// Steam Workshop · by jl9594

Medieval Fantasy Rimworld 1.5

A collection of mods centered around the magnum opus of medieval rim mods-Medieval Overhaul. Contains medieval textures, technologies and popular fantasy races such as Orcs dwarves and Elves. Build your multi-race citadel or forge the empire of man with fire and blood.

Load order

132 mods
  1. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  2. Animal Gear
    Stale
    management

    Animal Gear

    Version 1.6.0.1 This mod is a framework to enable animals to have gear / equipment (like colonists) for the gear itself you should also subscribe to "Animal Equipment" OR "Animal Gear Basic" (only one of them, "Animal Equipment" is recommended as it is newer and has more content)

  3. Better Map Sizes
    Stale
    management

    Better Map Sizes

    Enables custom map sizes through the Advanced menu on the world map during map generation.

  4. Biomes! Core
    management

    Biomes! Core

    This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.

  5. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  6. Cash Register
    Stale
    management

    Cash Register

    No longer maintained Note that this mod is no longer maintained by Orion.

  7. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  8. Dark Ages : Crypts and Tombs
    Stale
    management

    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  9. Det's Xenotypes - Stoneborn
    management

    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  10. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  11. Dubs Mint Minimap
    Stale
    management

    Dubs Mint Minimap

    Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.

  12. Epochs - Pottery
    Stale
    management

    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  13. Field Administer
    Stale
    management

    Field Administer

    This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.

  14. Export Agency
    Stale
    management

    Export Agency

    You ever get tired of setting up bills, outfits, storage settings etc.

  15. Gastronomy
    No 1.6
    management

    Gastronomy

    No longer maintained Note that this mod is no longer maintained by Orion.

  16. Guarding Pawns
    Stale
    management

    Guarding Pawns

    Consider this mod as abandoned This means there will be no new features, no fixes and no updates unless I feel like it, and best of all: License This mod adds 3 different jobs to protect your colony and pawns from possible threats.

  17. Hospitality: Storefront
    management

    Hospitality: Storefront

    Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.

  18. Just Copy
    No 1.6
    management

    Just Copy

    Quick and simple qol mod adding new buttons to the outfit / food restriction / drug schedule menus, allowing you to create a new option from an existing entry and a second one to move the selected restriction to the top, so it'll be used as the new default for new pawns.

  19. LWM's Deep Storage
    No 1.6
    storage

    LWM's Deep Storage

    Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.

  20. Medical Tab
    No 1.6
    medical

    Medical Tab

    Adds a comprehensive medical overview tab, showing your colonists' health at a glance.

  21. Medieval Backstories Patch
    Stale
    management

    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  22. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  23. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  24. Medieval Genepacks
    No 1.6
    management

    Medieval Genepacks

    My good friend sarah donated the commissioned code and I thought of releasing this mod early for her and other people to use early while I plan on making a full medieval version of the biotech dlc SirLalaPyon - yo boi SarahLamber - commissioner LimeTreeSnake - coder for the consu

  25. Medieval Overhaul
    management

    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  26. Medieval Overhaul Extra Signs
    Stale
    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  27. 𝕸𝖊𝖉𝖎𝖊𝖛𝖆𝖑 𝕾𝖆𝖓𝖌𝖚𝖔𝖕𝖍𝖆𝖌𝖊
    management

    𝕸𝖊𝖉𝖎𝖊𝖛𝖆𝖑 𝕾𝖆𝖓𝖌𝖚𝖔𝖕𝖍𝖆𝖌𝖊

    𝔄 𝔩𝔬𝔫𝔢 𝔰𝔞𝔫𝔤𝔲𝔬𝔭𝔥𝔞𝔤𝔢 𝔭𝔯𝔢𝔭𝔞𝔯𝔦𝔫𝔤 𝔱𝔬 𝔰𝔱𝔞𝔯𝔱 𝔞 𝔫𝔢𝔴 𝔨𝔦𝔫𝔤𝔡𝔬𝔪, 𝔞𝔩𝔬𝔫𝔤 𝔴𝔦𝔱𝔥 𝔱𝔥𝔢𝔦𝔯 𝔱𝔯𝔲𝔰𝔱𝔢𝔡 𝔱𝔥𝔯𝔞𝔩𝔩 𝔞𝔫𝔡 𝔞 𝔯𝔲𝔦𝔫𝔢𝔡 𝔠𝔞𝔰𝔱𝔩𝔢.

