// Steam Workshop · by Mr Samuel Streamer

Rimworld: Blood Feast - Build a Vampire Empire! (1.3 - Not Supported)

This is a 1.3 mod pack and is no longer supported. Load orders and save games have been removed to avoid confusion and complaints from people loading into the
0: Contents

1. Introduction 2. Installation Guide 3. Essential Mod Settings 4. FAQ

1: Introduction

Created for my Youtube series found here: https://youtu.be/r6MIJo-GmFY Rimworld: Blood Feast is a modpack designed to give you the ability to build your own Vampiric Empire in a fun, but balanced way, with all technology levels going! With Faster Aging, Children School and Learning, and many others, your task is to build a Vampire Megacity, capable of feeding human cattle, and highborn vampire alike, in the cold, dark wasteland of a planet. There is heavy focus on the Shattered Empire acting as an Inquisition type faction, with massive psypowers, armour, and technologies at their disposal - whatever it takes to destroy your vampire cities, and give them a fighting chance against the Rim of Madness: Vampires that you create. And it wouldn't be a true vampiric society without trickery, politics, and social manipulation, with vampires climbing over one another to become the prince of the city. Backstabbing, vengeance, and ideological differences are core to this modpack, making the challenge both internal, and external.

2: Installation Guide

For any new complex mod pack you should FULLY reset Rimworld, and all related files, to ensure no old, outdated, or incompatible mods are left behind. Reinstalling Rimworld or unsubscribing from mods WILL NOT fully reset your reinstallation and old files can still persist! Please see "Section 2 - Preparation" in the guide I've written below for a full walkthrough on fully resetting Rimworld: https://docs.google.com/document/d/1gsJ6r0CF_yHSOLjOZQgMKAjEvGr8dQVqqWMmzFDVYqg/edit?usp=sharing Imgur Picture guide for Steps 6 onward as this can be a bit more confusing for first-time users: https://imgur.com/gallery/0ktDs6N 1. Subscribe to the collection, and allow the download time to complete, might take a while to copy over! 2. Download the load order file from the above "Load Order" google drive link. 3. Open Rimworld and enable Harmony and Mod Manager ONLY, making sure harmony is at the top, while Mod Manager is at the bottom, like so: - Harmony - Core - Royalty DLC - Mod Manager 4. Restart Rimworld and go back into mods, if it looks different and has new options, mod manager is working correctly. 5. Close Rimworld 6. Type "%appdata%/../LocalLow" (without quotes) into Windows. 7. Open the "Ludeon Studios" folder. Then "Rimworld by Ludeon Studios" folder, then ModLists (this folder WILL NOT appear until you have enabled Mod Manager and Harmony in Rimworld, go back to step 3 and restart Rimworld.) 8. Paste the file from Google Drive into this folder (LocalLow/Ludeon Studios/Rimworld by Ludeon Studios/ModLists) 9. Restart Rimworld ONCE the file has been copied 10. Go back into "Mods" 11. Click on the button called "Create, apply and manage mod lists" on the further right of the other button in the BOTTOM CENTRE of the screen. 12. Click "Load mod list" 13. Click "Blood Feast" or the NAME of the downloaded file, if this does not appear then either restart Rimworld OR you haven't placed the file in the correct place. Redo steps 6 onward. 14. Restart Rimworld and you're done!

3: Essential Mod Settings

Mod Configs: https://drive.google.com/file/d/1TLv81W7mgoG2DiWW-dIS_Rfx2AueVEaj/view?usp=sharing (Identical for both load orders - unused mod configs in the lightweight load order simply won't do anything) (Open the zip and drag the contents of it to your AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config) Above, I have provided a download to my config files. These are XML files that contain mod settings which are generated by the game, and contain no mod content by themselves. Putting these in your Rimworld config folder will set all of your mod settings to match my own, however I would highly recommend going through the mod setting yourself and seeing what would more suit your own playstyle! SETTINGS YOU WILL STILL HAVE TO CHANGE: With any Vampire character you MUST go into the characters Bio tab and click on the vampire symbol in the top right of the panel, next to the rename button - this will open the Vampire stats page. In the Vampire stats page, click on the symbol of the sun, immediately to the right of the word "Disciplines", and toggle this until you see "NO AI". This will disable the vampire's automatic sunlight avoidance pathfinding. If you do not do this every time the vampire begins a job it will check whether or not there is sunlight, which it will attempt to path around. Because vampires have a very high movement speed at higher levels, this check will fire extremely frequently and cause a large amount of TPS delay. Because the scenario defaults the sun's strength to only 20%, the vampire won't be harmed.

