// Steam Workshop · by Prophet Of Merci

Medieval-Magic-Monsters

((((UPDATED 12/6/21))))

Mod collection for version 1.3 of Rimworld THAT ALL WORK TOGETHER!!!

Inside you'll find ---
Custom Airships and balloons from SRTS
Combat Extended
Monsters
Eldritch Monsters
Dragon Monsters
Monster Monsters
Medieval Tech (with the rare advanced weapon or item that slips through the cracks)
Medieval Weapons+
Medieval Armor+
Medieval Siege+
Medieval Security+
Medieval Structure/Furniture/Fortifications+
Flintlock/Musket Weapons+
Magic Spells, Items, Gear, Scrolls, Spellbooks/Grimiores, Enchantments, Potions, Wands, Staffs, Relics
Magic Classes
Fighter/Tank Classes
Stealth/Assassin Classes
Support/Healer Classes
Tons of utility mods to make your life a higher quality...or something like that (Surgery, Hospitality, A Dog Said...the works!!!)
Warhammer Fantasy/40k Races and Tech (Daemon, Beastmen, Ork, Free Guild, Dwarf, Elf, Empire)
Lord Of The Rings Races and Tech (Elf, Dwarf, Hobbit, Uruk)
Several Standalone race mods
Some (not all) Faster Than Light/Lighter Than Fast Races with select tech
More Quests, Missions, and Faction Warfare and Interaction
A bit too much additional clothing and hairstyles, Body types included
Plethora of food items and variants, including plants, cave like fungus and flora, and alien vegetation
Multiple Biomes, both harsh and easy-going
A load of new traits to choose from

Recommend playing 1-2 steps above normal difficulty. No multiplayer Functionality included.

*** UPDATE --- 6/18/21 --- About 10 new mods will be added soon. I'll let you peeps know what's been added in a discussion im about to use as a change-log of sorts. Also, the modconfig file is in the Comment Section. I posted it somewhere in there. Its a link to my One Drive, so don't be afraid to utilize it so your game launches smoothly.

*** UPDATE --- 12/6/21 --- Finally updated after 6 months. Crazy right. Removed don't use this with a previous saved game as it will break. I had to remove mods that were no longer being updated to 1.3 or had too many incompatibilities. Expect more medieval, magic, and monsters in addition to a plethora of Quality-of-Life mods!

WARNING!!! --- The list of mods can take up to...4-6 minutes to start up the game with mods active, and maybe another 2-3 just to load the game in, and that's when i used my SSD. Find something to do as the game starts up...read a book or something. Do your nails, i dunno...

Note --- If you like what you see, feel free to leave a thumbs up, and hit that fav button for me. Leave a comment here and there too. Helps get this modlist out to the public.

Load order

415 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  3. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  4. Animal Tab
    No 1.6
    management

    Animal Tab

    Adds extra functionality to the Animals tab Does not require a new save game.

  5. Animals Logic
    Stale
    management

    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  6. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  7. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  8. Auto-Cut Blight
    No 1.6
    management

    Auto-Cut Blight

    Automatically designate blighted plants to be cut.

  9. Beautiful Bodies
    Stale
    management

    Beautiful Bodies

    Replaces the body textures with highly detailed body shapes.

  10. Better Pawn Control
    Stale
    management

    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  11. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  12. CM Color Coded Mood Bar [1.1+]
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  13. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  14. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  15. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  16. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  17. Desire Paths
    No 1.6
    management

    Desire Paths

    Creates packed dirt paths when colonists frequently take the same path.

  18. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  19. Door Mat
    Stale
    management

    Door Mat

    ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: For your cleaning needs.

  20. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  21. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  22. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  23. Durable Clothes (Continued)
    management

    Durable Clothes (Continued)

    Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all

  24. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  25. FishIndustry
    No 1.6
    management

    FishIndustry

    This mod adds several fish-related resources, buildings and activities.

