// Steam Workshop · by birbasaurus

Races & Factions

A collection of races, animal species, and faction mods for Rimworld. All not necessarily meant to be used together, but adapted for campaign use.

Load order

318 mods
  1. Slug race
    No 1.6
    management

    Slug race

    These xenophobic, leisurely Slugs have developed a standing position, their intellectual ability, and a basic sens of sociability.

  2. Borg Race (Continued)
    No 1.6
    management

    Borg Race (Continued)

    Update of orannjs mod - Added a playable Borg Scenario.

  3. Android tiers
    No 1.6
    management

    Android tiers

    DEPRECATED 1.3+ Discontinued beyond 1.3: See Killathon's Reintroduction for 1.3+ : HERE Or search: "Mechanical Humanlikes" REQUIRES HUMANOID ALIEN RACES & HARMONY Order: Harmony - Core - Humanoid alien races - Android Tiers This mod does work with old saves but will not spawn the

  4. Android tiers - TX Series
    No 1.6
    management

    Android tiers - TX Series

    WORKS WITH SAVES - REQUIRES Android Tiers mod Add a new serie of androids designed for infiltration missions, their slightly modified exoskeleton are covered with rubber skin / living tissues which prevent them to rust, have a better social impact and to be EMP/solar flare proof,

  5. Android Tiers + Vanilla Expanded Medical
    Stale
    medical

    Android Tiers + Vanilla Expanded Medical

    Allows the Vanilla Furniture Expanded - Medical Module's Vitals Center (and the default Vital Monitor) to work on androids from Android Tiers mod.

  6. (1.2) Poleepkwa Race Update
    Stale
    management

    (1.2) Poleepkwa Race Update

    1.3 version: Update from 1.0 of the Poleepkwa mod by OTTU, found here: Post in this update's comments if you have a bug and I'll try to look into it. Poleepkwa stats compared to humans: -Social impact 70% (human 100%) -Minimum comfortable temperature 24C (16C) -Maximum comfortabl

  7. Arachne Race
    Stale
    management

    Arachne Race

    1.3 continued by Mlie 1.1 & 1.2 version requires Toolbox for regen to work, can be run without the toolbox if you dont want regen Regen have 1 flat stage, and it heals and regrows limb The regen wont show at colonist selection before landing, only after they land 1.1 & 1.2 note:

  8. Avian Races
    Stale
    management

    Avian Races

    Add 7 Bird furry races, and 7 Factions.

  9. MorrowRim - Bosmer Race [1.2]
    Stale
    management

    MorrowRim - Bosmer Race [1.2]

    The 1.3 version of this race can be found in this collection Bosmer Race. This mod adds in a playable Bosmer race using Humanoid Alien Race Framework. Bosmer have greatly increased hunting stealth, animal gather speed, animal gather yield, shooting accuracy and immunity gain spee

  10. MorrowRim - Altmer Race [1.2]
    Stale
    management

    MorrowRim - Altmer Race [1.2]

    The 1.3 version of this race can be found in this collection Altmer Race. This mod adds in a playable Altmer race using Humanoid Alien Race Framework. Altmer are fairly similar to humans. They have much higher psychic sensitivity, toxic sensitivity and learning speed. They have a

  11. RimEffect - Asari of the Rims 1.1
    Stale
    management

    RimEffect - Asari of the Rims 1.1

    A long time ago, when humanity began to spread across the stars, genetic engineering was used to create a species which was before only seen in games.

  12. [SYR] Harpy
    No 1.6
    management

    [SYR] Harpy

    Adds bird people Might want to read the tips section at the bottom The Harpies are a neolithic race that are limited in their technological advancements by their constant fighting among themselves and tendency to pick fights with anyone, even stronger foes.

  13. Argonians of Blackmarsh 1.1
    Stale
    management

    Argonians of Blackmarsh 1.1

    Argonians (in their native tongue of Jel they call themselves the Saxhleel, or People of the Root) are the reptilian natives of Black Marsh, a vast swampland province in southeastern Tamriel.

  14. Bob's Mass Effect Turians
    No 1.6
    management

    Bob's Mass Effect Turians

    This mod adds the Turians from Mass Effect as a playable race as well as a new faction called the Turian Federation.