4: FAQ

Q: Is this a virus? (I get this a lot) A: I 100% get the caution, but Youtube is my job, I have 130k+ subscribers, and if I tried to do anything even remotely malicious I would lose my ability to pay rent overnight. Obviously I wouldn't maliciously spread a virus amongst a Rimworld mod pack. You are more than welcome to ask amongst comment sections, my discord, or even here on steam if you're unsure. If you want to be extremely certain, I would highly recommend using the files with something such as https://www.virustotal.com/gui/home/upload which will check the files amongst many masterlists provided by security companies. Q: Why didn't you include X mod? A: I only had a 48 hour window to create and test the modpack, and produce the accompanying video. But I'm always up for new suggestions. Q: Vampires turn into a headless, naked torso when they transform? A: Known issue, I couldn't track down the specific mod causing it.

Load order

263 mods
  1. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  2. Advanced raiders
    No 1.6
    management

    Advanced raiders

    Adds 7 (3 tribesman and 4 mercenary) new raider types and some related items.

  3. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  4. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  5. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  6. Giddy-up! Core
    No 1.6
    management

    Giddy-up! Core

    The core files for the Giddy-up!

  7. Empire [Deprecated]
    No 1.6
    management

    Empire [Deprecated]

    Attention! This version of the mod is deprecated, and no longer is supported! Please find the new version here

  8. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  9. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  10. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  11. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  12. Medical IVs
    No 1.6
    medical

    Medical IVs

    Description Medical IV's aims to further improve your healthcare quality by adding IV drips (Intraveneous Therapy).

  13. [SYR] Prosthetic Table
    No 1.6
    medical

    [SYR] Prosthetic Table

    Adds a seperate workbench for prosthetics and transfers all prosthetic recipes from machining and fabrication to it Removes prosthetic recipes from the machining table and fabrication bench and puts them into a new workbench.

  14. What's Missing? [1.1 - 1.4]
    No 1.6
    management

    What's Missing? [1.1 - 1.4]

    Please use Neanderthal's updated version: ------------------------ Highlighted requirements and tooltips for recipe descriptions.

  15. [SYR] Doormats
    No 1.6
    management

    [SYR] Doormats

    Doormats - with a twist Doormats adds leather and cloth doormats to prevent colonists to carry filth into buildings.

  16. WeaponStats
    Stale
    weapons

    WeaponStats

    About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.

  17. Wall Light
    No 1.6
    management

    Wall Light

    As of update 1.5, Rimworld now contains wall lamps that serve the same purpose that this mod served for many, many years. So, what does this do now? Adds wall sun lamps. Lets you configure the vanilla wall lamps (and the added wall sun lamps) like you could with the old wall ligh

  18. Various Space Ship Chunk (Continued)
    management

    Various Space Ship Chunk (Continued)

    Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!

  19. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  20. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  21. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  22. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  23. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  24. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  25. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  26. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  27. [LTO] Colony Groups
    Stale
    management

    [LTO] Colony Groups

    -Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th

  28. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  29. [KV] More Trait Slots
    No 1.6
    management

    [KV] More Trait Slots

    1.4: "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up

  30. [KV] Consolidated Traits
    No 1.6
    management

    [KV] Consolidated Traits

    1.4 - When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of them had all the traits I wanted; they

  31. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  32. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  33. [JDS] Castle Walls
    No 1.6
    management

    [JDS] Castle Walls

    This mod adds Castle walls and Defence Towers Q: Why are the Castle walls all separated building?

  34. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  35. Vanilla Cooking Expanded
    management

    Vanilla Cooking Expanded

    Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.

  36. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  37. Vanilla Books Expanded
    management

    Vanilla Books Expanded

    10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.

  38. [FSF] Complex Jobs
    management

    [FSF] Complex Jobs

    Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.

  39. Startup impact
    No 1.6
    management

    Startup impact

    ABOUT Measures how long it takes for mods to load.

  40. Spooky Scary Skeletons
    No 1.6
    management

    Spooky Scary Skeletons

    This mod replaces the vanilla boring two skeletons and one skull with a skeleton for each bodytype + two skull shapes instead of one.

