// Steam Workshop · by cyanobot

Cyanobot Plays 1.6 - QoL Tweaks

Tweaks and adjustments to vanilla mechanics that improve quality of life, and in some cases add realism in small ways, without departing too far from the vanilla experience.

Due to the number of mods, I have separate collections for:
- UI and Control - user interface and tools for controlling pawn behaviour
- Pawn AI - autonomous behaviour of pawns, yours and other factions'
- Graphics - graphical improvements

Load order

69 mods
  1. 1trickPwnyta's Anomaly Patch
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    1trickPwnyta's Anomaly Patch

    This mod makes a handful of small tweaks to the Anomaly DLC that are intended to make the game a bit more enjoyable without changing the gameplay too much.

  2. Animal Flap Speed Fix
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    Animal Flap Speed Fix

    So, animal flaps. I love them but they're slower than wooden doors. In my experience this is not how doors work. They won't be as fast as my door curtains used to be (well, are). In vanilla RimWorld the default is 100% (I know, shocking), which is the speed of a steel door, woode

  3. Animals Logic
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    Animals Logic

    Adds animal-related quality-of-life enhanсements.

  4. Art on Neolithic Weapons
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    weapons

    Art on Neolithic Weapons

    This super simple mod patches the core game to allow weapons of Excellent or higher quality from the neolithic stage to also be inscribed with artworks, like the more modern weapons.

  5. Beer is Alright
    No 1.6
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    Beer is Alright

    Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosage severity, and toleran

  6. Flush Biosculpter Tuning
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    Flush Biosculpter Tuning

    Content: Adds an option to the biosculpter pod to clear the biotuning so that it can tune to someone else.

  7. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  8. Integrated Creep Joiners
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    Integrated Creep Joiners

    This mod adds creeps that actually use content from the Ideology, Royalty, and Biotech expansions.

  9. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  10. Kidnapped Pawns Die Less
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    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  11. More Useful Crumbled
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    More Useful Crumbled

    Changes the crumbled mind condition to disable Social, Animals, and Art but enable dumb labor (hauling and cleaning).

  12. Niilo's QoL
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    Niilo's QoL

    A collection of patches for different mods.

  13. Persistent Precepts
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  14. Prosthetic No Missing Body Parts (Continued)
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    medical

    Prosthetic No Missing Body Parts (Continued)

    Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.

  15. Settlement Descriptions
    No 1.6
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    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  16. Talking Isn't Everything
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    Talking Isn't Everything

    Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?

  17. Toggleable Shields Continued
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    Toggleable Shields Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  18. Trees Don't Just Die
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    Trees Don't Just Die

    Description Simple mod that removes lifespan from all trees, including bonsai trees.

  19. Vanilla Expanded Framework
    ↑ Updated
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    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  20. BattIePatch: Psychic Silence Is Golden
    ↑ Updated
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    BattIePatch: Psychic Silence Is Golden

    V1.6 This mod integrates Psychically Deaf pawns a bit better in the Anomaly DLC by making them immune to the Golden Cube's fascination and immune to being targeted by the Unnatural Corpse. There is a choice to have Psychically Deaf pawns be ignored by Revenants, or have them stil

  21. Mass Graves (Continued)
    No 1.6
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    Mass Graves (Continued)

    Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.

  22. No Disabled Factions In Quests
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    No Disabled Factions In Quests

    Prevents generation of quests that call for threats that are not possible with the current settings - such as a mech cluster with the mech faction disabled.

  23. Pets Are Safe
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    Pets Are Safe

    Let no harm come to your wonderful furry (and feathery) friends.

  24. Overcooked Meals
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    Overcooked Meals

    Overcooked Meals Incompetent cooks have a chance to overcook meals that would otherwise cause food poisoning.

  25. Deathrest Pauses Biological Age
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    Deathrest Pauses Biological Age

    In base Rimworld, children do not gain growth score during deathrest; this avoids an exploit in which a player could bring a child up to a maximum learning need and then suspend it, gaining high growth for no effort.

  26. No Random Relations
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    No Random Relations

    Description This mod disables the creation of random relations during the game.

  27. TD Enhancement Pack - Continued
    ↑ Updated
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    TD Enhancement Pack - Continued

    A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.

  28. Anomaly Hotfixes
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    Anomaly Hotfixes

    Anomaly mod-interactions hotfixes: Ghoul and Shamblers melee skills Vein mining for modded metals Please give your support to Allow Tool Ghoul Fix.

  29. Turn It On and Off - RePowered
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    Turn It On and Off - RePowered

    Why not both? This mod is based on two other mods: Turn It On and Off and RePower Ive always used RePower since it made it possible to have more realistic power-consumption. The electric stove for example uses 350W but a real such stove uses between 2000-5000W. This is of course

  30. Better Hot Springs
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    Better Hot Springs

    - Adjusts the mood buff granted by hot springs from +2 to +6.

  31. Tweaks Galore
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    Tweaks Galore

    Various tweaks, fixing, adjusting, whatever.

  32. Eltex meditation psyfocus gain
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    Eltex meditation psyfocus gain

    This mod is obsolete Prefer to use Meditation scales with Psychic Sensitivity with a 'Linear Sensitivity Factor' set at '0.

  33. IceWorld: Ice Fishing
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    IceWorld: Ice Fishing

    Ice Fishing Pawns will make fishing holes when attempting to fish on ice-covered bodies of water.

  34. Gravship Keeps Pollution
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    Gravship Keeps Pollution

    Did you want to be stinky, but the game just kept you clean no matter how hard you tried?

  35. Launch Sites Expire
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    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  36. Vacsuits are sealed!
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    Vacsuits are sealed!

    Makes vacsuits and kid vacsuits actually protect against toxic environments when combined with a helmet.

  37. Choose Where To Land
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    Choose Where To Land

    Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.

  38. (OBSOLETE) Separate Fishing Work Type
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    (OBSOLETE) Separate Fishing Work Type

    Obsolete as of 1.6.4566. Thank you Ludeon! Patches fishing job to be separate from hunting, in case you don't want your 20 shooting 0 animal skill pawns to waste hours just to catch a single fish. Slaves should now also be able to fish, though they will still refuse to prioritise

  39. Who shot my leg off?
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  40. True Non-Senescence
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    True Non-Senescence

    Tired of your multi-centennial elves dying of plague, your dragons being incapable of giving birth, or the fact that a 600-year old couldn't possibly be in a relationship with a 620-year old?

  41. MutatorWorldIcons
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    MutatorWorldIcons

    Displays icons for animal habitats, wild plants, and maybe more on each world map tile.