  15. Pawnmorpher
    Stale
    management

    Pawnmorpher

    Updated for 1.6. Ever wanted to be a mad scientist with a stocked shelf of various mutagens to unleash upon the world? Or perhaps a cheery farmer with a large herd of barnyard livestock...wait, did that sheep just talk? With Pawnmorpher, you can bring an array of mutagenic items

  16. Timerim: Oodkind (Continued)
    No 1.6
    management

    Timerim: Oodkind (Continued)

    Update of demeggys mod This has been continued by Lef in TimeRim Ood Recoded REQUIRES HUMANOID ALIEN RACES 2.

  17. Beast Man Tribes
    Stale
    management

    Beast Man Tribes

    No one knows if it was ancient pirates who crash landed and grew animal heads, or if it was the animals there that evolved human bodies.

  18. Bob's Mass Effect Krogans
    No 1.6
    management

    Bob's Mass Effect Krogans

    This mod introduces to RimWorld the Krogans, a species of large reptilian bipeds evolved to survive in a homeworld known for its harsh environments, scarce resources, and overabundance of vicious predators.

  19. Ferian Race
    No 1.6
    management

    Ferian Race

    Adds a fox species They are agile and sociable, but they are vulnerable to physical labor – Base Status – BodySize : 0.

  20. Mantis race
    No 1.6
    management

    Mantis race

    The violent and hostile Mantis appear, to Humans anyway, to resemble man-sized Praying Mantises, although they are much more aggressive than their namesakes.

  21. Ferrex Race 1.1
    Stale
    management

    Ferrex Race 1.1

    The Ferrex are a ferret(Mustelid) humanoid species.

  22. MorrowRim - Dunmer Race [1.2]
    Stale
    management

    MorrowRim - Dunmer Race [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Race: This mod adds in playable Dunmer and Ashlander races using Humanoid Alien Race Framework. The Dunmer are more resistant to heat and fire than humans, as well as resistant to ash buildup from ash storms. The

  23. Angels and Devils
    No 1.6
    management

    Angels and Devils

    This mod adds Angels and Devils as races into Rimworld.

  24. [Ry]Rimcraft
    No 1.6
    management

    [Ry]Rimcraft

    This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe.

  25. [Ry]Rimcraft Factions
    No 1.6
    management

    [Ry]Rimcraft Factions

    Feature Overview - Custom factions for various different WoW-Lore friendly groups.

  26. Caesar's Legion- Faction
    Stale
    management

    Caesar's Legion- Faction

    Also check out TrackerTrackers Legion faction mod Faction based on Fallout Lore and TrackerTrackers RimOut: Legion uniforms mod.

  27. Plant Human
    Stale
    management

    Plant Human

    Start a human farm to trade with passing cannibals or pirates, feed your cannibal colony, feed your carnivores, harvest organs, create an army of expendable soldiers, or just increase the size of your colony quickly.

  28. Crystal race
    No 1.6
    management

    Crystal race

    Descended from a splinter group of Rockmen who rejected their species violent ways long ago, Crystals are almost completely unknown in the galaxy, having hidden from all other sentient life.

  29. Jello People
    No 1.6
    management

    Jello People

    Hair Textures used from Rimsenal - Rimhair, credit goes to rooki12k.

  30. Astoriel Legacy
    No 1.6
    management

    Astoriel Legacy

    Space Elves!! They are slightly faster and have slightly less health. They also have 1000 year lifespans and are immune to most aging effects (though they do get gray hair at 900). Features: -New Race -Npcs and new Faction **Please Use Show Hats with Hair** Discord: If you enjoy

  31. [Ry]Rimcraft Pirate Patch
    No 1.6
    management

    [Ry]Rimcraft Pirate Patch

    This patch allows for all Rimcraft races to spawn in the pirate faction for Rimcraft by Ryflamer.

  32. [Ry]Rimcraft Animals
    No 1.6
    management

    [Ry]Rimcraft Animals

    Rimcraft Animals, a fantasy mod based upon the creatures of World of Warcraft This mod is a sub-mod for Rimcraft, and adds lore specific animals to Rimworld.

  33. [Ry]Rimcraft Weaponry
    No 1.6
    weapons

    [Ry]Rimcraft Weaponry

    Feature Overview - Custom weapons for each Rimcraft faction, all of which are capable of being crafted from any material.

