
    Stale
    management

    Death Rattle

    This mod makes it so that people will no longer instantly die when their vital capacities reach zero.

  28. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  29. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  30. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  31. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  32. Drugs are not Food
    Stale
    management

    Drugs are not Food

    By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

  33. Dual Wield
    No 1.6
    management

    Dual Wield

    Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the

  34. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  35. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  36. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  37. Dye Vat
    Stale
    management

    Dye Vat

    About A simple mod that adds a dye vat to dye cloth into some bright colours.

  38. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  39. Export Agency
    Stale
    management

    Export Agency

    You ever get tired of setting up bills, outfits, storage settings etc.

  40. Extended Storage
    Stale
    storage

    Extended Storage

    Extended Storage Adds additional storage buildings that multi stack items.

  41. FashionRIMsta
    No 1.6
    management

    FashionRIMsta

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  42. Fences And Floors
    Stale
    management

    Fences And Floors

    ***Updated to v1.21! Balance pass initiated in response to community feedback!*** This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied

  43. Field Medic [1.0-1.6]
    Stale
    management

    Field Medic [1.0-1.6]

    The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo

  44. FishIndustry
    No 1.6
    management

    FishIndustry

    This mod adds several fish-related resources, buildings and activities.

  45. Fishing Nets
    Stale
    management

    Fishing Nets

    About A simple mod that adds the ability to catch fish from rivers, lakes and oceans.

  46. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  47. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  48. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  49. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  50. GouRIMet
    No 1.6
    management

    GouRIMet

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  51. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  52. Hair Dye
    Stale
    management

    Hair Dye

    ABOUT Adds a box of hair dye to the game.

  53. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  54. Hay is Kibble [B19]
    Stale
    management

    Hay is Kibble [B19]

    This mod is very simple: It adds an alternate version of kibble that can be made using hay only, at the cost of needing more resources.

  55. Helpful Monkeys
    No 1.6
    management

    Helpful Monkeys

    Monkeys are smart, self interested little buggers with Thumbs.

  56. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  57. I Am Hungry
    Stale
    management

    I Am Hungry

    Vanilla friendly food with unique thoughts and tastes in a simplistic way.

  58. Incident Person Stat
    No 1.6
    management

    Incident Person Stat

    Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  59. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  60. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  61. Kill For Me
    Stale
    management

    Kill For Me

    Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to create attack strategies) and choosing targets to kill plus many other advantages and c

  62. Large Animal Beds
    Stale
    management

    Large Animal Beds

    Normal sleeping spots and pet beds look a bit silly for large animals.

  63. Let's Have a Cat! - A Dog Said Patch
    Stale
    management

    Let's Have a Cat! - A Dog Said Patch

    "Let's Have a Cat!" Since version 1.2 has this patch built-in. A Dog Said Patch for Let's Have a Cat!. When adding A Dog Said, cat added with Let's Have a Cat! can be treated for old wounds. And you will be able to install animal strengthened prostheses etc for the cat. I am than

  64. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  65. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  66. Map Reroll
    No 1.6
    management

    Map Reroll

    This mod allows you to quickly randomize your starting map and steam vents locations.

  67. Medical IV
    Stale
    medical

    Medical IV

    Adds a medical IV building for early game medical rooms.

  68. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  69. Medical Training
    Stale
    medical

    Medical Training

    Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo

  70. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  71. Metal Doesn't Burn
    Stale
    management

    Metal Doesn't Burn

    No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game.

  72. MGS Item Pack
    Stale
    management

    MGS Item Pack

    Release Version: 1.0.0 Kept you waiting, huh? I have tried to integrate many different items from the Metal Gear-universe into rimworld; That being said, I'd like to hope that all of the items are vanilla-friendly. Food Items include: Rations, incredibly healthy, and inexpensive,

  73. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  74. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  75. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  76. More carpet and leather floors
    Stale
    furniture

    More carpet and leather floors

    Adds new carpets that can be built out of any fabric or wool, and new leather floors that can be made out of any leather.

  77. More Furniture [1.0]
    Stale
    furniture

    More Furniture [1.0]

    More Furniture is a small mod that adds about a dozen new items into Rimworld.

