// Steam Workshop · by Doomscroller5000

Combat Extended Compatable Megalist [1.6]

!!! ATTENTION !!!

1. This is a collection of mods that have Combat Extended dependencies, compatibility, or patches for them for you to choose between, NOT a modlist. 2. This is a WIP that is being continuously updated with other mods, so you may not see it here yet. 3. Some of these may also have secondary dependencies to work, being the official DLCs or another required mod. Make sure to check the main mod page and not just this list. 4. Some of these mods may not work with each other. 5. Help me expand this list by going to the discussions and leave suggestions and/or one of these mods are not CE compatible.

INFO

This collection is meant to contain mods that have patches, add-ons, dependabilities, or compatabilities with Combat Extended's ammunition, armour, and other systems.

Load order

261 mods
  1. [CE] 20x102mm Armalite Hand Cannon
    Stale
    management

    [CE] 20x102mm Armalite Hand Cannon

    A daring reimagining of firearm design, proving that just because you can mount a 20mm shell to an AR lower doesn’t mean you should.

  2. [CE] Hi-Point Pistols
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    [CE] Hi-Point Pistols

    "80 Bucks and I'm strapped up now" This is the Combat Extended Version of my Hi-point mod.

  3. [CE] Nerf or Nothin
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    [CE] Nerf or Nothin

    Adds 3 nerf guns that fire actual ammunition The Nerf Vulcan and Stampede have low firerates because I'd like to imagine that somehow when designing this monstrosity the engineers didnt figure to improve the firearms action and kept it at the original firerate from when they're n

  4. [MR]Military Weapons Contractor
    weapons

    [MR]Military Weapons Contractor

    Military Weapons Contractor ---------javascript:ValidateForm()--------------------------------------------------------------------------------------------- If you like, there are other weapon packs here: Safe house security forces -------------------------------------------------

  5. [MR]Safe house security forces
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    [MR]Safe house security forces

    Safe house security forces ------------------------------------------------------------------------------------------------------ This is my first time uploading RimWorld mod This module setting is not a military level weapon It's just a simple defense weapon It contains six fire

  6. [MR]shadow company
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    [MR]shadow company

    shadow company: Shadow Company is an elite secret unit of private military contractors under the direct command of General Shepherd that appears as the main enemy faction for the last missions in the campaign.

  7. 0w0shebaza's SMG pack
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    0w0shebaza's SMG pack

    That's my small tribute mod that adds 5 new SMGs to the game: PP-19 Bizon, MP9, MP7, P90 and FMG-9.

  8. 2035 Armories - Arma 3 Weapons
    Stale
    weapons

    2035 Armories - Arma 3 Weapons

    After about 2 years of development, I present the entire roster of weapons from Arma 3, with additional color variants exclusive to raiders/traders.

  9. 30mm Navy Turret
    Stale
    combat

    30mm Navy Turret

    Professional 30mm Shipborne Anti-Aircraft Weapon Systems for RimWorld This mod adds two high-performance CIWS (Close-In Weapon System) turrets to enhance your colony's anti-aircraft defense, designed for the Combat Extended (CE) mod.

  10. Ammunition Manufactory
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    Ammunition Manufactory

    This mod adds a workbench called the "Ammunition Manufactory" which allows you to craft any ammunition at 5x the normal speed.

  11. Armory Tab
    Stale
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    Armory Tab

    Armory Tab Adds a new tab named "Armory", which lists Weapons and Apparel statistics.

  12. Artillery Gun
    Stale
    weapons

    Artillery Gun

    Have you ever had a mortar barrage fail to hit even a single target?

  13. Ascension Megacorp
    ↑ Updated
    management

    Ascension Megacorp

    Introduction Not every world built by Colonial fleet can maintain its utopia after fleet departure.

  14. Backfire Division 2
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    Backfire Division 2

    Description A small gun mod that adds 1 Exotic weapon from Division 2.

  15. Bolt Rifle Arsenal
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    Bolt Rifle Arsenal

    CE Only, Adds a bolt firearm that fires a very heavy, large but powerful 20x50mm rocket-propelled shell and 18x50mm shell.

  16. CE - Tribal Boomspears
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    CE - Tribal Boomspears

    CE - Tribal Boomspears by Cyreneen This is a testing release, all feedback, ideas and balance discussion are highly welcome!

