// Steam Workshop · by AresSs

Star Wars by AresSs

Voici un listing de mod fonctionnant sur la version 1.3 pour une campagne sous Star Wars avec la possibilité de naviguer par vaisseau avec Save Our Ship 2

Cette liste de mod se joue avec l'extension Ideology :) et doit être utilisé avec Rimpy Mod Manager (qui ne doit pas être dans la liste, juste pour s'en servir de launcher)

Que la force soit avec vous !

Vous pouvez me suivre sur : www.youtube.com/c/Areskeane ou sur www.twitch.tv/areskeane

Bon jeu à tous ;)

Load order

188 mods
  1. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  2. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  3. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  4. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  5. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  6. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  7. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  8. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  9. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  10. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  11. Ask Before Enter
    Stale
    management

    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  12. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  13. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  14. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  15. Bulk Smelting
    No 1.6
    management

    Bulk Smelting

    Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.

  16. Bulk Stonecutting [Abandoned]
    No 1.6
    management

    Bulk Stonecutting [Abandoned]

    Now havent got the time anymore :( Adds new bills to the Stonecutter's table which cuts 3 chunks at a time.

  17. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  18. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  19. Choose Your Recipe
    No 1.6
    management

    Choose Your Recipe

    Ever felt like your bills tab is full of useless junk you will never use?

  20. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  21. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  22. Craft AI Core
    No 1.6
    management

    Craft AI Core

    Craft AI Cores at the fabrication bench.

  23. Crafting Quality Rebalanced
    ↑ Updated
    management

    Crafting Quality Rebalanced

    Rebalances item crafting and building quality, for example a skill 20 crafter/builder will not have the chance to make an awful item anymore.

  24. [KV] RimFridge
    No 1.6
    storage

    [KV] RimFridge

    1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers

  25. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  26. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  27. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  28. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  29. Drop All Inventory
    No 1.6
    management

    Drop All Inventory

    Instructions 1. Select a pawn you control that has inventory. 2. Press "Drop inventory" button. 3. They drop the contents of their inventory on the ground. FAQ Q: Does this make the pawn drop their equipped weapon or apparel? A: No. Q: Will this let you steal inventory of hosted

  30. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  31. Fertile Fields [1.1]
    No 1.6
    management

    Fertile Fields [1.1]

    Updated 3/19/20 by Jamaican Castle ===== Fertile Fields allows you to transform and improve your colony's terrain, harvest raw materials from the land, and use them to enhance your environment.

  32. FrameRateControl
    Stale
    management

    FrameRateControl

    Also know as: - Don't melt my GPU - Don't eat my battery Disables VSync and allows you to control the max FPS By default RimWorld will happily eat all it is allowed under VSYNC.

  33. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  34. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  35. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  36. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  37. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  38. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  39. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  40. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  41. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  42. Heat Map
    No 1.6
    management

    Heat Map

    Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.

  43. High Tech Laboratory Facilities (Continued)
    Stale
    management

    High Tech Laboratory Facilities (Continued)

    Update of Pravus mod - Added an option to hide the apparel added by the mod - Fixed the coloring of the benches added by the mod - For those who want the old color of the benches they will now have the old color when made of Plasteel - Russian translation added, thanks Dmitry6!

  44. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  45. Gemstones
    Stale
    management

    Gemstones

    More gemstones for more sparkly bases!

  46. Map Wide Orbital Trade Beacon
    Stale
    management

    Map Wide Orbital Trade Beacon

    Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).

  47. Misc. Robots
    management

    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  48. [Abandoned] Misc. Robots++
    No 1.6
    management

    [Abandoned] Misc. Robots++

    Search for "robots++" and filter by game version to find up-to-date alternatives Thank you to the community and all those who have contributed; this mod has been kept on life support for many years, only being updated by community submissions.

  49. [sbz] Misc. Robots retexture
    Stale
    management

    [sbz] Misc. Robots retexture

    Misc. Robots retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings and items Even after release of the Biotech DLC, Misc. Robots series is still beloved. Looking at their old clothes, I decided to give them new outfits. Compatibi

  50. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  51. [sbz] Misc. Training retexture
    Stale
    management

    [sbz] Misc. Training retexture

    Misc. Training retexture · This mod only changes the graphics · Safe to add or remove from a save game Retextures buildings Misc. Training is one of my favorite mods. However, I thought the targets were a bit small, so I resized them appropriately and gave textures a slight touch

