// Steam Workshop · by StickSpike

Actual QoL (less pausing, more playing)

Almost all of the mods here just streamline the process of doing things. If you pause often in vanilla, these mods are catered towards you. It won't make the game easier, but it will make it more enjoyable. More playing, less pausing.

Most of these mods do not change the way the game works, they just remove the need for extra clicks, or extra pausing while playing.

This is the kind of modlist I would even recommend to someone new to the game (assuming you add the mods slowly, so you actually understand what they do)

There is a LOT of QOL here, while still keeping the game balanced. For the most part, you don't actually get any advantage with these mods, cause everything they do, you can already do yourself, but it's tedious to do.

Load order

161 mods
  1. Visible Wealth
    Stale
    management

    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  2. Uniform Growing Zone Tool
    Stale
    management

    Uniform Growing Zone Tool

    This mod adds a new growing zone tool that lets you click and drag to select only tiles of the same fertility based on starting tile.

  3. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  4. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  5. Corpse info
    Stale
    management

    Corpse info

    Add a link to deceased pawn in order to access their info card even after death.

  6. [ARY] Automatic Stump Chopping [1.5 - 1.6]
    Stale
    management

    [ARY] Automatic Stump Chopping [1.5 - 1.6]

    Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?

  7. Automatic Night Owl
    Stale
    management

    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  8. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  9. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  10. New Game Plus
    Stale
    management

    New Game Plus

    Description This mod is meant to cut off some of the setup for every new colony you start.

  11. Reverse Commands
    Stale
    management

    Reverse Commands

    Reverse Commands changes the order of right-click commands.

  12. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  13. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  14. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  15. Blueprint Totals Tooltip
    Stale
    management

    Blueprint Totals Tooltip

    A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more.

  16. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  17. BetterInfoCard
    management

    BetterInfoCard

    Expand the information card interface of the vanilla game, and make some QOL changes.

  18. Power Alerts
    Stale
    management

    Power Alerts

    Adds alerts for when your power grid needs attention, including: * Disconnected generators * Batteries close to being empty * Buildings at risk of short circuit * Fueled generators almost out of fuel * Fueled generators producing excess energy and wasting fuel * Generators produc

  19. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  20. Power Indicators
    Stale
    management

    Power Indicators

    Enables a little indicator on build designators if power is needed or if it's refuelable.

  21. Better Architect Menu
    ↑ Updated
    furniture

    Better Architect Menu

    Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.

  22. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  23. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  24. Punch Button
    Stale
    management

    Punch Button

    An unarmed prisoner is escaping!

  25. Auto Strip on Haul
    Stale
    management

    Auto Strip on Haul

    Your colonists will automatically strip corpses of their weapons, equipment, inventory, and apparel upon (or after) hauling them.

  26. Mass Replant
    Stale
    management

    Mass Replant

    Replanting every dug up tree one by one is pain inducing.

  27. Animal Discovery
    Stale
    management

    Animal Discovery

    [Overview] You will be alerted when the animal specified in the settings is in the wild and on the map.

  28. Quality Of Building
    Stale
    management

    Quality Of Building

    Different texture for different Quality to buildings (rimworld 1.

  29. CaravanPrefab
    Stale
    management

    CaravanPrefab

    A mod that allows to save and load caravan prefabs.

  30. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  31. Loading Progress
    ↑ Updated
    management

    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  32. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  33. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  34. Float Sub-Menus
    Stale
    management

    Float Sub-Menus

    Adds support for having sub-menus in float menus.

  35. Surgery Meds
    Stale
    medical

    Surgery Meds

    Set the quality of medicine used for surgery separately from the general setting by right-clicking instead of left-clicking the icon.

  36. Keyz' Allow Utilities
    ↑ Updated
    management

    Keyz' Allow Utilities

    Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.

  37. ModDiff
    Stale
    management

    ModDiff

    Alternatime Mods Mismatch window with better indication of things going on Ever tried to find a mod actually missing in that 100+ list by pocking monitor with a finger?

  38. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  39. Prepare Landing (Continued)
    Stale
    management

    Prepare Landing (Continued)

    Unofficial 1.5 and 1.6 update of the Prepare Landing mod by neitsa. The dependency on HugsLib has also been removed. To open the main window, press Ctrl + P on the world map screen. (The hotkey can be changed in the settings) Disclaimer I am not the original author, and this is a

  40. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  41. Undraft After Tucking
    Stale
    management

    Undraft After Tucking

    Undraft After Tucking Undraft pawns after tucking to bed, allowing for medical care and other stuff if needed.

  42. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  43. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  44. Use Bedrolls - Continued
    management

    Use Bedrolls - Continued

    Bedrolls are used from the inventory (ie when on a caravan) Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  45. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  46. Room Sense (Continued)
    Stale
    management

    Room Sense (Continued)

    Update of Falconnes mod - Removed the HugsLib dependency Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  47. Food Alert (Continued)
    management

    Food Alert (Continued)

    Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac

  48. Flickable Storage
    storage

    Flickable Storage

    Storage-buildings and stockpiles can be set to one of four settings Storage on - Works as normal Storage off - Will not accept or release any items Accept only - Pawns can only store items, not retrieve them Retrieve only - Pawns can only retrieve items, not store them Examples Y

  49. Explosive Radius (Continued)
    Stale
    weapons

    Explosive Radius (Continued)

    Update of colinfangs mod This is a little QoL mod that displays explosion radius on all explosives on selection and placing.