  17. CE Anomaly Buff
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    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  18. CE Explosive Integration: Hellfire Arsenal
    Stale
    weapons

    CE Explosive Integration: Hellfire Arsenal

    PLEASE READ! NOTE: This projectile only mod and must have a supported or manually patched weapon to use this ammo. Recommended! Install Local's CE launchers if you want to fire this ammo. If you wish to use this mod without Local's launchers installed you WILL need to pach your o

  19. CE Manual Patcher
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    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  20. CE Simple 357
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    CE Simple 357

    Adds 3 .357 guns to Combat Extended, CE only MR73 Revolver Marlin 1894c Coonan 357 Art by Serina Enjoyer on the CE Discord

  21. CE SKS and Mini-14 Revamp
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    CE SKS and Mini-14 Revamp

    Attempts to make SKS and Mini from Combat Extended Guns a little more interesting by giving them different gimmicks.

  22. CE vanilla turrets buff
    combat

    CE vanilla turrets buff

    Simple patch to buff the vanilla turrets + CE base turrets Detailed changes: Mini: Min range 1.

  23. CE: Armors - Extended Cut
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    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  24. CE: Blast shock
    management

    CE: Blast shock

    Overview Adds extra debuffs to pawns near explosions.

  25. CE+ 7.5mm FK BRNO
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    CE+ 7.5mm FK BRNO

    Adds two FK BRNO high power pistols, a lightweight PDW, and a lightweight Sniper rifle.

  26. CE+ CZARsenal
    management

    CE+ CZARsenal

    What is this mod? A mod featuring over 100 weapons from the Russian Empire, the Soviet Union, and the new Federation. From simple hunting rifles like the TOZ-55 to advanced assault rifles like the AN-94. Every weapon features unique stats, and many playstyles can be had. Some exa

  27. Cinders Eroded Weapons Extended (Forked)
    ↑ Updated
    weapons

    Cinders Eroded Weapons Extended (Forked)

    Before walker turrets and war machinery officially saw service on the wasteland, the Cinders' fighting was no different from the bloody strife in every corner of this universe—endless cannon fodder was herded onto charred battlefields, either charging in rust-eaten vehicles or co

  28. Cinders of the Embergarden
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    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  29. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  30. Combat Extended - Charged Ammo
    ↑ Updated
    weapons

    Combat Extended - Charged Ammo

    This mod is CE-ONLY. If you haven't installed Combat Extended (CE), you'll only get a near-useless pistol from this mod. It's really disheartening to have to abandon a weapon just because it uses small-caliber bullets. Since the issue lies with the bullets, let's solve it with bu

  31. Combat Extended Even More Important Ammo
    Stale
    weapons

    Combat Extended Even More Important Ammo

    Makes you care about ammunition: - Ammo is harder to produce (less output and requires chemfuel) - Traders have less ammo (supply depends on relations) - Traders do not carry explosive ammo - Ammo is almost a currency (trade price is closer to market value) All changes are option

  32. Combat Extended Propellant
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    furniture

    Combat Extended Propellant

    Description This mod makes Combat Extended industrial tech ammunition more time consuming to manufacture, and require propellant to craft.

  33. Crimson - WW2 Mosin Nagant Arsenal
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    Crimson - WW2 Mosin Nagant Arsenal

    Please rate us! Dive into the heart of World War II with Crimson Corps, a "balance" mod that introduces a diverse array of iconic Mosin-Nagant rifles in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, each painstakingl

  34. Crimson - WW2 Soviet Defense
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    Crimson - WW2 Soviet Defense

    Please rate us! Dive into the heart of World War 2 with Crimson Corps, a meticulously crafted "balance" mod that introduces a diverse array of iconic Soviet Defense in various authentic variants. Immerse yourself in the historic battlegrounds armed with these powerful weapons, ea

  35. Crypto Arsenal
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    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  36. Customize Weapon
    weapons

    Customize Weapon

    Customizable Weapons Maximize your weapon's potential!

  37. Cybernetic Warfare and Special Weapons (Continued)
    Stale
    weapons

    Cybernetic Warfare and Special Weapons (Continued)

    Update of Trunken and Luizis mod - CE-patch moved into the main CE-mod instead Regarding the weapons not recognized as hunting-weapons: To count as a hunting-weapon a weapon has to have a ranged attack, the projectile must cause damage and it must not be of an exploding type.

  38. Defensive Machine Gun Turret Pack
    Stale
    weapons

    Defensive Machine Gun Turret Pack

    An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.

