// Steam Workshop · by Loseruser359

All Anomaly mods

anomocaris

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81 mods
  1. Anomalies Expected Addon
    Stale
    management

    Anomalies Expected Addon

    An addon for MrHydralisk's Anomalies Expected mod, which adds more anomalies.

  2. Anomaly Portal
    Stale
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    Anomaly Portal

    The Anomaly dlc has been out for a while now, and it's time to add more new entities to this crazy rimworld!

  3. 脑叶公司工具异想体
    No 1.6
    management

    脑叶公司工具异想体

    添加了两个来自脑叶公司的工具异想体。 包含荧光手镯和渴望之心, 荧光手镯会提高佩戴者的生命和恢复能力,甚至阻止一些死亡。 渴望之心强化了佩戴者的近战攻击能力和移动速度,还可以使用更加强大的剧烈搏动技能获得极其强大的效果。 但这一切都有一些使用代价,使用不当可能造成佩戴者的死亡和发狂。 有问题可以在评论区里留言,会尽力去进行修复或者修改。 语言:简体中文

  4. Anomaly Extraction Upgrade
    Stale
    management

    Anomaly Extraction Upgrade

    Adds a surgery to begin the process of extracting an advanced anomaly from the victim, the surgery costs medicine and bioferrite.

  5. 异象实体
    No 1.6
    management

    异象实体

    目前已添加的实体: 尸骸之球、破裂盔甲、血肉怪形 目前已添加的特效: 尸骸之球的护甲,激活后会使5格范围内的尸体腐烂加速60倍,范围内的腐烂尸体会被消化并恢复其25点耐久度。 血肉怪形的武器会治疗造成伤害10%的伤口。

  6. Ratkin Anomaly+
    management

    Ratkin Anomaly+

    Added 12 different dark anomalies and their corresponding rituals, technologies, etc.

  7. Supernatural Weapons
    No 1.6
    weapons

    Supernatural Weapons

    This mod adds two weapons from Supernatural, meant to fit in with the Anomaly DLC.

  8. LC Anomaly Core [REWRITE IN PROGRESS]
    No 1.6
    management

    LC Anomaly Core [REWRITE IN PROGRESS]

    Introduction This is a core mod based on LCAnomaly Library Mod, including misc things of production and containment from the game named Lobotomy Corporation.

  9. Anomaly Events Extended
    Stale
    management

    Anomaly Events Extended

    If you're familiar with my other mods, you have probably realized I only make two kinds: ones that allow me to be lazy or ones that will destroy my colony.

  10. Chimera Creation
    No 1.6
    management

    Chimera Creation

    REQUIRES PREPATCHER (or Harmony, but I recommend Prepatcher for this mod)!

  11. 活铁网 Living Wire
    No 1.6
    management

    活铁网 Living Wire

    Added an advanced entity inspired by Pax Britannica(a mod of Hearts of Iron IV).

  12. Gideon Golden - Golden Cube expansion
    No 1.6
    management

    Gideon Golden - Golden Cube expansion

    I created this mod for a Youtube series you can find here: Gideon Golden is made of solid 18 karat gold; the remaining 25% of his body mass being protein powder.

  13. Arcane Arms
    No 1.6
    management

    Arcane Arms

    Some cool arms:weapon, armor, and item.

  14. Integrated Creep Joiners
    Stale
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  15. Ebon Rise
    No 1.6
    management

    Ebon Rise

    Ebon Rise is a mod that aims to add unique creatures of my own creation to Rimworld.

  16. Simply Equipment for Anomaly
    No 1.6
    management

    Simply Equipment for Anomaly

    add some equipments for anomaly, all need anomaly research to unlock weapons Noctis Hand Scythe: high attack speed, void terror, BioferriteIgnition to unlock Suffering Staff: unnatural healing, higher DPS, psychic buff, BioferriteIgnition to unlock Returnee rifle: advanced gun, r

  17. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  18. Thaumaphagy Ritual
    Stale
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    Thaumaphagy Ritual

    Adds an Anomaly ritual to steal a psycast from a victim, unlocked with the Psychophagy ritual.

