Raidens Rimworld 1.5
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Load order
280 mods- medical
A Dog Said... Animal Prosthetics 2
Github repository link Overview This is a continuation/full rework of the iconic A Dog Said.
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ABF: Artificial Beings Framework
Artificial Beings Framework A framework using Harmony and Humanoid Alien Races (HAR) to allow for inorganic beings ranging from elementals and ethereals to constructs and robots.
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ABF: Synstructs Core
Synstructs Core A framework using Artificial Beings Framework (ABF) to implement all the core features necessary to have Synstruct races: An advanced set of synthetic beings that have created a culture all of their own and that have long since integrated into humanity's norms.
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Aerocraft Framework
This Mod provides an aerocraft and its framework that primarily performs flight operations within a map (the majority of its functions can be achieved through Comp in Xml) Regarding the use of the framework: I have a rar compressed file called "Example" in the Defs folder, which
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Alpha Mechs
Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.
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Ambient Rim
The 1.6 music stuttering glitch has been fixed 7/10/2026 About AmbientRim adds several new ambient sound effects to objects on the Rim. These sound effects are localized to that particular object. Rivers Coasts Campfire/Brazier Trees: Birds, Night Owls Beaches: Seagulls Corpses:
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ApplyPressure
Add a feature that allows pawns to hold on to their wound to reduce bleeding instead of crawling.
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Anomalies Expected
If you want more anomalies to explore and experiment with, then you might like this mod.
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Automatic Job Titles
About Your colonists come from all walks of life, with different backstories.
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Area Unlocker
Removes the (arbitrary) limit to the number of areas you can create, change area colours.
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Avatar
Show a pixel-art style avatar for pawns Currently covers most vanilla and DLC contents: hair styles tattoos cosmetic genes life stages: newborn, child, adult, corpse gear (clicking on the avatar toggles the visibility of the headgear worn) Supported mods Modded hair styles are re
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Big and Small - Framework
This is a framework for adding custom races and greatly extending the ability to do things with Genes and Hediffs.
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Big and Small - Genes & More
This core mod includes a number of Biotech genes, traits, and the C# framework to make things in other mods work.
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Big and Small - Lamias and other Snake-People
Adds snake-like xenotypes, related genes, and optional factions for them.
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Bill Doors' Framework
A collection of code that I uses so I don't have to copy them all around.
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Bill Doors' MedEvac
Rescue wounded pawns and prisoners with a flare signal, also comes with a bombardment flare.
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Biomes! Caverns
Changelog: Please check the change notes tab Say hello to the new and improved Biomes!
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Biomes! Core
This mod will no longer receive new code, but will receive animals, plants, terrains, and the like we'll use across the series.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Biotech Expansion - Mammalia
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Core
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Biotech Expansion - Mythic
The Biotech Expansion Project The BEP is a continuous project to add more genes focused on variety and unique mechanics and playstyles!
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Bulk Components
Compatible with 1.5. Mod for RimWorld that adds recipes for crafting components and advanced components in bulk at a fabrication bench. Crafting 10 at a time has a reduction in crafting time by 75% per component. Crafting 25 at a time has a reduction in crafting time by 60% per c
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Choose Your Medicine
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.
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Cuter Biotech Cat/Dog Ear Replacer
Replaces the Biotech Cat and Dog Ears with cuter ones and matches them to the hair color.
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Clocks
Adds clocks! Clocks will chime at specific hours, waking up any nearby pawns in the same room. Safe to add mid-game. With Complex Furniture: Grandfather clock - rings noon and midnight Cuckoo clock - rings 6am and 6pm Classic alarm clock - rings 6am With Electricity: Modern grand
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Death Rattle - Biosculpter Patch
Description This mod will patch the Ideology Biosculpter Pod's Regen cycle to replace internal organs you need to live.
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Doors Expanded (Dev)
IMPORTANT You MUST UNSUBSCRIBE from the official version of Doors Expanded - unfortunately, their subscriptions are mutually exclusive.
