Gather's "No Desyncs" Multiplayer Modpack (2025 Special Edition)
Welcome to my sixth—yes, sixth—attempt at creating a multiplayer modpack for RimWorld. I don’t know whether to be proud of my persistence or deeply concerned for my life choices.
At this point, I’ve spent more time fighting desyncs than actually playing the game. I don’t even know what a normal RimWorld experience feels like anymore. Was it ever real? Did I dream it? Who knows.
This modpack is built on the ashes of its predecessors, refined through trial, error, and the slow, crushing realization that stability is just an illusion. Every attempt brings me closer to the impossible dream—a RimWorld multiplayer experience that doesn’t implode halfway through.
Will this be the one that finally works? Or is it just another step in my slow descent into madness? No clue. I’ve stopped hoping. Just download it and see for yourself. It should work.... i guess.
One more thing...
Keep in mind that I am using the BETA Version of the Multiplayer mod. Therefor, it is not included in this mod pack.
Load order
157 mods- management
Multiplayer Compatibility
RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Advanced Moisture Pump (Continued)
Disclaimer This is a reupload of a mod created by ISOREX which has been updated.
- management
Archotech Expanded
This is a mod I worked on when Archotech items were first added into the game.
- management
Bad Can Be Good (Continued)
Update of Neceross mod Those bad traits that everyone skips are now not as bad.
- management
Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Astra Militarum Regimentum - Krieg
In life, war. In death, peace. In life, shame. In death, atonement. Comissioned by WarV Warden adds 512x512 Krieger equipment. Must equip mask first than helmet after Guardsman Grenadier If you are feeling kind, here is my kofi link if you want to throw me a few bucks; I also hav
- management
Brain In a Jar
UPDATED FOR 1.5! Sacrifice people to boost research speed! This mod was created for people with huge mod lists. No longer will researching that mountain of tech be such a monumental feat! Safe to add or remove from existing saves! This mod adds in the ability to harvest brains of
- management
Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
DE Surgeries
=== CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.
- management
Do Something for Idle
This mod makes colonists to do something instead of wandering when they are idle.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- management
EvolvedOrgansRedux
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Discontinued - Go the Fork to Sleep
1.6 Version Link: Thanks to Maxhd4321! Go the Fork to Sleep Do your pawns have a big fight or caravan trip to rest up for? Want them to rest up without having to change the schedule and make it happen indirectly? Wouldn't it be easier if you could just tell them to GO THE F*** TO
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Life Support Continued [1.1+]
Life Support Life Support is a mod that adds the Life Support System building.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- management
Mini Cryogenic Generator
Adds a movable ultra-tech cryogenic power generator on any ground.
- management
MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
- management
Misc. Robots
This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin
- management
Mines
Description The Mines, a place for your pawns to excavate the treasures of the earth.
- management
More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
- management
No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
- management
Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Ranged DPS (Continued)
Update of Pausbraks mod Finally, a way to easily compare ranged weapons and turrets!
- combat
Rah's Vanilla Turrets Expansion
Rah's Vanilla Turrets Expansion A small vanilla friendly mod that adds 9 unique turret variations, ready to defend your colony from merciless raids and attacks.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
ResearchPowl
This is an 1.5/1.6 update of a ResearchPowl by Owlchemist. Since original fork is discontinued and Owlchemist is MIA, I've made it as a teporary update with some minor bug and compatibility fixes. Changes: * Partial Anomaly support * Merged compatibility with VE, VVE and Rimediev
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
- management
Ruined by temperature filter
A simple QOL mod that allow to filter fertilized eggs based on their status (ruined or not ruined by temperature).
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
- storage
Van's Retexture : Deep storage MeathookHampers
Want more vanilla textures for LWM's Deep storage Meathook and Hampers ?
- management
Vanilla Animals Expanded
Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- management
Vanilla Animals Expanded — Endangered
1.1.0 (10/06/2022): 1.4 Update Remember how I said the Temperate animals mod was the last one? Well, people lie. There is still a few animals around the world that we did not yet make into actual RimWorld animals - and this time we have decided to also raise awareness of the big
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
- combat
Vanilla Solar Shield Retexture
A Overhauled solar shield re-texture of RT's Solar flare shield Graphics by Sir-Van Harmony Patch by Taranchuk Mod commissioned and put together by Me LOAD AFTER MAIN MOD!
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
VGP Garden Medicine
Garden Medicine (Does not require Vegetable Garden) Adds new Medicines and Drugs.
- management
World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
- management
Zoological Orbital Traders
This mod adds a new orbital trader to the game, who will buy your animals, no matter how unusual they are.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Vehicles Expanded - Upgrades
Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.
- management
Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
- management
GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
- management
Mod Manager (Continued)
Update of Fluffys mod Added option to skip countdown when publishing Mods can now be tagged as translations when publishing Mods already tagged as translation will have the translation-checkbox pre-filled Added a dialog to set a custom changenote when publishing an update of a mo
- management
PerpetualAnesthesia
A tale as old as time, are you dealing with rowdy prisoners who refuse to stay in bed while you exercise your god given right to harvest their organs?
- management
Bulk Components
Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in crafting time by 60% per c
- management
Ceiling Mounted Orbital Trade Beacon
Build ceiling-mounted trade beacons for your storage rooms and make some space for more shelves!
- management
Luciferium Expansion
This mod aims to add a balanced way of making money, producing Luciferium and Luciferium like drugs in late game.
- management
Tractor: Industrial Age
This iconic symbol of industrial agriculture is one of a kind, capable of plowing, planting, and harvesting.
- combat
[Og] Another Wall Turret Mod
Description: It's a wall turret mod that use new wall-mount mechanism in 1.
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
- management
Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Pigskin
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou
- management
Vanilla Races Expanded - Sanguophage
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- management
RimTaser (Continued)
Original mod "RimTaser" by Scuba Steve Continued by Survivalmaster as "RimTaser Reloaded" If the original author requests it, I will remove this update.
- management
Vanilla Nutrient Paste Expanded
Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p