  19. Anomaly - Chimera Variants
    Stale
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    Anomaly - Chimera Variants

    Adds some variation to chimera stats by adding random hediffs based on animal attributes.

  20. (SCP) Entity-096
    No 1.6
    management

    (SCP) Entity-096

    As you can probably guess, this mod adds SCP-096 from the SCP universe.

  21. Dee's Anomalies
    Stale
    management

    Dee's Anomalies

    Adds new anomalies to the game to increase gameplay variety.

  22. Entity Weapons
    Stale
    weapons

    Entity Weapons

    Adds four anomalous weapons with unique effects, four associated incidents, a ritual, a serum, and a creepjoiner.

  23. Rustspark Crisis
    management

    Rustspark Crisis

    Rustspark Crisis: The Biometal Plague When your power grid starts breeding monsters— Colony structures are being consumed by Biometal.

  24. Psychic Anchor
    Stale
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    Psychic Anchor

    - Description - Psychic Anchor adds a new psychic ritual that prevents pawns from being downed due to low consciousness, anesthesia, or psychic effects.

  25. Psychic Ritual Mechanoids
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    Psychic Ritual Mechanoids

    - Description - Adds a craftable Psychic Ritual Mechanoid called the Ritualist that can which can perform Psychic Rituals, assist with entity research, and carry out entity suppression.

  26. [AV] Mechtech
    Stale
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    [AV] Mechtech

    This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.

  27. Space Turbulence
    Stale
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    Space Turbulence

    #### There may be a bug in the current version that causes the "Broken Lands" map to spawn in the ocean.

  28. Mechanoids Crisis
    Stale
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    Mechanoids Crisis

    Mod Overview This mod adds four unique rituals and some anomaly events, introducing the Omnic Crisis setting into the RimWorld universe.

  29. Protocol Anomaly: Syndicate
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    Protocol Anomaly: Syndicate

    The Shattered Syndicate once was an oppressive ultratech corporation that ruled Morsian Prime, now scattered across the rim after their war with Darkotech.

  30. Mycohazard - A Biological Mechanitor Mod
    Stale
    management

    Mycohazard - A Biological Mechanitor Mod

    I've noticed most mechanitor-like mods on the workshop are focused on providing jobs or combat functions to large, many pawned colonies and are essentially unusable with a solo colonist or generally low amounts of pawns.

  31. Soul Devouring Ritual
    management

    Soul Devouring Ritual

    Do you love role-playing a cultist colony, but feel like rituals don’t impact your colonists enough?

  32. Dark Psychic Rituals: The Following
    management

    Dark Psychic Rituals: The Following

    Github and license here, click on the green code button and download zip: This mod adds various psychic rituals to the Anomaly DLC, these rituals can be accessed from the psychic ritual spot once their respective researches have been completed.

  33. Forest Gods
    Stale
    management

    Forest Gods

    The old stories say that something powerful lurks in the darkest depths of the forest.

  34. Anomaly+
    management

    Anomaly+

    In the shadowed depths where civilization's memory fadeth, ancient arts—best left untouched—have stirred once more.

  35. Sphere of Hearts
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    Sphere of Hearts

    What is love more true than the protection from a worse fate?

  36. Shard Infusions
    Stale
    management

    Shard Infusions

    Allows Shard Infusions from a Ritual Spot.

  37. Blacklight Virus
    management

    Blacklight Virus

    Introduces the Blacklight Virus: a hyper-adaptive infection that grants regeneration, enhanced combat ability, and the power to convert slain enemies into usable biomass.

  38. [TCO] Homunculus
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    [TCO] Homunculus

    Homunculus Homunculus adds a new psychic ritual to create pawns to be used for general labor or combat.

  39. Fleshbeast Colony
    management

    Fleshbeast Colony

    Immerse yourself in an organic nightmare that settles right inside your colony.

  40. Cosmic Monoliths
    management

    Cosmic Monoliths

    Adds three new anomalies: the cosmic monolith, cosmic obelisk, and cosmic gigalith.

  41. More Entity Summon
    management

    More Entity Summon

    Adds new Anomaly psychic rituals for summoning entities and frenzied animals after Advanced Psychic Rituals research.