  34. [SS]GhostArmy
    Stale
    management

    [SS]GhostArmy

    Maybe, because of dissatisfied his own limitations, some human and mechanoid want try to combine this two species.

  35. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  36. Pygmy muffalo
    management

    Pygmy muffalo

    1.1 Ready! Pygmy muffalos: a smaller species of muffalo, bred for their hardiness in less-vegetative environments. Pygmy muffalos eat less than their larger cousins, and provide milk and wool in smaller quantities but more frequently. Orignail Mod and Author can by found here: XM

  37. [Ry]Rimcraft Outlander Patch
    No 1.6
    management

    [Ry]Rimcraft Outlander Patch

    This patch allows for all Rimcraft races to spawn in the outlander faction for Rimcraft by Ryflamer.

  38. [Ry]Rimcraft Tribal Patch
    No 1.6
    management

    [Ry]Rimcraft Tribal Patch

    Patches the game to allow for all Rimcraft races to spawn in the tribal faction for Rimcraft by Ryflamer.

  39. Logann Race 1.1
    Stale
    management

    Logann Race 1.1

    The Logann are a wolverine(Mustelid) humanoid species.

  40. Vulpine Race Pack 1.1
    Stale
    management

    Vulpine Race Pack 1.1

    The Fenii and Frijjid are Vulpine races nased on Fennec (Vulpes/Fennecus Zerpa) and arctic (Vulpes Lagopus) foxes respectively.

  41. Wild Pokémon [1.1](continued)
    No 1.6
    management

    Wild Pokémon [1.1](continued)

    Note" Tigerblut has updated the original mod here Languages: English, Chinese Simplified, Chinese Traditional, Korean Translation Credits: Zephyr Original Author:Tigerblut Original Description:Adds wild pokémon to your game, which can be tamed, trained and loved!

  42. Warhammer: Gor
    No 1.6
    management

    Warhammer: Gor

    For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The beastmen herd arrives at Rimworld.

  43. Warhammer"ish":Dryad
    No 1.6
    management

    Warhammer"ish":Dryad

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads upon death -implanted trib

  44. Warhammer: Skaven
    No 1.6
    management

    Warhammer: Skaven

    For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage attacks against your col

  45. Warhammer: Zhthy'hl
    No 1.6
    management

    Warhammer: Zhthy'hl

    Adds Zhthy'hl from Warhammer This mod require Alien Framework.

  46. Warhammer: Fimir
    No 1.6
    management

    Warhammer: Fimir

    For Rimworld 1.3 1.2, 1.1 and 1.0 Adds the Fimir of Warhammer. The bog fiends comes to Rimworld. This cyclopean race has set up clanholds across the world. Though hostile they can reluctantly agree to trade or even offer their service to the few trusted. Their raids consists of i

  47. Star Trek: Federation (Continued)
    No 1.6
    management

    Star Trek: Federation (Continued)

    Update of orannjs mod - Removed the Borg Faction from the mod since I already updated that: Borg Race (Continued) - Should not spawn as permanent enemy towards Empire - Added support for Trait Value Sorry guys, can t update anytime soon.

  48. RimWorld - The Dark Descent
    No 1.6
    management

    RimWorld - The Dark Descent

    Also avaliable on GitHub This mod adds in eight types of constructible servant based on the Amnesia games, each an equally horrifying abomination.

  49. MorrowRim - Falmer Race [1.2]
    Stale
    management

    MorrowRim - Falmer Race [1.2]

    The 1.3 version of this race can be found in this collection Falmer Race. This mod adds in a playable Falmer race using Humanoid Alien Race Framework. Falmer are highly adapted to living in cold environments, and will only suffer hypothermia or frostbite in extremely low temperat

  50. [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
    Stale
    management

    [WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid

    RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim

  51. Norbal Viking Program (Continued)
    Stale
    management

    Norbal Viking Program (Continued)

    Update of Shinzys mod - Adds a Viking faction with Medival weapons, plus some more advanced that they stole Behold the Norbals of the Rim, Fearless and hairy!

  52. Wa! Skeleton! (Continued)
    No 1.6
    management

    Wa! Skeleton! (Continued)

    Update of Dalraes mod - Added an option to turn off the death-explosions - Added an option to reanimate dead pawns as skeletons - Added option to add the resurrected-hediff to all skeletons, as in guests, starting pawns and others.

