Medieval-Magic-Monsters
((((UPDATED 12/6/21))))
Mod collection for version 1.3 of Rimworld THAT ALL WORK TOGETHER!!!
Inside you'll find ---
Custom Airships and balloons from SRTS
Combat Extended
Monsters
Eldritch Monsters
Dragon Monsters
Monster Monsters
Medieval Tech (with the rare advanced weapon or item that slips through the cracks)
Medieval Weapons+
Medieval Armor+
Medieval Siege+
Medieval Security+
Medieval Structure/Furniture/Fortifications+
Flintlock/Musket Weapons+
Magic Spells, Items, Gear, Scrolls, Spellbooks/Grimiores, Enchantments, Potions, Wands, Staffs, Relics
Magic Classes
Fighter/Tank Classes
Stealth/Assassin Classes
Support/Healer Classes
Tons of utility mods to make your life a higher quality...or something like that (Surgery, Hospitality, A Dog Said...the works!!!)
Warhammer Fantasy/40k Races and Tech (Daemon, Beastmen, Ork, Free Guild, Dwarf, Elf, Empire)
Lord Of The Rings Races and Tech (Elf, Dwarf, Hobbit, Uruk)
Several Standalone race mods
Some (not all) Faster Than Light/Lighter Than Fast Races with select tech
More Quests, Missions, and Faction Warfare and Interaction
A bit too much additional clothing and hairstyles, Body types included
Plethora of food items and variants, including plants, cave like fungus and flora, and alien vegetation
Multiple Biomes, both harsh and easy-going
A load of new traits to choose from
Recommend playing 1-2 steps above normal difficulty. No multiplayer Functionality included.
*** UPDATE --- 6/18/21 --- About 10 new mods will be added soon. I'll let you peeps know what's been added in a discussion im about to use as a change-log of sorts. Also, the modconfig file is in the Comment Section. I posted it somewhere in there. Its a link to my One Drive, so don't be afraid to utilize it so your game launches smoothly.
*** UPDATE --- 12/6/21 --- Finally updated after 6 months. Crazy right. Removed don't use this with a previous saved game as it will break. I had to remove mods that were no longer being updated to 1.3 or had too many incompatibilities. Expect more medieval, magic, and monsters in addition to a plethora of Quality-of-Life mods!
WARNING!!! --- The list of mods can take up to...4-6 minutes to start up the game with mods active, and maybe another 2-3 just to load the game in, and that's when i used my SSD. Find something to do as the game starts up...read a book or something. Do your nails, i dunno...
Note --- If you like what you see, feel free to leave a thumbs up, and hit that fav button for me. Leave a comment here and there too. Helps get this modlist out to the public.
Load order
415 mods- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- management
Ancient Eastern Armory
This mod bring various Armor sets from ancient kindoms and empires of eastern Aisa.
- management
Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
- management
Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
- management
Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Colony Manager
Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.
- management
Death Stranding - Incident Sounds
Replaces vanilla sound effects with sound effects from Death Stranding.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Durable Clothes (Continued)
Update of mpwoz mod - Affects all items of type Apparel - Added setting for taking damage based on percent of the original - Removed HugsLib dependency - Added setting to exclude apparel categories - Added setting to exclude apparel based on quality - Added setting to include all
- management
EdB Prepare Carefully
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!
- medical
Expanded Prosthetics and Organ Engineering
Expanded Prosthetics and Organ Engineering - Creating bionic super soldiers since 2015!
- management
Giddy-up! Battle Mounts
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea
- management
Giddy-up! Caravan
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!
- combat
Fortifications - Medieval - Miscellaneous
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
- combat
Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
- management
Giddy-up! Ride and Roll
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do
- management
Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
- management
Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
- management
Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
- management
[NEW LINK IN DESC] Hunters Use Melee!
Please use Mlie's updated version here: Hunters Use Melee!
- management
Incident Person Stat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code.
- management
Infused
A unique way to make unique items for your special colonists: Randomly enchants equipment.
