// Steam Workshop · by MrAlpal

Mister Apple's Elder Scrolls Collection

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92 mods
  1. Work History
    management

    Work History

    Adds a History tab to the colonist inspect pane showing where their time has gone.

  2. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  3. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  4. Medieval Things: Geysers
    ↑ Updated
    management

    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  5. Medieval Fantasy Themed Rare Resources
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    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  6. Faction Customizer
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    management

    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  7. Adaptive Storage Framework
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    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  8. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  9. Medieval Drug Production
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    management

    Medieval Drug Production

    This mod changes Drug Production and other drugs (Penox, Flake/Yayo, Go-Juice, Wake-Up) to the Medieval tech level along with removing industrial requirements from the Drug Lab.

  10. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  11. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  12. World Tech Level
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    management

    World Tech Level

    Control the level of technology available in the world.

  13. Vanilla Hair Expanded
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  14. Rustic Meal Retexture
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    Rustic Meal Retexture

    After playing Medieval Overhaul for a few playthroughs and then returning to VE mods, one of the things that hit me the most was the vanilla meal trays.

  15. Restrict Music
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    Restrict Music

    Restricts music to specific DLC/mods.

  16. Dark Ages : Medieval Tools
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  17. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  18. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  19. Alpha Books
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    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  20. HugsLib
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    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  21. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  22. Skyrim Elven Weapons Pack
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    weapons

    Skyrim Elven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  23. Skyrim Dwarven Weapons Pack
    Stale
    weapons

    Skyrim Dwarven Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  24. Skyrim Bow Pack
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    management

    Skyrim Bow Pack

    All the "Normal" Bows from the Elder Scrolls V: Skyrim.

  25. Skyrim Glass Weapons Pack
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    weapons

    Skyrim Glass Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  26. Skyrim Ebony Weapons Pack
    Stale
    weapons

    Skyrim Ebony Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  27. Skyrim Daedric Weapons Pack
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    weapons

    Skyrim Daedric Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  28. Skyrim Dragonbone Weapons Pack
    Stale
    weapons

    Skyrim Dragonbone Weapons Pack

    All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

  29. Skyrim Steel Weapons Pack
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    weapons

    Skyrim Steel Weapons Pack

    The generic steel weapons from The Elder Scrolls V: Skyrim brought into Rimworld, in-case you ever want that Nord steel feel.

  30. Skyrim Orcish Weapons Pack
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    weapons

    Skyrim Orcish Weapons Pack

    The orcish weapons from The Elder Scrolls V: Skyrim brought into Rimworld, bringing glory to Malacath.

  31. Morrowrim Ashlander Yurts
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    management

    Morrowrim Ashlander Yurts

    Ashlander Yurts is a mod made with SirMashedPotato's Morrowrim overhaul in mind -- allowing your ashlander nomads to wander the ashlands in their appropiate ancestral dwellings.

  32. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  33. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  34. Increased Stack
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    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  35. Argonians of Blackmarsh
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    Argonians of Blackmarsh

    Race Description: Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.

  36. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  37. Vanilla Backgrounds Expanded
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    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  38. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  39. Harmony
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    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  40. ESCP - Khajiit
    management

    ESCP - Khajiit

    1.4 version requires this mod: Due to this being a dummy account, bug reports are more likely to be seen at: --------------- This mod adds Khajiit, the feline race native to Elsweyr from the Elder Scrolls Universe, by Bethesda Game Studios. Khajiit are resistant to heat, and sens

  41. Mashed's Ashlands
    management

    Mashed's Ashlands

    A completely remade version of the original MorrowRim mod, made to a much higher standard, and with significantly more experience under my belt.