  53. Cutebold Race
    Stale
    management

    Cutebold Race

    Race Description: Cutebolds are a race of adorable, cute little creatures descended from kobolds.

  54. Xeva Faction
    management

    Xeva Faction

    Xeva Faction 1.573 MOD的平衡接近原版,增加了五個額外的派別,他們對裝備和戰鬥風格有自己的偏好,原版海盜也會有自己的新裝備。 The balance of the MOD is close to vanilla, adding five additional factions with their own preferences for equipment and fighting styles, and vanilla pirates will have their own new equipment. 擊殺敵人獲得的軍用裝備耐久性

  55. [RH] Faction: UAC
    Stale
    management

    [RH] Faction: UAC

    The Union Aerospace Corporation (abbreviated as UAC) is a multi-planetary conglomerate that operates facilities on Mars and its two moons, Phobos and Deimos.

  56. Jurassic Rimworld 1.1
    Stale
    management

    Jurassic Rimworld 1.1

    Life finds a way. Jurassic Rimworld brings the wonder and excitement of dinosaurs from the hit franchise right into the chaos of colony management. Hunt or be hunted, breed your own dinosaurs, create your own park, or unleash prehistoric fury on your enemies. The possibilities ar

  57. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  58. [WH40K]Adeptus Mechanicus: Magos Xenobiologis
    Stale
    management

    [WH40K]Adeptus Mechanicus: Magos Xenobiologis

    RimWorld 1.2, 1.3 This mod Adds factions from the Warhammer 40k universe to the game using weapons from my Armoury mod. Unless marked as Humanlike, races added by this mod are Not able to be captured/recruited/tamed (they are more like Mechanoids) Factions marked as Hidden do not

  59. [WH40K]Adeptus Xenobiologis: Aeldari
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Aeldari

    RimWorld 1.2, 1.3 Adds Warhammer 40k Eldar as playable Humanoid Alien Race. Includes native support for Combat Extended. An Eldar is Required to Build and Research Eldar Technologies Contents Races: Eldar - Humanlike Wraithguard - Animal/mechanoid Dark Eldar - Humanlike Talos Pai

  60. [WH40K]Adeptus Xenobiologis: Orkoids
    Stale
    management

    [WH40K]Adeptus Xenobiologis: Orkoids

    RimWorld 1.2, 1.3 Adds Warhammer 40k Orkz and Grotz as playable Humanoid Alien Races Includes native support for Combat Extended. An Ork or Grot is Required to Build and research Ork Teknologies Contents Races: Orks - Humanlike Grots - Humanlike Snotlings - Advanced Animal Squigs

  61. Vulpoids - Adorable Foxes [1.6]
    Stale
    management

    Vulpoids - Adorable Foxes [1.6]

    Languages: English Github Version Vulpoid is a race of adorable genetically engineered foxes with high mental capabilities but weak and fragile body.

  62. Engi race
    No 1.6
    management

    Engi race

    Though their inhabited worlds are well known, the origins of the emotionless Engi are a mystery.

  63. Rockmen race
    No 1.6
    management

    Rockmen race

    The Rockmen, as they have been nicknamed by humans, are called so because of their unique skin which according to scientific experiments can be nearly as hard and rugged as solid rock.

  64. Zoltan race
    No 1.6
    management

    Zoltan race

    With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation.

  65. Lanius race
    No 1.6
    management

    Lanius race

    The Lanius are scavengers – metallic lifeforms that rely on the absorption of minerals to sustain themselves.

  66. [SYR] Naga
    No 1.6
    management

    [SYR] Naga

    Adds a playable naga race Naga are a technologically advanced race of snake-like individuals.

  67. SK Fallout: Chinese Remnant (Discontinued)
    Stale
    management

    SK Fallout: Chinese Remnant (Discontinued)

    Due to the Fallout Collaboration Project I'm going to cease support for my Fallout mods, I made these mostly for my personal enjoyment and the FCP is just superior in every way possible.

  68. Early Industrial Societies
    Stale
    management

    Early Industrial Societies

    The spiritual successor to the Early Industrial Society, this mod adds three new factions themed after Westerns: a settlers-themed "Frontier Association" faction, a Confederate "Slaver Aristocracy" faction, and a bandit faction.

