// Steam Workshop · by zK1nGxL

Rimzinho Medieval by YidHari

(1 mods not in local dataset)

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212 mods
  1. Allies are Helpful
    Stale
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    Allies are Helpful

    This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.

  2. Alpha Memes
    ↑ Updated
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    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  3. Ancient Armory
    Stale
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    Ancient Armory

    Adds a collection of ancient medieval weapons and armour to the game.

  4. Ancient Armory for Ancients
    Stale
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    Ancient Armory for Ancients

    A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.

  5. Adaptive Storage Framework
    Stale
    storage

    Adaptive Storage Framework

    Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.

  6. Automatic Night Owl
    Stale
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    Automatic Night Owl

    Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.

  7. Auxiliaries Category (DEVELOPMENT CEASED)
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    Auxiliaries Category (DEVELOPMENT CEASED)

    What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro

  8. Better Mountains
    Stale
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    Better Mountains

    A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.

  9. Better Trees
    Stale
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    Better Trees

    A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.

  10. Better Pawn Control
    Stale
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    Better Pawn Control

    A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.

  11. Blood Animations
    Stale
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    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  12. Callouts (Continued)
    Stale
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    Callouts (Continued)

    Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.

  13. CE Manual Patcher
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    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  14. Call a Vampire a Vampire
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    Call a Vampire a Vampire

    What is this? A fix for some of the odd little neologisms (made up words!) that plague BioTech, particularly as relates to "sanguophages." The following things have been changed. All references to Hemogen are replaced with Blood. All references to Sanguophages are replaced with V

  15. CE: Armors - Extended Cut
    Stale
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    CE: Armors - Extended Cut

    MORE STUFF!!! As title suggests, this is an addon for Combat Extended: Armors module (not required but highly recommended), bunch of items that didn't make the cut and I was missing them. Also goes very well with my Tastier Vanilla Clothes retexture mod (same art style, outlines

  16. CE Anomaly Buff
    Stale
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    CE Anomaly Buff

    Warning: Due to obelisk HP change, if you have any obelisks on the map they may or may not instantly trigger.

  17. CM Color Coded Mood Bar [1.1+]
    ↑ Updated
    management

    CM Color Coded Mood Bar [1.1+]

    CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.

  18. Clean Textures
    Stale
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    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  19. Crowns and Regalia
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    Crowns and Regalia

    Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod

  20. Custom Prisoner Interactions
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    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  21. Dark Ages : Beasts and Monsters
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    Dark Ages : Beasts and Monsters

    A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.

  22. Dark Ages : Crypts and Tombs
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    Dark Ages : Crypts and Tombs

    Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.

  23. Dark Ages : Medieval Tools
    Stale
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    Dark Ages : Medieval Tools

    Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.

  24. Det's Xenotypes - Stoneborn
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    Det's Xenotypes - Stoneborn

    Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.

  25. Divine Order
    Stale
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    Divine Order

    Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.

  26. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  27. Dubs Mint Menus
    Stale
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    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  28. Epochs - Pottery
    Stale
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    Epochs - Pottery

    Welcome to another installment of my mod series entitled Epochs!

  29. Epochs - Pyrinth
    Stale
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    Epochs - Pyrinth

    Welcome to another installment of my mod series, Epochs!

  30. Erin's Body Retexture
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    Erin's Body Retexture

    Just a simple body retexture since I didn't like any of the other ones around.

  31. Epochs - Tallow
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    Epochs - Tallow

    Welcome to another installment of my mod series, Epochs!

  32. Expanded Floors
    Stale
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    Expanded Floors

    Description: Expanded Floors is a big cosmetic mod with some new little features.

  33. Faction Customizer
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    Faction Customizer

    -- IMPORTANT -- I had to create my own faction dialog to avoid some conflicts with other mods.

  34. Geothermal Coolers
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    Geothermal Coolers

    Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.

  35. Floors Are (Absolutely) Worthless
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    Floors Are (Absolutely) Worthless

    - Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s

  36. Gerrymon's Medieval DBH Retexture
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    Gerrymon's Medieval DBH Retexture

    Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.

  37. Gloomy Dress (Unofficial)
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    Gloomy Dress (Unofficial)

    If you love this dress style and want to reward STEAM points, please click this link to give those points to Gloomylynx.

  38. Grass Floor
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    Grass Floor

    Adds two variants of grass flooring, one fertile and one not Changelog: V1.

  39. Graying Hair
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    Graying Hair

    Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.

  40. Hard Times: Hair and Beards
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    Hard Times: Hair and Beards

    Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.

  41. Harmony
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    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  42. Holsters
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    Holsters

    Ever wondered what happens to all equipment pawns use?

  43. Hooman cute
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    Hooman cute

    An (not so sfw) attempt at giving humans a bit more coherent look between them and other HAR races The idea of this mod came from the moment i started playing rimworld with other race mods and noticed how potato-ish they looked compared to other mods like moyo or kurins Thanks to

  44. Hooman Cute Reborn
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    Hooman Cute Reborn

    Due to my busy real-life schedule, this Mod will no longer be updated effective immediately.

