// Steam Workshop · by beeteedubs

beeteedubs Return of the Sith

The modpack I'm using for my Return of the Sith playthrough.

Here is a link to my starting save file.

Note: I put this mod pack together the end of May 2023, once I assemble a pack I save all the mods locally and run them from those copies that wont update; if you encounter issues with the pack you may want to see what mods have recently updated and start with removing them. Also the list is heavy on quality of life mods, use them as you see fit or not at all.

Load order

196 mods
  1. Absolutely No Roof
    Stale
    management

    Absolutely No Roof

    This simple mod allows you to remove ALL types of roofs using the vanilla remove roof area tool under Zones.

  2. Aerocraft Framework
    No 1.6
    management

    Aerocraft Framework

    This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which

  3. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  4. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  5. Architect Icons
    Stale
    furniture

    Architect Icons

    Architect Icons adds visual cues to the Arrchitect Tab.

  6. Assignment Copy
    No 1.6
    management

    Assignment Copy

    This mod won't be updated anymore, as its functionality is now native!

  7. Auto-Extract Genes
    Stale
    management

    Auto-Extract Genes

    Adds a checkbox on the Health tab of colonists, slaves, and prisoners that, when enabled, will have them automatically visit the gene extractor when their genes have regrown.

  8. Auto-Name Animals
    No 1.6
    management

    Auto-Name Animals

    Automatically names newborn, hatched, and newly tamed animals with a proper name.

  9. Better Traders
    Stale
    management

    Better Traders

    Better Traders A mod that improves how much stock and silver traders have without breaking balance or the vanilla game design decisions.

  10. BetterCoolers
    No 1.6
    management

    BetterCoolers

    Update to Skullywag's BetterCoolers mod.

  11. BetterVents
    No 1.6
    management

    BetterVents

    Update to Skullywag's BetterVents mod.

  12. BioSculptingPlus
    No 1.6
    management

    BioSculptingPlus

    Description Adds more cycles type to the biosculpter: Current new cycles : Beauty cycle Increases a pawn beauty : Staggeringly ugly > Ugly > Nothing > Pretty > Beautiful Aging cycle Increases a pawn age by 1 (default, can be modified in settings) Creepy breathing / Annoying voice

  13. Bulk Components
    No 1.6
    management

    Bulk Components

    Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in crafting time by 60% per c

  14. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  15. Colony Manager
    No 1.6
    management

    Colony Manager

    Colony Manager allows you to make colonists do the more tedious parts of managing a colony, making sure you're never out of vital resources again*.

  16. Consistent Map Stone
    No 1.6
    management

    Consistent Map Stone

    For Users This mod is compatible with literally anything, do not concern yourself with what it does, it's a framework type mod.

  17. Defensive Positions
    Stale
    management

    Defensive Positions

    Allows your colonists to remember their position during base defense.

  18. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  19. Erin's Body Retexture
    Stale
    management

    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  20. Expertise Augmentation
    Stale
    management

    Expertise Augmentation

    This mod provides 5 researchprojects that allow you to upgrade the workskills of your mechs.

  21. Family Tree
    Stale
    management

    Family Tree

    This mod is a fork of Fluffy's Relationship Tab mod.

  22. Faster Biosculpter Pod
    Stale
    management

    Faster Biosculpter Pod

    Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef

  23. Flush Biosculpter Tuning
    Stale
    management

    Flush Biosculpter Tuning

    Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.

  24. Forien's Naturalize Genome
    No 1.6
    management

    Forien's Naturalize Genome

    Introduction This mod allows the use of the Ideology Biosculpter Pods in order to "naturalize" Biotech genes.

  25. Gene Bank Plus
    Stale
    management

    Gene Bank Plus

    Increases the capacity of the gene bank (now referred as the medium gene bank) to 8 rather than 4.

  26. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  27. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  28. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  29. Interaction Bubbles
    Stale
    management

    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  30. Job In Bar
    Stale
    management

    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  31. Job Splitter
    No 1.6
    management

    Job Splitter

    Splits apart many of the categories in the work tab to allow the creation of more specialized colonist roles.