  69. Moa
    No 1.6
    management

    Moa

    A simple update of the original by PoshSpider.

  70. Filthy Orc Invasion (Continued)
    No 1.6
    management

    Filthy Orc Invasion (Continued)

    Update of Hokums mod - Added most of the patches from the Temporary Fix-mod made by Tarojun as they seemed appropriate - Added CE-support based on the A18-mod Patches now included in the main CE-mod instead - Added patch for the loincloth when Warhammer: Gor is loaded - For those

  71. Androids Expanded
    Stale
    management

    Androids Expanded

    Adds two additional droids craftable from the Droid Fabricator through spacer technology research.

  72. MorrowRim - Dunmer Factions [1.2]
    Stale
    management

    MorrowRim - Dunmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Dunmer Factions: This mod adds in two types of non-player Dunmer factions: Great House and Ashlander. Great Houses are likely to start with negative goodwill. Ashlanders will start with neutral good will. Requirements:

  73. MorrowRim - Altmer Factions [1.2]
    Stale
    management

    MorrowRim - Altmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Altmer Factions: This mod adds in two types of non-player Altmer factions: Altmer Colonies and Aldmeri Dominion. Altmer Colonies may start with neutral or low negative disposition, whilst the Aldmeri Dominion will start

  74. MorrowRim - Bosmer Factions [1.2]
    Stale
    management

    MorrowRim - Bosmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Bosmer Factions: This mod adds in three types of non-player Bosmer factions: gentle and fierce Bosmer tribes, as well as a Green Pact Bosmer tribe. Gentle tribes will start with neutral good will, whilst fierce and Gree

  75. MorrowRim - Falmer Factions [1.2]
    Stale
    management

    MorrowRim - Falmer Factions [1.2]

    The 1.3 version of this race can be found in this collection Falmer Faction: This mod adds in a non-player Falmer tribal faction, though they will utilise medieval weaponry as well. They will start with neutral good will. Due to their near extinction, their settlements have a low

  76. Centaurs (Continued)
    No 1.6
    management

    Centaurs (Continued)

    This is a upload of Zedralans mod It’s highly unlikely that this mod will be receiving any additional work.

  77. Humanoid Project (Continued)
    No 1.6
    management

    Humanoid Project (Continued)

    Update of EvaineQs mod - Removed the settlement-generation as it needs a rewrite to use the new Quest-system - A lot of rebalancing done by Tarojun added - Added support for Trait Value - Should not spawn as permanent enemy towards Empire This is a big mod so I may have missed so

  78. Forgotten Realms
    No 1.6
    management

    Forgotten Realms

    Instead of updating this mod I've re-released it as a Biotech based mod not making use of Humanoid Alien Races.

  79. Lapelli Race - HardCoreSK
    No 1.6
    management

    Lapelli Race - HardCoreSK

    Add Lapelli Race. This mode is for Hardcore SK 1.1ver only. It is a Lapelli race can be used in the Hardcore-SK mode pack. Features are the same as the existing mode. After 10 hours of play I did not experience any problems. But, Facial Stuff is not applicable. Original mode addr

  80. The Zerg!
    Stale
    management

    The Zerg!

    Version: 0.6.7 1.6 This is my first mod, trying to recreate Zerglings from Starcraft as interact-able creatures in Rimworld. Its based on a Korean mod that has since disappeared from the workshop since Rimworld 1.8.1 and I have taken out both Zerglings and Hydralisks from it, and

  81. MoreMonstergirls
    Stale
    management

    MoreMonstergirls

    !!! HEY GUYS, I haven't updated the mod in almost 2 years and probably won't again. Every patch breaks the mod so I presume it will break your game if you use this version. If you somehow found yourself here wanting to try it out, use KiameVivacity's version instead, you can find

  82. Japanese Dogs
    Stale
    management

    Japanese Dogs

    Japanese Dogs adds the six native dog breeds of Japan to RimWorld: the Japanese Akita Inu, Shikoku Ken, Kishu Ken, Hokkaido Ken, Kai Ken, and Shiba Inu.

  83. Android Robot Bodies 2
    No 1.6
    management

    Android Robot Bodies 2

    Adds robot bodies to ChJees' Androids mod, so they look more like actual robots!

