// Steam Workshop · by MachiKo+

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내가 쓰려고 정리한 중세모드 모음집

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140 mods
  1. Dark Ages : Medieval Tools
    Stale
    management

    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  2. Medieval drug lab
    No 1.6
    management

    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  3. DBH for Medieval
    management

    DBH for Medieval

    --------------------------------- About --------------------------------- Sorry for my bad English.

  4. Medieval Fantasy Themed Rare Resources
    Stale
    management

    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  5. Medieval Fantasy Themed Relic Quests
    Stale
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  6. Medieval Madness: Tools of the Trade
    Stale
    management

    Medieval Madness: Tools of the Trade

    My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.

  7. Medieval Music
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    Medieval Music

    8 hours and 44 minutes of selected Medieval music (153 Songs) Several songs are edited, so you will not find them elsewhere than here.

  8. Medieval Melee Sounds
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    Medieval Melee Sounds

    None shall pass. Replaces vanilla's melee sounds with Monty Python-esque clashing sounds, from free audio sources on youtube. Only affects metallic blunt and sharp weapons.. for now. Now has sounds for wooden and stone weapons! Of course, the effects vary; it best fits for mediev

  9. Medieval Overhaul Extra Signs
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    management

    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  10. Medieval Repair
    Stale
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    Medieval Repair

    Replace the audio-visual effects of the “Repair buildings and construct buildings” with the medieval style.

  11. Medieval Walls
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    Medieval Walls

    A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.

  12. Rimedieval
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    Rimedieval

    What is Rimedieval? Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods. Mod settings Disable mechanoids - disabling a

  13. RimFantasy - Medieval Overhaul Edition
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    RimFantasy - Medieval Overhaul Edition

    Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  14. RimTraits - Medieval Talents
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    RimTraits - Medieval Talents

    Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope

  15. Outland - Genetics
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    Outland - Genetics

    Adds an excessive amount of genes, some cosmetic, some functional!

  16. Outland - Core
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    Outland - Core

    Outland is my series of Medieval/Fantasy mods designed to eventually turn RimWorld into a totally viable fantasy game (doesn't lock/limit tech!

  17. Outland - Terrain
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    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  18. RimFantasy - House Doyle
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    RimFantasy - House Doyle

    Mod Version: v1.3.1 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and contains new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib

  19. Medieval Overhaul: Increase Storage
    Stale
    storage

    Medieval Overhaul: Increase Storage

    使中世纪大修储藏建筑的储藏容量x5,建造成本x5,建造时间x5。 隐藏部分储藏建筑的物品图像,优化部分储存建筑的堆栈图像。 Multiplies the storage capacity, construction cost and construction time of Medieval Overhaul Storage Buildings by 5.

  20. Ancient Armory CE Patch
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    Ancient Armory CE Patch

    REJOICE! I've commissioned a RimWorld mod that patches the Ancient Armory and Ancient Armory for Ancients mods for Combat Extended. Mod Requirements Requires Ancient Armory mod. This patch was made for it specifically and for Ancient Armory for Ancients mod. All thanks go to Sama

  21. Grimstone : Beasts
    No 1.6
    management

    Grimstone : Beasts

    Bring a touch of the fantastical to your RimWorld with a handful of new, mythical creatures.

  22. [DEPRECATED, GET NEW] Tastier Armory - Steppe Warriors
    No 1.6
    management

    [DEPRECATED, GET NEW] Tastier Armory - Steppe Warriors

    HERE! Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it. Compact pack of medieval steppe cultures military equipment, open for requests. #mongol #tatar #cuman #jin It's all just items Armor * lamellar heavy armor *

  23. A RimWorld of Magic - Wight Class
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    A RimWorld of Magic - Wight Class

    Adds the Wight Class: Wights are creatures born either through perverted resurrection of the dead, the image of life granted by hatred and violence, or death at the draining hands of another wight.

  24. Van's Retexture : Quarry
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    Van's Retexture : Quarry

    That one's been sitting in my folders for a while but hopefully it can be enjoyed by all.

  25. Epochs - Pyrinth
    Stale
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    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  26. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  27. Fortifications - Medieval
    Stale
    combat

    Fortifications - Medieval

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  28. Fortifications - Medieval - Material
    Stale
    combat

    Fortifications - Medieval - Material

    In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot

  29. Medieval Backstories No HAR
    Stale
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    Medieval Backstories No HAR

    Medieval Backstories by Shenanigans without HAR requirement This is an unofficial port of Shenanigans' Medieval Backstories mod for Rimworld v1.