  39. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  40. Eccentric Tech - Defense Grid
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    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  41. Eccentric Tech - Foxy's Armory 2.0
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    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  42. ExGT Bio Mechanoid
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    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  43. FlakDress
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    FlakDress

    This mod adds some fkakdress and platearmor Now ce compatible Egg: plate armour of onion knight.

  44. Frontline - Additional Guns for Trenches (Continued)
    Stale
    weapons

    Frontline - Additional Guns for Trenches (Continued)

    Update of Wuergers mod with permission If you like the mod, show the original author your appreciation here: - All guns should now show range when placed - Fixed some icon and blueprint size-differences - 1.

  45. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  46. GiTS Cybernetic Equipment
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    GiTS Cybernetic Equipment

    Ever felt that the vanilla medical bed was not quite enough for, I don't know, just the routine replacement of a colonist's entire nervous system.

  47. Gun Research Overhaul
    weapons

    Gun Research Overhaul

    finnaly updated yipe no more vanilla support (ce only) for now till i have time to do vanilla patches about do u play with 100+ guns in ur game and hate how 4 researches unlock all of those guns?

  48. Hanged Men Armory CE
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    Hanged Men Armory CE

    What this adds? - 4 Weapons - 3 Armors - 8 Helmets - 4 BDUs Stats- Standard Armor and helmets = better/Little better than Recon armor Shock Trooper armor and helmet = Should be better or on par as Marine armor Hunter vest / Helmet = More speed and accuracy in-exchange of little p

  49. High-Explosive High-Capacity shells for CE
    Stale
    weapons

    High-Explosive High-Capacity shells for CE

    Adds a more powerful ammo type for mortars and artilleries that cost twice the fsx for much better explosion performance, at the cost of less fragmentation.

  50. HK Armory - Revengeance!
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    HK Armory - Revengeance!

    Some G3-like guns. NEEDS CE, didn't make vanilla defs. Item list in picture Cover art by Bert.

  51. Igniting Sticks
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    Igniting Sticks

    Adds a cheap throwable torch - a primitive solution to complex storage space problems.

  52. Korean War Uniforms
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    Korean War Uniforms

    Summer and winter unifrom sets of north and south korean armies form the 50's korean war.

  53. LB Rifle Series
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    LB Rifle Series

    Small collection of industrial and spacer weapons, ohwow.

  54. Local's CE Advanced Guns
    weapons

    Local's CE Advanced Guns

    V SUBMODS V Advanced Guns Extra 10 advanced guns of Industrial, Spacer and Ultra tech levels.

  55. Local's CE GAU-19
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    Local's CE GAU-19

    An overpowered .50cal gatling gun turret. Requires 400 steel, 12 components to build and 250w to power. Combat Extended is required. Compatible with the Muzzle flash mod.

  56. Local's CE Launchers
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    management

    Local's CE Launchers

    Diverse arsenal of can openers for all uses and wealth levels.

  57. Lustrous Leotards
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    Lustrous Leotards

    Lustrous Leotards This mods adds a full bunny girl outfit to the game, consisting of a plush headband, leotard and high heels.

  58. MadnessWorld - MERC
    Stale
    management

    MadnessWorld - MERC

    The MERC (Matter and Energy Reclamation Corporation) - is a ragtag group of laborers, engineers, foremen, etc.

  59. Maidnoid CE Patch [1.6]
    management

    Maidnoid CE Patch [1.6]

    메이드노이드를 하고싶은데, 제가 CE 없이는 숨을 쉴 수 없는 병에 걸려서 어쩔 수 없이 만들었습니다.

  60. MLAOCERE4r
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    MLAOCERE4r

    This mod is a CE patch for my RE4R Guns obviously requires both the guns mod and Combat Extended but also requires one of CE's expansions because of the RPG7

  61. MM14 Uniform
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    MM14 Uniform

    Ukrainian MM14 uniform, which was invented and adopted in 2014 during the antiterrorist operation in eastern Ukraine This is my first mod.

  62. Mono Weapons Pack
    Stale
    weapons

    Mono Weapons Pack

    Description: Adds 10 (9 + 1 Retexture with Royal Arsenal due to redundancy) Mono weapons and drafting stances for them.

  63. More Injuries (Continued)
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    management

    More Injuries (Continued)

    Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.

  64. Much More Turrets
    Stale
    combat

    Much More Turrets

    让大家久等了,说声抱歉。 依然感谢比师傅。 支持CE,内置中文。 Also contains english version.

