Combat Extended Compatable Megalist [1.6]
!!! ATTENTION !!!
1. This is a collection of mods that have Combat Extended dependencies, compatibility, or patches for them for you to choose between, NOT a modlist. 2. This is a WIP that is being continuously updated with other mods, so you may not see it here yet. 3. Some of these may also have secondary dependencies to work, being the official DLCs or another required mod. Make sure to check the main mod page and not just this list. 4. Some of these mods may not work with each other. 5. Help me expand this list by going to the discussions and leave suggestions and/or one of these mods are not CE compatible.INFO
This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, armour, and other systems.Load order
261 mods- management
[CE] 20x102mm Armalite Hand Cannon
A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.
- management
[CE] Altor Single Shot 9mm
"An ancient-pattern, single-shot pistol—often mistaken for a power tool.
- management
[CE] Hi-Point Pistols
"80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.
- management
[CE] Nerf or Nothin
Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n
- management
[IDK]Lahti L-39 anit-tank rifle
20mm anti-tank rifle Vanilla: ================ L-39 ================ Damage: 50 Armor Penetration: 150% Range: 50 units Min range: 2.
- weapons
[MR]Military Weapons Contractor
Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------
- management
[MR]Safe house security forces
Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire
- management
[MR]shadow company
shadow company: Shadow Company is an elite secret unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign.
- management
0w0shebaza's SMG pack
That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.
- weapons
2035 Armories - Arma 3 Weapons
After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.
- combat
30mm Navy Turret
Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.
- weapons
Ammo Variety - Grenade Launchers
Adds many new auxillary ammo types for grenade launchers of Combat Extended.
- weapons
Ammo Variety - Shotguns
This mod adds 6 new ammo types (and 3 old ones) for shotguns of Combat Extended.
- weapons
Ammo Variety - Shotguns - Bloat Module
Adds even more ammo types for Combat Extended shotguns.
- management
Ammunition Manufactory
This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.
- management
Armory Tab
Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.
- management
Ascension Megacorp
Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.
- management
Autocannon Fragmentation
Adds a high-explosive fragmentation round for most autocannon calibers.
- combat
Black powder extras for Combat Extended
This is a simple mod that adds a blunderbuss, a hand mortar and a wall gun.
- management
Bolt Rifle Arsenal
CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.
- weapons
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- management
CE - Tribal Boomspears
CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!
- management
CE Anomaly Buff
Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.
- management
CE Black Powder revolvers
Adds a variety of vintage black powder revolvers to Combat Extended.
- management
CE Black Powder Rifles (Manny edition)
Adds a variety of vintage black powder rifles to CE.
- weapons
CE Explosive Integration: Hellfire Arsenal
PLEASE READ! NOTE: This projectile only mod and must have a supported or manually patched weapon to use this ammo. Recommended! Install Local's CE launchers if you want to fire this ammo. If you wish to use this mod without Local's launchers installed you WILL need to pach your o
- weapons
CE Guns But It's (Mostly) AKs but it adds the guns
adds the guns from "CE Guns but its (Mostly) AKs" but doesnt replace the guns vanilla?
- management
CE Manual Patcher
Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.
- management
CE Patches of Landkreuzer P1000 Ratte
An armored monster with an armor thickness between 360 and 150mm.
- management
CE Simple 357
Adds 3 .357 guns to Combat Extended, CE only MR73 Revolver Marlin 1894c Coonan 357 Art by Serina Enjoyer on the CE Discord
- management
CE SKS and Mini-14 Revamp
Attempts to make SKS and Mini from Combat Extended Guns a little more interesting by giving them different gimmicks.
- combat
CE vanilla turrets buff
Simple patch to buff the vanilla turrets + CE base turrets Detailed changes: Mini: Min range 1.
- management
CE: Armors - Extended Cut
MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines
- management
CE+ 7.5mm FK BRNO
Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.
- management
CE+ CZARsenal
What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa
- weapons
CE+: Miscellaneous Weapons Updated
Adds a collection of Miscellaneous Weapons to CE, made possible by the CE Discord.
- weapons
Cinders Eroded Weapons Extended (Forked)
Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co
- management
Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
- combat
CIWS For Fortifications - Industrial
The CE patch included in Fortifications - Industrial for 1.
- combat
CIWS Systems for Combat Extended
This mod adds a dedicated close-in weapons system that can shoot down incoming shells and drop pods.
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- weapons
Combat Extended - Charged Ammo
This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu
- weapons
Combat Extended - Infinite Ammo
Combat Extended - Infinite Ammo Expanded Why would you want this?
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
- weapons
Combat Extended Even More Important Ammo
Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option
- furniture
Combat Extended Propellant
Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.
- management
Crimson - WW2 Mosin Nagant Arsenal
Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl
- management
Crimson - WW2 Soviet Defense
Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea
- management
Crypto Arsenal
Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.
- weapons
Cybernetic Warfare and Special Weapons (Continued)
Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
- management
Eccentric Extras - Flares
Adds a number of illumination devices to help light up areas when it gets dark!
