poopfromabutt
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179 mods- management
Giddy-Up 2 - Continued
This was picked up from Giddy-Up 2 Forked after clocknot mentioned that they don't want to support it anymore.
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Relations Tab (Continued)
This is a continuation of Relations Tab by Fluffy Replaces the faction tab with a relations tab.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Tribal Siege Raids
Features Adds sieges for Neolithic / Medieval factions Up to 4 catapults per siege Dynamic cover that scales with raid points Harder to provoke than normal sieges Options to use only wooden barricades and simple meals to help the "low tech" vibe New turrets - Catapults and Double
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Medieval Overhaul: House Ignivar
House Ignivar After making the Firelance mod, I wanted to create a full house submod for Medieval Overhaul.
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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Medieval Kingdoms: Russia
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: the Mongols
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: The Holy Roman Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Byzantine Empire
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Medieval Kingdoms: Core
Medieval Kingdoms series aims to blend Medieval 2: Total War factions into the RimWorld.
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Medieval Kingdoms: Poland
Have you ever wanted to turn RimWorld into an immersive and realistic medieval world?
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Dwarven armory
Dwaven Armory – New Update Major Changes Removed dependency on Medieval Overhaul → The mod is now fully standalone from MO.
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Medieval Overhaul: House Zahir
House Zahir adds two new factions of Islamic/Ottoman inspiration, like all Rimworld or Medieval Overhaul factions they are not based on any specific culture, people or land but is instead my take on an Islamic/ottoman inspired culture that should fit right in with Rimworld's worl
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Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- medical
Medieval Prosthetics
A collection of limbs that are a fusion of reality and fantasy to give more prosthetic options to medieval playthroughs.
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RimFantasy - Medieval Overhaul Edition
Mod Version: v1.4.2 This version of RimFantasy has been reworked and rebalanced to adhere to Medieval Overhaul standards. It is no longer modular and includes new/altered/removed content. For the longest time, civilizations dismissed magic as wild fantasies and superstitious trib
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Tasty Armory - Sengoku
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - Fire and Steel
Huh, this ended up taking a lot more work than i expected, nevertheless, we carried on.
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Tasty Armory - Steppe Warriors
rerelease of previous mod to use shared resources form core mod, defnames changed so not quite save-swappable with previous version Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - High Medieval
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Tasty Armory - In Shining Armor
Main goal of these mods is to provide a free, unbundled equipment base for faction modders and anyone who needs it.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
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Medieval Adventures: Hunts
Hunting! tired of waiting for animals to go to you so you can kill them? Now you can go find them! happy hunting! This mod adds a new set of buttons on the caravan screen, that allow you to find animals. Each hunting quest has a cooldown corresponding to its threat. Be wary, thes
- combat
More Medieval Helms and Armor
This mod adds 8 medieval helmets, 5 types of armor and 13 types of apparel to the game.
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RimTraits - Medieval Talents
Mod Version: v2.3 Get RimTraits - Vanilla Trait Colors to change your Vanilla Trait Colors to match this mod! This Medieval trait mod adds 35 traits defining a pawn's talent, they are mutually exclusive to each other with increasing rarity for the higher tier traits. This mod ope
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Medieval Madness: Tools of the Trade
My first full-fledged mod for Rimworld - Medieval Madness: Tools of the Trade is a part of planned Medieval Madness modpack that adds over 50 melee and ranged weapons to Rimworld.
- storage
Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
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Forgotten Realms - Biotech Edition
Forgotten Realms inspired races, implemented as Biotech Xenotypes.
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Vanilla Outpost Expanded Medieval Overhaul Patch
This mod replaces Vanilla Outpost Expanded with medieval ones made from Medieval Overhaul Assets!