  84. Napoleonic Age (Continued)
    Stale
    management

    Napoleonic Age (Continued)

    Update of beans mod - Fixed the Cannon-definition - Added Royalty goodwill patch - Added faction leaders Updated.

  85. Harrowed Light (Continued)
    Stale
    management

    Harrowed Light (Continued)

    Update of Hessras mod The current version includes : The Harrow, a faction of religious zealots that aim to purify the existence of all that is unholy within your colony.

  86. MorrowRim - Orsimer Race [1.2]
    Stale
    management

    MorrowRim - Orsimer Race [1.2]

    The 1.3 version of this race can be found in this collection Orsimer Race: This mod adds in a playable Orsimer race using Humanoid Alien Race Framework. Orsimer are known for their somewhat brutish appearance and culture. Their strength means they are better at throwing a punch,

  87. MorrowRim - Orsimer Factions [1.2]
    Stale
    management

    MorrowRim - Orsimer Factions [1.2]

    The 1.3 version of this race can be found in this collection Orsimer Factions: This mod adds in two types of medieval non-player Orsimer factions: gentle and fierce Orsimer tribes. Gentle tribes will start with neutral good will, whilst fierce will start hostile. The armour they

  88. MorrowRim - Altmer Factions Medieval Edition [1.2]
    Stale
    management

    MorrowRim - Altmer Factions Medieval Edition [1.2]

    The 1.3 version of this race can be found in this collection Medieval Edition: This version of Altmer factions is made for those that would prefer medieval versions of the factions. The content is roughly the same, though it is medievalified. Does not require the original Altmer

  89. RimEffect - Asari of the Rims Continued [1.1+]
    No 1.6
    management

    RimEffect - Asari of the Rims Continued [1.1+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Updated for 1.3 and the newer version of Humanoid Alien Races 2.0 Non-Steam Version Original Description Ori

  90. Antinium (Continued)
    No 1.6
    management

    Antinium (Continued)

    Update of Zylles mod - Throws an error about backstories if dev-mode is turned on, can be ignored.

  91. Mechadroids
    Stale
    management

    Mechadroids

    Mechanoid pawns, also known as Mechadroids.

  92. Equiums
    No 1.6
    management

    Equiums

    For 1.5 try this version Equiums II Plain a simpler version with no factions, no scenarios, no storytellers, and 4 races. No special foods. Added 3rd faction that is a natural enemy. Strange anthro horse looking people that are a bit faster and stronger than normal human race. Oh

  93. The Human Hive
    No 1.6
    management

    The Human Hive

    The Human Hive Mod! Adds in a new playable faction and race, based around a central queen and the various creatures she can create to work for her. Mechanics Each creature in the colony needs Hive Jelly to survive, a substance produced by the Queen. If they run out of hive jelly,

  94. MorrowRim - Ashlands Swamp
    No 1.6
    management

    MorrowRim - Ashlands Swamp

    Also available on GitHub New biome: This mod adds in a new swampy version of the ashlands biome, with new plants, items and animals.

  95. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  96. RimBraixen (OBSOLETE)
    Stale
    management

    RimBraixen (OBSOLETE)

    Better to use this mod, it's much better So, this was literally made in 24 hours.

  97. WWII Soviet Faction
    Stale
    management

    WWII Soviet Faction

    This Mod adds the Soviet apaprel, Several Weapons and a Faction.

  98. Elemental Boomers
    No 1.6
    management

    Elemental Boomers

    A continuation of Elemental Boomalopes by Mehni Boomers that do more than go boom.

  99. Weeb Faction
    Stale
    management

    Weeb Faction

    Adds a weeaboo faction.

  100. Westerado (Continued)
    Stale
    management

    Westerado (Continued)

    Update of Soyuz, DanRatherman, SpiderCamp, and dismarzeros mod Also included is the CE-patch made by hringur and Margrave - Update work done by craze - Rye is no longer a valid ingredient for meals, akin to VGP's wheat, sugarcane, etc.

  101. Lumin
    No 1.6
    management

    Lumin

    From what I learnt creating the Braixen race mod, I present to you, the Lumin!