- management
Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
- management
Kenshi Hiver Race
Adds the Hiver race from Kenshi, divided into 3 subraces: Soldiers, Workers, and Princes.
- management
Kenshi Skeleton Race
Adds the Skeleton race from Kenshi, as well as a Skeleton faction, the Black Desert Skeletons.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Kure's Rimworld of Magic Class Expansion Pack
A class expansion pack for Rimworld of Magic!
- management
Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
- management
Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
- management
Meals On Wheels
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- medical
Medical Tab
Adds a comprehensive medical overview tab, showing your colonists' health at a glance.
- management
Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
- management
Medieval Medicines
New medicines intended to create tiered alternatives to herbal medicine.
- management
Medieval Music
8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.
- management
Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
- management
More Linkables
This mod adds a variety of extra linkable facilities that help you boost your research, work and healing speed!
- management
[1.3] No One Left Behind
Versions 1.4 and 1.5 You can download here. Version 1.6 Which is continued version of the continued version from above - here If Captain ever comes back and I am still around we will update this item. Until then - thanks to everyone sacrificing their time to upload updated versio
- management
Pharmacist
Not all injuries are equal; pharmacist prescribes the right medicine for the job.
- management
Playable Feral Orkz
V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Contents Races: Humanlikes -
- management
Predator Hunt Alert[1.0-1.4]
Alert when the colonists or pets are targeted by carnivorous beasts.
- management
QualityBuilder
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.
- management
Race to the Rim
1.1.0 (10/02/2020): Re-added range attacks gizmos that were missing Changed Razorwhip's attack to cause Cut and additional EMP to mechanoids Juvenile dragons now produce scales Halved price of mixed dragonscales Flightmares will now dig for algae every 2 days even if not hungry R
- combat
Red Dead Redemption I and II Combat Music
1.4 HERE Adds combat music from Red Dead Redemption II. All credit goes to Rockstar Games. Music that is added: The Disaster American Venom Mountain Finale Mexico Red Dead Redemption (RDR2) El Club de los Cuerpos Red Dead Redemption Theme Triggernometry Return For The Money
- management
Recipe icons
1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad
- management
RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
- management
RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Rimhammer - The End Times
NOTE: AS OF 1.4: THIS MOD NO LONGER AFFECTS GAME TECHNOLOGY LEVEL. IT IS RECOMMENDED THAT YOU USE THE RIMEDIEVAL MOD TO ACCOMPLISH THAT EFFECT. This mod is intended to add Warhammer Fantasy themed goodness into your RimWorld experience. This mod, and the extensions that come afte
- management
Rimhammer - The End Times - Beastmen
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Beastmen into Rimworld.
- management
Rimhammer - The End Times - Dwarfs
IF YOU HAVE ISSUES, YOU'LL GET A MUCH FASTER RESPONSE BY POSTING ON MY DISCORD ISSUES-AND-BUGS CHANNEL: This mod adds Warhammer Dwarfs into Rimworld.
- management
Rimhammer - The End Times - Magic
If you use this mod without the Rimhammer - The End Times mod series, then make sure you also load my Any One Can Magic mod after it.
- management
Rimhammer - The End Times - Empire
This mod adds Warhammer themed The Empire into Rimworld.
- management
Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
- management
Roo's Accessory Hairstyles
"That new recruit...he's got some secrets to hide. He doesn't take off that balaclava, even when he's lovin'...' This mod adds 30+ new hairstyles that include some kind of accessory. These accessories might be worn or seen underneath a hat, such as a headband, a face mask or even
- management
Room Sense
Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.
- management
SF Grim Reality
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh
- management
Search and Destroy
Tired of pawns lounging about during the heat of the battle after their first kill?
- management
Share The Load [Obsolete 1.5]
Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share
- management
Smart Medicine
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining
Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
- management
The Price Is Right
Your Caravans trade closer to market price instead of the meager 2% caravan bonus Even a 30% bonus is weighted against a 50% selling penalty, so game difficulty and skill is still relevant.
- management
Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
- management
Toggle Harvest
Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.
- management
Use Bedrolls
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up after sleeping.
