// Steam Workshop · by 突击手白子

【y】攻防优化类

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49 mods
  1. Tribal Siege Raids
    management

    Tribal Siege Raids

    Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double

  2. Giddy-Up 2繁簡漢化
    management

    Giddy-Up 2繁簡漢化

    ㅤ歡迎來到鬼之魂的繁簡漢化系列 本系列漢化翻譯將會經過以下測試: 英文底子以AI深度討論替代 簡體為繁體的直接轉換 例外將會在說明欄進行標註 原為私用翻譯 但經過思考後 打算繼續分享給社群盡一份心力ouo 漢化反饋: 如果有 請直接在評論區反饋,我會抽出時間進行更新 就算是 這類小問題也可以進行反饋,這對我也有幫助,謝謝 測試以及例外說明: 運行測試:(99.

  3. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  4. Arrow Please (Continued)
    Stale
    management

    Arrow Please (Continued)

    Update of ianchen31s mod - Added CE support Patches now included in the main CE-mod instead - The user Tec has made a temporary CE patch until CE updates Other CE Patches This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all cross

  5. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  6. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  7. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  8. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  9. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  10. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  11. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  12. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  13. Drafted AI_zh 微操大师
    Stale
    management

    Drafted AI_zh 微操大师

    基于Drafted AI翻译,所有权利属于原作者。 解放双手,看看你的小人能否在AI下达“向左移动5cm”的命令的情况下打赢这场保卫战吧! 以下为Mod介绍: 为征召状态的小人添加一个可切换的操控按钮。当开启时,小人将: ——如果装备了远程武器: 1.

  14. Drafted AI
    Stale
    management

    Drafted AI

    Automate micromanagement for pawns when they are drafted, while considering friendly fire avoidance, cover, lines of sight, enemy weapons, and more.

  15. Damage Indicators [1.6]_zh
    Stale
    management

    Damage Indicators [1.6]_zh

    简介 实时显示所受的伤害 原MOD描述 一个简单的 QoL 模型,显示受到的伤害。由 spdskatr 制作的 翻译内容 设置页词条 注意事项 非正规官方汉化,仅作为自用。 250630:更新到1.

  16. [SR]Factional War (fork)
    Stale
    management

    [SR]Factional War (fork)

    This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.

  17. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  18. Assault Boost (Commander Raid)
    management

    Assault Boost (Commander Raid)

    Enhanced Raider Tactical AI – Fortification Construction & Reinforcement System When a raid exceeds a total threat score of 3,000 (adjustable in settings), a Commander Raider will appear, accompanied by an Engineer.

  19. Dynamic Raid Difficulty_zh 动态袭击强度 - 简繁中文汉化包
    Stale
    management

    Dynamic Raid Difficulty_zh 动态袭击强度 - 简繁中文汉化包

    Dynamic Raid Difficulty(动态袭击强度)的简/繁中文汉化包,请在原mod之后加载。 -已完全汉化。 翻译人员: -恰似宛然一笑生花 边缘汉化组出品,禁止转载和用于AI训练。 简介: 自己调整袭击强度! 游戏与叙事者首先会生成标准突袭强度值。本模组随后将其调整至自己设定的最小百分比与最大百分比之间。 随时都可以进行更改。特别灵活。 要是玩得不爽的话,自己开个无上限吧! 可以选择是否影响人类袭击、机械集群、虫灾以及猎杀人类。 可以中途加入。 —————————————————————————— 加入“Rimworld边缘世界”QQ频道(

  20. AAAA 简中汉化
    Stale
    management

    AAAA 简中汉化

    mod功能:袭击来的时候会自动切换小人的活动区,防止他们在外面乱逛被打死。 翻译内容:设置界面和警报选项卡。 额外的话:本人尝试学习汉化制作后,制作的第一个简中汉化mod。 原有的简中汉化作者没有更新手动警报模式的翻译内容,我就试着自己做了一份翻译。 第一次做,有问题可以提出来。

  21. AAAA(Allowed Area Automatic Adapter)
    management

    AAAA(Allowed Area Automatic Adapter)

    Overview AAAA is a managed mod that automatically issues evacuation orders to Colonists and Pets in response to the onset of a threat.

  22. Destroy Item zh-pack
    Stale
    management

    Destroy Item zh-pack

    原模组:Destroy Item 中文名:销毁物品 翻译者:leafzxg,RicoFox233 边缘汉化组出品,禁止转载和用于AI训练。 简介:添加直接销毁物品的功能。再也不用为满大街的破烂垃圾头疼了,注意如果你销毁的是尸体,则会有一些心情惩罚。 Mod作者并没有给出全部翻译接口,想要完全汉化须搭配 Destroy Item 硬编码补丁(中文) 使用。 漏译反馈:如果遇到翻译缺漏,请一定要反馈给我们! 反馈途径:直接在该Mod汉化包的工坊发布界面留言 反馈内容:反馈时请说明时哪个Mod翻译缺失、缺失条目的英文名 玩家交流:(官方已入驻) QQ群:105

  23. Destroy Item Hardcode Patch
    ↑ Updated
    management

    Destroy Item Hardcode Patch

    Using Harmony to patch the designator in Destroy Item mod, making its label and description available for localization.

  24. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  25. Guarding Pawns中文汉化
    No 1.6
    management

    Guarding Pawns中文汉化

    这个mod增加了3个不同的工作来保护你的殖民地和小人免受可能的威胁! 特性 防卫类别下可设置的守卫和巡逻点。 一个"守卫"选项卡,用于处理mod的所有功能。 出于美观目的,包含停止渲染“驻守点”和“巡逻点”的选项。 额外说明 巡逻额外选项中的循环指巡逻方式,非循环(1-2-3),循环(1-2-3-2-1)。 翻译 简体中文 - Kommisaar

  26. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  27. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  28. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  29. Achtung! zh-pack
    Stale
    management

    Achtung! zh-pack

    原模组:Achtung! 中文名:智能指挥 翻译者:leafzxg,恰似宛然一笑生花 边缘汉化组出品,禁止转载和用于AI训练。 简介:像老板(而不是保姆)一样指挥你的殖民者!便捷的团体作战指挥、更高的小人智商! 征兆时自动分配的殖民者站位,选中多个殖民者右键点击目标区域,会自动分配站位。 通过按住鼠标右键拉动并配合快捷键,一次控制多个殖民者进行同步行动,快捷键+鼠标手势的便捷团战指挥模式。 更加人性化的指挥系统,添加右键强制工作选项,强制工作无视禁用物品、区域、工作分配,小人不会开小差,一直工作直到完成为止 同一区域内强制小人工作时小人会把相同工作全部完

  30. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  31. Loot doesn't count as wealth 战利品不纳入总财富
    management

    Loot doesn't count as wealth 战利品不纳入总财富

    Do you enjoy constant, intense raids and fast-paced combat like I do , but feel frustrated when corpses and battlefield loot pile up , causing your colony wealth to skyrocket — which in turn massively increases the strength of the next raid and makes it impossible to keep up?