  32. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  33. Kid Dusters
    No 1.6
    management

    Kid Dusters

    Well howdy! Are you tired of all your children collapsing from heatstroke because your colony inexplicably lacked the means to make them a beautiful (and stylish) human leather duster like the ones your adult colonists can wear? Well worry no longer, partner! Because this mod add

  34. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  35. Majestic Foliage Framework[HH]
    No 1.6
    management

    Majestic Foliage Framework[HH]

    MAJESTIC FOLIAGEa framework is a pseudo framework built around systems introduced in Comigo's and using XML Extensions aiming to spruce up your Rimworld experience.

  36. Map Preview
    ↑ Updated
    management

    Map Preview

    Adds a map preview to the world map.

  37. Mech: Search and Destroy
    No 1.6
    combat

    Mech: Search and Destroy

    Add new work mode. Mechanoids will actively search & destroy any hostiles on the map. Safe to Add mid-game?: Yes Safe to Remove mid-game?: NO

  38. Micro Comms Console
    Stale
    management

    Micro Comms Console

    Simply adds a single new building, a 1x1 comms console, unlocked at the same time as the normal one with the costs being less steel but 2 advanced components instead of 4 components.

  39. Midichlorians
    Stale
    management

    Midichlorians

    Español/Spanish (English below) ------------------------------------------------------------------------------------------ Buenas, no tengo idea de modding (por ahora) asi que esto probablemente sea mi primer y ultimo mod de rimworld, pues realmente no entiendo como diablos funci

  40. Missing Fabrication Recipes
    Stale
    management

    Missing Fabrication Recipes

    New Update - Fix wools for the synthread recipe, now work also with wools from other mods.

  41. More Colors
    No 1.6
    management

    More Colors

    Bright green robes for your ideology?

  42. More Ideological Words
    No 1.6
    management

    More Ideological Words

    A work-in-progress mod to add more word choices for various ideological things since I couldn't find a mod that did this already and was tired of all of my rituals being called "_____ fiesta".

  43. More Planning [1.5]
    No 1.6
    management

    More Planning [1.5]

    For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho

  44. More Utility Packs
    No 1.6
    management

    More Utility Packs

    About Underwhelmed by the absurdly overspecialized utility items in RimWorld?

  45. Movable Tech
    Stale
    management

    Movable Tech

    (This mod has no requirements) Renamed from "Movable Research" to "Movable Tech" because I added more stuff.

  46. No Debris
    Stale
    management

    No Debris

    - This is a re-upload of an existing mod, updated to a new version.

  47. No Random Apparel on Ideology Edit
    Stale
    management

    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  48. No Random Relations
    Stale
    management

    No Random Relations

    Description This mod disables the creation of random relations during the game.

  49. No Vanilla Hair
    Stale
    management

    No Vanilla Hair

    This mod disables all core vanilla hairstyles, not DLC ones!

  50. Numbers
    Stale
    management

    Numbers

    Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.

  51. Outer Rim - Core
    Stale
    management

    Outer Rim - Core

    Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.

  52. Outer Rim - Furniture & Decor
    Stale
    furniture

    Outer Rim - Furniture & Decor

    Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.

  53. Outer Rim - Galactic Republic
    No 1.6
    management

    Outer Rim - Galactic Republic

    1.6 update is being worked on, delay is due to their armour system being reworked so it's one customizable set you can choose the colour and pattern of instead of the current set for each pattern needing Ideology or another mod. If you don't want to wait you can always use the Gi

  54. Outer Rim Imperial Remnant
    No 1.6
    management

    Outer Rim Imperial Remnant

    Description This mod replaces the Royalty DLC's Empire faction with the Imperial Remnant, a Rimworld-friendly, faraway vestige of Star Wars' Galactic Empire.

  55. Outer Rim Vanilla Faction Patch
    No 1.6
    management

    Outer Rim Vanilla Faction Patch

    Description This mod includes patches to merge Neronix17's Outer Rim weapons into vanilla factions, Android Reforged, and Vanilla Faction Expanded.

