Locusthorde's Rimworld Mods
Personal mod collection for turning Rimworld into a settlement RPG
Load order
193 mods- management
Map Reroll
This mod allows you to quickly randomize your starting map and steam vents locations.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- storage
[KV] RimFridge
1.5: Adds refrigerated racks to keep food and other perishables cold. Ideal for use in dining rooms, freeing up labor from feeding prisoners, or keeping food on hand for cooks. Floor based RimFridges come in 1x1, 2x1 and 2x2 versions Wall based RimFridges come in 1x1 and 2x1 vers
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
Color Coded Mood Bar
Please note that the original mod has since been updated and can be found here: Original Mod: Better Version: This version was originally created when the original mod was abandoned, but it has since been picked back up and there are multiple alternatives out there.
- management
Wall Light
As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- combat
More Vanilla Turrets
Version: 1.8.5 Made for RimWorld A17 This is the official updated version of More Vanilla Turrets. A little mod that adds more turret variations with the attempt to keep their vanilla art style along with some careful balancing. IMPORTANT! *Its highly recommended to avoid using n
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
- management
ResearchPal
1.3 UPDATE PLEASE USE THE FORK Smooth painless research This is a fork of ResearchTree by Fluffy. Main difference is when the tree is generated and the tree layout. The tree is generated when RimWorld is loading, you won't get interrupted by the tab. The denser layout helps with
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Enhanced Development-Embrasures
Version: 5.0.0 Links to all my mods including non steam versions available at: Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat. Enemies will still be able to fire back but your troops will be in cover similar to s
- management
Medieval Times
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions to the game. In addition
- management
RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
- management
Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- management
[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
- management
More Faction Interaction
Adds more interaction with and between factions, bringing the world to life.
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
[1.3] Vanilla Animals Expanded — Arid Shrubland
1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi
- management
Heat Map
Adds a toggle button to show a live temperature based colour gradient over indoor areas in your base.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Feed The Colonists
Check out my blog for a recap on this mod and my future projects: This mod got absorbed into the core game, lol.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
- medical
Rah's Bionics and Surgery Expansion
Rah's Bionics and Surgery Expansion Main forum thread: Hello fellow rimworlders !
- management
Conduit Deconstruct
THE FUCTION OF THIS MOD IS NOW INCLUDED IN THE BASE GAME AS OF UPDATE 1.
- management
Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
- management
What the hack?!
What better way is there to take revenge on mechanoids than to hack them, and use them as your own combat slaves?
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.
- management
Moody
LATEST UPDATE v2.6.5 RimWorld 1.6 support added Moody A better way to monitor your moods Ludeon forum release post: Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch bet
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Hardworking animals 1.6
As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
- management
Death Rattle
This mod makes it so that people will no longer instantly die when their vital capacities reach zero.
- management
Therapy
This mod allows you to let skilled colonists perform therapy on others to remove negative memories.
- medical
SF [v1.0] Priority Treatment
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------------------------------
- weapons
ED-Laser-Drill
Version: 1.3.0.0 Links to all my mods including non steam versions available at: Adds a Drilling Laser Targeting system that allows the creation or removal of steam vents. After research and construction, you will power the building while it conducts a subsurface scan. After the
- management
DeadMansClothing
If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you!
- management
PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
- management
Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
[KV] Path Avoid
1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f
- management
Prepare Landing
PrepareLanding is a mod that allows players to carefully choose their landing site before actually starting their colony.
- management
Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- management
BioReactor
Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.
- management
Simple Slavery[1.0]
Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last.
- management
Rimworld Search Agency
This Mod allows you to search by name in various filters: + Storage tab + Bill tab + Outfit tab Original A12 version by meonester.
- management
[1.3] Wild Animal Sex + Behaviors V6.2
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al
- management
[XND] AutoOwl
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer needing HugsLib (now solely uses the Harmony Patch Library by Brrainz, included with this). Gi
- management
[RF] Pawns are Capable! [1.0]
Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it?
- management
More Planning
This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning.
- management
Field Medic [1.0-1.6]
The version for 1.6 has additional feature change. Non-downed pawns and in-bed pawn can now be stabilized. 1.5 and earlier retains old behavior. Combat Extended 1.0 has been released. Since Field Medic's code was ported from CE's stablization code, please unload Field Medic if yo
- management
[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
- management
Wandering Caravans [v2.4.2]
Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans.
- management
Run and Hide
Run and Hide solves the problem of colonists getting themselves killed by fleeing into unsafe places (i.
- management
[KV] Show Hair With Hats or Hide All Hats
1.5 version: Show hair for all hats. Select which hats do hide hair from Mod Settings. Hide All Hats from Mod Settings Will work with mods that add new hats Supports current saves and can be removed without breaking saves How the mod works This mod only tells the game when hat/ha
- management
In-wall coolers and vents
Do you hate when raiders easily break into your rooms via coolers?
- management
Electric Stonecutting Table
This mod adds an electrically powered version of the stone cutting table that works at 175% of normal vanilla speed.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
Nature is Beautiful [1.0]
TL;DR: Makes most things in nature have either positive or neutral beauty.
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- management
Research Scrollbars
Simply adds an additional vertical scrollbar to the research window, doubling the viewable height for research that may had become inaccessible due to having loads of mods installed.
