66 Quality-of-Life Mods for Rimworld 1.6 (+ more!)
All tested for version 1.6!
Every mod until you hit "Food Poisoning Stack Fix (Continued)" is strictly QOL (meaning no balance changes or new content).
Beyond that, YMMV. All mods on this list play nicely with each other.
Based on this Reddit post: https://www.reddit.com/r/RimWorld/comments/1thun46/66_qol_mods_for_rimworld_16/
- Harmony -> Better Scroll Bars: Strictly-QOL mods.
- Food Poisoning Stack Fix (Continued) -> Better Stacktraces: Balance changes, a few minor content mods, a few more QOL mods.
- Show Known Techprints -> Gravship Biofuel Refinery Retexture: DLC-required mods.
Load order
139 mods- management
Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- management
Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
- management
Performance Esmolas
"Argh! Damn you Arky, why can't I read the thumbnail? Why do that to me!?" I just felt like it :) With that out of the way... I started a colony on Sea Ice and I want it to be very long running. So everytime it starts operating below 900TPS I am patching something to solve the is
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- management
Faster Game Loading - Continued
This mod:GitHub Original(Taranchuk):GitHub === Does RimWorld take forever to load?
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
- management
Smaller Planet
Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Prioritize Meals over Preserved Foods
Overview "Prioritize Meals over Preserved Foods" is a managed mod that allows you to manage meal restrictions on preserved foods with just a few actions.
- management
[ARY] Automatic Stump Chopping [1.5 - 1.6]
Arylice's Automatic Stump Chopping #arylice #aryasc Have you ever watched your lumberjacks chop down trees, only for them to leave those annoying stumps behind, and felt that urge to have everything perfectly tidy?
- management
Treat Dying First
Prioritizes treating pawns by medical urgency instead of proximity, ensuring dying colonists get help first.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
- management
Personal Doors (Continued)
Original mod by biowreck Continued at his request -- Original mod notes: This is a very simple mod that lets you assign any number of pawns to doors and gates, similar to how beds are assigned.
- management
Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
- management
Stabilize Bleeding
Allows doctors to tend to only wounds bleeding on downed pawns at their location, Prioritizing wounds to tend to first based on bleeding severity.
- management
QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
- management
Davai's Sorted Categories
Description Downloaded too many content mods and now stockpile settings is a total mess?
- management
Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
- management
Caravan Item Selection Enhanced
Description: Personally I think one of the most user-unfriendly parts of the game is managing caravans.
- management
BetterSliders (fixed)
This mod adds direct number input fields next to sliders throughout the game interface.
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
1trickPwnyta's Defaults
Description Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more?
- management
SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
- management
Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
- management
Room Quality Colors
This mod changes the color of the room characteristics depending on the quality.
- management
Food Alert (Continued)
Update of Mehnis mod Added a setting for selecting the lowest preferability of food to be counted DesperateOnly,RawBad,RawTasty,MealAwful,MealSimple,MealFine,MealLavish Examples for each category shows in the config-dialog Changed the calculations for food, instead using the exac
- management
Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
- medical
Disease Immunity Progress Tracker
Visualizes disease/infection progression vs immunity gain with predictive timeline graphs.
- management
BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
- management
Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
- management
Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
- management
Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
- management
Load in Background
What is this? This mod lets the game load while the game is running in the background. So you can alt tab while your map is generating or whatnot, and do something else and your game will be ready to play when you click back on the game. Isn't there a 'Run in Background' option i
- management
No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
- weapons
Show Weapon Tallies
When selecting multiple enemy pawns, shows the number of each weapon on the button for it.
- management
Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
- management
Improved Need Indicator
What Adds tooltip text to inform the player how long a pawn has until mood debuffs.
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
[LTO] Colony Groups
-Pawn Displays (need bars, color mood bars , pawn box edit , show weapons , etc) -Pawn Grouping -Group Management (optional - work / priorities / preferences / dye colors) Game Startup Time Impact : None Create groups - simply select some pawns, click the create group button - Th
- management
Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
- management
Nice Bill Tab - Expansion
Expands Nice Bill Tab with recipe hiding, quick-add recipe buttons, compact ingredient icons, and an optional side-by-side bill layout, in addition to bug fixes and enhanced mod integrations!