  45. HugsLib
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    HugsLib

    This is a library that provides shared functionality for other mods.

  46. Interaction Bubbles
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    Interaction Bubbles

    Wouldn't it be great if you could read character interactions?

  47. Job In Bar
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    Job In Bar

    Puts a colonist's Job title (and more) In the colonist Bar below their name.

  48. Just Put It Over There
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    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  49. Kidnapped Pawns Die Less
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    Kidnapped Pawns Die Less

    Info Ever wonder why you almost never see your kidnapped colonists ever again?

  50. Kingdom Music
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    Kingdom Music

    Adds a selection of music from the Kingdom series Not the full OSTs, just a selection of songs that I thought fit in alright.

  51. Livestock Traders
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    Livestock Traders

    Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?

  52. LEWD Hooman Apparel
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    LEWD Hooman Apparel

    LEWD is Love. LEWD is LiVE. LEWD is Wholesome! Fist time I make a apparel mod that add new items to the game. This is a simple mod that adds a Tubetop and a Micro Skirt to the game. For now... This was desined to work with Barb-tan's "Hooman cute" Mod. That mod is incredible but

  53. Letter Permanent Injury
    Stale
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    Letter Permanent Injury

    Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.

  54. Loading Progress
    ↑ Updated
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    Loading Progress

    Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.

  55. Map Preview
    ↑ Updated
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    Map Preview

    Adds a map preview to the world map.

  56. Meat on a Stick
    Stale
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    Meat on a Stick

    Are your colonists recently crashed into the wilderness and barely surviving on hunted game?

  57. Medieval Backstories Patch
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    Medieval Backstories Patch

    A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.

  58. Medieval Coastal Outfits
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    Medieval Coastal Outfits

    Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.

  59. Medieval drug lab
    No 1.6
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    Medieval drug lab

    A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.

  60. Medieval Fantasy Themed Rare Resources
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    Medieval Fantasy Themed Rare Resources

    This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.

  61. Medieval Fantasy Themed Relic Quests
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    Medieval Fantasy Themed Relic Quests

    I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.

  62. Medieval Overhaul
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    Medieval Overhaul

    Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.

  63. Medieval Overhaul : Hornetkeeping
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    Medieval Overhaul : Hornetkeeping

    A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.

  64. Medieval Overhaul Extra Signs
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    Medieval Overhaul Extra Signs

    If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.

  65. Medieval Tool Cabinet (Continued)
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    Medieval Tool Cabinet (Continued)

    Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.

  66. Medieval Transport
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    Medieval Transport

    This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).

  67. Medieval Walls
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    Medieval Walls

    A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.

  68. Melee Animation
    ↑ Updated
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    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  69. Melee Animations - No bloat
    No 1.6
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    Melee Animations - No bloat

    Removes the lassos, built-in exotic weapons and the few loading screen tips - all of which are useless if you play with executions off - from the Melee Animation mod.

  70. Misc. Training
    ↑ Updated
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    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  71. Mod Error Checker
    Stale
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    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  72. Moonlight Continued
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    Moonlight Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  73. More Faction Interaction (Continued)
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    More Faction Interaction (Continued)

    Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.

  74. More Ritual Seats
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    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  75. More Vanilla Textures
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    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  76. Necroa Archovirus
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    Necroa Archovirus

    A highly configurable mod that adds a single new infectious disease: the Necroa Archovirus.

  77. No Random Apparel on Ideology Edit
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    No Random Apparel on Ideology Edit

    Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an

  78. Panels, Frames & Stairs
    Stale
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    Panels, Frames & Stairs

    Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.

  79. Pawn Badge Fan Fork [Adopted]
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    Pawn Badge Fan Fork [Adopted]

    An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.

  80. Performance Optimizer
    Stale
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    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  81. Persistent Precepts
    Stale
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    Persistent Precepts

    Persistent Precepts adds a simple toggle to the Ideology edit screen that prevents the re-randomization of Ideology precepts, rituals, buildings etc.

  82. Pocket Sand
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    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  83. Possessed Weapons
    Stale
    weapons

    Possessed Weapons

    In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.

  84. Rename Pawns
    Stale
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    Rename Pawns

    Overview This is a simple mod that will let you change or randomize your pawn's first and last name.

  85. RimHUD
    Stale
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    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  86. Rome Total War Music
    No 1.6
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    Rome Total War Music

    Adds various soundtracks from the great game Rome Total War.

  87. Rimworld: Soundscape Enhanced
    Stale
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    Rimworld: Soundscape Enhanced

    Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.

  88. Safe Faction Temps
    Stale
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    Safe Faction Temps

    Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C.

  89. Semi Random Research (Unofficial)
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    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  90. Settlement Descriptions
    No 1.6
    management

    Settlement Descriptions

    I started a heavily-modded playthrough and was annoyed at how tedious it was to check which faction controlled a specific base, given that the base game only shows a randomly-generated name (which often conflicts, given modders reuse base game name generators) and not the actual

  91. SF Grim Reality
    No 1.6
    management

    SF Grim Reality

    ★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. This mod completely overh

  92. Shamblers Hate Wildlife
    Stale
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    Shamblers Hate Wildlife

    A simple mod which makes non-colonist shamblers attack wildlife as if it was hostile.