- management
[1.3] Vanilla Animals Expanded — Arid Shrubland
1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi
- management
[1.3] Vanilla Animals Expanded — Australia
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Australia is currently suffering a terrible crisis, and our team believes that we need to do everything in our power to spread the awareness. 24 people have died due to the insane bushfi
- management
[1.3] Vanilla Animals Expanded — Boreal Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Boreal forest is a biome drastically needing some new, unique animals. With this module, you can see famous american black bears - smaller cousins of the grizzly bears, as well as arctic
- management
[1.3] Vanilla Animals Expanded — Cats and Dogs
1.0.1 (09/10/2019): Adjusted German Shepherd to be omnivorous - can now eat kibble. Hunger rate doubled. 1.0.0 (03/08/2019): Release This mod has been rolled into Vanilla Animals Expanded. Vanilla Animals Expanded: It always baffled me, and probably most of you, that some domesti
- management
[1.3] Vanilla Animals Expanded — Desert
1.0.0 (30/08/2019): Release No animal mod, or in this instance, mod series, can be complete without Lions. This mod, albeit being smaller to not overpopulate the desolate deserts of the planet, contains some of the most popular and requested - and dangerous - animals that can mos
- management
Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
- management
[1.3] Vanilla Animals Expanded — Extreme Desert
1.0.0 (30/08/2019): Release Creating an animal pack for the extreme desert was tricky - I didn’t want to take away from the challenge this biome provides - the animals that reside here are supposed to be tough, scarce and difficult to kill. This mod adds 2 new venomous animals, b
- management
Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- management
[1.3] Vanilla Animals Expanded — Ice Sheet
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded What this mod series was certainly lacking is some Ice Sheet animals. Adding them was quite difficult as the biome itself hardly supports any plant life - and whilst I can feel free to a
- management
[1.4] Vanilla Factions Expanded - Vikings
1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,
- management
[1.3] Vanilla Animals Expanded — Tropical Rainforest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After having my first Spaceship launch in the tropical rainforest biome, I have noticed it actually didn’t feel as tropical as I would like it to feel. Monkeys, tortoises, an elephant he
- management
[1.3] Vanilla Animals Expanded — Tropical Swamp
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tropical swamp never really had this “oh, this zone is dangerous” feel. It felt just like any other swamp. This very module, albeit only adding 3 new animals, is our way to remedy this.
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[1.3] Vanilla Animals Expanded — Tundra
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded Tundra biome always felt devoid of any actual unique animals. With this module, we have introduced Musk oxen and a moose - a beautiful symbol of Canada, which can be milked every couple
- management
Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
- management
Vanilla Apparel Expanded
1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou
- management
[1.3] Vanilla Animals Expanded — Temperate Forest
From 1.4 on, these animal modules are deprecated and are now part of Vanilla Animals Expanded After all the other animal mods have been finished, it is time to introduce the one final animal mod to Vanilla Expanded mod series. Vanilla Animals Expanded - Temperate Forest mod adds
- management
Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
- management
Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
- management
[1.4] Vanilla Factions Expanded - Medieval
See the Change Notes This mod won't be updated to 1.
- management
Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Warhammer"ish":Dryad
For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Warhammer: Fimir
For Rimworld 1.3 1.2, 1.1 and 1.0 Adds the Fimir of Warhammer. The bog fiends comes to Rimworld. This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to the few trusted. Their raids consists of i
- management
Warhammer: Gor
For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.
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Warhammer: Skaven
For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col
- management
Warhammer:Freeguild
For 1.3 1.2, 1.1 and 1.0 Added patch for Jecstool in both version for CompOverSize Adds The Freeguild of Warhammer This mod require Alien Framework. Load Humanoid Alien Races before this mod. Patch for jecstool and vanilla weapons expanded included for 1.0 Even the vigiliant watc
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We Had a Trader? (Continued)
Update of Electric_Knards mod - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes guests from the Hospitality-mod - Chinese language by: ℕ𝖎𝙰𝖓𝕪🅸 Όſ⅁ - Spanish language by: Ferchu Creates an alert when
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- weapons
Where is my weapon?[1.0-1.4]
Human re-equip the weapon that equiped before downed when recovering from downed (or fully healing).