  78. More Faction Interaction
    Stale
    management

    More Faction Interaction

    Adds more interaction with and between factions, bringing the world to life.

  79. More Harvest Designators! [B19]
    Stale
    management

    More Harvest Designators! [B19]

    1.0 Version Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate this mod. H

  80. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  81. More Shelves
    Stale
    management

    More Shelves

    What it does This mod adds 3 new variants of shelves: A small 1x1 shelf A wider 3x1 shelf A very wide 4x1 shelf All shelves behave the same as a vanilla shelf, except they have no default storage settings.

  82. Muffalant
    Stale
    management

    Muffalant

    Now updated for V1.0. I have tested it, but please make a backup when you load your game just in case! If you run into any problems, please let me know. ****A Dog Said Patch not updated yet**** Patch for "A Dog Said..." mod Scientists on a frigid glitterworld combined elephant an

  83. Multiplayer Compatibility
    management

    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  84. Nature is Beautiful v1.3 [B19]
    Stale
    management

    Nature is Beautiful v1.3 [B19]

    1.0 Version is here: ================= Makes most things in nature have either positive or neutral beauty. Fully save compatible. Please report any errors. Credits: Thom Blair III - Mod idea and programming Spd, potatoclip - Programming help C# source code

  85. Niche Tactical Weapons
    Stale
    weapons

    Niche Tactical Weapons

    (Requires and must be loaded after Jecstool) Adds (currently) 6 new niche weapons designed to not overlap any other gun mods you may already have installed: PDW pistol: An automatic, medium-short range, silenced pistol meant for personal defence.

  86. Ofuton & Tatami [1.0]
    Stale
    management

    Ofuton & Tatami [1.0]

    お布団と畳を追加します。 材料は違いますが、性能はベッドとほぼ同じです。 (医療用の2つはデフォルトで医療ベッドになっています。) 前バージョンからの変更点 ・ダブル布団赤の性能をロイヤルベッド相当に変更 ・その他は現バージョンのベッド性能と同じように変更 ・畳を追加しました 布団の画像は自作 简体中文翻訳はgretino様より 当MODの改造及び再配布を禁止します add Futon.

  87. Ofuton 0.19
    Stale
    management

    Ofuton 0.19

    お布団を追加します。 材料は違いますが、性能はベッドとほぼ同じです。 (医療用の2つはデフォルトで医療ベッドになっています。) 前バージョンからの変更点 ・ダブル布団赤の性能をロイヤルベッド相当に変更 ・その他は現バージョンのベッド性能と同じように変更 ・ちょっとしたサプライス 布団の画像は自作 简体中文翻訳はgretino様より 当MODの改造及び再配布を禁止します add Futon.

  88. P-Music
    Stale
    management

    P-Music

    Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.

  89. Palisades
    No 1.6
    management

    Palisades

    Description Simple walls constructed from logs driven into the ground, the use of palisades dates back thousands of years.

  90. Pawns Paint! Restored
    Stale
    management

    Pawns Paint! Restored

    I currently cannot continue working on this mod for health reasons, but luckily Mlie has an updated version here!

  91. Pawns Paint! Restored [B19]
    Stale
    management

    Pawns Paint! Restored [B19]

    1.0 version is available here! Pawns Paint! Restored is a variation/continuation of the amazing Pawns Paint! by WillieLambo. When Willie was unable to continue updating it, I really missed it in my games so I made a version for my own personal use. After getting Wille's approval,

  92. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  93. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  94. Pink Material Sheep [B19]
    Stale
    management

    Pink Material Sheep [B19]

    → Click here for 1.0 version!! ← → Click here for B18 version ← ピンク色の羊と、その羊からとれるピンクウール、 そしてピンクウールをストーンカッターで加工することで作成できるピンクウールウッドを追加します。 もし不具合や改善点がありましたらご連絡をくださると嬉しいです! Pink sheep and pink wool that can be taken from that sheep, Then add pink wool wood that can be created by proce

  95. PriorityClean
    No 1.6
    management

    PriorityClean

    This mod for Rimworld adds cleaning sterile tiles as a specific work type.

