Medieval Experience
🏰 Medieval Experience
Medieval Experience By Mek is a carefully curated RimWorld modpack designed to deliver a deep, immersive, and cohesive medieval-themed gameplay experience. With No Errors.. 0
This collection transforms RimWorld into a low-tech, lore-friendly medieval world while preserving balance, depth, and long-term progression.
⚔️ Core Features
Full Medieval Overhaul with expanded factions, weapons, armor, buildings, and clothing
Medieval-only tech progression, removing industrial and futuristic elements
Enhanced worldbuilding with faction territories, vassalage, castles, villages, and medieval base generation
Authentic medieval economy including farming, fishing, drug production, tools, storage, and crafting
Improved combat & defense with medieval walls, towers, embrasures, bunkers, and training facilities
Immersive atmosphere through medieval UI, sounds, visuals, medical systems, religious symbols, and burial options
🧠 Quality of Life Improvements
Smarter hauling, construction, storage, and inventory systems
Better UI (menus, health display, mood bars, save system)
Performance-friendly tools and frameworks for a smooth experience
🛡️ Stability & Compatibility
Includes all required frameworks and libraries
Designed for RimWorld 1.6
Mods are selected to work together with no conflicts
Ideal for long medieval campaigns
🎯 Recommended For
Players who want a true medieval RimWorld run
Fans of storytelling, roleplay, and immersion
Anyone tired of high-tech colonies and looking for a grounded, gritty experience
⚠️ Notes
Load order is important — Use Rimpy AutoSort!
DLCs (Ideology / Royalty / Anomaly) are highly recommended for the full experience
Enjoy your journey through plague, steel, faith, and fire.
Welcome to the Medieval Experience. 🏰⚔️
Load order
106 mods- management
Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Arrest and Release
Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Medieval Overhaul: House Ignivar
House Ignivar After making the Firelance mod, I wanted to create a full house submod for Medieval Overhaul.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Overhaul - Sawing wood sound
This mod was originally developed when older versions of MO lacked proper wood-sawing sound effects.
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Simple Leadership
With Simple Leadership, you are given the ability to track Faction Leadership and generate Base Leadership.
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Giddy-Up 2 Forked - OUTDATED
Giddy-Up 2 Forked OUTDATED, use Giddy-Up 2 - Continued instead.
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Medieval Melee Sounds
None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- storage
Medieval Overhaul: Increase Storage
使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.
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Legacy of The Rim - Shadow of the East
This mod adds the Snaga orc xenotype, Mordor faction, equipment, and buildings inspired by the universe of Lord of the Rings.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Gerrymon's Greekcore Style
Ancient Greek! This add half-fantasy half-historical Hellenic-themed Greekcore style. The main purpose of this stylepack is for providing more civilian apparel variety for classical era and continuous roleplay throughout industrial and spacer colonies, hence the name being "Greek
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Castle Walls Reborn
This is the rebuild of JangoD'Soul's Castle Walls mod Original mod can be found here This is a good expansion pack: Q: Why are the Castle walls all separated building?
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Configurable Mental Breaks
Features Sick of colonists going crazy and destroying your very expensive research bench or going after your favorite animal?
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
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Replant Trees
Simply replant trees like you reinstall buildings, without having to extract them first.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Medieval Extras (Continued)
Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Prisoner Harvesting 1.5
Updated to 1.5 I am not the author of the mod, at the request of the author, the mod will be removed Your colonist no longer will feel bad for harvesting the organs of some tribal guy who was trying to murder you. After all, you could save someone life with that stuff. You can vo
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Signs
Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.
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Animal Feed Trough (Continued)
Update of BaconBits mod - Included patch for VGP Vegetable Garden Silage - Included patch for Fertile Fields Plant scraps - Included patch for Medieval Overhaul Straw - Included patch for Rim Cuisine 2 Various crops - Included patch for Animal Foods Extended - Added Portuguese tr
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
- combat
More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
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Seamless Embrasures
When they match it's good, when they do it automatically with any mod retexture too?
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Medieval Tower
🏰 Medieval Tower – Bunker Rework and Adaptation An immersive reimagining and adaptation of the bunker, tailored for a medieval RimWorld experience.
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
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Medieval Drug Production
This mod changes Drug Production and other drugs (Penox, Flake/Yayo, Go-Juice, Wake-Up) to the Medieval tech level along with removing industrial requirements from the Drug Lab.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Medieval Things: Geysers
In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.
- medical
Medieval Things: Medical
This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.
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Health Display
About Provides a more visual and interesting UI on top of the Health tab, allowing you to visually see the status of your colonists, animals and mechanoids.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Plants Expanded - More Plants
Vanilla Plants Expanded - More Plants is an add-on module for Vanilla Plants Expanded from the Vanilla Expanded team.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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Famine Food
Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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Medieval Music
8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.
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DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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Historical Religious Symbols
Adds 112 religious symbols from Civilization V and the Historical Religions mod for Civ V into Rimworld's Ideology Icons and the custom faith icons from Crusader Kings 3.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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Medieval Overhaul - Adaptive Storage Graphic Patch
Medieval Overhaul - Adaptive Storage Graphic Patch Changed all empty storage units in the MO so that they can change the texture depending on the items stored in it.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.