- weapons
Eccentric Extras - Signature Weapons
In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.
- management
Eccentric Tech - Defense Grid
Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.
- management
Eccentric Tech - Foxy's Armory 2.0
The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.
- management
ExGT Bio Mechanoid
Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.
- weapons
Fancy ammo stacks for Combat Extended
In base Combat Extended, ammo items have just three different sprites that represent their stack sizes.
- management
Firefoam PGM Add-on for Eccentric Tech - Defense Grid
No longer maintained Other modders may take over maintaining this mod.
- management
FlakDress
This mod adds some fkakdress and platearmor Now ce compatible Egg: plate armour of onion knight.
- combat
Flamethrower Revamp for Combat Extended
Overview Makes flamethrower projectiles split upon impact.
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- weapons
Frontline - Additional Guns for Bunkers (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - 1.
- weapons
Frontline - Additional Guns for Trenches (Continued)
Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.
- combat
Giant imperial turret
Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.
- management
GiTS Cybernetic Equipment
Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.
- management
GiTS Cyberoptic Visors
This mod adds five different types of cyberoptic combat visors inspired by the world of Ghost in the Shell!
- weapons
GiTS Seburo Advanced Weapon Systems
Seburo Advanced Weapons Systems is a Japanese megacorporation tasked with creating modern security equipment.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
- management
GTek's Arsenal 2.0 - Ultimate Survival and Colony Defense
Tired of raiders showing up with the same old autopistol?
- management
GTek's Arsenal Ancient Urban Ruins Loot Replacement
I originally made this for my personal use, but after frequent requests to release it I finally have done so.
- weapons
Gun Research Overhaul
finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?
- management
Hanged Men Armory CE
What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p
- weapons
Hideous Destructor - 4.26mm Weapons
Adds the ZM66 and Vulcanette from Hideous Destructor, a Doom gameplay mod.
- weapons
Hideous Destructor - 7.76mm Weapons
For the ZM66 (and other mods of mine), check out the collection listed above.
- weapons
High-Explosive High-Capacity shells for CE
Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.
- management
HK Armory - Revengeance!
Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.
- management
Igniting Sticks
Adds a cheap throwable torch - a primitive solution to complex storage space problems.
- weapons
Just a Cursed Gun From Internet (Custom Ruger 96-44)
Maybe "Just a" is really a new series of mods.
- management
Korean War Uniforms
Summer and winter unifrom sets of north and south korean armies form the 50's korean war.
- weapons
Local's CE Advanced Guns
V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.
- management
Local's CE antiques III
Collection of classic First World War era guns ranging from handguns to machine guns.
- management
Local's CE GAU-19
An overpowered .50cal gatling gun turret. Requires 400 steel, 12 components to build and 250w to power. Combat Extended is required. Compatible with the Muzzle flash mod.
- weapons
Local's CE Gravship Armaments
5 heavy auto-turrets intended mainly for gravships, but also usable on normal colonies.
- management
Local's Lego Star Wars Blasters
Compatible with Combat Extended and Show Me Your Hands mods.
- management
Lustrous Leotards
Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.
- management
MadnessWorld - MERC
The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.
- management
MadnessWorld - Nevadean Arms
Nevadean Arms - is a firearms and ammo manufacter from Madness: Project Nexus.
- management
Medieval Adventures: Implants CE Patch
Combat Extended Patch for Medieval Adventures Implants.
- management
Milira Imperium CE Patch
- management
MLAOCERE4r
This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7
- management
MM14 Uniform
Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.
- weapons
Mono Weapons Pack
Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.
- management
More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
- management
Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
- weapons
PBs 20x42mm Inkunzi Strike Grenade Machinegun
This mod is compatible with both Combat Extended (CE) and Vanilla environments.
- management
PBs New Ammunitions Pack
Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.
- management
PBs Spike Missile Series
CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)
- weapons
Plasma Weapons Pack
Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.
- management
Pocket Sand
Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck
- weapons
pphhyy's Tox Weapons CE Patches
normal tox guns' bullet has lower damage, that advanced tox guns' bullet has higher damage and extra attribute increase.
- furniture
Proper Polearms
This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.
- combat
Quasimorph - Combat Extended Power armor buffs
Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma
- management
Quasimorph - Magnum shuttle
Hey hey people, SGG1 back from the mental asylum here, to bring you another quasi-classic, a shuttle from Quasimorph, the very one you use to enter the missions and presumably gets left behind when your operator dies.
- management
Quasimorph - Realware™ armoury
Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains
- management
RimThunder - Mobile Infantry
add mobile infantry and related weapon from war thunder event.
- weapons
Sidearms CE Compatibility
A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.
- management
Stellic Arsenal
Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.
- management
Tareus
A mech covered with Nium alloy armor, operated by a Nyto Now people in the rimworld excavate ancient relics.
- management
Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
- management
Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- combat
Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
- management
Tasty CE Armory Redux
Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop
- weapons
Tasty CE Armory Redux Guns Addon
Sortof overflow of main mod for stuff I wanted to have but are somewhat functionally redundant.