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Alpha Mythology
Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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RPG Style Inventory
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, please give them to Sandy'
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ReGrowth: Expanded World Generation (Continued)
Update of Helixien, Taranchuks mod with permission - Added a "Hide preview" button.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Fortifications - Medieval
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Medieval - Material
In times of civilization, it has always been a problem for people to secure their settlements against the hostilities of nature or man itself, as such, is the reason why people in each era have used their own wisdom to develop and devise various of kinds of fortifications to prot
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Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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[sd] Bridges (Continued)
Update of sulusdacors mod Floors and bridges are of the same type in the game, terrainDef.
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Vanilla Fishing Expanded
Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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[LC] Consolidated Traits
Update of this mod: Original description: When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I really like, but also some I dislike, and none of the
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Ancient Armory for Ancients
A mini mod that changes the Ancients faction (the guys that pop out of the cryptosleep pods/sarcophagi if you have Medieval Fantasy Themed Relic Quests) to medieval tech level and gives them the weapons and armour from Ancient Armory.
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Automatic Night Owl
Automatically assigns the sleep schedule for starting, newly recruited, and PrepareCarefully pawns with the night owl trait.
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Auxiliaries Category (DEVELOPMENT CEASED)
What does this do? This adds a Auxiliaries category that contains all of the linkables, and any other building that serves only to assist another. Mod Support - Architect Icons, has its own icon - Medieval Overhaul - Roo's Painting Expansion - VE Furniture - VFE Medical - VFE Pro
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Crowns and Regalia
Adds 3 Crowns to the game, fit for an Emperor of your Colony great for your medieval or Royalty playthrough They are able to be spawned as Relics, they also require the the Royal Clothing Research if you have Royalty and Smithing if you don't Come check out my Titular Royalty mod
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D12 Dungeon and Night Hairs HD
This is a reupload of a mod by D12caEdro over on Nexus mods, this has been reuploaded WITH PERMISSION!
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Dark Ages : Beasts and Monsters
A new entry of the Dark Ages series inspired by medieval fantasy, folklores and tales in order to bring you new creatures to populate the lands of the rim.
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Dark Ages : Crypts and Tombs
Dark Ages : Crypts & Tombs aims to give just a bit more "life" to your pawns final resting place.
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Dark Ages : Medieval Tools
Dark Ages : Medieval Tools aims to give your peasants a bit more to work with than hands.
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DBH & VFEC/Hot Spring Compatibility
Various mods add hot springs / thermal baths but do not integrate into DBH.
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Det's Xenotypes - Stoneborn
Welcome to the first installment of my new xenotype series, Det's Xenotypes, a series that will introduce an ever-increasing cast of original xenotypes into your game, this first module introduces the Stoneborn.
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Divine Order
Adds a new medieval/fantasy faction to the game, along with a bunch of associated weapons, apparel, items, styles and more.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Expanded Floors
Description: Expanded Floors is a big cosmetic mod with some new little features.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Geothermal Coolers
Adds a new way of cooling that doesn't require power, plus a larger option for over geothermal vents, don't ask how it works, it doesn't matter.
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Gerrymon's Medieval DBH Retexture
Summary Medieval retextures for Dubs Bad Hygiene Lite, and changed the research of hot tub to medieval and it now requires wood fuel instead of electricity.
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Gloomy Dress (Unofficial)
If you love this dress style and want to reward STEAM points, please click this link to give those points to Gloomylynx.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Hard Times: Hair and Beards
Adds a bunch of new hair and beard styles, meant to be rough living/medieval inspired but I think they'd be suitable for most playthroughs.
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Hooded Helms addon for Medieval Overhaul
DESCRIPTION Hooded Helms Add-On for Medieval Overhaul - Adds hooded variations for most of Medieval Overhaul's helms.
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Just Put It Over There
When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.
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Kidnapped Pawns Die Less
Info Ever wonder why you almost never see your kidnapped colonists ever again?
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Livestock Traders
Do you have a bunch of animal mods in your mod list but you rarely see most of them because your colony is in a biome that does not support every animal out there?
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Meat on a Stick
Are your colonists recently crashed into the wilderness and barely surviving on hunted game?
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Medieval Backstories Patch
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly.