  26. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  27. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  28. Fortifications - Medieval - Miscellaneous
    Stale
    combat

    Fortifications - Medieval - Miscellaneous

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  29. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  30. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  31. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  32. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  33. Go Explore!
    Stale
    management

    Go Explore!

    Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa

  34. Grazing Lands
    Stale
    management

    Grazing Lands

    Animals don't destroy grass and eat according to their size.

  35. Guards For Me
    Stale
    management

    Guards For Me

    WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).

  36. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  37. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  38. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  39. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  40. Incident Person Stat
    No 1.6
    management

    Incident Person Stat

    Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.

  41. Increased Stack
    Stale
    management

    Increased Stack

    Описание: Вместимость стеков увеличена в 10 раз.

  42. Infused
    No 1.6
    management

    Infused

    A unique way to make unique items for your special colonists: Randomly enchants equipment.

  43. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  44. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  45. Kenshi Armory
    No 1.6
    management

    Kenshi Armory

    Bring various weapon and armor from world of Kenshi.

  46. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  47. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  48. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  49. Meals On Wheels
    No 1.6
    management

    Meals On Wheels

    Colonists grab meals from animals, or each other, if needed - if there is nothing else available.

  50. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  51. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  52. Medieval Music
    Stale
    management

    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  53. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  54. Mod Manager
    No 1.6
    management

    Mod Manager

    Juggle your mods like a pro!

  55. More Linkables
    Stale
    management

    More Linkables

    This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!

  56. [1.3] No One Left Behind
    No 1.6
    management

    [1.3] No One Left Behind

    Versions 1.4 and 1.5 You can download here. Version 1.6 Which is continued version of the continued version from above - here If Captain ever comes back and I am still around we will update this item. Until then - thanks to everyone sacrificing their time to upload updated versio

  57. Pharmacist
    No 1.6
    management

    Pharmacist

    Not all injuries are equal; pharmacist prescribes the right medicine for the job.

  58. Playable Feral Orkz
    No 1.6
    management

    Playable Feral Orkz

    V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Contents Races: Humanlikes -

  59. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  60. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  61. RIMkea
    No 1.6
    management

    RIMkea

    AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.

  62. Race to the Rim
    No 1.6
    management

    Race to the Rim

    1.1.0 (10/02/2020): Re-added range attacks gizmos that were missing Changed Razorwhip's attack to cause Cut and additional EMP to mechanoids Juvenile dragons now produce scales Halved price of mixed dragonscales Flightmares will now dig for algae every 2 days even if not hungry R

  63. Red Dead Redemption I and II Combat Music
    No 1.6
    combat

    Red Dead Redemption I and II Combat Music

    1.4 HERE Adds combat music from Red Dead Redemption II. All credit goes to Rockstar Games. Music that is added: The Disaster American Venom Mountain Finale Mexico Red Dead Redemption (RDR2) El Club de los Cuerpos Red Dead Redemption Theme Triggernometry Return For The Money

  64. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  65. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  66. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  67. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  68. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  69. Rimhammer - The End Times
    Stale
    management

    Rimhammer - The End Times

    NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte

  70. Rimhammer - The End Times - Beastmen
    Stale
    management

    Rimhammer - The End Times - Beastmen

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.

  71. Rimhammer - The End Times - Dwarfs
    Stale
    management

    Rimhammer - The End Times - Dwarfs

    IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.

  72. Rimhammer - The End Times - Magic
    Stale
    management

    Rimhammer - The End Times - Magic

    If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.

  73. Roo's Accessory Hairstyles
    No 1.6
    management

    Roo's Accessory Hairstyles

    "That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even

  74. Room Sense
    No 1.6
    management

    Room Sense

    Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  75. Roppoi hair
    Stale
    management

    Roppoi hair

    This mod features a set of hairstyles from Ragnarok Online.

  76. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  77. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  78. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  79. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  80. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  81. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  82. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  83. The Price Is Right
    No 1.6
    management

    The Price Is Right

    Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.