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Dub's Paint Shop
A painting tool to change the colour of most buildings, apparel, zones and constructed terrain.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dual Wield [Dev]
1.4/1.5 Tweaks Compatability Tweaks, should no longer conflict with other mods that patch PawnRenderer.DrawEquipmentAiming now transpiles DrawEquipment instead of destructively prefixing it. Original Mod <----LINK You need to unsub from the original to use this Pistols are boring
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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Dual Wield
Pistols are boring? Not when you dual wield them like Lara Croft! This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods. Dual wielding does come with accuracy and firing rate penalties which are affected by the
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Ecto's Star Trek Genetics
Trek Genetics At its core, this mod aims to add the many races from Star Trek into the game using Biotech's genetics systems.
- weapons
Enable Oversized Weapons
We did it! Taking weapon drawSize into account is Vanilla Rimworld now. Known issues in 1.6 - Rimworld now also uses the drawsize for the weapon button imagine on the pawn, making some weapons bigger than the button. - Rimworld now throws a config error if the weapon has offsets.
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Edge of Descension - Hovercrafts
Descend into madness, crave violence and avenge yourself from your past mistakes.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Go Explore!
Go Explore! - A new event mod This mod provides new events and exciting opportunities for exploration. Go explore ancient cities and try to capture a space ship. New Events Lost City An ancient city got somehow destroyed. You can travel there and loot resources and items but bewa
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Graffiti Mod (Continued)
Update of Tartes mod Due to lack of spare time I will not update this mod to 1.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Guards For Me
WORKS WITH EXISTENT SAVES Use your colonists as patrol guards (follow waypoints and attack threats), bodyguards (follow and protect), standing guards (protect area) and reaction forces (search and kill threats).
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Holograms And Projectors
New Version A new version of this mod has been made called "EGI Holograms and Projectors", which includes many new features and orders of magnitude more art.
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Hospitality: Storefront
Description Storefront adds a storefront tab to the cash register, letting you create a small shop for visitors to browse and buy from.
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Hospitality: Spa
Description This is a hospitality add on that makes hospitality guests pay for using your pool, hot tub or sauna of Dubs Bad Hygiene.
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Hospitality: Vending machines
Description This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed.
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Ideoligion Icon as Faction Icon
Tired of the same old boring settlement icons and faction colors every game?
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Infused
A unique way to make unique items for your special colonists: Randomly enchants equipment.
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Integrated Genes
This mod aims to integrate Royalty and Ideology into Biotech's genetics system, by adding multiple genes that are designed around pivotal features of the earlier two DLCs.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
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MakaiTech - Psycast
Psycast path themed around essence in MakaiTech mod include 9 new class.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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Mass Effect Xenotypes
Do not update to 1.6 without my permission. The mod will be updated by me. Feel free to join my discord if you want to drop some thoughts: Introducing the Mass Effect Xenotypes Mod for Rimworld! Immerse yourself in the captivating universe of Mass Effect by adding four iconic xen
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Megafauna
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni
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Metal Gear Rimworld - DiamondDog
Info this is a merged mod include these old mods Metal Gear Rimworld - Gekko Metal Gear Rimworld - Walker gears Metal Gear Rimworld - DiamondDog(Apparel) If you find any problems or have any ideas while playing, you can give feedback to the Discord group legal and credits graphic
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Metal Rim Rising (Continued)
Update of crazedmonkey231s mod Metal Rim Rising is a mod created by the aRatoCat team to add a bit more "memes" to Rimworld.
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Persona Traits
A mod that adds more than 100 new persona weapon traits for persona weapons with custom code effects, adds a handful of other additions & QoL features relating to persona weapons and provides documentation for modders to create their own traits.
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More Mechanitor Mechs 2.0
New and Resurrected This mod adds more mechanoids to fill in the missing skill areas and further flesh out your mechanoid army.
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MultiFloors
Multi-floors. My "spiritual successor" to the old Z-Level mod. From the author: This is a pretty complex mod with its own learning curve, but it's come a long way and is fairly stable now. One can even run it with 900+ other mods without issues. If something seems off, make sure
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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No More Lethal Damage Threshold
Did you know pawns can only have a total of 150 damage across all body parts before the pawn dies for no reason?
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Outer Rim - Core
Core module for Outer Rim, which is a modular Star Wars based mod series, contains most of the basics needed for the rest of the modules along with things that don't necessarily fit into any specific one.