  96. Prison Labor 0.9 (Outdated)
    Stale
    management

    Prison Labor 0.9 (Outdated)

    Version 0.9.11 - OUTDATED LINK TO NEW VERSION The new version is not compatible with older versions. This workshop item is only for version 0.9.11. To update to newer version, please remove Prison Labor from save, and then add new one. PLEASE REMEMBER TO BACK-UP YOUR SAVEGAME. To

  97. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  98. Real World Food 2-Fish Addon
    Stale
    management

    Real World Food 2-Fish Addon

    Real World Food Fish Addon Now catch the fish adding food, fish, and fish tank Thank you for subscribe This mode no longer requires 'RimCuisine 1.

  99. Realistic Rooms
    Stale
    management

    Realistic Rooms

    Lowers the required room sizes to better match realistic sizes of a house.

  100. Reasonable Components B19
    Stale
    management

    Reasonable Components B19

    For Version 1 - This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.

  101. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  102. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  103. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  104. ResearchPal
    Stale
    management

    ResearchPal

    1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with

  105. RimCuisine B18
    Stale
    management

    RimCuisine B18

    RimCuisine B18 v1.1: Rimcuisine for 1.0 is now out! Welcome to RimCuisine! This mod is focused on adding new crops and food types for your pawns to enjoy while they suffer horribly here on the Rim! Overall, the mod is designed to be vanilla-friendly and fit seamlessly into normal

  106. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  107. RimFridge
    Stale
    storage

    RimFridge

    As I'm no longer working on this, please use this new version of the mod, by Kiame Vivacity: Adds refrigerated racks to keep food and other perishables cold.

  108. RimGacha
    Stale
    management

    RimGacha

    Bring gacha games to the Rim!

  109. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  110. Rimworld Search Agency
    Stale
    management

    Rimworld Search Agency

    This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.

  111. Roof Support
    No 1.6
    management

    Roof Support

    Updated to 1.5 This mod will allow you to build patios, covered walkways, or massive rooms without collapsing the ceiling. These supports do not impede movement, nor provide cover. Don't forget to use the build roof command. Also, a safe radius will be shown when placing a suppor

  112. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  113. RPG Style Inventory CE [1.0]
    Stale
    management

    RPG Style Inventory CE [1.0]

    Be aware this mod is currently not compatible with the newest version of combat extended and will be updated soon™ --------------------------------- This is a fork of RPG Style Inventory made for Combat Extended.

  114. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  115. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  116. Silts Radio
    Stale
    management

    Silts Radio

    Adds some simple Radios for your colonists to listen to.

  117. Simple Slavery[1.0]
    Stale
    management

    Simple Slavery[1.0]

    Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.

  118. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  119. Simply More Bridges
    Stale
    management

    Simply More Bridges

    New bridges types for heavy structure support and building in deep water!

  120. Slave Outfits Cosmetic [Depreciated]
    No 1.6
    management

    Slave Outfits Cosmetic [Depreciated]

    ************************************************ ************************************************ Due to changes in the original mod, this mod is too similar to justify having two versions and will no longer be updated.

  121. Small Solar Panels
    Stale
    management

    Small Solar Panels

    Description: A small content mod which adds new 2x2 solar panels that produce up to 425 power (1\4 of Vanilla 4x4 solar panel power).

  122. Smaller Rooms
    Stale
    management

    Smaller Rooms

    Halves the default vanilla room size requirements.

  123. Snowy Trees
    Stale
    management

    Snowy Trees

    Original mod by Nandonalt, updated to Harmony/a17 by Tejko _______________________________________________________________ Description: Makes plants snowy when they are covered by snow.

  124. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  125. Spidercamp's Horses
    Stale
    management

    Spidercamp's Horses

    1.1 - Amazing news! As of 1.1 horses are part of the vanilla game! The vanilla update doesn't have horses with varying stats, so I've updated this mod so that you can keep some diversity in your equine pals. This mod doesn't replace the in-game horses, but instead treats the vani

  126. Stack Merger
    Stale
    management

    Stack Merger

    Make your haulers understand that a tidy stockpile is an efficient stockpile.