  30. Medieval Tool Cabinet (Continued)
    Stale
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  31. Catapult
    Stale
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    Catapult

    A mod that adds a medieval catapult as an artillery that fires chunks.

  32. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  33. Divine Order
    Stale
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  34. Potions! and more.
    No 1.6
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    Potions! and more.

    This mod adds customizable potions, stimpacks and a few ingredients to add more variety.

  35. [1.5] RPG Adventure Flavour Pack
    No 1.6
    management

    [1.5] RPG Adventure Flavour Pack

    Please bring any technical issues to my Discord: This allows us to look at technical logs, give clear instructions on fixes, and link to relevant other mods/files!

  36. Adaptive Storage Patch - Medieval Overhaul
    No 1.6
    storage

    Adaptive Storage Patch - Medieval Overhaul

    Outdated. Use this instead Removes the held item graphics overlay of the various food, resource, weapon storages so you just see the wonderful building textures. If you already have storages installed, you'll need to uninstall or rebuild them for the changes to take effect.

  37. Alpha Vehicles - Neolithic
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    Alpha Vehicles - Neolithic

    Features - 11 new Neolithic vehicles: wheelbarrow, hwacha, oxen cart, chariot, war chariot, outrigger cannoe, hot air balloon, covered carriage, palanquin, rickshaw and dog sled, all in a new vehicle tier, Tier 0, that requires no research or infrastructure - 2 new traction modes

  38. Resource Dictionary
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    Resource Dictionary

    Have you suffered any of the following problems while playing a modded Rimworld game?

  39. Medieval Anomaly Tweak
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    Medieval Anomaly Tweak

    A simple XML-based modification mod, which is theoretically highly compatibl * Remove the Electricity research of Bioferrite Shaping and Entity Containment in the Anomaly, and change the power consumption of bioferrite shaper and serum lab to bioferrite as fuel.

  40. Medieval Adventures: Hunts
    Stale
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    Medieval Adventures: Hunts

    Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes

  41. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  42. RimCities Medieval Patch
    No 1.6
    management

    RimCities Medieval Patch

    * PLEASE NOTE: RIMCITIES HAS UPDATED, THIS PATCH SHOULD NO LONGER BE NECESSARY * Requires "RimCities" This patch mod will prevent RimCities cities from spawning if there are no factions that are Industrial tech or higher.

  43. Progression: Fantasy
    Stale
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    Progression: Fantasy

    Best paired with - Taste of Vanilla - The Alpha Mythology , the vanilla-friendly retexture.

  44. Combat Stands
    Stale
    combat

    Combat Stands

    Learn battle stances as you progress the melee skill.

  45. Medieval Things: Geysers
    ↑ Updated
    management

    Medieval Things: Geysers

    In a medieval colony, the limited steam geysers aren't as valuable as they are in a typical playthrough.

  46. Dark Ages : Beasts and Monsters
    management

    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  47. Medieval Things: Medical
    ↑ Updated
    medical

    Medieval Things: Medical

    This mod expands medieval medical gameplay with new tools, furnishings, and infrastructure to support immersive, low-tech healing.

  48. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  49. Gerrymon's Medieval DBH Retexture
    management

    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  50. RimThemes Medieval
    Stale
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    RimThemes Medieval

    Hello Hello! Welcome to another Theme mod dropping in, Rimthemes; Medieval I saw the popularity of Medieval Rimworld so I decided to give something to Make it feel the part! This Mod Changes most of the In game UI with Medieval Inspired Hand drawn LOOKING Icons, to make it feel l

  51. Medieval Transport
    Stale
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    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  52. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  53. Progression: Agriculture
    ↑ Updated
    management

    Progression: Agriculture

    Core Removed "Devilstrand" project Medieval Overhaul Research project for "Millstone" 'Basic agriculture' project is renamed to 'planter boxes' as that is all there is left in the project Removed 'intermediate agriculture' project Removed 'advanced agriculture' project Medieval O

  54. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  55. Medieval Gene Assembler
    Stale
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    Medieval Gene Assembler

    Applicable to medieval Gene Assembler —————————————————————————— Research Technology: Soul Alchemy Unlock Transmutation Circle: Combines the functions of Gene Assembler and Gene Extractor.