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Outer Rim - Galactic Diversity
Outer Rim standalone module adding a vast array of new races to the game through Biotech's xenotype system.
- furniture
Outer Rim - Furniture & Decor
Outer Rim series module containing all the furniture, decals, joy buildings, statues, and anything else that fits more into furniture and decor than another category.
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Oops All Gene Banks
Uncle Jack Hughes decided to be a hero, so the mod is officially updated to 1.
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Outer Rim - Chiss Ascendancy
Outer Rim module adding the Chiss race and their faction, the Chiss Ascendancy, fully equipped with their own weapons and armour.
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Outer Rim - Galactic Empire
This module for the Outer Rim series of mods covers anything specific to the Galactic Empire.
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Outer Rim - Mandalore
This module for the Outer Rim series of mods covers anything specific to the Mandalorians.
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Outer Rim - Rebel Alliance
This module for the Outer Rim series of mods covers anything specific to the Rebel Alliance.
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Outer Rim - Galactic Republic
1.6 update is being worked on, delay is due to their armour system being reworked so it's one customizable set you can choose the colour and pattern of instead of the current set for each pattern needing Ideology or another mod. If you don't want to wait you can always use the Gi
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
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Progression: Robotics [1.5]
Disclaimer As a fair warning, this moves the mechtech portion of the game later down the line.
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Red Alert!
makes all compatible lights turn red during threats such as raids, infestations, ect.
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Random Chance
Discord: steveo.o steam: Scurvyez This mod gives random chances to all sorts of things including but not limited to the possibility of getting jade or gold from stone cutting instead of stone blocks and horribly ineffective cooks burning themselves at the stove. If you have any f
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimCities
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.
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RimNauts 2
This mod adds Near-Earth Objects like moons, asteroids, space debris, and artificial-satellites.
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Rimsenal - Hair pack
"Well, well, even we were in distress in this rimworld, that's not mean we can't spruce ourselves up.
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Rimsential - Spaceports (Continued)
Original mod by SomewhereOutInSpace/Orpheusly MIT License All the same - if the original author requests it, I will remove this update.
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RocketMan - Performance Mod
Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!
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Save Our Ship 2
Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Sense of Urgency
Adds a high-priority "Urgent" job category to make colonists prioritize urgent problems.
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Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
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Sensmageddon
In a caffeine fueled manic episode I thought this was the greatest xenotype mod idea I'd ever had.
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Simple FX: Vapor...Revaporized
Added some extra checks on the ColdGlow method so it doesn't start spamming if the game throws it a bad tile.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Simple Warrants
We have a dual responsibility to serve you as the player while enhancing your gameplay experience and help you exploit advantages provided and extend your colony development capabilities.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Sparkling Worlds - Full Mod
Sparkling Worlds - Glittertech on the Rim The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla v
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Spinal Engines for SOS2
This addon mod adds spinal engine functionality to Save Our Ship 2.
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Star Wars - Gungan Faction
Adds the Gungan race from Star Wars as its own faction and to the PlayerColony and PlayerTribe factions.
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Star Wars - KoTOR to Outer Rim Intergration Patch
A small mod to patch some resources between the KoTOR Mods and the OuterRim Mods.
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Star Wars : The Force-Psycast [Discontinued]
This mod has been discontinued in favor of my own custom system.
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[Legacy] Star Wars Animal Collection (Continued)
Update of Beasstmanns mod based on the continuation by Guy The release of RimWorld 1.
- medical
Star Wars Dub's Hygiene Stuff
Adds a bunch of star wars flavored Dub's Hygiene stuff (11/26/2024 rebalanced stats and revamped mod description) I did a full archonexus triple-playthrough with an Outer Rim modlist and I was always so sad when I had to make a modern day lookin boiler room, so I relearned how to
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Star Wars KotOR Factions
Adds 15 factions, along with pawns, titles, ideoligions, and starting scenarios based on factions in Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, and elsewhere in the Star Wars setting.
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Star Wars KotOR Droids
Adds 22 types of droids from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II - The Sith Lords, as well as a mech hive-like faction, a new starting scenario, and a wide variety of droid-specific equipment.