  102. Rimeffect Races [1.2+]
    No 1.6
    management

    Rimeffect Races [1.2+]

    Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description. Description Uses resources from Mass Muffect Races by Tasrook, with permission. (Original Mod: ) Uses resour

  103. Rim of Madness - Arachnophobia (Continued)
    Stale
    management

    Rim of Madness - Arachnophobia (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Fixed a few errors connected to spwning webs and cocoons - Added support for Combat Extended - Spiders can now be selected as venerated animals in Ideology - Updated russian tr

  104. Rim of Madness - Vampires
    Stale
    management

    Rim of Madness - Vampires

    1.22.0.0 (09-25-2020) This is a rehost of Jecrells orginal Vampires mod. I have not touched much outside of updating this to 1.2 and fixing the most obvious bugs. In keeping in spirit with the original, I have added this as a new version, however. Because of the way package IDs w

  105. Lord of the Rims - The Third Age (Continued)
    Stale
    management

    Lord of the Rims - The Third Age (Continued)

    Update of erdelf and Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added an option to disable the limit of technology, to replace the mod: Lord of the Rims - Unlimited - Added support for Combat Extended No longer updated - Added su

  106. Call of Cthulhu - Factions (Continued)
    No 1.6
    management

    Call of Cthulhu - Factions (Continued)

    Update of Jecrells mod - This is an unofficial port - This will be removed when/if Jecrell comes back - Added support for Combat Extended - Replaced Jecs Tools for Enable Oversized Weapons.

  107. Erin's Mountain Animals
    No 1.6
    management

    Erin's Mountain Animals

    A collection of fluffy mountain-dwelling animals to populate the colder biomes of the rim and provide colonists with warm cuddles!

  108. Zombieland
    ↑ Updated
    management

    Zombieland

    Zombieland turns RimWorld into a zombie apocalypse.

  109. Crystalloid
    No 1.6
    management

    Crystalloid

    This mod requires the Alien Races Framework by Erdelf.

  110. Argonians of Blackmarsh (Continued)
    No 1.6
    management

    Argonians of Blackmarsh (Continued)

    Update of Helixien and Xens mod - Added Royalty faction goodwill patch - Added compatibility with SwimmingKit - Included the patches for homebase icon and colorspectrum from the patch Argonian Edits by Vas - Added an updated version of the CE patch by Saebbi Patch now included in

  111. Ferrex Race (Continued)
    No 1.6
    management

    Ferrex Race (Continued)

    Update of Xens mod - Added Royalty faction goodwill patch - Added back the Hiring Console - Increased the combat power of the more basic pawns a bit to not make them to numerous - Added compatibility with SwimmingKit - Removed the crafting of the weapons for balance, via PlayerEm

  112. Skrix - An Insect-like Race
    Stale
    management

    Skrix - An Insect-like Race

    Skrix - An Insect-like Race This mod adds the Skrix, an Insect-like Humanoid race to the game.

  113. Gnoll Race (Continued)
    No 1.6
    management

    Gnoll Race (Continued)

    Update of Mister Mansons mod - Adds a gnoll faction - Adds a playable gnoll tribal scenario Chuckly, violent, cannibal-prone hyena folk.

  114. Rimsec Security
    No 1.6
    management

    Rimsec Security

    Thank you kindly to Noah S for the updated Rimsec Security mod whilst the mod undergoes a rework!

  115. Vanilla Factions Expanded - Settlers
    Stale
    management

    Vanilla Factions Expanded - Settlers

    1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo

  116. Fallout Races: The Robots Pack (Continued)
    No 1.6
    management

    Fallout Races: The Robots Pack (Continued)

    Update of RamRods mod - Added UI-icons for the mounted weapons - Mod now uses Multi Verb Combat Framework to enable the mounted weapons - As the MVCF-mod has been absorbed into Vanilla Expanded Framework the requirement have changed for the mod - Since the 1.

  117. Fantasy Goblins Updated
    Stale
    management

    Fantasy Goblins Updated

    Goblins! Xenotype/race, faction, scenario, items, buildings, tech, ... This mod requires either Biotech or Humanoid Alien Races. See this dependency grid for details: -------- RimPy: RimPy seems to indicate this mod still requires HAR at the moment. This is incorrect and seems to

  118. Lombax - Desert Warriors [1.6]
    Stale
    management

    Lombax - Desert Warriors [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English Mod is done :) Hope you'll have fun with my mod!