- management
[1.6] Tables+
Mod version 1.12.1 Looking for more shapes and sizes for your tables? This mod is for you! This is a simple mod that adds two new furniture items to Rimworld: • Linkable table • Linkable stool Localization • English (English) • Russian (русский) • Chinese (Simplified) (简化字) Compa
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[KV] Configurable Maps
"Configurable Maps" provides you with a number of configuration options that you can use to tailor the way your maps generate.
- management
[KV] Trading Spot
1.5 Version: A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod, delete the Trading Spot, save, remove the mod, then load the save. This is compatible wi
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[SYR] Harvest Yield
Reworks plant harvest yield and animal gather yield Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield.
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Assign Animal Food
This mod adds food policies for animals, animal taming, and animals in caravan.
- management
[Outdated] Call of Cthulhu - Cosmic Horrors [Deprecated]
***This mod is no longer being updated.
- management
Better Vanilla Masking
This is a small mod which simply enables masking on some vanilla buildings.
- management
Carry Capacity Fixed
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.
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Chill the F*** Out
Does your pawn need to take a break, but they just keep on working instead?
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CleaningArea
In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.
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Don't Block Door
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open.
- combat
Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Gloomy Hair mk2
add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- furniture
Medieval Lighting and Heat
A collection of various lighting and heating implements to help diversify a medieval playthrough.
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Medieval Overhaul (Deprecated)
Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b
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Mercer's Backpacks (Continued)
Update of Mercer a.k.a. jaeger972 mod Mods for fixing carry capacity: - Added a more colorful type of backpack that shows the color of the stuff its made from better A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does
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Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:
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Moonlight
Inspired by the mod Realistic Darkness, this mod varies the level of darkness each night.
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Music Manager
manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is
- combat
Out of Combat Move Speed Boost
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance?
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Perfect Pathfinding
~ Features ~ Heuristic Patch: When a pawn paths to a target a great enough distance away, the vanilla game utilizes an alternate heuristic to calculate the cost of a path that shortens the calculation time, but results in worse paths.
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Perspective: Buildings
This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
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Perspective: Trees
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pure Medieval Soundtrack
What is this mod? This is a music mod to be used standalone, or with my mod collection Rimworld Pure Medieval 1.4 Over 40 brand new music tracks by the masterful Alexander Nakrada. These tracks are all original, and all fall under the creative commons 4.0 copyright law. Additiona
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Rah's Bionics and Surgery Expansion
Rah's Bionics and Surgery Expansion Main forum thread: Hello fellow rimworlders !
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
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Recycle This
Ever got tired of creating bills to smelt and destroy useless junk left from last cannibal raid?
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Rim-Hivers!
"Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar
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Rimedieval
What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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Space Western (Music Pack)
Adds ~3 hours (75 tracks) of various space western-themed music for RimWorld.
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Un-Limited (Discontinued)
I don't really have the time or interest to continue developing this for now, as of right now I would suggest this continuation to replace this.
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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[SYR] Harvest Yield (1.3)
Updated for 1.3, which now handles the bonus yield from harvesting on its own, but didn't uncap the stat. I have left the behavior for not allowing failing, but the returns will not be absurd, as it was originally double applying. I would recommend using the original if playing o
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[SR]Factional War
VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues
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[KV] More Trait Slots
1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up
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VFME - Caravan Packs!
Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!
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[RH2] CPERS: Arrest Here!
Save precious time and arrest a downed prisoner without the need of a room!
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[RH2] BCD: CASEVAC
Evacuate casualties out of contact faster with your pawns working as a team with this CASEVAC mod!
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[RH2] BCD: First Aid
Save precious time during the golden hour of survival with this first aid mod!
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Forgotten Realms
Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.
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[KV] Consolidated Traits
1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they
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[1.3] Wild Animal Sex + Behaviors V6.2
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers to not be spawned at al
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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A RimWorld of Magic - Azarinth Healer Class
The Azarinth Healer is not exactly what the name might portray.