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Star Wars Slave Bikini Outfit
A bikini-style costume consisting of a gold brassiere fastened over the neck and behind the back with string, a gold thong g-string panty and red flowing veils attached to the front and back of the panty.
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Star Wars Xenotypes
~~~~~~~~~~~~~~~~~~~~~~~ Pathfinding Framework - Adds an "Amphibian" gene for all aquatic xenotypes that increases water movement speed and nullifies the "soaking wet" thought.
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Star Wars KotOR Resources and Materials
Adds resources, crafting materials, consumables, and other items from across the Star Wars universe.
- weapons
Star Wars KotOR Weapons and Armor
Adds blasters, lightsabers, vibroblades, grenades, gadgets, armors, equipment, and the full upgrading system from Star Wars: Knights of the Old Republic and Star Wars: Knights of the Old Republic II: The Sith Lords!
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Star Wars Xenotypes Faction Integration Patches
Includes faction patches for: Vanilla, Royalty, Biotech, VFE - Pirates Rimsenal - Feral RH2: Utilitarian The Corporation - Mort's Factions VFE - Empire Rimsenal Factions Mercenaries for Me VFE - Settlers VFE - Medieval UNSC Faction The Liberators I tried to make them make sense,
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Supreme Melee (Continued)
Update of ChJees mod - Added support for Trait Value For a CE friendly alternative, try Rebound This mod is there to relieve of the feeling that melee oriented bionic monstrosities are too squishy.
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Tech Advancing
This mod advances the Tech-level of the colony once certain conditions are met.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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Toolkit - Channel Points
** Updated for 1.6 ** This mod allows your viewers to exchange their Twitch Channel Points for Toolkit coins. Just throw this mod after TwitchToolkit in your load order and everything should be good to go. Setup Instructions: 1. Create a custom reward in your Channel Points Manag
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Twitch Toolkit
1.6 Twitch toolkit has been updated to support 1.6, with thanks to SirRandoo. The use of Toolkit Utils is still highly reccomended. About Twitch Toolkit 1.4 This workshop listing serves as backwards and forwards compatibility for Twitch Toolkit 1.4 Not to be confused by Twitch To
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Ultratech Shades (Continued)
Update of Catlover366, Elseud, Renn, flangopink, Sovereigns mod - Added some bandwidth for some of the glasses based on their description For too long I have been dreaming of a mod with apparel that provides ample protection while allowing my pawn's heads to still be mostly visib
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Backgrounds Expanded
1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu
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Vanilla Books Expanded
10/08/2020: Release Since Books are now a thing in the base game, it wasn't easy to decide what to do with this mod.
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Vanilla Brewing Expanded - Coffees and Teas
Thanks to Trahspanda for letting me add his lemonade mod to this.
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Vanilla Brewing Expanded
14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla
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Vanilla Cooking Expanded - Sushi
Vanilla Cooking Expanded - Sushi is another sub-module to the new Vanilla Cuisine Expanded mod series.
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Vanilla Cooking Expanded
Mechanics are simple and intuitive - keeping within the vanilla spirit without unnecessary fluff and production chains.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
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Vanilla Fishing Expanded - Fishing Treasures AddOn
Vanilla Fishing Expanded - Fishing Treasures Add-On is a simple add-on to Vanilla Fishing Expanded that adds a lot of base game and modded items to the "treasure pool" of the fishing tables.
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Medical Module
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Security
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Genetics Expanded
See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.
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Vanilla Ideology Expanded - Dryads
1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Hats and Rags
1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you
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Vanilla Ideology Expanded - Relics and Artifacts
1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Delivery Logistics
If you needed to transfer finished products from one Outpost to another Outpost instead of Colony, then this mod will allow you to do it without sending caravans.
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Vanilla Ideology Expanded - Splits and Schisms
1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
- management
Vanilla Outposts Expanded: Power Grid
If you ever wanted to build a power plant outside of a colony, then this mod can help you with that.
