low(ish) medieval fantasy
stuff and things
Load order
253 mods- management
ↁ House Sanguin [Continued]
Update of DevDesigner's mod - ↁ House Sanguin Upon request from the original owner, I will remove it.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- storage
Adaptive Storage Neolithic Module
Adaptive Storage - Neolithic is a mod that brings fancy new ways for players to expand their idea of item storages!
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
- furniture
Alpha Props - Parks and Gardens
Features Adds more than 150 new props for Vanilla Furniture Expanded - Props and Decorations, with the "Parks and Gardens" theme.
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Ambiguous Anomaly
What is this? This mod is an ongoing project to make Anomaly more mysterious, more immersive, and to make it feel less like a DLC and more like a part of the game's world. Current global changes - Anomaly research is now "Dark research", as it was named in the work tab. Any refer
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Animal Gear
Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)
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ATH's styles Norse
The mod consists of: - Small sculpture x4 - Large sculpture x3 - Grand sculpture x3 - Small altar - Medium altar - Large altar - Grand altar - Ideogram x7 - Lectern - Column - Pew - Kneel Sheet - Kneel Pillow - Reliquary - Drum - Slab Medium and Broad x4 - Floors Stony x10 - Floo
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ATH's Styleable Framework
Core game: - Armchair - Chess Table - Autodoor - Door - Autodoor - Bed - Double Bed - Royal Bed - Wall - End Table - Sarcophagus* - Animal Flap - Bedroll - Double Bedroll Royalty: - Brazier - Drape - Throne - Grand Throne - Harp Ideology: - Darklight Brazier - Darktorch - Drum -
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Bad to the Bone
About Plays the Bad to the Bone riff after using Extract Skull on a corpse.
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Better Quest Rewards
Modifies quest rewards to focus heavily on items that cannot be crafted.
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Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
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Bioferrite Torchlight Belt
dd a utility equipment "Bioferrite Torch Belt" with similar effect to the Disruptor flare pack.
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Biomes! Islands
This mod adds several types of islands for your enjoyment, from tropical to arctic!
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Clean Textures - Less Grass
Patch for the Clean Textures mod, reducing the amount of grass.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Community Framework
The Community Framework is a framework that gives more power to modders that use XML.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
- furniture
Decorative Cliffs (Continued)
Update of FantasyFans mod - Cliffs slow down movement and provide cover.
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Det's Xenotypes - Boglegs
Welcome to yet another installment of Det's Xenotypes, this time introducing the greedy fat bastards known as Boglegs.
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Det's Xenotypes - Venators
Welcome to another installment of Det's Xenotypes, this time introducing a quite unique race, the Venators.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Durable Clothes (Continued)
Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Enhanced Beliefs
Enhanced Beliefs will overhaul how ideologies work and affect pawn relationships, bringing more depth into your settlements.
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Flagstone Rebalance
Reduces the cost and construction time for all the Flagstone (included modded).
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Floors Are Completely Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (to achieve the same for smoothed stone, please use this mod: A very simple patch that sets the wealth
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Fuck Embrasures
What does this do? This removes embrasures. Supported mods - Medieval Overhaul - Combat Extended
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Grimstone : Beasts
Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Justice for melee specialist
Delete and replace the skill of the melee specialist, "Berserk Trance" to a new "Warrior Command" which is more similar to that of the shooting specialist This ability is an aura that gives all nearby allies: +4 Melee Hit Chance -20% Melee Coldown Factor
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Long Distance
This mod allows colonists that have relationships (both romantic and famillial) with pawns from other factions to invite them to join the colony.
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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(Discontinued) Medieval Overhaul - Forging sound
Replaced the mechanical crafting sound effect for armor with the vanilla blacksmithing sound effect.
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Overhaul Tweaks
Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.
- storage
Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Medieval Theme
Nice clean medieval theme Credits: Adrian von Ziegler- Main Menu Music - In Vino Veritas
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Melee Animations - No bloat
Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- furniture
More Prop Categories
What does this do? Adds new prop categories and moves relevant items into them. Feel free to use the categories established in this mod for your own prop mods. This mod does NOT add any new props, it is simply a platform for modders to add props to new categories. Prop categories
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Outdoor workshops
Axes the outdoor penalty for workshops, in case your pawns have a solar powered gene or whatever.
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Patches: Medieval Overhaul - Gastronomy
This mod uses patches to modify the textures of the benches and stools in Medieval Overhaul, to ensure compatibility with the Gastronomy mod.
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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No Refuelling (Infinite Torches, Braziers, and Workstations)
Patches objects that need fuel to require 0 fuel per tick, effectively stopping them from consuming fuel.
