// Steam Workshop · by vinniefaye

Multiplayer 1.5

(1 mods not in local dataset)

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167 mods
  1. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
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    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  2. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  3. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  4. [sbz] Neat Storage
    storage

    [sbz] Neat Storage

    Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.

  5. [SUPERCEDED] No Sympathy for Prisoners
    No 1.6
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    [SUPERCEDED] No Sympathy for Prisoners

    THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.

  6. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  7. All Memories Fade
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    All Memories Fade

    Will force all memories fade out instead of just ending.

  8. Allies Spot
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    Allies Spot

    Add spot for staying allied forces or falling allies drop pods.

  9. Allow Tool
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    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  10. Animals Logic
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  11. Architect Icons
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    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  12. Arrest and Release
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    Arrest and Release

    Arresting your colonists during mental breaks only to immediately release them for the chance at a different mental break has become a bit more micro since the 1.

  13. Ask Before Enter
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    Ask Before Enter

    Sometimes that trader caravan enters just at the wrong time, triggering the dormant mech cluster leading to the premature destruction of your base.

  14. Basic Double Doors
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    Basic Double Doors

    About A lightweight mod that adds double door versions of the vanilla doors using the new 1.

  15. Bionic icons
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    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  16. Blueprints Forked - 1.6
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    Blueprints Forked - 1.6

    1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:

  17. Camera+
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    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  18. Camping Tent
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    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  19. Capture Them (Continued)
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    Capture Them (Continued)

    Update of busted_bunnys mod Not feeling like looking for free pawns to capture enemies before they bleed out?

  20. Change map edge limit
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    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  21. Clean Textures
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  22. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
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    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  23. Colonist Do not Avoid Trap
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    Colonist Do not Avoid Trap

    Overview There are mods that keep allies out of the trap, but settlers don't like to pass over the trap even if the trap is safe.

  24. Common Sense
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    Common Sense

    Allows your pawns to act smarter.

  25. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  26. Deep Stack
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    Deep Stack

    last update:2025-07-19 (for RimWorld 1.

  27. Do Something for Idle
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    Do Something for Idle

    This mod makes colonists to do something instead of wandering when they are idle.

  28. Door Mat
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    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  29. DragSelect
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    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  30. Dubs Break Mod
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  31. Dubs Mint Menus
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  32. Dubs Mint Minimap
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    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  33. EdB Prepare Carefully
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    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  34. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  35. Gene Ripper
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    Gene Ripper

    Updated for 1.6 Compatibility. This is not my own creation, but taken upon myself to update it as it has not been updated for 1.6 yet, and no word from the original uploader. I will take it down if requested by the original uploader :) Original Description: The Gene Ripper is an

  36. Geological Landforms
    ↑ Updated
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    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  37. Quality Surgeon Reborn
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    Quality Surgeon Reborn

    Reupload for 1.5 of Hatti's QualitySurgeon. The original mod is located here: Only the doctor with the best surgey success chance will perform surgeries. Known Issue: If he is the one on the table, or is unable to perform tasks requiring manipulation, you will need to manually or

  38. Go Explore!
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    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  39. Go the Fork to Sleep
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    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  40. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  41. Heat Map (Continued)
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    Heat Map (Continued)

    INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

  42. Hospitality
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    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  43. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  44. Humanoid Alien Races
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    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  45. Injured Carry
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    Injured Carry

    Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.

  46. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  47. JecsTools Unofficial 1.6
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    JecsTools Unofficial 1.6

    Ported to 1.6 by me for my other jecrell mod ports. Will be further updated for optimization later. Note for Mod Devs: HumanlikeOrdersUtility is replaced and uses this now, anything that used it needs to be updated. JecsTools.FloatMenuOptionProvider_HumanlikeOrders.Register( myCo

  48. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  49. Less Stupid Romance Attempt (Continued)
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    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  50. LightsOut
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    LightsOut

    LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?

  51. Mining Priority
    No 1.6
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    Mining Priority

    Prioritizes mining to the rarest metal first; unskilled miners only work rocks.

  52. Misc. Craftable Robots Addon (Continued)
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    Misc. Craftable Robots Addon (Continued)

    Update of Shadows mod - Removed the redundant assemblies - Fixed so all misc-robots have the 20 skill even if using Biotech DISCLAIMER I'm not a professional modder, so please report any bugs you find and I'll try my best to fix it!