- weapons
The Dead Man's Switch - Experimental Caseless Weapon(G11 Series - Modified Version)
This is a CE-Only unofficial expansion mod for DMS.
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
- weapons
Tox Weapons Pack
Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.
- weapons
Vanilla Weapons Expanded
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Bioferrite
It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m
- weapons
Vanilla Weapons Expanded - Coilguns
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- weapons
Vanilla Weapons Expanded - Quickdraw
We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.
- management
Vaults of Vagar
Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.
- management
Vaults of Vagar: Emplacements
Introduction This is the second mod in the Vaults of Vagar series and it adds a number of static weapons for both defense and heavy siegework.
- weapons
Vaults of Vagar: Heavy Armaments
Introduction This mod expands the Vagar arsenal with a number of heavy weapons, ranging from missile launchers to meltas with their own unique mechanic!
- management
Vaults of Vagar: Light Bolters
Introduction This mod expands on the light bolters introduced in the Vaults of Vagar mod.
- management
Vaults of Vagar: Medium Bolters
Introduction This mod expands on the medium bolters introduced in the core Vaults of Vagar mod.
- weapons
Vaults of Vagar: Melee Armaments
Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.
- weapons
Vaults of Vagar: Rayguns
Introduction This mod introduces a new type of Vagar weapons: lasers!
- management
Vaults of Vagar: Wargear Upgrades
Introduction This mod lets you add a variety of upgrades to your armor.
- combat
Vibrant Tracers for Combat Extended
This is a simple addon for Combat Extended that adds colored tracers to bullet projectiles based on their type.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- management
Fallout-10mm Pistol
This mod adds iconic 10mm pistols from the Fallout series: · Colt 6520 (Fallout, Fallout 2, Fallout Tactics) · N99 (Fallout 3, Fallout: New Vegas) · N99 Fallout 4 Edition (labelled "10mm Pistol (Commonwealth)" in this mod; appears in Fallout 4 & Fallout 76) · And its modified var
- combat
RIMSide NSO Combat Armors
Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .
- weapons
PlanetSide Endeavor Weapons
Endeavor weapons some charged guns and 2 melee weapon Art by Lioness131 CE is compatible
- weapons
Planetside NS/NSX weapons
Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.
- combat
PlanetSide2 NS Black Ops Combat Armor
Add 5 Combat gear and 2 helmet from the NS Black Ops Bundle.
- management
Red's Reminiscent Arsenal
My first mod featuring weapons for Combat Extended that I think are cool or underrated.
- management
The Dead Man's Switch - Legion
A new vanguard force of the Colonial Fleet has arrived in the Rim, deploying a next-generation combat system.
- management
Legion CE Patch
Combat Extended Compatibility Patch for Legion, The Undying Soldiers Race & Faction.
- management
Wolfein CE Patches
Wolfein CE Patches If there are any errors, please provide feedback in the comment section
- management
CE - No Carry Limits (Weight & Bulk)
🎒 Remove Carry Limits — Combat Extended No more over-encumbered colonists.
- combat
Sneaky Bastard 2 for Combat Extended
Sneaky Bastard 2 is a mod for Combat Extended that adds a dodge mechanic, inspired by the dodge mechanics of the PAYDAY series!
- management
Hellsing ARMS Ultimate
Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.
- weapons
CE Patch for [FA] Rim Weapon System
Combat Extended compatibility patch for Rim Weapon System - Kalashrimkov Group.
- management
CE Accuracy and Firepower Analyzer
Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.
- combat
Vanilla Parity for Combat Extended
Combat Extended breaks some of base Rimworld's difficulty settings.
- weapons
[LM] LusTech Unique Weapons
A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.
- weapons
PharotekWizard's Regular Arsenal Weapon Pack-Logistics
“Boys, our professor for this military theory can't be here today, so today's lecture is cancelled.
- management
The Cosmic Odyssey CE Patch
A CE patch for The Cosmic Odyssey Personal update from Aelflead Wayne - Cosmic Odyssey CE patch : Will remove when requested.
- management
The Dead Man's Switch - 14th BattleGroup
Mysterious varient of Krepost with different paintjob along with an emblem that no known record within populated space of Rimworld.
- management
The Dead Man's Switch - Dragoon of Liberation
add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?
- management
The Dead Man's Switch - Tri-Tech
"Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.
- management
Operation - Red Ball Express
Bring the iron heartbeat of western European small arms to your frontier.
- management
Operation - Lend Lease
Bring the iron heartbeat of eastern Europe small arms to your frontier.
- weapons
PBs Semi-Active Laser-Guided Ammunition
CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M "Copperhead" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).
- management
W Corp Equipment - CE Patch
Combat Extended Patch for Kilo's W Corp Equipment All the weapons have super mega high sharp penetration for their dimensional cut attacks.
- management
Udjat/LCA Vanguard Equipment - CE Patch
Combat Extended Patch for Kilo's Udjat/LCA Vanguard Equipment I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.
- combat
R Corp Armor - CE Patch
Combat Extended Patch for Kilo's R Corp Armor I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.