  41. SpeakUp
    Stale
    management

    SpeakUp

    SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.

  42. [BJD] Corpse Wolf
    Stale
    management

    [BJD] Corpse Wolf

    1.0.0 (05/16/21): Initial release. 1.6.1 (05/27/21): Added corpse body part. Added corpse jelly. Adjusted spawn.* 1.7.0 (10/26/22): 1.4 release. Adjusted corpse jelly.* 1.8.0 (12/11/25): 1.6 release. * See change notes for more details. There were timber wolves. There were corpse

  43. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  44. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  45. Xenobionic Patcher
    No 1.6
    medical

    Xenobionic Patcher

    About This patcher mod looks through most of the surgery operations, and matches your modded surgeries (like new bionics) with your modded races and animals.

  46. Yayo's Combat 3 [Abandoned]
    No 1.6
    combat

    Yayo's Combat 3 [Abandoned]

    Please note i am Not the original Author of this mod, the description can be found on the Original Mods page.

  47. Worthless Junk
    No 1.6
    management

    Worthless Junk

    This mod has been continued by Zaljerem - Link Below!

  48. management

    Slave Recreation

    Ideology now gives you a second caste of 'unwilling tenants' so heck why not make them feel the need to recreate too?

  49. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  50. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  51. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  52. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  53. Material Filter
    Stale
    management

    Material Filter

    New and improved version here: Thanks to CheaterEater^^ Allows to filter everything in a stockpile/shelf/outfit by the material it is made of.

  54. Supreme Melee (Continued)
    Stale
    management

    Supreme Melee (Continued)

    Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.

  55. Stronger Psycasts (1.4)
    No 1.6
    management

    Stronger Psycasts (1.4)

    REQUIRES ROYALTY Makes psycasts actually strong enough to maintain a galactic empire.

  56. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  57. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  58. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  59. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  60. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  61. Ritual Tab
    No 1.6
    management

    Ritual Tab

    Just a simple mod that moves some ritual building to a new Architect Menu to clean up the misc tab.

  62. RimWorld - The Dark Descent
    No 1.6
    management

    RimWorld - The Dark Descent

    Also avaliable on GitHub This mod adds in eight types of constructible servant based on the Amnesia games, each an equally horrifying abomination.

  63. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  64. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  65. RimSaves
    Stale
    management

    RimSaves

    Save menu improvements and quicksaves system.

  66. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  67. Rim of Madness - Bones Enchantment
    Stale
    management

    Rim of Madness - Bones Enchantment

    Rim of Madness - Bones ===Enchantment=== Sprinkle some fairy dust onto some of the gfx Enchants the following *Things*: * Bones * Bonecrete * Calcium Polymer * Bone China For each material the buildings and items have a matching color.

  68. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  69. ResearchPal - Forked
    No 1.6
    management

    ResearchPal - Forked

    Features ResearchPal Dynamically generated research tree based on graph layout algorithm.

  70. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  71. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  72. Gloomy Hair mk2
    No 1.6
    management

    Gloomy Hair mk2

    add new hair This mod is optimized for Gloomy face mk2 -update 2019-09-25 : fix texture 2019-09-27 : add male hair 2020-02-25 : update for rimworld 1.

  73. Gloomy Dress (Unofficial)
    management

    Gloomy Dress (Unofficial)

    If you love this dress style and want to reward STEAM points, please click this link to give those points to Gloomylynx.

  74. Giddy-up! Ride and Roll
    No 1.6
    management

    Giddy-up! Ride and Roll

    Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Why don't you just take Do

  75. Remove Real Religions
    No 1.6
    management

    Remove Real Religions

    Removes real religions, replacing them with memes New structures are: Polytheist Origin, Pastafarian Origin, Cult of Dale, Enlightened Gamerism Intended for use by streamers and youtubers.

  76. Remove Death Amnesia
    Stale
    management

    Remove Death Amnesia

    Hi everyone, I’m taking a break from active development and community moderation for the project.

  77. Recipe icons
    No 1.6
    management

    Recipe icons

    1.1 ABOUT For 1.1, this mod adds: - tooltips with recipe information - icons in thing filters - icons for some surgery icons - support for complex items with Cutout shader. See the picture for reference. Note: boxes for body parts are from my other mod, Bionic icons. 1.0 ABOUT Ad

  78. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  79. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  80. RazzleDazzle! (Continued)
    management

    RazzleDazzle! (Continued)

    Update of Bar0ths mod - Removed the production-tag for all entertainment buildnings making them ok in thronerooms - Added the Grand Piano as a valid piano-requirement for thronerooms - Added french translation, thanks qux!