  127. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  128. Storyteller Enhanced
    Stale
    management

    Storyteller Enhanced

    New difficulties with a bunch of custom attributes to create new challenges and unique gameplay experiences!

  129. Stuffed Workbenches
    Stale
    management

    Stuffed Workbenches

    This mod uses xpath patching to tweak cost lists and textures for vanilla workbenches (and a couple of extras) in order to make them buildable from various materials.

  130. Sun Lights [B19]
    Stale
    management

    Sun Lights [B19]

    1.0 Version is here: ================= This mod provides a bright sun lamp designed to be mounted on a wall. Only consumes 10W, so it's probably full-spectrum LED. Perfect for growing crops indoors year-round. How to place Sun Lights: - You must rotate them by pressing "e" on you

  131. Taming Inspiration
    Stale
    management

    Taming Inspiration

    Adds an event for a taming inspiration, that will greatly increase the chances of taming an animal for 24 hours.

  132. Thanks For All The Fish
    No 1.6
    management

    Thanks For All The Fish

    Thanks For All The Fish A simple fishing mod designed to provide a food supplement to colonies with access to water.

  133. The Birds and the Bees
    Stale
    management

    The Birds and the Bees

    Adds reproductive organs to the animals, and then you, raiders and time can take them away again.

  134. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  135. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  136. Travel through water
    No 1.6
    management

    Travel through water

    Allows you to travel through water with your caravan, but it is quite slow (they have no real boat after all).

  137. Ushanka! 1.0.0
    Stale
    management

    Ushanka! 1.0.0

    It's cold winter. You are standing in a middle of a snow desert. You can hear something in the wind... Rush B, bIyat!... Then you realize... It's the Ushanka speaking to you. Currently contains: - Ushanka - Tagelmust - Military winter coat - Peaked Cap - Gas Mask - Great Helm If

  138. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  139. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  140. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  141. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  142. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  143. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  144. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  145. Vanilla Taxidermy
    Stale
    management

    Vanilla Taxidermy

    Version 1.1 Mount your animals! Or rather mount them on a wall after killing, butchering and performing taxidermy on them at the new Taxidermist Table. Increases beauty like art and in the same category. Adds obtaining an animal head when butchering to all mountable animals, thou

  146. Veggie Mix
    Stale
    management

    Veggie Mix

    Updated for 1.6! A new recipe for mixing all your veggies into one compact pile. Produced at the butchering table by your chef. 5 vegetarian products = 5 Veggie Mix - 250 work 20 vegetarian products = 20 Veggie Mix - 900 work (10% faster) 50 vegetarian products = 50 Veggie Mix -

  147. VGP Vegetable Garden JP
    Stale
    management

    VGP Vegetable Garden JP

    このModはB19用です。1.0はこちら( VGP Vegetable Garden に日本語訳を追加します。本体は含まれていません。 VGP Vegetable Garden が必要です。 This mod is just adding a Japanese translation. すばらしい翻訳元Modを作ってくれた翻訳元Mod作者に感謝いたします。 I appreciate the author who created the wonderful source mod. 誤りがあれば改変下さい。 翻訳元 mod : VGP Vegetable G

  148. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  149. Wealthy Traders B19
    Stale
    management

    Wealthy Traders B19

    Wealthy Traders. More silver and more stuff. I changed the silver the traders carry a minimum of 4k and a max 120k. Besides that, with all the money you now have, i've changed the inventory on a lot of items. Live a healthy, bionic, lavish and/or luxury life. To keep it a 'bit' r

  150. Westerado
    Stale
    management

    Westerado

    Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality.

  151. Westerado Gunslinger
    Stale
    management

    Westerado Gunslinger

    Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality.

  152. What the hack?!
    No 1.6
    management

    What the hack?!

    What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?

  153. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  154. [B19] Death Rattle
    Stale
    management

    [B19] Death Rattle

    This mod makes it so that people will no longer instantly die when their vital capacities reach zero.

