Jahrein Modlist
Yayında kullandığım rimworld save'imin orijinal mod listesi.
Modların bir kısmı çalışmayabilir. Modları oyunda aktive ederken kırmızı renktekileri aktive etmeyin!
Bazı modları aktive etmek için hugslib gibi ana modlarını aktive etmeniz gerekebilir!
Load order
67 mods- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- combat
Combat Update 1.6
You’re tired of the fact that your hunter with a high shooting skill can’t get into a deer within 5 squares, and your colonists with low shooting skill turn out the whole machine gun barrel around the target, but not the target itself, standing a stone's throw from it?
- weapons
Craftable Royalty Weapons
Introduction Requires Royalty DLC Allows crafting of the Monosword, the Plasmasword and the Zeushammer (both linkable and non-linkable versions) through a single techprint-locked research.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Dynamic Diplomacy
This mod allows NPC faction to interact with each other without any player input.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Hardworking animals 1.6
As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Metal Don't Burn
Metals don't burn. So, stop it! Bad Rimworld. Steel, plasteel, and power conduits don't burn. Silver, gold, and power switches can only burn a little bit. Also, steel is more durable because... it's steel. Github: Get help, Ask questions, Give suggestions: My mods: Like these mod
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
ResearchPal
1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with
- storage
RimFridge
As I'm no longer working on this, please use this new version of the mod, by Kiame Vivacity: Adds refrigerated racks to keep food and other perishables cold.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
What's Missing? [1.1 - 1.4]
Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
- management
Skilled Stonecutting [1.4]
You may want to switch to Stonecutting Extended, as this basically combines Skilled Stonecutting and Bulk Stonecutting.