  81. Everybody Gets One
    No 1.6
    management

    Everybody Gets One

    Set a bill to craft things until there's one for each member of the colony.

  82. Begone, Message!
    No 1.6
    management

    Begone, Message!

    You know those messages on food rotting and relations decaying and so forth that annoyingly block some of the colonist bar at the top?

  83. Rational Romance 2 (Continued)
    management

    Rational Romance 2 (Continued)

    Update of Rainbeau Flambe / Zombie_Strikers mod The original page can be found here: Since Rainbeau Flambe has stopped developing mods for Rimworld, I have decided to update and maintain this project.

  84. Raiders Never Die (Continued)
    management

    Raiders Never Die (Continued)

    Update of schplorgs, sems mod For those that have trouble with the wording of the description, ”death chance” and ”death risk” mean the same thing in this mod.

  85. Quarry [Adopted]
    Stale
    management

    Quarry [Adopted]

    Quarry for collecting rocks and resources in flat terrain.

  86. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  87. [sbz] BioReactor retexture
    Stale
    management

    [sbz] BioReactor retexture

    BioReactor retexture · This mod only changes textures · Safe to add or remove from a save game Retextures buildings I've changed texture to a simpler look.

  88. BioReactor
    No 1.6
    management

    BioReactor

    Add Living Battery - BioReactor Feature - Produces electricity from Living Thing.

  89. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  90. Psycastello
    Stale
    management

    Psycastello

    Spice up the space wizards with these three new amazing psycasts!

  91. ProxyHeat [1.2-1.4 Only]
    No 1.6
    management

    ProxyHeat [1.2-1.4 Only]

    !!! 1.5? ProxyHeat will not update to 1.5, but will be there in the form of Vanilla Temperature Expanded. ProxyHeat shall stay up as-is for those on previous versions! You do not have permission to update this. !!! What's this do? This will allow temperature sources to warm you u

  92. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  93. Bulk Smelting
    No 1.6
    management

    Bulk Smelting

    Adds a recipe to your smelter which allows you to smelt 3 slag chunks at once in order to save you time.

  94. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  95. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  96. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  97. Precepts++
    No 1.6
    management

    Precepts++

    Intent: A living collection of precepts and memes for 1.

  98. Precepts and Memes
    No 1.6
    management

    Precepts and Memes

    ATTENTION: All rituals now belong to their own separate mod, as they have their own dependencies.

  99. Powerful Psycast AI
    No 1.6
    management

    Powerful Psycast AI

    Empire has attained interplanetary power through their access of advanced technology and psycast, but ironically only players are capable of casting psycasts in the vanilla game.

  100. Power Tools
    No 1.6
    management

    Power Tools

    This mod adds 4 powered tools for industrial society, the chainsaw, the grinder, the jackhammer and the drill All Tools are made at the machining bench.

  101. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  102. Perspective: Doors
    No 1.6
    management

    Perspective: Doors

    This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.

  103. Children, school and learning
    Stale
    management

    Children, school and learning

    Version 1.7.8.0 Description: Requires HugsLib for 1.5 and below Load order // HugsLib // Children, school and learning // Birds&Bees (if used - has more fertility related stuff etc.) There is now a version of the mod with only the school and learning parts: Children are born 0 ye

  104. Clean Pathfinding 2
    No 1.6
    management

    Clean Pathfinding 2

    What's the point of building roads and paths around the map if your pawns are just going to dirty their feet by not using them?

  105. CleaningArea
    No 1.6
    management

    CleaningArea

    In vanilla, the whole homearea will get cleaned up except if you restrict your pawn to a specific area.

  106. Perspective: Buildings
    No 1.6
    management

    Perspective: Buildings

    This mod adds a gizmo to most buildings which allows the player to adjust its position.

  107. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  108. Pawns are Drowning (1.3 Update)
    No 1.6
    management

    Pawns are Drowning (1.3 Update)

    1.3 update of 123nicks "Pawns are Drowning". Will be removed upon request of the original author or if the original mod is updated. See for the original mod. With C# magic, all mods that adds animals/races/stuff that can drown or new apparel should now be compatible and found/add

  109. Pawn Badge Fan Fork [Adopted]
    Stale
    management

    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  110. Crowns and Regalia
    Stale
    management

    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  111. Custom Ritual Framework
    Stale
    management

    Custom Ritual Framework

    A currently new but growing framework for creating custom Ideology rituals and outcomes fully-definable with XML.