  155. [B19] Psychology
    Stale
    management

    [B19] Psychology

    Doesn't break saves! Mod options available! 1.0 version: B18 version: A17 version: A16 version: "This is the absolute best mod for Rimworld. It adds innumerable layers of depth other mods could never hope to achieve. Well done." "I can't play rimworld without this beautiful mod!"

  156. [B19] RimStory
    Stale
    management

    [B19] RimStory

    REQUIRES HugsLib for B18: non-steam link: Since starting my first colony in Rimworld I thought the game should be about the Story.

  157. [B19] Run and Hide
    Stale
    management

    [B19] Run and Hide

    Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.

  158. [JPT] Soft Warm Beds
    No 1.6
    management

    [JPT] Soft Warm Beds

    Have you ever wondered why is it that we just need stone blocks or steel to build a bed, while wool and furs pile up in the warehouse, unused?

  159. [KIR]Playable Outlander Settlers [V1.0]
    Stale
    management

    [KIR]Playable Outlander Settlers [V1.0]

    This is for 1.0. Go to and click this button for the 1.1 version... So you played as the Crashlanded colonists and the Lost Tribe. But what about the Outlanders? What you wanted to play as them? Now you can ( kind of... ) play as them with this small mod, which also includes an s

  160. [KV] Configurable Maps
    No 1.6
    management

    [KV] Configurable Maps

    "Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.

  161. [KV] Faction Control
    No 1.6
    management

    [KV] Faction Control

    1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi

  162. [KV] Hand 'n' Footwear
    No 1.6
    management

    [KV] Hand 'n' Footwear

    1.4 - Overview Are you tired of walking barefoot on the Rim? Hands chilly because there's nothing around to put on them? Constantly losing precious digits and toes because there's nothing to stop them? Not anymore! Hand 'n' Footwear adds a set of... handwear and footwear, which a

  163. [KV] RimFridge
    No 1.6
    storage

    [KV] RimFridge

    1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers

  164. [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings
    No 1.6
    storage

    [KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings

    1.5: 1.4: Save and Load Dump/Stockpile and Outfit settings. Saved settings can be carried over from new games to old saves. Save, Load, and Append crafting bills from any worktable. Be aware that a work table can only have a max of 15 bills at any time. (unless using No Max Bills

  165. [KV] Show Hair With Hats or Hide All Hats
    No 1.6
    management

    [KV] Show Hair With Hats or Hide All Hats

    1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha

  166. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  167. [L] House Maid Nukos
    No 1.6
    management

    [L] House Maid Nukos

    貓娘(NUKO) 在32世紀末期,某個(年齡=獨身時間的)貓愛好者基因科學家,將人類與貓的基因結合並且進行魔改造後製作出來的物種。 貓娘剛出來的時候爆發過一陣貓權的爭議,但最後由於貓娘實在太可愛,很快便被各個家庭所接受。 由於是基因科技的產物,所以貓娘長相普遍都很漂亮可愛,少有殘缺品,雄性長相也相當美型而且都很中性(對人類來說),也因為如此貓娘是無法進行正常演變進化的。 貓娘的平均身高只有一米五,力氣比健康成年女性人類小,無法進行複雜的計算與思考,智商最高不過12歲人類小孩的程度。 但是貓娘天生溫順,很容易相信人類,容易依賴主人,溫柔體貼,耐心細膩,手腳

  168. [OLD B19] Animal Gear
    Stale
    management

    [OLD B19] Animal Gear

    Version 0.9.7 - B19 Rimworld 1.0 (1.0.X) Version: B18(0.18.0) Version: This mod only enables this to be possible, there are no clothes/gear for animals in this mod. See the "Animal Gear: Basic"-mod Description: Requires at least HugsLib 5.0.0 Load order // HugsLib //----If used--

  169. [OLD B19] Animal Gear Basic
    Stale
    management

    [OLD B19] Animal Gear Basic

    Version 0.9.1 - B19 Rimworld 1.0 (1.0.X) Version: B18(0.18.0) Version: Needs "Animal Gear: Base": Currently only for base-game animals! Description: Requires at least HugsLib 5.0.0 Load order // HugsLib // Animal Gear ... // Animal Gear Basic A small mod that adds bear & wolf arm