  56. Medieval Coins
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    Medieval Coins

    Ever wanted to be able to craft your own coins?

  57. Ancient Armory
    Stale
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  58. Ancient Armory for Ancients
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  59. Epochs - Pottery
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    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  60. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  61. World Tech Level
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    World Tech Level

    Control the level of technology available in the world.

  62. Progression: Scenarios
    ↑ Updated
    management

    Progression: Scenarios

    Core Advanced crashlanded - A spacer version of Crashlanded.

  63. Progression: Verticality
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    Progression: Verticality

    FAQ Architect icon? | Yup. Save game compatible? | Yeah. Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include. Credits Drilled_Head - Letting me modify his fantastic retexture. Thank you! Compatibility - Anything in my modpack - Should work well

  64. Progression: Worlds
    management

    Progression: Worlds

    Compatibility - Anything in my modpack - Should work well with most other stuff too FAQ Can I travel between planets mid-game?

  65. Medieval Signs
    Stale
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    Medieval Signs

    Description This mod adds 14 decorative medieval styled signboards that can be used to mark different types of buildings so your colony looks more organized and lived-in.

  66. Famine Food
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    Famine Food

    Lacking on food, feeling hungry, or simply being on that naked brutality 40% yield ?

  67. Medieval Overhaul: Immersive Storage Patch
    storage

    Medieval Overhaul: Immersive Storage Patch

    Many thanks to (◣_◢) (EvilEyeGuy) for providing us with the basis by making Medieval Overhaul: Adaptive Storage (MOxASF) to make this Immersive Integration and for using inheritance in the XML files more consistently than the base mod uses them, I couldn't keep up anymore , as we

  68. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  69. Medieval Overhaul : Hornetkeeping
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    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  70. Medieval Extras (Continued)
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    Medieval Extras (Continued)

    Continued version of Medieval Extras by HankBot Original mod here: Original Mod Description: Minor cosmetic additions for Medieval Overhaul mod.

  71. Progression: Education
    management

    Progression: Education

    This marks workbenches from mods as valid benches for training specific skills in skill classes.

  72. Triumphant Research
    Stale
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    Triumphant Research

    What is this? This is a UI/flavor mod that shows you exactly what it is you researched after you complete the project! This will let you feel more in touch with what you are researching, and let you fully review all of the contents of the project. Features - If Royalty is loaded,

  73. ISEKAI RPG LEVELING
    management

    ISEKAI RPG LEVELING

    New Update !! Version 1.1.6 - 36 New Auras See change notes for details Isekai RPG Leveling System The world is now ruled by livings who are ranked according to their statistics, strength, and level... Level up your pawns, recruit high ranked heros for your colony or fight absolu

  74. Rim of Evil: Northern Frontier
    management

    Rim of Evil: Northern Frontier

    The sleepy town of the north whos mistake would lead to the downfall of empires, Nordbergian culture has arrived to the rim due to my immense and deep nostalgia for a dead game series, Overlord Rim of Evil acts as my love letter to the Overlord series, starting with the second ga

  75. RIM Enchantment Craft
    ↑ Updated
    management

    RIM Enchantment Craft

    RIM Enchantment Craft is a mod centered on equipment and weapon enhancement enchantments, adding a relatively complete enchantment system to the game, allowing your colonists to possess more powerful weapons and armor, as well as buildings or turrets.

  76. Tribal Furniture
    ↑ Updated
    furniture

    Tribal Furniture

    A mod that adds tribal furniture variants as an alternative to modern looking furniture, similar to hoopstone rings and game-of-ur.

  77. Stoneborn - Cuisine
    management

    Stoneborn - Cuisine

    My bearded friends, and non bearded friends, I present you another mod of the Stoneborn expansion series: Stoneborn Cuisine!

  78. SMYT Retexture
    management

    SMYT Retexture

    Soon this mod will become part of Show Me Your Tools, for better animation quality and texture matching.

  79. ISEKAI Retexture
    management

    ISEKAI Retexture

    ISEKAI RPG LEVELING• Medieval-Style Retexture DescriptionA simple medieval overhaul-style retexture.