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[OBSOLETE] A RimWorld of Magic - Blackguard Class
Use the new version at Adds the Blackguard Class: Blackguards, also referred to as antipaladins, were the quintessential champions of evil on the Rim.
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A RimWorld of Magic - Dread Necromancer Class
Adds the Dread Necromancer Class: Combining the Arcane Might of the Necromancer with the Martial Prowess of the Death Knight.
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A RimWorld of Magic - Dread Shadow Class
Adds the Dread Shadow Class: The Dread Shadow borders the realm of death.
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A RimWorld of Magic - Elemental Shaman Class
Adds the Elemental Shaman Class: Shamans are spiritual guides and practitioners, not of the divine, but of the very elements.
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A RimWorld of Magic - Movanic Deva (Angel) Class
Adds the Movanic Deva Class: A deva is a kind of angel, or aasimon.
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A RimWorld of Magic - Shadow Fiend Class
Adds the Shadow Fiend Class: Shadow demons, also called shadow fiends, were the product of a demon whose essence could not properly reform in the Abyss.
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A RimWorld of Magic - Way Of The Kensei Blade And Bow Class
Monks of the Way of Kensei train relentlessly with their weapons, to the point that the weapon becomes like an extension of the body.
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Advanced raiders
Adds 7 (3 tribesman and 4 mercenary) new raider types and some related items.
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Age of Empires II Definitive Edition Music
Adds music tracks from Age of Empires II Definitive Edition album.
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Animal Genetics
About Animal Genetics adds 7 genetics traits to animals that can be passed down to their children.
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Alpha Memes
Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.
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Antinium (Continued)
Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.
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Argonians of Blackmarsh (Continued)
Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Ben Lubar's Vanilla Expanded Patches
A collection of small patches and quality of life changes for the Vanilla Expanded series and related mods.
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Better Message Placement (Continued)
Update of Dyrewulfes mod Dynamically adjusts the location messages are written at, to avoid blocking the colonist bar.
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Better Traders
Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.
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Brrr and Phew (Continued)
Update of peladors mod - If using Odyssey DLC, the Gasp-reaction will make pawns seek shelter from Vacuum exposure - If using Anomaly DLC, the Red-reaction will make pawns seek shelter from Blood Rain exposure Overview V1.
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Bug Bombs
Adds a new insecticide gas that is relatively harmless to most living organisms but very lethal to insectoids.
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Bun Race
************************** So just a heads up for anyone who still uses my little Bunno's, I'm not sure how much longer I'll maintain them.
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Caravan Adventures
Caravan Adventures aims to transform traveling around the world into a real adventure by providing new features to replace the annoying micromanagement, make traveling more fun and give you a sense of purpose doing so.
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Comigo's Grim Traders
This mod adds grim trader caravans — the most despised, mostly feared, but sometimes praised and needed dealers on the rim.
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Clothing Sorter
A mod that sorts apparel based on various properties Option to sort by layer Option to sort by tech-level Option to sort by mod-name Option to sort by apparel tag Option to combine layer-categories with the same name Option to generate layer-categories for apparel that only occup
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Comigo's Majestic Trees
v1.4 and onwards Fellow creators took care of this mod and made a framework that supports 1.4 fully, improves the trees and accepts different texture packs. From now on, use these mods instead: Majestic Foliage Framework Majestic Foliage - Comigo's Original Majestic Foliage - Dje
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Custom Ritual Framework
A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
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Specialists Can Work!
A simple XML patch that makes it so specialists are no longer of incapable of anything due to their role.
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Everybody Gets One
Set a bill to craft things until there's one for each member of the colony.
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Expanded Incidents (Continued)
Update of Linqs mod - Added settings for the triggerchance of the incidents This mod increases the variety of incidents your colony faces.
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Extended Surgery (Continued)
Update of Kilroy232s mod - Replaced the vanilla overwrites with a patch instead This mod adds new basic surgeries intended for mid to late game play that will help keep colonists happier and also stay as close to the vanilla game as possible.