  84. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  85. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  86. Ugh You Got Me
    Stale
    management

    Ugh You Got Me

    Pawns will stop social fighting if they're badly hurt or in a lot of pain.

  87. Use Bedrolls
    No 1.6
    management

    Use Bedrolls

    Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.

  88. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  89. [1.3] Vanilla Animals Expanded — Australia
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Australia

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi

  90. [1.3] Vanilla Animals Expanded — Boreal Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Boreal Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic

  91. [1.3] Vanilla Animals Expanded — Cats and Dogs
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Cats and Dogs

    1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti

  92. [1.3] Vanilla Animals Expanded — Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Desert

    1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos

  93. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  94. [1.3] Vanilla Animals Expanded — Extreme Desert
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Extreme Desert

    1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b

  95. [1.3] Vanilla Animals Expanded — Ice Sheet
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Ice Sheet

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a

  96. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  97. [1.3] Vanilla Animals Expanded — Tropical Rainforest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Rainforest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he

  98. [1.3] Vanilla Animals Expanded — Tropical Swamp
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tropical Swamp

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.

  99. [1.3] Vanilla Animals Expanded — Tundra
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Tundra

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple

  100. Vanilla Achievements Expanded
    management

    Vanilla Achievements Expanded

    Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.

  101. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  102. [1.3] Vanilla Animals Expanded — Temperate Forest
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Temperate Forest

    From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds

  103. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  104. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  105. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  106. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  107. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  108. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  109. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  110. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  111. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  112. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  113. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  114. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  115. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  116. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  117. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  118. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  119. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  120. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  121. Warhammer: Fimir
    No 1.6
    management

    Warhammer: Fimir

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds the Fimir of Warhammer. The bog fiends comes to Rimworld. This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to the few trusted. Their raids consists of i

  122. Warhammer: Gor
    No 1.6
    management

    Warhammer: Gor

    For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.

  123. Warhammer: Skaven
    No 1.6
    management

    Warhammer: Skaven

    For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col

  124. Warhammer: Zhthy'hl
    No 1.6
    management

    Warhammer: Zhthy'hl

    Adds Zhthy'hl from Warhammer This mod require Alien Framework.

  125. Warhammer:Freeguild
    No 1.6
    management

    Warhammer:Freeguild

    For 1.3 1.2, 1.1 and 1.0 Added patch for Jecstool in both version for CompOverSize Adds The Freeguild of Warhammer This mod require Alien Framework. Load Humanoid Alien Races before this mod. Patch for jecstool and vanilla weapons expanded included for 1.0 Even the vigiliant watc

  126. We Had a Trader? (Continued)
    Stale
    management

    We Had a Trader? (Continued)

    Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when

  127. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  128. Weapons+
    No 1.6
    weapons

    Weapons+

    This has been updated for RimWorld 1.

  129. Work Tab
    No 1.6
    management

    Work Tab

    Provides a vastly more customizable work tab.

  130. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  131. [1.6] Tables+
    Stale
    management

    [1.6] Tables+

    Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa

  132. [KV] Configurable Maps
    No 1.6
    management

    [KV] Configurable Maps

    "Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.

  133. [KV] Trading Spot
    No 1.6
    management

    [KV] Trading Spot

    1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi

  134. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  135. [SYR] Harvest Yield
    No 1.6
    management

    [SYR] Harvest Yield

    Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.

  136. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  137. Carry Capacity Fixed
    No 1.6
    management

    Carry Capacity Fixed

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  138. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  139. Curb Stone
    management

    Curb Stone

    If you are looking for the Diagonal variants, install this as well.

  140. Don't Block Door
    No 1.6
    management

    Don't Block Door

    Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.

  141. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  142. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  143. Garden Light
    Stale
    management

    Garden Light

    Description * Garden light * -A soft light illuminates your feet.

  144. Gloomy Hair mk2
    No 1.6
    management

    Gloomy Hair mk2

    add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.

  145. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  146. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  147. Mercer's Backpacks (Continued)
    management

    Mercer's Backpacks (Continued)

    Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does

  148. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  149. Moonlight
    No 1.6
    management

    Moonlight

    Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.