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Pawn Name Variety
Did you know that a large portion of the pawns in your game have predefined names and backstories?
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Permeable Terrain Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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pphhyy Sanguinary Animals
some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be
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pphhyy's Lightless Empyrean
Lightless Empyrean. Works for both 1.4 and 1.5 For any bugs please mention them in the Discord WITH a log please and thank you. Lightless Empyrean is a biome fit for the dark gods! Perfect for undead play-through or someone looking for a spooky biome! Like this undead mod The mod
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pphhyy's Demigryphs
Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com
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Persistent Precepts
Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
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Medieval Glass Patch for Rebuild
Now included in Joe's Tweaks: DESCRIPTION This mod is no longer required for Medieval Overhaul as of 1.
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Remove Industrial Stuff
- Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Rescues Request to Recruit [ABANDONED]
This mod has been abandoned as there are now better options out there.
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
- furniture
Royalty Patch for [MUS]Gothicstyle Vampire Furniture
Royalty Patch for 'Gothicstyle Vampire Furniture', making mod furniture compatible with bedroom and throneroom requirements from 'Royalty' DLC (and 'Vanilla Factions Expanded - Empire' mod optionally).
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scattered Stones Continued
Since it seems that Owlchemist is no longer modding Rimworld, decided to update it to version 1.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Settlement quests
Have you ever thought about how quests just appear out of the blue in Rimworld?
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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SimpleStairs
Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Stoneborn - Dwarven Style Pack
Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.
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Style Change Anytime
Support me on Ko-Fi: This mod allows you to manually select a specific graphic for your buildings, items, production bills, or even plants.
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Stoneborn - Delights
My warmest welcome, to a new mod series, the Stoneborn expansion packs!
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Survivalist Meme
Have you ever wanted to have a colonist who is willing to sleep outside without having to be scarified?
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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[DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors
HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Ok-ish variety of medieval clothing, armors and accessories. Textile * gambeson coat - Thick coat worn under other armor. Light blunt and sharp protection * s
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
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Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- combat
Vanilla Combat Reloaded
1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Anima Theme
1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Ideology Expanded - Sophian Style
Check Change notes. Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces a brand new style, inspired by that of the Empire from Royalty DLC. Featuring numerous new textu
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Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
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Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Vanilla Storytellers Expanded - Perry Persistent
1.0 (01/07/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Perry Persistent conveys a story the same way he handles his investigations - with determination and attention to deta
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Vanilla Temperature Expanded
Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
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Visandars Rocks and Stones
Greetings fine ladies and gentlemen of the mod-workshop, This little mod of mine is a simple retexture of the vanilla stone-atlas.
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Won Hair Men Retextured
Just a simple retexture of Won Hair Men, making them higher resolution for a cleaner result and closer to the vanilla style.
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Won Hair Women Retextured
Just a simple retexture of Won Hair Women, making them higher resolution for a cleaner result and closer to the vanilla style.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- furniture
[ATW] House Decor
Adds miscellaneous decor items to spruce up your bases visually, including artificial plants, candles, decorative windows, curtains and an aquarium.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Meditation Freedom
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
- management
[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- management
[SR]Factional War Continued [Abandoned]
This continued version is abandoned, please use the fork version.
- furniture
[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
增加了哥特吸血鬼风格的家具装饰以及墙体结构等 Gothic vampire style furniture decoration and wall structure were added 这个家具包含有40个吸血鬼古堡风格的物件,适合您制造你的城堡走廊,大厅,或者墓穴。 This furniture contains 40 vampire castle style objects, suitable for you to create your castle corridor, hall, or tomb.
- management
[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- management
[TW1.6]堂丸贴图重置~结构 Tang's~Retexture~Structure
简介: *此mod会将墙体替换成完全区别于原版的风格! 这是我的一点个人尝试,如果不喜欢,可以把mod放到本地后删除其中的贴图! 这里是堂丸的贴图重置系列。 此mod重置了结构(也包括沙袋和掩体)。 等待更新的:沙袋贴图重新设计,文化dlc的结构重置。 目标是重置大部分看不顺眼的贴图! ——————————————————————————— 更新: 2024/02/26 mod发布。 ——————————————————————————— 如果你喜欢并且有能力支持,可以上爱发电搜索堂丸,请我一瓶可乐。 也欢迎加入QQ群一起吹水:946658839。 ——
- management
pphhyy BoneReapers
BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t
- management
No One Left Behind - Continued
1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.
- management
Empire -100 goodwill in scenarios Fix
Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).
- management
Enemy Self Preservation
BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.