  65. PBs New Ammunitions Pack
    ↑ Updated
    management

    PBs New Ammunitions Pack

    Many of these ammunition types are compatible with select vehicles in RimThunder and The Dead Man's Switch - Motorized.

  66. PBs Spike Missile Series
    management

    PBs Spike Missile Series

    CE-Only mod. Add Spike-SR and Spike-LR2. DMS(The Dead Man's Switch) series compatible. This is a lightweight mod that allows players to easily acquire top-attack trajectory guided weapons - the Spike-SR and Spike-LR2. You can get HEAT and Semi-Armor-Piercing High Explosive(SAPHE)

  67. Plasma Weapons Pack
    Stale
    weapons

    Plasma Weapons Pack

    Description: Adds 9 (8 + 1 Retexture with Royal Arsenal due to redundancy) Plasma weapons and drafting stances for them.

  68. Pocket Sand
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    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  69. Proper Polearms
    Stale
    furniture

    Proper Polearms

    This is a simple mod that gives some extra range to long polearm-style weapons like halberds, spears, etc.

  70. Quasimorph - Combat Extended Power armor buffs
    Stale
    combat

    Quasimorph - Combat Extended Power armor buffs

    Load after these. So it actually does its thing. Patches for quasimorph armoury. The vanilla armors are rated to stop high velocity rounds but can't fully absorb the rest of the force behind it, despite it being a power armor. And the wearer dies because of the blunt force trauma

  71. Quasimorph - Magnum shuttle
    Stale
    management

    Quasimorph - Magnum shuttle

    Hey hey people, SGG1 back from the mental asylum here, to bring you another quasi-classic, a shuttle from Quasimorph, the very one you use to enter the missions and presumably gets left behind when your operator dies.

  72. Quasimorph - Realware™ armoury
    management

    Quasimorph - Realware™ armoury

    Hey hey people. SGG1 here. Industry, we all love industry. And what is the best industry of all? Military industrial complex. Oh who are these heavily armored people in red? They are just friends of mine, very good friends of mine. And I assure you that I am not being held agains

  73. Sidearms CE Compatibility
    weapons

    Sidearms CE Compatibility

    A simple mod that fixes the incompatibility between Simple Sidearms and Combat Extended.

  74. Stellic Arsenal
    management

    Stellic Arsenal

    Description: Content: Compatibility: Vanilla Psycast Expanded: Empire Warlord Psycasters can spawn with these weapons Vanilla Factions Expanded - Deserters: Deserters Network sells these weapons.

  75. Tareus
    Stale
    management

    Tareus

    A mech covered with Nium alloy armor, operated by a Nyto Now people in the rimworld excavate ancient relics.

  76. Tasty Armory - High Medieval
    management

    Tasty Armory - High Medieval

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  77. Tasty Armory - In Shining Armor
    combat

    Tasty Armory - In Shining Armor

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  78. Tasty Armory - Sengoku
    management

    Tasty Armory - Sengoku

    Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  79. Tasty Armory - Steppe Warriors
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    management

    Tasty Armory - Steppe Warriors

    rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.

  80. Tasty CE Armory Redux
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    Tasty CE Armory Redux

    Intended as functional replacement/ minor improvement on the weapon selection of CE+CE_Guns+CE_Armory Further modules with clothes and buildings SoonTM Replacements Core: - Ithaca 37 (pump shotgun) - Ishapore Enfield (bolt action rifle) - MR73 (revolver) - Browning HiPower (autop

  81. Tox Weapons Pack
    Stale
    weapons

    Tox Weapons Pack

    Description: Adds 8 Tox Weapons based on Fletcher and Toxblade from Vanilla Factions Expanded - Empire, and drafting stances for them Balance: These weapons are all balanced around VE-Empire's Toxblade and Fletcher, some maybe a bit better.

  82. Vanilla Weapons Expanded
    weapons

    Vanilla Weapons Expanded

    We are not responsible for CE patch, nor are we responsible for CE balancing or in fact anything regarding CE.

  83. Vanilla Weapons Expanded - Bioferrite
    Stale
    weapons

    Vanilla Weapons Expanded - Bioferrite

    It is compatible! Check change notes. Vanilla Weapons Expanded - Bioferrite aims to bring several new weapons inspired by the hellcat rifle in Anomaly DLC. These weapons will have unique, triggerable abilities that consume bioferrite charges. Without adding too much bloat, this m

  84. Vaults of Vagar
    management

    Vaults of Vagar

    Introduction This is my first mod in the Vaults of Vagar series, which aims to introduce weapons, armor and other equipment heavily inspired by Warhammer 40k and, to some extent, Warhammer Fantasy.