  52. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  53. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  54. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  55. Omni Core Drill (Continued)
    Stale
    management

    Omni Core Drill (Continued)

    Update of DoctorVanGogh, TheUbie and pointcaches mod - Updated the previews with the correct texture - Cost of the drill -- 2000 Steel -- 10 Components -- 400 Plasteel -- 75 Additional Metal Info regarding Beyond Our Reach That mod makes the drill much harder to get as it locks i

  56. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  57. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  58. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  59. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  60. [KV] Path Avoid
    No 1.6
    management

    [KV] Path Avoid

    1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f

  61. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  62. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  63. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  64. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  65. Outer Rim - Tatooine (Continued)
    No 1.6
    management

    Outer Rim - Tatooine (Continued)

    Update of FantasyFans mod Thanks to Delta: - Added custom body graphics for the Tuskens, new head graphics and one extra robe - Added custom body graphics for the Jawas, new robe graphics and one extra robe Have you ever wanted to play with Jawas or Tusken Raiders from Star Wars.

  66. Outer Rim - Tatooine Sandcrawler (Continued)
    Stale
    management

    Outer Rim - Tatooine Sandcrawler (Continued)

    Update of FantasyFans mod Adds Star Wars Sandcrawlers: -animal -doesn't need food and rest -can transport 700 kg -can be bought at jawa bases (loaded with my tatooine faction mod) -can be bought at outlander bases (loaded without tatooine faction mod) Other Star Wars Mods: -Tatoo

  67. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  68. PrisonerRansom
    Stale
    management

    PrisonerRansom

    This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.

  69. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  70. Quest Reward Rebalance
    No 1.6
    management

    Quest Reward Rebalance

    About Ever wonder why your heavily-modded 16-year colony never sees any of those rare archotech rewards?

  71. RPG Style Inventory
    management

    RPG Style Inventory

    READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'

  72. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  73. Real Faction Guest (1.3)
    No 1.6
    management

    Real Faction Guest (1.3)

    1.4 Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions. * This mod solves event / quest pawn issues for all of mod human/non-human factions, vanilla expended faction, races a

  74. Relations Tab
    No 1.6
    management

    Relations Tab

    Replaces the faction tab with a relations tab.

  75. Remove Weapons
    No 1.6
    weapons

    Remove Weapons

    Settings to remove weapons by tech level or category.

  76. Rename Everything Continued!
    No 1.6
    management

    Rename Everything Continued!

    Overview With this revolutionary mod, you can now rename almost anything that you can select - whether they are weapons, your favourite turret or a random tree!

  77. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  78. RoofBomb (Continued)
    Stale
    management

    RoofBomb (Continued)

    Update of Skullywags mod Based on dariooo512's version - Will no longer leave resources when exploding - Research now has IEDs as requirement Adds an explosive device capable of removing roofs.

  79. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  80. SRTS Expanded [Fr]
    management

    SRTS Expanded [Fr]

    Traduction française du mod : SRTS Expanded J'ai ajouté un patch afin de choisir vos textures pour certains vaisseaux (nécessite le mod Vanilla Expanded Framework).

  81. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  82. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  83. Specialists Can Work!
    No 1.6
    management

    Specialists Can Work!

    A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role.

  84. Stack XXL
    Stale
    management

    Stack XXL

    Stack XXL Increase the stack sizes however you wish!

  85. Star Wars - Droids Core (Continued)
    No 1.6
    management

    Star Wars - Droids Core (Continued)

    Update of FantasyFans mod Notice of abandonment The Tabula Rasa framework have changed to much to keep this mod updated.

  86. Star Wars - Gungan Faction
    Stale
    management

    Star Wars - Gungan Faction

    Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.

  87. Star Wars Factions Weapon Patch
    No 1.6
    weapons

    Star Wars Factions Weapon Patch

    This patch for the weapons from the Star Wars mods by Jecs (continued by Mile) does the following: Firstly, it significantly buffs the blasters from Star Wars Factions to make them peer weapons to the Orassans weapons from Orassans.

  88. Star Wars Lights
    Stale
    management

    Star Wars Lights

    Ulimited Power!!! Well, atleast until it drains. This mod add lights targething the star wars theme. 23/10/2020 - Release • 2 new lights Any suggestions or necessary changes leave a comment down below.

  89. StarWars - 4-LOM Droid
    No 1.6
    management

    StarWars - 4-LOM Droid

    "A rusty droid with insectile features, 4-LOM was originally a protocol droid, but logic glitches allowed him to escape his programming and become a bounty hunter.