- weapons
Vanilla Persona Weapons Expanded
Check Change notes. Vanilla Persona Weapons Expanded is a mod that makes persona weapons a little bit more spicy - but only visually so. It never felt right that such a unique weapon does not actually look that unique - you can meet dozens of imperial royals, and all their person
- management
Vanilla Plants Expanded
Vanilla Plants Expanded is a core module in a plant-based in the new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- management
Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
- management
Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
- management
Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
- management
Vanilla Races Expanded - Android
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
- management
Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
- management
Vanilla Traits Expanded
1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from
- management
Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
- management
Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
- management
Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
- management
Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Various Space Ship Chunk (Continued)
Update of totobrother mod - Added a chunk that gives uranium - There is an option to spawn smaller chunks as well It adds various kind of Ship Chunks Also, These are can show when ship chunk drop event!
- management
Vehicle Map Framework
Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.
- management
Visible Cybernetics
Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.
- management
Virtue Framework
Having hope, experiencing setbacks, facing setbacks leads to virtue, and giving up hope leads to break.
- management
Warhammer 40.000 - Factions [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces a new Imperium Faction containing guardsmen.
- management
Warhammer 40.000 - Core [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This is the core mod for my Warhammer 40.
- management
Warhammer 40.000 - Genes [Discontinued - Try RimDark 40k]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k It introduces all 19 space marine geneseeds organs in the form of genes, 3 primaris geneseed genes, 4 psyker genes, 3 pariah genes, 10 chaos genes, 6 custodes genes and 6 primarch genes.
- management
Warhammer 40.000 - Imperium Materials
GrimForge 40.000 - is a collaborative project between many artists and coders to bring vanilla taste into the blood of Warhammer world. The motto of this project is: "Vanilla art, vanilla balance, fuck the VOID". We welcome your feedback and support with donations. Whole mod and
- management
Warhammer 40.000 - Psycasts [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k This mod introduces 5 psycaster paths, centered around sanctioned psycasts and psycasts for the chaos gods that employ psykers.
- management
Warhammer 40.000 - Ideology [Discontinued]
This mod is discontinued, i'd suggest my spiritual successor RimDark 40k Structures A total of 6 new structures are added: Imperium of Mankind, Undivided, Khorne, Slaanesh, Nurgle and Tzeentch.
- weapons
Weapon Racks
Show off your colony's weapons arsenal with these presentation-oriented storage racks!
- management
World of Naruto
Naruto Mod Huge Update Changelog TBA (Be patient) or Just head to my discord or YT channel and look through #Naruto-Mod-Updates •Adds a Chakra trait to pawns along with Ninjutsu, Taijutsu and Genjutsu trees.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
You Drive, I Sleep
Description This mod allows passengers and gunners of a vehicle caravan to sleep while the driver makes their way to the destination.
- storage
[JDS] Simple Storage
Hate how your stockpile is overflowing of useless thing or just the fact it just a sore eye.
- management
[KR] Star Wars Tanks
Star Wars Tanks (Vanilla Vehicles Expanded) Tanks are built from parts Vanilla Vehicles Expanded, the cost of creation is summed up from all the parts.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
[KV] Path Avoid
1.5 version: Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns f
- combat
[Og] Another Wall Turret Mod
Description: It's a wall turret mod that use new wall-mount mechanism in 1.
- management
[Deprecated][LTS]Systems
My 1.6 mods does not need this mod anymore. It's deprecated. Systems is a framework that contains code that are used by many of my mods, other modders can also utilize this framework if they wish. Feel free to contact me directly or join my discord if you have any questions or ne
- management
[LYN] Cookie Genes (Skin and Hair Colors)
About Adds a few more color genes for skin and hair.
- management
[RH2] Faction: Militaires Sans Frontieres
In an era of regional conflicts and terrorism, an age where armies aren't tied to states and wars have become a business.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
[SR]Factional War Continued [Abandoned]
This continued version is abandoned, please use the fork version.
- management
[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
- management
Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
- management
Erin's Final Fantasy Animals
All of my Final Fantasy XIV animals bundled up into one neat package for 1.
- management
Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
- management
FemaleBB BodyType Support
About this mod Changes bodytype of female human to FemaleBB bodytype.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Glass+Lights
Description This mod introduces glass into the game and all the wonders that go with it including: glass walls of various strengths, and ceiling/wall lamps of varying colors.