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Fantasy Goblins Updated
Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to
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Foundations
Update: Life stuff got in the way and I no longer have the time or energy to update my mods.
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Genetically Engineered Plants 1.1+
Adds four new lore-friendly plants, including: -Artiveg: An extremely delicate, genetically engineered plant that will only grow in highly fertile environments but has an excellent nutrition output.
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Ghost of Tsushima Music Pack
A mod that adds a number of tracks from the game Ghost of Tsushima.
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HC_Creatures_1
1.6v No update -Anyone can upload that mod if you want. H.C_Creatures_pack_1. Roc, Wyvern, Griffin, Carbuncle, Owlbear, Unicorn, Gorgon, Yeti, Nightmares, Kelpie. 10 Creatures. monster, beast, animal
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Hotseat - Dynamic Storyteller Switcher
A mod which dynamically changes your storyteller from time to time.
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Housekeeper Cat Felyne Patch
A texture + sound patch for the Housekeeper Assistance Cat mod.
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HousekeeperAssistanceCat
Update for HousekeeperAssistanceCat mod by Edge Crescent, approved by original author.
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Make Honey Compatible [Discontinued]
Recipes are set to allow honey from other mods and vice-versa.
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Mantis race
The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes.
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Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
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Medieval Total War - Middle Eastern Soundtrack
Adds Arabic/Middle Eastern music from Medieval: Total War, Medieval II: Total War + Expansions, hand-picked and curated by yours truly.
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Mercenaries For Me
WORKS WITH SAVES (Need Faction discovery mod) Hire and rent mercenaries (in modern/futurist or medieval way).
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Monster Hunter RimWorld (Legacy)
IMPORTANT INFO BELOW Due to popular demand weapons are going to be split off from the main mod.
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MorrowRim - Biomes Patch
Adds the animals and some plants from MorrowRim into vanilla and modded biomes.
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More Ideological Words
A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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MorrowRim
Also available on GitHub New biomes: Ashlands is based on a combination of regions from Morrowind.
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Pirates! (Continued)
Update of Shinzys mod - Adds nautical-inspired medieval pirate faction.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Precepts and Memes
ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.
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Prisoner Arena (Continued)
Update of Gl0b on Steams mod - Fights can now go on until death - A scoreboard saves the names of all winners - Slaves and prisoners that win can now be released as reward as well as getting glory - Spectators stand outside of the gray area to enable construction of fences around
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Prisoners Are Not Swines
You probably noticed that your prisoners live in filth and hate their life.
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Prisoners Dont Have Keys
I found it odd that prisoners could open doors when escaping when fleeing raiders cannot.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Research Whatever
When research subject is not selected, pawns just choose the cheapest one on their own.
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ResearchPal - Forked
Features ResearchPal Dynamically generated research tree based on graph layout algorithm.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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Rebound (Continued)
Update of AKreedz mod A brief explanation of the mod as I understand it: - New trait: Sword Master, low natural chance but automatically added when pawn has 20 in Melee - Bullets can be rebounded as long as pawn has a Melee-weapon, but player-pawns must be drafted.
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Rim War
**Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.
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Rim-Shek
Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?
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RimTraits - General Traits
Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi
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RimPropaganda
This mod allows converting pawns to an ideoligion via a new method, propaganda!
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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Runescape Level-up
Runescape Level-Up Adds level-up jingle and fireworks animation for colonists, just a little something to spice up the slower days.
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Ritual Tab
Just a simple mod that moves some ritual building to a new Architect Menu to clean up the misc tab.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Romance On The Rim
Romance On The Rim I think romance relationship in vanilla is pretty barren, nothing more than lovin', marriage, or breakup.
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Scattered Flames
Following in the footsteps of Scattered Stones, this graphical mod attempts to make fire look more organic.
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Simple FX: Smoke
Overview This mod makes buildings throughout the game emit smoke or vapor particles when they are in use.
- weapons
Simple Sidearms - Switch Weapon
Description: Expands Simple Sidearms to allow easy switching of drafted colonists's weapons.