  56. Pawn Target Fix
    Stale
    management

    Pawn Target Fix

    Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett

  57. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  58. Quality Colors
    No 1.6
    management

    Quality Colors

    Super simple mod, just colors items based on quality.

  59. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  60. Raid at a Glance
    Stale
    management

    Raid at a Glance

    Tired of reading through the raid letter to discern the important details, such as what kind of raid it is, how many raiders there are, whether they are attacking immediately, etc?

  61. Random's Gene Assistant
    Stale
    management

    Random's Gene Assistant

    While running my own 100% ethical gene farm, I found it difficult to keep track of which genes I had extracted and which ones were still needed.

  62. Rename Pawns
    Stale
    management

    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  63. RenameColony
    No 1.6
    management

    RenameColony

    Rename Colony! Lets you quickly and easily rename your faction & community/base names mid game. You use it by clicking that button boye shown at the bottom right of your game (shown in 2nd screenshot). Its compatible with everything (I think). GitHub:

  64. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  65. ResearchPowl (discontinued)
    No 1.6
    management

    ResearchPowl (discontinued)

    Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).

  66. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  67. Rimsenal Hair Retextured
    Stale
    management

    Rimsenal Hair Retextured

    Just a simple retexture of Rimsenal - Rimhair, making them higher resolution for a cleaner result and closer to the vanilla style in places.

  68. RimTwins
    No 1.6
    management

    RimTwins

    A Rimworld mod that allows your pawns to give birth to twins, triplets or quadruplet.

  69. Rimwars - Gizka
    No 1.6
    management

    Rimwars - Gizka

    This mod adds the Gizka animal from Star Wars Knights of the Old Republic.

  70. RT Fuse
    Stale
    management

    RT Fuse

    Researchable (RT Mods research tab) electric fuses to mitigate short circuits.

  71. Retextured! - RT Fuse
    Stale
    management

    Retextured! - RT Fuse

    Retextured! is a series of retexture mods that aim to bring back old textures from select mods to modern standards. Vanilla friendly guaranteed.👍 This installment deals with retexturing the good old RT Fuse mod. Q: Is this compatible with Mod/Rimworld version 1.X? A: This is a r

  72. RT Solar Flare Shield
    Stale
    combat

    RT Solar Flare Shield

    Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.

  73. RunAndGun
    No 1.6
    weapons

    RunAndGun

    Your colonists can never be a true Rambo if they cannot gun while they are running.

  74. Seamless Embrasures
    Stale
    management

    Seamless Embrasures

    When they match it's good, when they do it automatically with any mod retexture too?

  75. Shield Generators
    combat

    Shield Generators

    Buildings not being detected is not a bug, otherwise you wouldn't be able to use SRTS and similar through shields, which was the whole point of the change.

  76. Show Known Techprints
    Stale
    management

    Show Known Techprints

    Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.

  77. Simple FX: Vapor
    No 1.6
    management

    Simple FX: Vapor

    This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.

  78. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  79. Slim Recharger
    Stale
    management

    Slim Recharger

    Look at the preview image, that's what this mod is all about.

  80. Statue of Colonist
    No 1.6
    management

    Statue of Colonist

    Add statue of colonist that can be created on sculptor's table.

  81. Sterile Hex Tiling
    Stale
    management

    Sterile Hex Tiling

    This simple mod adds a sterile variant of the hex tile for use in your hospitals and labs.

  82. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  83. Thick Recharger
    Stale
    management

    Thick Recharger

    Introducing the Thick Recharger (Modified - Side-Charge Edition).

  84. Toggle Harvest
    Stale
    management

    Toggle Harvest

    Adds an Allow Harvest toggle to Growing Zones alongside the already existing Allow Sowing button.