  93. Shavius's Medieval Flavour Pack
    Stale
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    Shavius's Medieval Flavour Pack

    The 1.4 version doesn't rely on HumanoidAlien Framework anymore, but you still need it for 1.3 It is very recommended to be used alongside other compatible mods, for example: Compatibility with Vanilla Faction Expanded Medieval: Otherwise this mod will have almost no effect in th

  94. Show Me Your Hands
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    Show Me Your Hands

    Pawns show their hands on their weapon when drafted.

  95. Simple Nekomimi Xenotype
    management

    Simple Nekomimi Xenotype

    Pigskin? Oh, that's a cute little piggy.......... Huh? That's weird Why are there piglets but no cats? why? Tynan? .........Hey! Tynyan! - CONTENT - This is a lightweight mod that simply generates humans with cat ears and tails naturally in various locations. It is very lightweig

  96. SimpleCameraSetting
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    SimpleCameraSetting

    There are many good features in the camera+, but there are performance issues, so I made this mod.

  97. Smooth Terrain
    management

    Smooth Terrain

    Smoothens naturally generated terrain using diagonals.

  98. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  99. Stoneborn - Dwarven Style Pack
    management

    Stoneborn - Dwarven Style Pack

    Welcome to a small module of the Stoneborn series, but an important one nonetheless, the Stoneborn Dwarven Style pack.

  100. Storage Limits
    Stale
    storage

    Storage Limits

    ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ----------Recent Updates | 最近更新 - 添加对 Dress Code 的兼容 - 支持 存储建筑/存储区 - 扩展 支持物品项至 64 - 解决 重命名单个存储建筑 时出现的问题 - 优化 搬运/合并搬运这两种工作的 Count 判定 - 修复 存储 已卸载的建筑家具等MinifiedThing 时的问题 如何报告模组中的错误 Log Publisher

  101. Stylized Slave Collars and Headgears
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    Stylized Slave Collars and Headgears

    - DESCRIPTION - 1.5 Note: Bridles are now drawn like regular hats, meaning they will make the pawn bald. Please use other mod that can show hairs with hats. -- Add more styles for slave collar and a new bridle item (for now), which based on medieval scold's bridle, but have more

  102. The Profaned
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    The Profaned

    Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.

  103. UNAGI Royalty Apparel
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    UNAGI Royalty Apparel

    主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.

  104. Use This Instead
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    Use This Instead

    TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.

  105. Van's Retexture : Hemogen Vials
    Stale
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    Van's Retexture : Hemogen Vials

    A simple bloodborne inspired retexture for the hemogen packs for both Vanilla and Vanilla Races Expanded - Sanguophage.

  106. Van's Retexture : Organ jars
    Stale
    medical

    Van's Retexture : Organ jars

    I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.

  107. Vanilla Beards Retextured
    Stale
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    Vanilla Beards Retextured

    Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.

  108. Vanilla Hair Retextured
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    Vanilla Hair Retextured

    Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.

  109. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  110. Vanilla Hair Expanded
    Stale
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    Vanilla Hair Expanded

    1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m

  111. Vanilla Ideology Expanded - Relics and Artifacts
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    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  112. Vanilla Outposts Expanded
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    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  113. Vanilla Pawns Retextured
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    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  114. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  115. Vanilla Psycasts Expanded - Hemosage
    Stale
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    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  116. Vanilla Races Expanded - Saurid
    Stale
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    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  117. Visible Wealth
    Stale
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    Visible Wealth

    Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?

  118. Vanilla Textures Expanded
    Stale
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    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  119. Visual XML Patches
    management

    Visual XML Patches

    This mod will show the XML patches loaded in the game to help in finding the cause of issues.

  120. World Tech Level
    Stale
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    World Tech Level

    Control the level of technology available in the world.

  121. Who shot my leg off?
    Stale
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    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  122. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  123. [JF] Royal Carpets
    Stale
    furniture

    [JF] Royal Carpets

    Updated to 1.6 Introduction This mod is intended to add a variety of royal carpets that flavour your aesthetic experience in RimWorld. These carpets are with gilded edges, most suitable for your noble pawns. Features 5 types of royal carpets with gilded edges. Version Compatibili

  124. [LC] Consolidated Traits
    Stale
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    [LC] Consolidated Traits

    Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the

  125. [NL] Facial Animation - Experimentals
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    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  126. [S16] Standard Body Type Only
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    [S16] Standard Body Type Only

    The mod makes all pawns in the game spawn with standard body type by patching allowed body type genes, however it doesn't disable other body types entirely for compatability reasons.

  127. [NL] Realistic Body
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    [NL] Realistic Body

    Description This mod only includes body textures for vanilla Male, Female and Thin body types.