  28. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  29. Metal Don't Burn (UNOFFICIAL 1.6 PATCH)
    Stale
    management

    Metal Don't Burn (UNOFFICIAL 1.6 PATCH)

    Metals don't burn. So, stop it! Bad Rimworld. Non-Steam Link: This is NOT the Original. It's only a small and easy fix for the mod to work in 1.5. All credits belong to NECEROS. Original: When you like his mods you can support him on Patreon: and on ko-fi:

  30. Orc Clan + Xenotype
    ↑ Updated
    management

    Orc Clan + Xenotype

    Adds a new orc clan faction and an orc xenotype.

  31. pphhyy's Demigryphs
    No 1.6
    management

    pphhyy's Demigryphs

    Demigryphs. Adds Demigryph war-mounts! Best used with these mods. But you do not NEED any of these mods unless you want their features. Giddy Up for nice riding looks Animal gear for the armor i made VE Achievements for the achievements For any bugs please mention them in the com

  32. Potions! and more.
    No 1.6
    management

    Potions! and more.

    This mod adds customizable potions, stimpacks and a few ingredients to add more variety.

  33. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  34. Smart Medicine
    No 1.6
    management

    Smart Medicine

    Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on the caravan, because thi

  35. Vanilla Animals Expanded
    management

    Vanilla Animals Expanded

    Check Changelog. Vanilla Animals Expanded is a large mod that contains almost all previous Vanilla Animals Expanded modules, this time merged into one big mod. Fear not, however - last thing we want is to bloat your game: you can now disable individual animals in mod options! You

  36. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  37. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  38. Auto links
    Stale
    management

    Auto links

    Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg

  39. [Deprecated][LTS]Systems
    No 1.6
    management

    [Deprecated][LTS]Systems

    My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne

  40. The Profaned
    Stale
    management

    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  41. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  42. Medieval Overhaul Tweaks
    Stale
    management

    Medieval Overhaul Tweaks

    Small tweaks to Medieval Overhaul and related mods Released under MIT license A set of opinionated patches powered by Vanilla Expanded Framework tailored for a medieval playthrough.

  43. RimTraits - Medieval Talents
    Stale
    management

    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  44. RimTraits - General Traits
    Stale
    management

    RimTraits - General Traits

    Mod Version: v1.18 Get RimTraits - Vanilla Trait Colours to change your Trait Colours to match this mod! This mod adds 46 traits defining a pawn's attributes, some are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod aims to add more mi

  45. Camping Tent
    Stale
    management

    Camping Tent

    For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.

  46. Map Designer
    Stale
    management

    Map Designer

    More options for unique, customized maps!

  47. More Faction Interaction (Continued)
    management

    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  48. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  49. VFME - Caravan Packs!
    No 1.6
    management

    VFME - Caravan Packs!

    Caravan Packs! is your simple solution to expanding your choice on what animals can be used in caravans! We added packs to every animal that made sense to us, from Core to over a dozen mods. Enjoy pack support for 23 animals* from the base game and 50+ more** from the mods below!

  50. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  51. Bunk Beds
    Stale
    management

    Bunk Beds

    Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!

  52. Melee Animation
    ↑ Updated
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  53. Feeding Work Type
    Stale
    management

    Feeding Work Type

    This mod adds new work type - feeding and divide feed work from warden and doctor types.

  54. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  55. Ancient Armory
    Stale
    management

    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  56. Armor Racks
    Stale
    combat

    Armor Racks

    NOTE: There will be no further updates to this mod.

  57. BetterVents
    No 1.6
    management

    BetterVents

    Update to Skullywag's BetterVents mod.