- management
Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
- management
Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
- management
Seamless Doors
Seamless Doors Ever notice the hard visual cut where your carefully-laid floor meets a doorway?
- management
Graphic Chair Overhaul 2
Description This mod makes a pawn sitting on a north-facing chair look like it is actually sitting on the chair.
- management
Sense Of Depth For Tall Buildings
Description This mod visually adds a sense of depth to tall buildings.
- management
Better Scroll Bars
The default Unity scrollbars were very distracting, so this mod makes them match the look of the vanilla interface.
- management
Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
- combat
Turrets Shoot Hunting Predators
Something that I feel should always have been vanilla behavior.
- management
Nurse Job - Prisoners
Adds feeding prisoners to the Nursing job Mod can be added into an existing save game without problem.
- management
Dress for the Weather (Continued)
Update of Daniels mod - Pawns will now also have vacsuits if needed Have you ever lived on an ice sheet?
- management
More Trait Slots
Mod that lets pawns have more traits :) 🤷♂️ Why I made this I love playing with a bunch of trait mods (Vanilla Traits Expanded, General Traits, Sims Traits), so it's really satisfying when my pawns actually have more of them to show off that variety.
- medical
Prosthetic No Missing Body Parts (Continued)
Update of iamrespawns mod - Replaced the destructive Harmony prefix with a postfix instead to increase compatibility - Added settings for hand and feet-bionics - Verified working in CE - Added support for Android tiers/Android Tiers Reforged.
- management
[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
- management
Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
- management
Door Clearance Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
- management
Settlement Inventory
Features Adds an extra window that will show you what a settlement will sell to you.
- management
Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
- management
Talking Isn't Everything
Why is mumbling to oneself about the relationship between love and piracy an essential component of the process of taming a muffalo?
- management
Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
- combat
Full Armor - Hands and Feet [1.6]
Tired of your pawns in full marine armor losing fingers constantly but modded gloves are not your thing?
- management
Mining Priority (Continued)
Be sure to remove previous versions of this mod or you will get errors.
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
- management
Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
- management
Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
- management
Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- management
Functional Room [Continued]
Original Description: This mod prevents the room Space rating from being lowered by furniture occupancy.
- management
Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
- management
Meals On Wheels - Continued
Colonists grab meals from animals, or each other, if needed - if there is nothing else available.
- management
Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- management
Simple Blinking Animation
This mod adds a simple blinking animation to humanlike pawns in vanilla-looking style.
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
- management
Numbers
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window.
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- furniture
Architect Menu Optimizer
Optimizes the architect (building) menu performance when many mods add hundreds of buildings.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
No Default Gather Spot
This mod changes the default value of the "Gather spot" setting for all relevant buildings to disabled.
- management
Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
- management
Pawn Name Variety (Continued)
Update of Murmurs mod Did you know that a large portion of the pawns in your game have predefined names and backstories?
- management
Consistent Text
What is this? This mod is a long-term project aiming to be a sweeping rewrite of many pieces of text in modded Rimworld. The goal is to have consistent standards and naming structures to avoid player confusion. This mod currently patches over 400 lines of text, with many more to
- management
Better Stacktraces
Better Stacktraces After looking at too many stacktraces to count, I decided to make this to make developers' lives just a bit easier.
- management
Show Known Techprints
Description This mod adds a new icon next to all techprints to indicate if the techprint has been applied or not.
- management
Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
- management
Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
- management
Useful Terror
Building a horror base filled with skullspikes and gibbets was one of the more interesting possibilities in Ideology, but it turned out terror was never needed and redundant with the collar and body strap.
- management
Growth Moments Make Sense Now
Ever wondered why Billy turned out to be such a drooling moron compared to his cannibalistic parents?
- management
Consistent Gene Inheritance (1.6 VERSION)
NOTE: You only need this mod, you don't need to have a 1.
- management
Gravship Biofuel Refinery Retexture
Replaces the Refinery texture with one that might look better on your gravship.