Rimworld combat extended 〜( ̄▽ ̄〜)
This description is not yet synced. View the full description on Steam Workshop.
Read full description on Steam ↗Load order
147 mods- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- management
Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
- weapons
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
- management
Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
- management
Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
- management
SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
- management
Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Butter++ (Smooth FPS)
No more lag. Keeps your FPS high while panning, building, and interacting - even with hundreds of pawns. No tradeoffs. Same game speed, simply more frames. A new and improved version of Butter+. Panning with 1000+ colonists Features Separate settings for Camera, UI, and Idle Work
- management
Dependency Overdose Fix
Hard drugs in Rimworld have a random overdose chance, which the relevant dependency genes prevent, and also a cumulative overdose severity, which the dependency genes do not prevent.
- management
Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
- management
Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
- management
Visual Brutality
Caution: This mod is still under development, bugs are expected and it's not suggested to add it mid-save.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
Fists Aren't Made of Steel
This mini-mod reduces the damage that humanlike unarmed attacks deal to buildings.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- management
Footsteps
What is this? This is near direct port of Presence Footsteps, from the Minecraft modding community, built to work inside of Rimworld. Footstep profiling Different materials have different types of sounds. This is based mostly off stuffables, though other detection is used. Terrai
- management
Serious Melee Sounds
Replaces vanilla's melee and armor sounds with louder, more "killer" sounds, sourced from Madness: Project Nexus and Magmacow.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
No Version Warning
I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.
- management
No Random Relations
Description This mod disables the creation of random relations during the game.
- management
No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
- management
No Pain No Panic: Painless Pawns don't care about being on fire
A mod commissioned by JustSomeDude.
- management
Not Overhead Meal
Ever wondered why when pawns face north to eat, the meal looks to be placed overhead?
- management
Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
- management
Parka Retexture
A simple retexture I made for the Parka outfit, as I hated how plain it looked and I couldn't find any good vanilla styled retextures.
- management
Part Coverage Fix
Version 1.2 - Updated to RimWorld 1.6 Fixes the issues that arise (at least with Combat Extended) from a part's total child part coverage being greater or equal to 100% by enforcing a limit of 99.9%. If a human torso were to obtain more parts from some mod (for example, abdomen f
- management
Pathfinding Avoidance
Make pawns try to avoid certain areas, such as filth-generating terrain or configured doors.
- management
Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
- management
Perspective: Doors (continued)
Update of Owlchemist's mod: A mini-mod which simply retextures east-west facing doors to fit the perspective better.
- management
Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
- management
Perspective: Ores Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Perspective: Paths Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Prisoners Can Betray
Vanilla recruiting has always felt a bit strange to me, so I made this to make it a bit more risky to recruit pawns instead of just guaranteeing a colonist.
- management
Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
- management
Projectile Speed Booster
Allows you to set a projectile speed multiplier in the mod settings.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- management
RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
- management
Remedies (Continued)
Original mod by Freefolk MIT License Even so: If the original author requests it, I will remove this update.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
ReTend 1.2+
Tired of your colonists being unable to work for days because of a sloppy doctor?
- management
Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Traders Have Money
Support on Ko-fi The mod has been re-worked so the prices are no more just higher.
- management
War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Xenotype Summary
Xenotype Summary So, you’ve spent four hours crafting the perfect genetic abomination, or met a xenotype from a new mod.
- management
World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
- weapons
Ammo Variety - Shotguns - Bloat Module
Adds even more ammo types for Combat Extended shotguns.
- weapons
Authentic Gun Styles
Adds ideology style textures for vanilla guns and CE guns, while trying to remain true to original weapons.
- management
Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
- management
Beauty Matters
You ever wonder why a colonists beauty doesn't sweeten deals, make people take what you say to heart more?
- management
Better Health Tab Forked
All Credit goes to goes to Ryan for the original mod Better Health Tab and this will only remain up while permission is given.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- weapons
Bill Doors' Weapon Jams! - 1.6 Temporary
Another small step in making weapon quality matters more!
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Bulk Stonecutting (Forked)
This is a fork/remake of Bulk Stonecutting, by NECEROS and Fuglypump.
- management
Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
- management
[Dizzy] Poor Sight Matters More
This mod changes how much Sight and light levels affect most pawn stats: *Prefer darkness* and *blind* pawns are not affected by light levels like those who are used to being *sighted.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Chill the Fork Out
Does your pawn need to take a break, but they just keep on working instead?
- management
Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
- management
Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
- management
Count My Mods
Tells you how many mods you have enabled, in case it's so many you can't count them.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Enemy Self Preservation (Continued)
Update of Murmurs mod BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
- management
Immersive Opening
What is this? This mod makes the start of your run read out the opening scenario dialogue text to you sentence by sentence, while giving you small glimpses of the map. This should make things feel a bit more exciting, force you to slow down a bit and really process what's going o
- management
I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
- medical
Just cut it off! (Emergency Surgery)
Allow body part removal without medicine - They aren't going to like it.
- management
Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.