  58. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  59. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  60. Divine Order
    Stale
    management

    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  61. Desire Paths
    No 1.6
    management

    Desire Paths

    Creates packed dirt paths when colonists frequently take the same path.

  62. Dub's Paint Shop
    Stale
    management

    Dub's Paint Shop

    A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.

  63. Epochs - Pyrinth
    Stale
    management

    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  64. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  65. Malnutrition Reworked
    management

    Malnutrition Reworked

    Support on Ko-fi Malnutrition Reworked Starvation stops being a quick death and becomes a slow decline into weakness and collapse.

  66. No More Lethal Damage Threshold
    Stale
    management

    No More Lethal Damage Threshold

    Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?

  67. Panels, Frames & Stairs
    Stale
    management

    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  68. pphhyy BoneReapers
    No 1.6
    management

    pphhyy BoneReapers

    BoneReapers. For any bugs, please mention them in the Discord WITH a log, please and thank you. Behold the magnificent BoneReapers! Truly the best rulers a rimworld could ask for; they only demand bones, like the ones inside you. You weren't really using them, were you? Against t

  69. pphhyy Sanguinary Animals
    No 1.6
    management

    pphhyy Sanguinary Animals

    some recommended mods, and mods that change the utility of the animals like make them nocturnal Giddy Up for nice riding looks For awesome vampire gear and a cool blood vials For the nice medieval look, also all creatures spawn in the dark forest VEF needed for the animals to be

  70. Remove Industrial Stuff
    Stale
    management

    Remove Industrial Stuff

    - Options to remove industrial (and greater) items, research, factions and pawnkinds - Based heavily on the mod Lord of the Rims - The Third Age Since modding is just a hobby for me I expect no donations to keep modding.

  71. Resource Dictionary
    Stale
    management

    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  72. RimFantasy - Medieval Overhaul Edition
    Stale
    management

    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  73. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  74. SimpleStairs
    No 1.6
    management

    SimpleStairs

    Simple Stairs MOD It is a simple MOD that adds a staircase that looks like there is a difference in height.

  75. Show Me Your Hands
    management

    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  76. SlaveBar
    No 1.6
    management

    SlaveBar

    Adds a toggle to the colonist bar allowing you to switch between viewing regular colonists, slaves, prisoners and ghouls with a config to choose your displays.

  77. [DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors
    No 1.6
    management

    [DEPRECATED, GET NEW] Tastier Armory - Medieval European Armors

    HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Ok-ish variety of medieval clothing, armors and accessories. Textile * gambeson coat - Thick coat worn under other armor. Light blunt and sharp protection * s

  78. [DEPRECATED, GET NEW] Tastier Armory - Pike and Shot
    No 1.6
    management

    [DEPRECATED, GET NEW] Tastier Armory - Pike and Shot

    HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Compact pack of early modern western european military equipment, open for requests. It's all just items Armor * cuirassier plate * pikeman plate * light cuir

  79. [DEPRECATED, GET NEW] Tastier Armory - Steppe Warriors
    No 1.6
    management

    [DEPRECATED, GET NEW] Tastier Armory - Steppe Warriors

    HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Compact pack of medieval steppe cultures military equipment, open for requests. #mongol #tatar #cuman #jin It's all just items Armor * lamellar heavy armor *

  80. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  81. Vanilla Combat Reloaded
    Stale
    combat

    Vanilla Combat Reloaded

    1.5 update is available. Please test this out with other mods to see if there is any issues. Have you ever felt armor was too squishy? Or pawn accuracy was ridiculously low for your 20 shooting pawn? Maybe you didn't like how anemic bullets felt. Or got mad that hands and feet ar

  82. Vanilla Races Expanded - Custom Icons
    Stale
    management

    Vanilla Races Expanded - Custom Icons

    See change notes on GitHub Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and

  83. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  84. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  85. Highborn Xenotype
    Stale
    management

    Highborn Xenotype

    This mod adds the Highborn, a xenotype of self-resurrecting socialites, equally capable of trading barbs in the halls of the royal courts and exchanging blows in a duel.