// Steam Workshop · by losin719

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184 mods
  1. Less Stupid Romance Attempt (Continued)
    management

    Less Stupid Romance Attempt (Continued)

    Update of Dazz Aephiex mod - Removed legacy HugsLib requirement I long stopped playing rimworld myself and probably won't update any of these.

  2. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  3. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  4. Sky Islands
    Stale
    management

    Sky Islands

    Adds an extra layer to the planet, between the surface and orbit: sky islands.

  5. Medieval Transport
    Stale
    management

    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  6. Real Faction Guest (Continued)
    Stale
    management

    Real Faction Guest (Continued)

    Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.

  7. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  8. Personal Doors (Continued)
    ↑ Updated
    management

    Personal Doors (Continued)

    Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.

  9. Prison Commons (Continued)
    management

    Prison Commons (Continued)

    Update of Ben Lubars mod Allows you to mark any enclosed Gather Spot (table, sculpture, campfire, etc) as a prison commons area.

  10. Dubs Apparel Tweaks
    Stale
    management

    Dubs Apparel Tweaks

    Change equip speed, hide hats indoors/in bed, show hair under hats.

  11. Dubs Break Mod
    Stale
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    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  12. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  13. [Og] Immersive Filter
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    [Og] Immersive Filter

    Description: This mod adds a filter system to vanilla RimWorld that changes with the seasons and weather.

  14. No HAR Hairs on Humans
    Stale
    management

    No HAR Hairs on Humans

    No more humans spawning with hairs that doesn't fit them like hairs from Humanoid Alien Races, maybe.

  15. Blood Animations
    Stale
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  16. Scattered Flames Continued
    Stale
    management

    Scattered Flames Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  17. RimTalk
    ↑ Updated
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    RimTalk

    💬 RimTalk – Bring Your Colonists to Life Give your pawns real conversations with RimTalk.

  18. Random Genetics Framework
    Stale
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    Random Genetics Framework

    Random Genetics Framework is designed to generate random genes for pawns based on your own conditions.

  19. RimDoctor
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    RimDoctor

    RimDoctor An in-game mod doctor that keeps your colony running — and tells you the truth when something breaks.

  20. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  21. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  22. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  23. Vanilla Fishing Expanded
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    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  24. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  25. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  26. Nice Bill Tab - Expansion
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    Nice Bill Tab - Expansion

    Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!

  27. Medieval Fantasy Themed Relic Quests
    Stale
    management

    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  28. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  29. Choose Wild Animal Spawns
    Stale
    management

    Choose Wild Animal Spawns

    This mod is a successor to claustros mod Disable Wild Animal Spawns The major difference is that this version allows you to define the spawn-rate per biome per animal instead of the on/off selection.

  30. Medieval Gene Assembler
    Stale
    management

    Medieval Gene Assembler

    Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.

  31. Ancient Armory for Ancients
    Stale
    management

    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  32. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  33. Simple Warrants
    Stale
    management

    Simple Warrants

    We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.

  34. Custom Quest Framework
    ↑ Updated
    management

    Custom Quest Framework

    (WIP) Have you ever thought about editing a quest yourself?

  35. Medieval Adventures: Hunts
    Stale
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    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  36. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  37. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  38. Medieval Backstories No HAR
    Stale
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    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  39. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  40. Medieval Overhaul Extra Signs
    Stale
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  41. Hard Times: Hair and Beards
    Stale
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    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  42. Medieval Repair
    Stale
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    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  43. Giddy-Up 2 - Continued
    ↑ Updated
    management

    Giddy-Up 2 - Continued

    This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.

  44. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  45. Ugly Together
    Stale
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    Ugly Together

    Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.

  46. Dark Ages : Crypts and Tombs
    Stale
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  47. The Profaned
    Stale
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  48. Music Manager (Continued)
    management

    Music Manager (Continued)

    Original mod by Fluffy MIT and Share-Alike licenses Even so, if the original author requests it, or I see the original mod updates, I will remove this update.

  49. Medieval Overhaul : Hornetkeeping
    Stale
    management

    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  50. Medieval Melee Sounds
    Stale
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  51. Holsters
    Stale
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    Holsters

    Ever wondered what happens to all equipment pawns use?

  52. Medieval Coastal Outfits
    Stale
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  53. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  54. Medieval Signs
    Stale
    management

    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  55. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  56. Medieval Music
    Stale
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    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  57. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  58. Combat Skills Affect Cooldowns
    Stale
    combat

    Combat Skills Affect Cooldowns

    Update 1.1 Completely rewritten and implemented as a patch, rather than rewriting the StatDefs. Mod should now be compatible with almost anything and even if it's not, just putting it later in your mod list should fix it. Is also now smaller than ever at only 42 lines of xml! Int

  59. ReplaceLib
    management

    ReplaceLib

    What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a

  60. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  61. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  62. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  63. Nice Inventory Tab
    management

    Nice Inventory Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.

  64. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  65. [LTO] Colony Groups
    Stale
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    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  66. Schedule Clock
    Stale
    management

    Schedule Clock

    Adds a vertical line to the schedule tab, indicating the current time of day

  67. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  68. Vanilla Research Panel - Queue
    Stale
    management

    Vanilla Research Panel - Queue

    WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec

  69. Smart Farming Continued
    Stale
    management

    Smart Farming Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!