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Medieval Coastal Outfits
Added some RPG/medieval apparels themed around coastal settlements/harbour cities, including but not limited to fishermen and sailors, witch doctors, beggars, and pirates.
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Medieval drug lab
A simple patch that changes the tech level for drug lab research to medieval, does not affect specific drug research.
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Medieval Fantasy Themed Quest Rewards
This mod changes many of the vanilla quest reward items to have a more medieval fantasy theme.
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Medieval Fantasy Themed Rare Resources
This mod changes plasteel, uranium, synthread and hyperweave to have a more medieval fantasy theme, they function exactly the same as their vanilla counterparts just with new names, descriptions and textures.
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Medieval Fantasy Themed Relic Quests
I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough.
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Medieval Medicines Medieval Overhaul Edition
BACKGROUND: Non-Medieval Overhaul versions can be found here.
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Medieval Overhaul
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.
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Medieval Overhaul : Hornetkeeping
A small Medieval Overhaul module introducing a new research to build apiaries for the deathstingers in order to produce hornet honey.
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Medieval Overhaul Extra Signs
If you're looking for a standalone version, try this mod instead => Description This mod adds a couple of new signs to the Medieval Overhaul.
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Medieval Overhaul: Royalty
This mod lends a medieval look to the pawns of the Empire faction included in the Royalty DLC.
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Medieval Tool Cabinet (Continued)
Original mod A New (Old) Tool Cabinet A simple replacement for the linkable Tool Cabinet that changes it from the green steel look, helps it fit in with low-tech and medieval settings, and allows it to be built from a variety of stuff.
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Medieval Transport
This mod adds researchable medieval-themed drop pods and a wooden airship (based on the Odyssey shuttle).
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Medieval Walls
A simple medieval wall mod with inspiration from AOBD's Fortifications - Medieval mod.
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Misc. Training
This adds some training facilities: - Shooting Target Train up your shooting ability.
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Mod Error Checker
The mod will check other mods for various errors and show them on startup with mod names.
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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More Faction Interaction (Continued)
Update of Mehnis mod - Updated by Taranchuk - Commissioned by Spark7979 - Updated as is, have not been tested with other mods than those listed below.
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More Vanilla Textures
More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.
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Panels, Frames & Stairs
Its a simple mod that adds floor panels, door frames and stairs to divide floor types between doors.
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Pawn Badge Fan Fork [Adopted]
An update to Saucy_Pigeon's fan fork of the mod "Pawn Badge" originally by Rangel Reale which allows adding up to two informative badges to the colonist bar.
- weapons
Possessed Weapons
In my previous mod Medieval Fantasy Themed Quest Rewards, I changed the persona weapons to be "possessed" weapons with the idea being that the weapons are possessed by ancient spirits rather than having AI personas.
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
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Safe Faction Temps
Changes the allowed arrival range of both friendly and enemy factions from -40C to 45C to -65C to 70C.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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The Profaned
Adds a new xenotype with their own hostile faction, undead creatures, weapons, apparel, items, structures and more.
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UNAGI Royalty Apparel
主に「Royalty」の貴族向けのドレスや服などを追加します。 Add dresses and clothes mainly for “Royalty” aristocrats.
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Use This Instead
TLDR: This mod scans your installed mods and suggest working/more updated replacements for those mods Continuations of mods has many names and has become an large part of the RimWorld modding community.
- medical
Van's Retexture : Organ jars
I realized that there wasn't really a mod to change the boring boxes used for organs and natural parts into something more 'fitting'.
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Vanilla Beards Retextured
Just a simple retexture of all vanilla beards, making them higher resolution for a cleaner result.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Medieval 2
See change notes or GitHub for detailed change lists.
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Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Pawns Retextured
This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.
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Vanilla Races Expanded - Saurid
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Visible Wealth
Did you know that your thrumbofur stockpile makes up a massive portion of your colony's wealth?
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Visual XML Patches
This mod will show the XML patches loaded in the game to help in finding the cause of issues.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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Yayo's Caravan (Continued)
Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.