  85. Vaults of Vagar: Melee Armaments
    Stale
    weapons

    Vaults of Vagar: Melee Armaments

    Introduction This mod expands the selection of melee weapons used by the Vagar - a faction of reclusive space-faring smiths and engineers introduced by the Vaults of Vagar series.

  86. Fallout-10mm Pistol
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    management

    Fallout-10mm Pistol

    This mod adds iconic 10mm pistols from the Fallout series: · Colt 6520 (Fallout, Fallout 2, Fallout Tactics) · N99 (Fallout 3, Fallout: New Vegas) · N99 Fallout 4 Edition (labelled "10mm Pistol (Commonwealth)" in this mod; appears in Fallout 4 & Fallout 76) · And its modified var

  87. 40mm Bofors
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    management

    40mm Bofors

    This is a simple mod that adds a 40mm bofors turret.

  88. RIMSide NSO Combat Armors
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    combat

    RIMSide NSO Combat Armors

    Mod添加了来自游戏《行星边际2》中纳能系统阵营风格的战斗护甲,造型设计基于游戏内的时装Black Ops系列外观。支持combat extended模组。 This mod adds some combat armors with style from the Nanite System faction in a online game .

  89. Planetside NS/NSX weapons
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    weapons

    Planetside NS/NSX weapons

    Planetside NS/NSX weaponpack Add weapons from Nanite Systems(a fictional arms and energy corporation) in a PVPVP game PlanetSide 2.

  90. Legion CE Patch
    management

    Legion CE Patch

    Combat Extended Compatibility Patch for Legion, The Undying Soldiers Race & Faction.

  91. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  92. CE Accuracy and Firepower Analyzer
    management

    CE Accuracy and Firepower Analyzer

    Introduction: This mod provides an in-game analysis tool for approximately simulating weapon hit chance, ballistics, and firepower output in a CE environment.

  93. [LM] LusTech Unique Weapons
    weapons

    [LM] LusTech Unique Weapons

    A retexture of unique weapons from Odyssey, which is more fitting for players that use Combat Extended.

  94. The Cosmic Odyssey CE Patch
    management

    The Cosmic Odyssey CE Patch

    A CE patch for The Cosmic Odyssey Personal update from Aelflead Wayne - Cosmic Odyssey CE patch : Will remove when requested.

  95. The Dead Man's Switch - Dragoon of Liberation
    management

    The Dead Man's Switch - Dragoon of Liberation

    add heavy weapons that only can be used by dragoons and also add more attachments and end game dragoon attachments like enrgized shield and antigrain pod launcher recomended using The Dead Man's Switch - AncientCorps CE compatible?

  96. The Dead Man's Switch - Tri-Tech
    management

    The Dead Man's Switch - Tri-Tech

    "Due to recent action of hegemony, this unit will now station at your colony to protect you and your place to live as well monitor any suspicious action.

  97. PBs Semi-Active Laser-Guided Ammunition
    weapons

    PBs Semi-Active Laser-Guided Ammunition

    CE-Only Mod Adds several semi-active laser-guided munitions, currently including: 152mm Krasnopol-M 155mm Krasnopol-M2 155mm M712-M "Copperhead" 155mm HVP Series (including Kinetic, HE, EMP, Smoke, Incendiary and Anti-grain variants).

  98. W Corp Equipment - CE Patch
    management

    W Corp Equipment - CE Patch

    Combat Extended Patch for Kilo's W Corp Equipment All the weapons have super mega high sharp penetration for their dimensional cut attacks.

  99. Udjat/LCA Vanguard Equipment - CE Patch
    ↑ Updated
    management

    Udjat/LCA Vanguard Equipment - CE Patch

    Combat Extended Patch for Kilo's Udjat/LCA Vanguard Equipment I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.

  100. R Corp Armor - CE Patch
    ↑ Updated
    combat

    R Corp Armor - CE Patch

    Combat Extended Patch for Kilo's R Corp Armor I'm relatively new to CE patching, so if you notice any bugs or massive balance issues, please let me know and I'll tweak/fix them as soon as I get free time to do so.