  150. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  151. NamesGalore
    No 1.6
    management

    NamesGalore

    DISCLAIMER: I am not the creator of the mod, nor do I own it.

  152. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  153. Perfect Pathfinding
    No 1.6
    management

    Perfect Pathfinding

    ~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.

  154. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  155. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  156. Perspective: Trees
    No 1.6
    management

    Perspective: Trees

    A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.

  157. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  158. Pure Medieval Soundtrack
    No 1.6
    management

    Pure Medieval Soundtrack

    What is this mod? This is a music mod to be used standalone, or with my mod collection Rimworld Pure Medieval 1.4 Over 40 brand new music tracks by the masterful Alexander Nakrada. These tracks are all original, and all fall under the creative commons 4.0 copyright law. Additiona

  159. Realistic Rooms Rewritten
    Stale
    management

    Realistic Rooms Rewritten

    For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which

  160. Recycle This
    No 1.6
    management

    Recycle This

    Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?

  161. Rim-Hivers!
    No 1.6
    management

    Rim-Hivers!

    "Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar

  162. Rimedieval
    Stale
    management

    Rimedieval

    What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a

  163. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  164. Un-Limited (Discontinued)
    No 1.6
    management

    Un-Limited (Discontinued)

    I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.

  165. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  166. [SYR] Harvest Yield (1.3)
    No 1.6
    management

    [SYR] Harvest Yield (1.3)

    Updated for 1.3, which now handles the bonus yield from harvesting on its own, but didn't uncap the stat. I have left the behavior for not allowing failing, but the returns will not be absurd, as it was originally double applying. I would recommend using the original if playing o

  167. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  168. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  169. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  170. [RH2] BCD: CASEVAC
    Stale
    management

    [RH2] BCD: CASEVAC

    Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!

  171. Forgotten Realms
    No 1.6
    management

    Forgotten Realms

    Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.

  172. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  173. [1.3] Wild Animal Sex + Behaviors V6.2
    No 1.6
    management

    [1.3] Wild Animal Sex + Behaviors V6.2

    LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al

  174. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  175. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  176. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  177. Advanced raiders
    No 1.6
    management

    Advanced raiders

    Adds 7 (3 tribesman and 4 mercenary) new raider types and some related items.

  178. Animal Genetics
    No 1.6
    management

    Animal Genetics

    About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.

  179. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  180. Antinium (Continued)
    No 1.6
    management

    Antinium (Continued)

    Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.

  181. Argonians of Blackmarsh (Continued)
    No 1.6
    management

    Argonians of Blackmarsh (Continued)

    Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

  182. Better Message Placement (Continued)
    Stale
    management

    Better Message Placement (Continued)

    Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.

  183. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  184. Brrr and Phew (Continued)
    management

    Brrr and Phew (Continued)

    Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.

  185. Bug Bombs
    Stale
    management

    Bug Bombs

    Adds a new insecticide gas that is relatively harmless to most living organisms but very lethal to insectoids.

  186. Bun Race
    Stale
    management

    Bun Race

    ************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.

  187. Caravan Adventures
    Stale
    management

    Caravan Adventures

    Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.

  188. Comigo's Grim Traders
    No 1.6
    management

    Comigo's Grim Traders

    This mod adds grim trader caravans — the most despised, mostly feared, but sometimes praised and needed dealers on the rim.

  189. Clothing Sorter
    Stale
    management

    Clothing Sorter

    A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup

  190. Comigo's Majestic Trees
    No 1.6
    management

    Comigo's Majestic Trees

    v1.4 and onwards Fellow creators took care of this mod and made a framework that supports 1.4 fully, improves the trees and accepts different texture packs. From now on, use these mods instead: Majestic Foliage Framework Majestic Foliage - Comigo's Original Majestic Foliage - Dje

  191. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  192. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  193. Dire Raids
    No 1.6
    management

    Dire Raids

    Dire Raids Creates a mid-to-late game event called a Dire Raid.