  112. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  113. DE Surgeries Hard
    Stale
    management

    DE Surgeries Hard

    === CAUTION === Currently, when used together with "Rah's Bionics and Surgery Expansion" or "Expanded Prosthetics and Organ Engineering", there is no functional problem.

  114. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  115. Packs Are Not Belts
    management

    Packs Are Not Belts

    Moves the jump pack, low-shield, and some modded packs to the torso slot so they can be worn with belts.

  116. Party Hard - Psycast Rituals
    Stale
    management

    Party Hard - Psycast Rituals

    Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.

  117. Organic Ideology
    No 1.6
    management

    Organic Ideology

    Buy me a Coffee As featured on Mr Samuel Streamer's video This mod will soon be made partly obsolete by RimWorlds vanilla Fluid Ideologies feature that's being prepared in the unstable branch of the game This mod is work in progress.

  118. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  119. No Version Warning
    ↑ Updated
    management

    No Version Warning

    I get a lot of requests to update mods and some of them have no issues except that they are marked in the mod-list as incompatible with the current Rimworld version.

  120. [SUPERCEDED] No Sympathy for Prisoners
    No 1.6
    management

    [SUPERCEDED] No Sympathy for Prisoners

    THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED THIS MOD HAS BEEN SUPERCEDED, AND IS NO LONGER BEING UPDATED Instead of this mod, please use the new version of No Sympathy for Prisoners by @Sk.

  121. No Lazy Doctors
    No 1.6
    management

    No Lazy Doctors

    Stops doctor pawns from faffing about while their patients die.

  122. Music Manager
    No 1.6
    management

    Music Manager

    manage your music. Like a boss. Adds a music player widget to the game, with the usual audio control buttons; pause, play, next song, etc. The widget defaults to the top right of the screen, but can be unlocked in the mod settings, and then moved around at will. Also included is

  123. More Than Capable
    No 1.6
    management

    More Than Capable

    Pawns are... More Than Capable! Colonists will do work even if they hate it... with consequences. This is a fork from Pawns are Capable by Rainbeau Flambe. ===== Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend

  124. More Psycasts
    No 1.6
    management

    More Psycasts

    This mod adds additional psycasts.

  125. Dire Raids
    No 1.6
    management

    Dire Raids

    Dire Raids Creates a mid-to-late game event called a Dire Raid.

  126. Doors Expanded (Dev)
    No 1.6
    management

    Doors Expanded (Dev)

    IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.

  127. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  128. More Corpse Display
    Stale
    management

    More Corpse Display

    A simple mod adding more ways to display corpses (not for execution).

  129. More Furniture (Continued)
    Stale
    furniture

    More Furniture (Continued)

    Update of Anonemous2, wofls mod and the Royalty patch - Included the royalty patch, loaded if needed - Rewrote the core and the royalty patches - The mods dressers and endtables will link to any bed that the vanilla dresser and endtable links to - The mods dressers and endtables

  130. DragSelect
    Stale
    management

    DragSelect

    This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.

  131. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  132. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  133. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  134. Dubs Performance Analyzer
    Stale
    management

    Dubs Performance Analyzer

    This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.

  135. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  136. Dynamic Diplomacy
    No 1.6
    management

    Dynamic Diplomacy

    This mod allows NPC faction to interact with each other without any player input.

  137. EdB Prepare Carefully
    Stale
    management

    EdB Prepare Carefully

    Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing!

  138. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  139. Melee Psycasts
    No 1.6
    management

    Melee Psycasts

    Updated 1.5 version: !MORE PSYCASTS! Adds an array of powerful psycasts focused on melee combat. Thanks to @Oracle of Thessia for the icons, they are amazing.

  140. Medieval Prosthetics
    Stale
    medical

    Medieval Prosthetics

    A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.