  70. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  71. Lets Sell ModApparel
    Stale
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    Lets Sell ModApparel

    It makes apparels and weapons that are added by mod available for sale.

  72. Drugs are not Food (Continued)
    Stale
    management

    Drugs are not Food (Continued)

    Update of czpetrs mod - Made it more general, now all drugs should have their nutrition and food-preferability removed By removing nutrition value of ambrosia and beer, this mod makes sure that animals won't eat your drugs anymore.

  73. Door Clearance Continued
    Stale
    management

    Door Clearance Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  74. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  75. Change map edge limit
    Stale
    management

    Change map edge limit

    Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.

  76. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  77. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  78. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  79. Performance Esmolas
    management

    Performance Esmolas

    "Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is

  80. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  81. [NL] Apparel Paper Pattern
    Stale
    management

    [NL] Apparel Paper Pattern

    Precautions This mod is a challenging mod and some of the specifications may change.

  82. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  83. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  84. Rimworld Mod Korean
    management

    Rimworld Mod Korean

    RimWorld Mod Korean Project 림월드 모드 한국어 프로젝트입니다.

  85. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  86. RandomPlus
    Stale
    management

    RandomPlus

    Allow users to set a minimum specifications for pawn generation when using the randomize button.

  87. SimpleCameraSetting
    Stale
    management

    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  88. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  89. Stack gap
    Stale
    management

    Stack gap

    Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?

  90. TradeHelper
    Stale
    management

    TradeHelper

    Trade Helper is a small tool which expands the Trading Dialog and helps you trade in RimWorld.

  91. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  92. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  93. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  94. FasterRandomPlus
    management

    FasterRandomPlus

    Speeds up RandomPlus rerolls, reducing 10,000 tries to about 1 second.

  95. [Odyssey] Aethric Ship
    Stale
    management

    [Odyssey] Aethric Ship

    ⚠️Here is the link to a version that only includes the retexturing New Feature – Aethric Components Industrial components are now replaced with Aethric components.

  96. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  97. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  98. FSharp.Core
    Stale
    management

    FSharp.Core

    FSharp.Core is a base mod for F# assemblies. Place it somewhere top. - ANDH - Dev In Your Language - Infusion 2 - Direct download from GitHub

  99. Show Mod Updates
    Stale
    management

    Show Mod Updates

    This mod adds info about what mods have updated since you last saved your game.

  100. Dev In Your Language
    Stale
    management

    Dev In Your Language

    Localizable developer actions and view settings Dev In Your Language is mainly about exposing various dev tools which are untranslatable, like "Spawn Pawn", "Regenerate Map", etc.

  101. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  102. Center Marker
    Stale
    management

    Center Marker

    A tool for locating the center point of the current map.

  103. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  104. Malang Bodies
    Stale
    management

    Malang Bodies

    Replace bodies. They are compatible with vanilla clothes as they have been designed over the original vanilla body shapes. Here is a list of mods that are good to use together. Malang Face: Malang Eye Wound: Notice 11.09.22) The biotech child's body has been updated. You can chec

  105. UNAGI EYE Parts Retexture
    Stale
    management

    UNAGI EYE Parts Retexture

    自分用に制作した強化視覚センサーとアルコテック眼のオリジナルのテクスチャです。 These are the original textures of the enhanced visual sensor and alcotech eye that I created for myself.

  106. UNAGI Facial Animation.biotech
    Stale
    management

    UNAGI Facial Animation.biotech

    うなぎフェイスのバイオテック用アドオンです。 バイオテックが無ければ機能しません。 Facial Animation - WIPと Facial Animation - Experimentals、 うなぎフェイスの後にロードしてください。 豚鼻やとがり耳のテクスチャを反映させたい場合は 他のリテクスチャMODの下に配置してください。 This is an add-on for Biotech for UNAGI Face.

  107. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  108. UNAGI Facial Animation
    Stale
    management

    UNAGI Facial Animation

    自分用に作成したFA対応の顔セットです。 (元のテクスチャを変更、追加します。) バニラの丸っこい雰囲気を残しつつ、 アニメっぽい顔で遊びたくて作りました。 元のFAと比べるとシンプルな絵だと思います。 自然生成でも可愛くなるように相互でなるべく違和感の無いように調整しています。 男性用にSETパーツも最近作りました。 ※男女別のパーツもあり 顔の形 5~7種 瞼の形 33~34種 瞳の形 22~28種 口の形 27~28種 眉の形 16種 肌 13種 前後のはずです。 This is a face set compatible with FA that

  109. Quick Area
    Stale
    management

    Quick Area

    Double click to fill room, triple click to fill room includes walls and door.

  110. Gunplay
    Stale
    management

    Gunplay

    ABOUT Adds more cinematic effects to weapons: A.

  111. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  112. Nice Bill Tab
    management

    Nice Bill Tab

    Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.

  113. Mark That Pawn
    management

    Mark That Pawn

    You get a large raid and looking through the pawns you find one that would be excellent to capture, but sadly you lose them in the action.

  114. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  115. CaravanColonistInfo
    Stale
    management

    CaravanColonistInfo

    This is a continuation of MattTheWaz's "CaravanColonistInfo" mod with some minor improvements.

  116. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  117. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.