  90. StarWars - Dengar Armor Set
    No 1.6
    combat

    StarWars - Dengar Armor Set

    This mod add Dengar Armor Set from StarWars Features: - Dengar Head Wrapping - Dengar Armor - Dengar DLT-18 Blaster ResearchPrerequisite: - Fabrication: Dengar Armor Set - Fabrication: DLT-18 Blaster Commissioned by "JangoD'soul" for "MeatyClackers#6999" from "Rimworld Mod Market

  91. StarWars - Gand Species
    No 1.6
    management

    StarWars - Gand Species

    " insectoid sentient species native to the planet Gand that breathed ammonia, forcing them to wear respirators to survive in oxygen-rich atmospheres" Features: - Gand Race - Gand Faction - Zuckuss Apparel - GRS-1 Snare Rifle ResearchPrerequisite: - FlakArmor: Zuckuss Apparel - Fa

  92. StarWars - IG-88 Droid
    No 1.6
    management

    StarWars - IG-88 Droid

    "IG-88 is a battered chrome war droid who has become a bounty hunter, and answered Darth Vader's call to capture the Millennium Falcon during the events surrounding the Battle of Hoth.

  93. StarWars - Trandosha Species
    No 1.6
    management

    StarWars - Trandosha Species

    "Trandoshans, also called T'doshok, were large, bipedal reptilian sentient humanoids from the planet Trandosha, and were renowned as great hunters.

  94. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  95. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  96. Therapy
    No 1.6
    management

    Therapy

    This mod allows you to let skilled colonists perform therapy on others to remove negative memories.

  97. Total Control
    No 1.6
    management

    Total Control

    If you're enjoying the mod, please remember to rate it!

  98. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  99. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  100. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  101. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  102. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  103. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  104. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  105. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  106. Utility Columns
    Stale
    management

    Utility Columns

    To improve your halls and rooms!

  107. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  108. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  109. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  110. Vanilla Mega Pack [Fr]
    management

    Vanilla Mega Pack [Fr]

    This mod will only translate enabled Vanilla mods (according to the list below), other mods will be ignored (will not load unnecessary translations).

  111. Weapon Racks
    Stale
    weapons

    Weapon Racks

    Show off your colony's weapons arsenal with these presentation-oriented storage racks!

  112. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  113. Zabrak Race (Continued)
    No 1.6
    management

    Zabrak Race (Continued)

    Update of Xens mod - Added Royalty faction-patch - New graphics by Delta - Graphic and alignment-fixes by 5katz To change the age that is considered adulthood to be able to use things like the biosculptor, please use the Select Adulthood mod Zabrak race, using the Humanoid Alien

  114. [KV] Adjustable Trade Ships
    No 1.6
    management

    [KV] Adjustable Trade Ships

    1.4: This mod allows you to adjust the frequency of trade ships on the fly! Safe for game already in progress. The 'ships per day' setting is currently not working quite right. Set this value higher than 1 for better chances of seeing more trade ships. For Randy, he's purely rand

  115. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  116. [LTO] Colony Groups [Fr]
    Stale
    management

    [LTO] Colony Groups [Fr]

    Traduction française du mod : Colony Groups Colony Groups vous permet de créer et de personnaliser des groupes pour vos colons.

  117. [NL] Dynamic Portraits
    Stale
    management

    [NL] Dynamic Portraits

    Features This mod displays the following status in the portrait.

  118. [RW] Star Wars - Biomes Replace
    No 1.6
    management

    [RW] Star Wars - Biomes Replace

    Disclamer: This mode is owned by FantasyFan i just made some changes to it and added some new things.

  119. [sd] Advanced Powergeneration (Continued)
    Stale
    management

    [sd] Advanced Powergeneration (Continued)

    Update of sulusdacors mod - A more advanced version can be found here: Made by Meltup not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

  120. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  121. Work Tab [Fr]
    management

    Work Tab [Fr]

    Traduction française du mod : Work Tab Fournit un onglet de travail beaucoup plus personnalisable.

  122. Hospitality [Fr]
    Stale
    management

    Hospitality [Fr]

    Traduction française du mod : Hospitality (Si présent : Hospitality: Casino ; Hospitality: Storefront ; Hospitality: Spa ; Hospitality: Vending machines) Liens : Vous permet de recruter des visiteurs.

  123. Achtung! [Fr]
    Stale
    management

    Achtung! [Fr]

    Traduction française du mod : Achtung!