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Skaven Upgraded! (Continued)
Update of Buffsboy474s mod - Replaced the overwrite of the vanilla pawns thoughts with Skaven specific, thanks Röstli!
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
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SRTS Expanded Medieval Tweaks and Translation
This mod serves as a translation of PePeTan's SRTS Expanded Medieval mod.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Stronghold Crusader - Soundtrack
Add the soundtrack from Firefly Studios's 2001 real time strategy game Stronghold Crusader.
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T's Monster Hunter Rise OST
This mod adds music from Monster Hunter Rise All music is owned by Capcom Playlist includes 43 song tracks and 1 Intro Arrangement I made Some tracks only play during specific seasons, day or night, or under combat conditions MonsterHunterRise モンスターハンターライズ Recommendations Music M
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T's Monster Hunter Series OST
This mod adds music from the Monster Hunter Series All music is owned by Capcom Playlist includes 47 song tracks Some tracks only play during specific seasons, day or night, or under combat conditions Most of the tracks come from World, 4, Tri, and Gen 2 games.
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The Elder Scrolls V Skyrim Soundtrack
Adds 52 songs from The Elder Scrolls V Skyrim music Soundtrack, including 8 battle songs, 16 nighttime songs, 14 daytime songs, and 14 anytime songs.
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The Elder Scrolls IV Oblivion Soundtrack
Adds 26 songs from The Elder Scrolls IV Oblivion music Soundtrack, including 9 battle songs, 5 nighttime songs, 5 daytime songs, and 7 anytime songs.
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[SYR] Processor Framework
A framework for processors to transform items and more, read player features!
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[SYR] Naga
Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.
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[SYR] More Slaves
Adds additional slaves to all slave-carrying traders and bases Increases the base amount of slaves from 0-2 to 2-4 for all vanilla traders, respecting the population limit.
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Veinminer R1.1
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them.
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[SYR] Light Radius
Adds dynamic light radii to light sources When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit".
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[SYR] Harpy
Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.
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[JAIL] Prison Walls
Prison Walls and Doors to complete your Prison Industrial Complex Normal Door as well as an Automatic Door Walls allow light as well as do not block wind - You can shoot "through" prison walls Yeah you can see between the bars Works great with Prison Beds Check out my workshop if
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[SYR] Glowing Healroot
Gives harvestable healroot a different texture and makes healroot glow Changes texture of harvestable healroot and adds a glow to all healroot.
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[SYR] Doormats
Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.
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[FSF] More Quests
Description This is a simple mod that increases the amount of quests the storytellers give you.
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[FSF] Growable Ambrosia
Description This is a simple mod that allows you to plant ambrosia in soil or hydroponics.
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[FSF] Better Camp Loot Classic
Announcement The Classic version of this mod is discontinued and will no longer be updated.
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Yayo's Caravan (1.3)
1.4 * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting. Zoom out mode - None - Big Leader - Vanilla Animation On/Off Show / hide animal Max pawn count Pawn scale Spacing between pawns * Incompleted Idea Sleepi
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Yayo's Combat 3 [Abandoned]
Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.
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Yayo's Animation (1.3)
* 1.4 * Add Animation for Pawns Animations can be individually turned off in the options menu. Use only the animations you want. * Marriage Ceremony * Burning & Roll * Joy * Funeral * Lovin * Work * Walk * Sleep * Eat * Weapon * And Others About 90 actions are animated. (almost e
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Xenobionic Patcher
About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.
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World Map Beautification Project
Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Factions Expanded - Ancients
The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s
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The Elder Scrolls III Morrowind Soundtrack
Adds 19 songs from The Elder Scrolls III Morrowind Special Edition music Soundtrack, including 7 battle songs, 2 nighttime songs, 1 daytime song, and 9 anytime songs.
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T's Samurai Faction Eastern Armory Patch
This is a patch for Ancient Eastern Armory to remove redundant Items in the Samurai Faction Mod.
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Colonist Bar Adjuster
Description This mod lets you adjust the colonist bar on the top of the screen.