- management
Mercenaries For Me
WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).
- management
[SYR] Scar Removal Plus
Allows removing of scars, healing of ailments and regrowing of tiny body parts for glitterworld medicine This mod allows the fixing of scars and regrowing of small body parts with glitterworld medicine and gives alternatives to Luciferum and Healer Mech Serum for health condition
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Camping Stuff
Original mod by Nandonalt Do your colonists really just need a home away from home: like that time the trade caravan got ambushed by a surprisingly useful pirate/ tribute/ organ holder/ future arm chair, or that time that the offsite miners decided that the best way to deal with
- management
Dirt Paths [1.0]
Adds dirt path to floors, used for making pathways inbetween your structures, nothing that special.
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- management
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
As I have moved on to game development, I will no longer be supporting this mod for version 1.
- management
Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
- management
Orassans (Obsolete)
EDIT: You can find an updated version here: Adds a race of bipedal felines.
- management
Realistic Darkness (Light)
Description: This is a lighter version of Realistic Darkness mod.
- management
[1.0] Trading Economy Mod 3.1
Have you find it lame to plant your own food just to find it insufficient to get past the winter?
- management
[1.3] Advanced Animal Frameworks 3.95
This is the core framework that allows animals to carry weapons, do various work and for special autonomous animal-like vehicles.
- management
Map Wide Orbital Trade Beacon
Map Wide Trade Beacon Created by request, this mod makes a small change to trade ships, so that you can trade without the need to have trade beacons covering your entire base (possibly considered a cheat).
- management
Save Our Ship 2 - Rimatomics Compatibility Patch
Compatibility patch for Save Our Ship 2 and Rimatomics.
- management
Palisades
Description Simple walls constructed from logs driven into the ground, the use of palisades dates back thousands of years.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- management
Android tiers
DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the
- management
Android Tiers++ Expansion
WORKS WITH SAVES ===================>NOTICE<=================== The 1.
- management
Faction Blender
About Are you annoyed that you downloaded all of these different races and animal mods, but they come with some boring homogeneous faction to show them off?
- management
Bob's Mass Effect Turians
This mod adds the Turians from Mass Effect as a playable race as well as a new faction called the Turian Federation.
- management
RimEffect - Asari of the Rims
A long time ago, when humanity began to spread across the stars, genetic engineering was used to create a species which was before only seen in games.
- management
Ferian Race
Adds a fox species They are agile and sociable, but they are vulnerable to physical labor – Base Status – BodySize : 0.
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Psychic Awakening
Due to the incessant begging of their mortal pets - err, human allies - archotech AIs have developed modifications to the human brain that allow it limited psychic abilities.
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Metal Doesn't Burn
No really metal really shouldn't beable to just spontaneously catch fire, at worse it might melt a little and even that shouldn't be possible with the heat produced by fire in this game.
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Turn It On and Off v1.3 [1.0]
HugsLib is required This makes many electrical machines use minimum possible power (1 watt) when not in use.
- combat
[KIR]No Turret Barrels Replacing - More Vanilla Turrets Patch
For removing barrel maintenance from the core game's turrets (mini-turrets, autocannons, uranium slug turrets.
- management
[KV] Faction Control
1.6 - "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "Mod Settings" from the game's "Options" menu. Options: Disable Faction Limits Enabling thi
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Save Our Ship 2 - What The Hack Compatibility Patch
Compatibility patch for Save Our Ship 2 and What The Hack.
- management
no disturbed sleep
This mod was originally created by 5katz and he has given me permission to reupload and update this mod on the workshop.
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Colonist Bar KF 1.1
Development stopped. I've ceased all my modding activities, due to lack of free time and new found hobbies. Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes. More options for the Colonist Bar. - Allows custom sorting as well as cus
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[1.1] Android tiers - Gynoids [DEFUNCT]
Updated version by Winterbloom: Adds a chance for T1-T5 androids to spawn with a feminine shaped chassis.
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Underground Soil
This enables you to place soil over rough-hewn stone, so you can build gardens underground.
- management
CaravanOptions
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Separate movement reductions
- management
RedistHeat
Equalize temperature of every room Build (lockable) vents to equalize temperature between adjacent rooms.
- management
CustomDeathRandomness
1.0-1.5 In vanilla RimWorld, human-like pawns that are not part of your colony have a chance to instantly die when downed. Animals have a 50% chance to die when downed. This chance changes depending on the storyteller, current colony population, and difficulty. This mod gives you
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Cleaning Priority - 1.0
Legacy 1.0 Version For now, please use the updated version by Mlie here: I plan to only make my own version if I add any new features - I'm grateful for any unofficial maintenance and I will only supersede unofficial updates until there is a good reason to do so. Allows you to pr
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Harvest Sync - 1.0
Legacy 1.0 Version For now, please use the updated version by Jellypowered here: I plan to only make my own version if I add any new features - I'm grateful for any unofficial maintenance and I will only supersede unofficial updates until there is a good reason to do so. A mod th
- combat
[CP] Jarhead - Military Sounds
Replaces a few vanilla sound effects with new military themed sound effects.
- management
Remove Death Amnesia
Hi everyone, I’m taking a break from active development and community moderation for the project.
- management
Solar Flares Affect Mechanoids
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.