  53. Misc. Robots
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    Misc. Robots

    This mod adds some robots to buy from traders: - Haulingbot A small drone to help you hauling stuff around - Cleaningbot A small robot to help keeping your home clean The source code for all Miscellaneous mods can be found on my GitHub: Hint for the load order: 1st: Try the defin

  54. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  55. More filters for animals' pen
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    More filters for animals' pen

    Previous mod name: Animals' age filter You can decide which animal goes to a pen based not only on gender (male/female) but also on: animals' age (baby/juvenile/adult); pregnancy/fertilization status; sterilization status; age greater than life expectancy of animals' race; if a p

  56. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  57. Multiplayer
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    Multiplayer

    This mod allows you to play full games of RimWorld together with your friends.

  58. Multiplayer Compatibility
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    Multiplayer Compatibility

    RimWorld Multiplayer Compatibility Project Compatibility for random mods, for the ideal Multiplayer experience.

  59. Need Bar Overflow
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    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  60. No Burn Metal
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    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  61. No Power Wires
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    No Power Wires

    A simple mod to hide the little power connection wires (the wires that go from conduit to each individual object that uses electricity).

  62. No Random Relations
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    No Random Relations

    Description This mod disables the creation of random relations during the game.

  63. NoMoreAutoroof (Continued)
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    NoMoreAutoroof (Continued)

    Update of fed1s mod tags: stop disable auto roof Pawns now ignore annoying automatic roof building upon completion of the room perimeter.

  64. Not My Fault
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    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  65. Offspring Inherit Xenogenes (Continued)
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    Offspring Inherit Xenogenes (Continued)

    Update of Seas mod In vanilla, endogenes ('natural genes') may be inherited by offspring while xenogenes ('artificial genes') may not.

  66. Pawn Name Variety (Continued)
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    Pawn Name Variety (Continued)

    Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?

  67. Pawn Target Fix
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    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  68. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  69. Prepare Landing (Continued)
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    Prepare Landing (Continued)

    Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a

  70. Prioritize Meals over Preserved Foods
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    Prioritize Meals over Preserved Foods

    Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.

  71. Prison Commons (Continued)
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    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  72. Prisoners Dont Have Keys
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    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  73. Quarry [Adopted]
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    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  74. Range Finder
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    Range Finder

    Range Finder makes weapon range easy to see.

  75. Realistic Rooms Rewritten
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    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  76. Relevant Stats In Description
    Stale
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    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  77. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  78. Rescuee Joiner Plus
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    Rescuee Joiner Plus

    Made for Rabbitt Rescuees shouldn't just join your colony, they should need permission.

  79. RimHUD
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  80. Romance On The Rim
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    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  81. RunAndGun - Continued
    ↑ Updated
    weapons

    RunAndGun - Continued

    As I already have continued Search and Destroy, and this mod has not received an official 1.

  82. Save On Incident
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    Save On Incident

    Game auto-saves after a start of an incident or when a potentially hostile map is generated.

  83. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  84. Smart Medicine - Continued
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    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  85. Smarter Construction
    ↑ Updated
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    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  86. Smarter Visitors
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    Smarter Visitors

    Since visitors decide when they want to leave, it may not always happen at the best time.

  87. Snap Out!
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    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  88. Soil Contrast
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    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  89. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  90. TD Enhancement Pack - Continued
    ↑ Updated
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    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  91. This Is Mine (Continued)
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    This Is Mine (Continued)

    Update of El Luchadors mod - Furniture that gets moved or just minified will now reset their ownership - Changed one of the hotkeys as it was requested in the comments - Updated icons by Soul If the icons look distorted, try to uncheck texture compression in the game settings.

  92. Truly Inspired Taming (Continued)
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    Truly Inspired Taming (Continued)

    Update of OkraDonkeys mod Colonists with Inspired Taming can now tame animals beyond their current skill level.

  93. TVForPrison (Continued)
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    TVForPrison (Continued)

    Update of peladors mod - Added support for radios in Vanilla Furniture Expanded - Added support for tv in Vanilla Furniture Expanded - Spacer Module - Added support for tvs and hifi in WallStuff Overview V1.

  94. Ugh You Got Me
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    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  95. Use Bedrolls - Continued
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    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  96. Vanilla Achievements Expanded
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    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  97. Vanilla Animals Expanded
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    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  98. Vanilla Books Expanded
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    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  99. Vanilla Cooking Expanded
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    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  100. Vanilla Events Expanded
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    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  101. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  102. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  103. Vanilla Furniture Expanded
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    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  104. Vanilla Furniture Expanded - Medical Module
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    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  105. Vanilla Furniture Expanded - Production
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    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  106. Vanilla Plants Expanded
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    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  107. Vanilla Textures Expanded
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  108. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  109. Wander Joiner Plus
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    Wander Joiner Plus

    Inspired by JamieWx's TI - Joins+ and made for Rabbitt Wanderers shouldn't just join your colony, they should need permission.