  85. Traits Expanded!
    Stale
    management

    Traits Expanded!

    v 4.0.2: Compatible With Versions 1.0, 1.1, 1.2, 1.3, 1.4, 1.5 and 1.6 A mod that aims to add more traits to Rimworld, currently 31 traits. Traits So Far: 1. Genius Increases Intellect by 6, Research +15%, Psychic sensitivity +25%, Shooting accuracy +3, Global learning +10% 2. In

  86. Tweaks Galore
    Stale
    management

    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  87. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  88. Vanilla Apparel Expanded
    Stale
    management

    Vanilla Apparel Expanded

    1.2.1 (25/02/2020): Formal wear now counts as royal apparel. 1.2.0 (19/02/2020): This mod is now 1.1 compatible. After a hundred hours playing RimWorld you notice that every pawn wears somewhat the same things. The base game apparel is not really as interesting, unique and variou

  89. Vanilla Beards Retextured
    Stale
    management

    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  90. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  91. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  92. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  93. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  94. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  95. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  96. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  97. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  98. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  99. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  100. Vanilla Hair Expanded
    Stale
    management

    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  101. Vanilla Hair Retextured
    Stale
    management

    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  102. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  103. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  104. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  105. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  106. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  107. Vanilla Plants Expanded
    Stale
    management

    Vanilla Plants Expanded

    Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  108. Vanilla Plants Expanded - Succulents
    Stale
    management

    Vanilla Plants Expanded - Succulents

    15/08/2020: Release Vanilla Plants Expanded - Succulents is an optional module for Vanilla Plants Expanded adding a variety of decorative plants, ideal to make your bases, houses, workstations and hospitals much prettier without having to maintain the flowerbeds.

  109. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  110. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  111. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  112. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  113. World Map Beautification Project
    No 1.6
    management

    World Map Beautification Project

    Beautify your game like never before with World Map Beautification Project, a cosmetic upgrade for the world map that provides you with forests and hills.

  114. WVC - Work Modes
    management

    WVC - Work Modes

    More mechanoids work modes Expanded mechanoids work modes or Better mechanoids work modes Adds 10+ new work mods for mechanoids: Find and destroy - Mechanoids, regardless of their type, will look for enemies and try to destroy them.

  115. [1001] Electric Braziers
    management

    [1001] Electric Braziers

    Provides an Electric Brazier that satisfies throne room requirements.

  116. [CM] Biotech DLC Texture Upscale
    No 1.6
    management

    [CM] Biotech DLC Texture Upscale

    V1.0: upscales most of the textures of buildings and items mechs,animals and weapons from biotech by 2x, so 128x128 to 256x256 and ect. upscales the bodyparts and the special fur body to 512x512 which is the resolution for other body retexture mods. for some its hard to see the d

  117. [GMT] Minify Biotech
    No 1.6
    management

    [GMT] Minify Biotech

    A simple mod that makes the items added from Biotech minifiable Makes item added from Biotech minifiable.

  118. [GMT] Minify Ideology
    No 1.6
    management

    [GMT] Minify Ideology

    A simple mod that makes the items added from Ideology minifiable Makes item added from Ideology minifiable.

  119. [GMT] Minify Royalty
    No 1.6
    management

    [GMT] Minify Royalty

    A simple mod that makes the items added from Royalty minifiable Makes item added from Royalty minifiable.

  120. [GMT] TicksPerSecond 1.5
    No 1.6
    management

    [GMT] TicksPerSecond 1.5

    Add actual ticks per second to the information display above the pause/speed controls.

  121. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  122. [SR]Factional War
    No 1.6
    management

    [SR]Factional War

    VERISON 1.5 VERSION 1.5 IS HERE Factional War ID:2534328163 Author:Shadowrabbit Support Version: 1.2, 1.3, 1.4 Github: Support Languages: Chinese(简体中文), English, French (Français), Japanese (日本語), Polish (Polski), German (Deutsch), SpanishLatin (Español(Latinoamérica)), Portugues

  123. [SYR] Individuality
    No 1.6
    management

    [SYR] Individuality

    Adds new traits, rebalances vanilla traits and shifts boring traits.

  124. [XND] Visible Pants
    Stale
    management

    [XND] Visible Pants

    A mod that allows you to see everybody's trousers, for that complete feel!