  194. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  195. Specialists Can Work!
    No 1.6
    management

    Specialists Can Work!

    A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role.

  196. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  197. Extended Surgery (Continued)
    Stale
    medical

    Extended Surgery (Continued)

    Update of Kilroy232s mod - Replaced the vanilla overwrites with a patch instead This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.

  198. Fantasy Goblins Updated
    Stale
    management

    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  199. Fish Traps
    Stale
    management

    Fish Traps

    Add-on for Vanilla Fishing Expanded to catch - guess what - fish over time.

  200. Foundations
    No 1.6
    management

    Foundations

    Update: Life stuff got in the way and I no longer have the time or energy to update my mods.

  201. Genetically Engineered Plants 1.1+
    No 1.6
    management

    Genetically Engineered Plants 1.1+

    Adds four new lore-friendly plants, including: -Artiveg: An extremely delicate, genetically engineered plant that will only grow in highly fertile environments but has an excellent nutrition output.

  202. HC_Creatures_1
    No 1.6
    management

    HC_Creatures_1

    1.6v No update -Anyone can upload that mod if you want. H.C_Creatures_pack_1. Roc, Wyvern, Griffin, Carbuncle, Owlbear, Unicorn, Gorgon, Yeti, Nightmares, Kelpie. 10 Creatures. monster, beast, animal

  203. HousekeeperAssistanceCat
    Stale
    management

    HousekeeperAssistanceCat

    Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.

  204. Mantis race
    No 1.6
    management

    Mantis race

    The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes.

  205. Medieval Buns
    No 1.6
    management

    Medieval Buns

    Adds a new medieval flavor of buns to the Rimworld!

  206. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  207. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  208. Mercenaries For Me
    No 1.6
    management

    Mercenaries For Me

    WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).

  209. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  210. MorrowRim
    No 1.6
    management

    MorrowRim

    Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.

  211. Pirates! (Continued)
    Stale
    management

    Pirates! (Continued)

    Update of Shinzys mod - Adds nautical-inspired medieval pirate faction.

  212. Need Bar Overflow
    management

    Need Bar Overflow

    Description Pawn's Need Bars are no longer clamped to 100%.

  213. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  214. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  215. Precepts and Memes
    No 1.6
    management

    Precepts and Memes

    ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.

  216. Primitive Turret
    Stale
    combat

    Primitive Turret

    Introducing my "Primitive Turret" collection.

  217. Prisoner Arena (Continued)
    management

    Prisoner Arena (Continued)

    Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around

  218. Prisoner Recreation
    Stale
    management

    Prisoner Recreation

    Updated to be more compatible, thanks to Triel's awesome work!

  219. Prisoners Dont Have Keys
    management

    Prisoners Dont Have Keys

    I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.

  220. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  221. Research Whatever
    Stale
    management

    Research Whatever

    When research subject is not selected, pawns just choose the cheapest one on their own.

  222. ResearchPal - Forked
    No 1.6
    management

    ResearchPal - Forked

    Features ResearchPal Dynamically generated research tree based on graph layout algorithm.

  223. Raids For Me
    Stale
    management

    Raids For Me

    What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust

  224. Rebound (Continued)
    management

    Rebound (Continued)

    Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.

  225. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  226. Rim-Shek
    No 1.6
    management

    Rim-Shek

    Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?

  227. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  228. RimPropaganda
    Stale
    furniture

    RimPropaganda

    This mod allows converting pawns to an ideoligion via a new method, propaganda!

  229. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  230. Runescape Level-up
    Stale
    management

    Runescape Level-up

    Runescape Level-Up Adds level-up jingle and fireworks animation for colonists, just a little something to spice up the slower days.

  231. Ritual Tab
    No 1.6
    management

    Ritual Tab

    Just a simple mod that moves some ritual building to a new Architect Menu to clean up the misc tab.

  232. Roads of the Rim (Continued)
    Stale
    management

    Roads of the Rim (Continued)

    Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!