  170. [OLD B19] Children, school and learning
    Stale
    management

    [OLD B19] Children, school and learning

    Version 1.1.1 - B19 Rimworld 1.0 (1.0.X) Version: B18(0.18.0) Version: Description: Requires at least HugsLib 5.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after Children if used) Children are born 15 years old . - This mo

  171. [Retired] CCP's Training Enabler
    No 1.6
    management

    [Retired] CCP's Training Enabler

    Retired! Please use something like RIMMSqol to edit your animals! Allows chicken and cats to be trained. This mod will conflict with any other mod that alters the trainable intelligence of cats and/or chicken.

  172. [RF] Advanced Bridges [1.0]
    Stale
    management

    [RF] Advanced Bridges [1.0]

    "Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld.

  173. [RF] Advanced Bridges [b19]
    Stale
    management

    [RF] Advanced Bridges [b19]

    1.0 VERSION AVAILABLE HERE: "Advanced Bridges," as the name so subtly suggests, allows you to build bridges which are, well, a bit more advanced than those available in vanilla RimWorld. (Well, technically, you could also create piers or even a boardwalk. It's really up to you.)

  174. [RF] Editable Backstories and Names [b19]
    Stale
    management

    [RF] Editable Backstories and Names [b19]

    1.0 VERSION AVAILABLE HERE: Are you tired of running into characters in your game with horribly overpowered or just plain silly backstories? Are you frustrated by the number of colonists you have to feed who aren't willing to work to earn their keep because their backstories prev

  175. [RF] Fishing [b19]
    Stale
    management

    [RF] Fishing [b19]

    1.0 VERSION AVAILABLE HERE: This mod gives pawns the ability to catch and cook fish. It's possible to create "fishing spots" adjacent to water, where pawns can catch fish. It's also possible to build "shellfish traps" that might net you shellfish, shrimp, snails or small fish. An

  176. [RF] Pawns are Capable! [1.0]
    Stale
    management

    [RF] Pawns are Capable! [1.0]

    Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it?

  177. [RF] Wild Cultivation [b19]
    Stale
    management

    [RF] Wild Cultivation [b19]

    1.0 VERSION AVAILABLE HERE: THERE IS A BUG IN THIS VERSION OF THE MOD WHEN TRYING TO PLAY IN RAINFOREST BIOMES. THAT BUG IS FIXED IN THE 1.0 UPDATE. YOU NEED TO UPGRADE FROM THIS B19 VERSION OF "WILD CULTIVATION" TO THE 1.0 VERSION! YES, THE 1.0 VERSION CAN BE USED IN B19 GAMES!

  178. [SYR] AK-47
    No 1.6
    management

    [SYR] AK-47

    Adds AK-47 assault rifle The AK-47 has been added because I had the texture lying around and I really wanted the communist counterpiece to the M16-style assault rifle we have in game.

  179. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  180. [SYR] Prosthetic Table
    No 1.6
    medical

    [SYR] Prosthetic Table

    Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.

  181. [SYR] Scar Removal Plus
    No 1.6
    management

    [SYR] Scar Removal Plus

    Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives to Luciferum and Healer Mech Serum for health condition

  182. [T] ExpandedCrops
    No 1.6
    management

    [T] ExpandedCrops

    I'm no longer maintaining this mod and won't be doing further updates.

  183. [T] MoreFloors [B19]
    Stale
    management

    [T] MoreFloors [B19]

    This is an unmaintained legacy version for RimWorld Beta 19.

  184. [WD] Barbed Wire
    No 1.6
    management

    [WD] Barbed Wire

    Description: Yes, Just another mod which adds barbed wire.

  185. [XND] Memorable Auroras
    Stale
    management

    [XND] Memorable Auroras

    Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomenon just leaves their min

  186. [XND] Survival Tools
    Stale
    management

    [XND] Survival Tools

    Direct download from GitHub (source) Multilingual Support 中文 - fatestartnight Compatibility Should be safely addable to existing savegames, though do note that you will need to make tools for all of your colonists if this is the case since they won't work at full speed otherwise.