  141. Medieval Overhaul (Deprecated)
    No 1.6
    management

    Medieval Overhaul (Deprecated)

    Click here for 1.5 version until this can be updated Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and b

  142. Giddy-up! Battle Mounts
    No 1.6
    management

    Giddy-up! Battle Mounts

    Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to relea

  143. Medical Training
    Stale
    medical

    Medical Training

    Updated for 1.6 Should also work for earlier versions. Adds a new workstation: Dissect human corpses (any state) to train medicine skill. Corpses will be destroyed in the process. The workbench is now movable/minifiable. Balancing Issue As much as I agree the balancing of this mo

  144. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  145. Giddy-up! Caravan
    No 1.6
    management

    Giddy-up! Caravan

    Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not!

  146. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  147. Honest Corpse
    Stale
    management

    Honest Corpse

    Introduction Are you disappointed to drag the corpse this far, throw it into the crematorium and.

  148. Hellsing ARMS
    Stale
    management

    Hellsing ARMS

    Hellsing ARMS versus Hellsing ARMS Ultimate Hellsing ARMS: Just some weapons and apparel.

  149. HD Pawn Rendering
    No 1.6
    management

    HD Pawn Rendering

    The new 1.3 update of Rimworld limited the render resolution for pawns to 128x128. This mod aims to remove that limit, increasing it to either 512x512 or any user defined choice, enabling high res apparel and race mods to work correctly again. Comes with settings for resolution,

  150. Medieval Overhaul: Leather Patches
    No 1.6
    management

    Medieval Overhaul: Leather Patches

    A megapack containing all of the compatibility patches I've made so far for Medieval Overhaul - it adds hides to all animals from mods listed in the "compatibility" section - have fun - and safe travels out there on the Rim, friends!

  151. Animal Equipment
    No 1.6
    management

    Animal Equipment

    This is a fork and continuation of the mod Animal Armor: Vanilla, and uses Animal Gear framework to allow you to research, craft, and outfit animals with warm clothes and protective battle armor.

  152. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  153. Area Unlocker
    No 1.6
    management

    Area Unlocker

    Removes the (arbitrary) limit to the number of areas you can create, change area colours.

  154. Careful Raids
    No 1.6
    management

    Careful Raids

    Careful Raids makes raiders a little less eager to walk straight into obvious death.

  155. Carry Capacity Fixed
    No 1.6
    management

    Carry Capacity Fixed

    Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government.

  156. Clown Mod
    No 1.6
    management

    Clown Mod

    News I won't be keeping this mod updated.

  157. Dark Devilstrand
    Stale
    management

    Dark Devilstrand

    Hello everyone! I was using my brain earlier today, and I had a realization. Devilstrand is a red mushroom. Now, this might sound obvious to you, but for me, it spawned a realization. Devilstrand shouldn't need light to grow. It is a fungus, and fungi gain energy from decompositi

  158. Enable Oversized Weapons
    Stale
    weapons

    Enable Oversized Weapons

    We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.

  159. Fortifications - Neolithic
    Stale
    combat

    Fortifications - Neolithic

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  160. Kenshi Armory
    No 1.6
    management

    Kenshi Armory

    Bring various weapon and armor from world of Kenshi.

  161. Mass Graves
    No 1.6
    management

    Mass Graves

    Mass Graves DESCRIPTION Cannibalism mood penalties got you down?

  162. [DISCONTINUED, I gave up] Medieval Overhaul Adjustments
    No 1.6
    management

    [DISCONTINUED, I gave up] Medieval Overhaul Adjustments

    Various tweaks to Medieval Overhaul, currently consisting of: Foods: - resized presser, drying rack and stewpot to 1x1 because really didn't like how much space they took up - remade dried meat, smoked meat and sausages into meat type ingredients - fixed the absurd cheese pressin

  163. Natural Paths
    Stale
    management

    Natural Paths

    A simple mod that adds paths for all biomes in vanilla + more!

  164. OgreStack
    Stale
    management

    OgreStack

    Mod for customizing stack sizes.

  165. Rimedieval - Medieval Royalty
    No 1.6
    management

    Rimedieval - Medieval Royalty

    Adds craftable medieval equipment to the Empire's pawnkinds from the Royalty DLC, that`s all.

  166. Rimedieval - Ice add-on
    No 1.6
    management

    Rimedieval - Ice add-on

    1.4 version - Rewritten and re-textured version of Fumblesneeze`s Ice mod which stuck in 1.1. Adds Ice to Rimworld. Original mod you can find HERE. - Build ice walls and sculptures - Build medieval cellar to creat ice and medieval fridge to store food. Under Production tab. - Ice

  167. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  168. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  169. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  170. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.