  233. Romance On The Rim
    Stale
    management

    Romance On The Rim

    Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.

  234. Rome Total War Music
    No 1.6
    management

    Rome Total War Music

    Adds various soundtracks from the great game Rome Total War.

  235. Scattered Flames
    No 1.6
    management

    Scattered Flames

    Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.

  236. Self Dyeing
    Stale
    management

    Self Dyeing

    Allow pawns to paint their clothes on their own.

  237. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  238. Simple FX: Smoke
    No 1.6
    management

    Simple FX: Smoke

    Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.

  239. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  240. Skaven Upgraded! (Continued)
    No 1.6
    management

    Skaven Upgraded! (Continued)

    Update of Buffsboy474s mod - Replaced the overwrite of the vanilla pawns thoughts with Skaven specific, thanks Röstli!

  241. Slimes
    Stale
    management

    Slimes

    Diversify your Slimes!

  242. Smart Farming
    No 1.6
    management

    Smart Farming

    This is a quality of life mod which provides a number of extra tools and information for your grow zones.

  243. Stonecutting Extended
    management

    Stonecutting Extended

    Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.

  244. T's Monster Hunter Rise OST
    Stale
    management

    T's Monster Hunter Rise OST

    This mod adds music from Monster Hunter Rise All music is owned by Capcom Playlist includes 43 song tracks and 1 Intro Arrangement I made Some tracks only play during specific seasons, day or night, or under combat conditions MonsterHunterRise モンスターハンターライズ Recommendations Music M

  245. T's Monster Hunter Series OST
    Stale
    management

    T's Monster Hunter Series OST

    This mod adds music from the Monster Hunter Series All music is owned by Capcom Playlist includes 47 song tracks Some tracks only play during specific seasons, day or night, or under combat conditions Most of the tracks come from World, 4, Tri, and Gen 2 games.

  246. Tradable Meals
    Stale
    management

    Tradable Meals

    Allows bulk goods trade ships to buy and sell meals again.

  247. [SYR] Naga
    No 1.6
    management

    [SYR] Naga

    Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.

  248. [SYR] More Slaves
    No 1.6
    management

    [SYR] More Slaves

    Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.

  249. Veinminer R1.1
    No 1.6
    management

    Veinminer R1.1

    Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.

  250. [SYR] Light Radius
    No 1.6
    management

    [SYR] Light Radius

    Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".

  251. [SYR] Harpy
    No 1.6
    management

    [SYR] Harpy

    Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.

  252. [JAIL] Prison Walls
    No 1.6
    management

    [JAIL] Prison Walls

    Prison Walls and Doors to complete your Prison Industrial Complex Normal Door as well as an Automatic Door Walls allow light as well as do not block wind - You can shoot "through" prison walls Yeah you can see between the bars Works great with Prison Beds Check out my workshop if

  253. [SYR] Glowing Healroot
    No 1.6
    management

    [SYR] Glowing Healroot

    Gives harvestable healroot a different texture and makes healroot glow Changes texture of harvestable healroot and adds a glow to all healroot.

  254. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  255. [JAIL] Prison Bed
    No 1.6
    management

    [JAIL] Prison Bed

    Prison Beds to complete your Prison Industrial Complex.

  256. [FSF] More Quests
    Stale
    management

    [FSF] More Quests

    Description This is a simple mod that increases the amount of quests the storytellers give you.

  257. Yayo's Caravan (1.3)
    No 1.6
    management

    Yayo's Caravan (1.3)

    1.4 * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting. Zoom out mode - None - Big Leader - Vanilla Animation On/Off Show / hide animal Max pawn count Pawn scale Spacing between pawns * Incompleted Idea Sleepi

  258. Yayo's Combat 3 [Abandoned]
    No 1.6
    combat

    Yayo's Combat 3 [Abandoned]

    Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.

  259. Yayo's Animation (1.3)
    No 1.6
    management

    Yayo's Animation (1.3)

    * 1.4 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost e

  260. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  261. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  262. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s