  50. Cut plants before building (Continued)
    management

    Cut plants before building (Continued)

    Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned

  51. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  52. Use This Instead
    Stale
    management

    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  53. Easy Upgrades (Continued)
    ↑ Updated
    management

    Easy Upgrades (Continued)

    Update of ToyWalruss mod - Should now update graphics on update or downgrade to better work with mods like Quality Of Building - Added support for the workbenches in VGP Garden Gourmet and VGP Garden Fabrics - Added support for Vanilla Furniture Expanded - Production - Added supp

  54. Auto Self-Tend
    ↑ Updated
    management

    Auto Self-Tend

    Auto Self-Tend Description Auto Self-Tend is a quality-of-life mod that automatically enables the self-tend feature for colonists based on their medical skill level.

  55. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  56. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  57. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  58. Soil Contrast
    Stale
    management

    Soil Contrast

    Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no

  59. Omni Tab
    management

    Omni Tab

    Tired of opening a dozen info cards just to decide which weapon, shirt, floor, crop, animal, or pawn is actually better?

  60. Planning Extended
    management

    Planning Extended

    Description This mod adds a more advanced planning menu.

  61. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  62. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  63. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  64. Heat Map (Continued)
    management

    Heat Map (Continued)

    INFO: Due to how Steam's workshop functions I cannot update the original mod without being the original author, so I decided to revive my Continued version for pushing updates.

  65. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  66. QualityBuilder Unofficial 1.6
    ↑ Updated
    management

    QualityBuilder Unofficial 1.6

    I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With

  67. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  68. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  69. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  70. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  71. Letter Permanent Injury
    Stale
    management

    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  72. Eat Spoiling Food First (Continued)
    Stale
    management

    Eat Spoiling Food First (Continued)

    Update of nath_devs mod Raging at your pawn eating the freshly cooked meal instead of the stack of spoiling in 1 hour meals ?

  73. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  74. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  75. Auto-Cast Specialist Commands
    ↑ Updated
    management

    Auto-Cast Specialist Commands

    Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?

  76. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  77. Butter++ (Smooth FPS)
    Stale
    management

    Butter++ (Smooth FPS)

    No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work

  78. Auto Arm
    management

    Auto Arm

    Automatic weapon equipping designed to feel like vanilla.

  79. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  80. Choose Your Outfit
    management

    Choose Your Outfit

    Overview This is a mod to expand the apparel policy management dialog to make it easier to create filters.

  81. Moody
    Stale
    management

    Moody

    LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet

  82. Quick Stockpile Creation
    Stale
    storage

    Quick Stockpile Creation

    Quality of Life mod that allows you to quickly create a stockpile directly from an item, for just that item type, with a few other features.

  83. Numbers Trait AddOn
    Stale
    management

    Numbers Trait AddOn

    Add support for showing pawn's traits in the Numbers panel.

  84. Command Palette
    Stale
    management

    Command Palette

    all your commands in one place Features Ever been annoyed about the ever increasing number of architect categories?

  85. I Aint Building That
    Stale
    management

    I Aint Building That

    I Ain't Building That Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply can

  86. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  87. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  88. Turn It On and Off - RePowered
    management

    Turn It On and Off - RePowered

    Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course

  89. Zone To Schedule
    management

    Zone To Schedule

    If there is an area that matches a pawns current schedule-type they will automatically be confined to that area.

  90. [XND] Tiny Tweaks (Continued)
    Stale
    management

    [XND] Tiny Tweaks (Continued)

    Update of XeoNovaDans mod - Fixed the AutoOwl setting - Should no longer clash with LWM Deep Storage - Russian translation added, via Reiquard Translations 日本語 - Proxyer 简体中文 - HawnHan Overview This is my shot at a 4M Mehni Misc Modifications / TD Enhancement Pack-type mod - a co

  91. Pawn Notes
    Stale
    management

    Pawn Notes

    Adds a new button in the log tab of your pawn that allows you to take custom notes Commissioned by: Ezfi Credits: Code - Nalzurin Art - Ezfi Want to commission a mod and need a coder?

  92. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  93. Help me build
    Stale
    management

    Help me build

    This is a very tiny and simple mod that adds a button to building plans to create ingredients at nearby workbenches.

  94. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  95. Auto Conduits
    Stale
    management

    Auto Conduits

    Select conduit. Hold Shift. Click on walls. Flood fill. Options: Door Behavior: • Default: Doors are treated as walls and the selected conduits are placed. • Skip Doors: Doors are treated as walls, but no conduits are placed on door cells. • Hidden Conduits Under Doors: Hidden co

  96. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  97. Faunapedia
    Stale
    management

    Faunapedia

    Simple new UI for showing known animals, options allow for animals to be unlocked through various means, from simply being on the map to having to tame them.

  98. Persistent Precepts
    Stale
    management

    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  99. Smart Medicine - Continued
    management

    Smart Medicine - Continued

    Some smart choices and options when using medicine Sadly Uuugggg has passed away, I'm going to continue this mod (and some/all of his others) in order to preserve his legacy and impact on RimWorld.

  100. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  101. Animal Controls
    Stale
    management

    Animal Controls

    Tools to make general animal herding more convenient.

  102. Niilo's QoL
    management

    Niilo's QoL

    A collection of patches for different mods.

  103. No Modlist on Loading
    Stale
    management

    No Modlist on Loading

    What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol

  104. Auto-repair On
    Stale
    management

    Auto-repair On

    This mod changes the "Auto-repair" default setting for mechanoids from "false" to "true".

  105. Davai's Sorted Categories
    ↑ Updated
    management

    Davai's Sorted Categories

    Description Downloaded too many content mods and now stockpile settings is a total mess?

  106. Go the Fork to Sleep
    Stale
    management

    Go the Fork to Sleep

    Do your pawns have a big fight or caravan trip to rest up for?

  107. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  108. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  109. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is