  119. Monstergirl Races
    Stale
    management

    Monstergirl Races

    Monstergirl Playable Races Turns many of the Monstergirl animal races from MonsterGirlsPlus into playable Pawns.

  120. RimGate - Jaffa, Kree! (Continued)
    No 1.6
    management

    RimGate - Jaffa, Kree! (Continued)

    Update of Helixien - Xens mod - Fixed raids spawning without weapons When I was young, one of my favorite TV Show was Stargate!

  121. Halo Jackals
    No 1.6
    management

    Halo Jackals

    This mod adds the jackals and skirmishers from the halo franchise as a playable race.

  122. RimOut: Legion Faction
    Stale
    management

    RimOut: Legion Faction

    Introducing RimOut: Faction Legion This is a mod that will add the Legion faction in Rimworld Please use the RimOut: Legion Uniform at --- If you wish to only have the uniform and NO faction.

  123. Conquestor Faction
    Stale
    management

    Conquestor Faction

    A vanilla styled Faction mod with 2 new armor Pieces and 1 new Faction, the "conquestor's" !

  124. Tribble Trouble
    Stale
    management

    Tribble Trouble

    Tribbles are small, docile, useless creatures that reproduce asexually.

  125. [O21] Rimhammer 40K (Continued)
    Stale
    management

    [O21] Rimhammer 40K (Continued)

    Update of Neronix17s mod with their permission Notice of abandonment Unfortunately I wont be able to update this.

  126. Braixen and Delphox - Fire Pokemon [1.6]
    Stale
    management

    Braixen and Delphox - Fire Pokemon [1.6]

    legacy version if your old saves broke (core module is not required in that case) Languages: English If you made translation/patch, notify me about this in "patches/translations" discussion below.

  127. Dinosauria
    Stale
    management

    Dinosauria

    ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released!

  128. [1.3] Vanilla Animals Expanded — Arid Shrubland
    No 1.6
    management

    [1.3] Vanilla Animals Expanded — Arid Shrubland

    1.0.1 (30/10/2019): Altered Hippo and Giraffe to give 15% less meat and leather. 1.0.0 (17/08/2019): Release A giraffe is probably the most recognizable african animal. For some reason, it’s not in the vanilla base game, and your african tribe immersion is forever ruined. Crocodi

  129. [1.2] Automatons II: Robotic Boogaloo [1.4 UPDATE IN DESCRIPTION]
    Stale
    management

    [1.2] Automatons II: Robotic Boogaloo [1.4 UPDATE IN DESCRIPTION]

    Updated to 1.4 by Zaljerem: 1.3/Ideology note: I don't know what 1.3/Ideology has broken or if it has broken anything within this mod. Once everything/almost everything pertaining to bugs and updates have settled down and once I get Ideology myself, I'll be updating A2. Until the

  130. [RH] Faction: Allegiance
    Stale
    management

    [RH] Faction: Allegiance

    1.5 version update/spiritual successor: The Allegiance, made up of remnants of the Russian Forces and formerly aided by foreign mercenaries and rogue soldiers. Allegiance spent years at war with Coalition forces until the mechanoids invaded. They were left with no choice but to w

  131. [RH] Faction: Coalition
    Stale
    management

    [RH] Faction: Coalition

    The Coalition is a multinational alliance that consists of operators from the UKSF, Warcom and Demon Dogs.

  132. [RH] Faction: War Mongrels
    Stale
    management

    [RH] Faction: War Mongrels

    War Mongrels, a paramilitary group consisting mainly of experienced war criminals bent removing those who get in their way.

  133. Erin's Palamutes
    Stale
    management

    Erin's Palamutes

    Nights on the Rim can get mighty lonely, especially when you're surrounded by alien monstrosities and hostile factions, and sometimes you just need a good pal to have your back.

  134. Sangheilis
    No 1.6
    management

    Sangheilis

    Mod Summary This mod currently adds the playable sangheili and some armor, which brings some bolstered stats to endure the madness of the Rim.

  135. Archotech Race
    Stale
    management

    Archotech Race

    This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?

  136. Wolves Den - Legendary Wolves
    Stale
    management

    Wolves Den - Legendary Wolves

    Taranchuk: This mod is a commission from RebelRabbit, coded by me and uploaded to the Workshop at his request.

  137. Half-Life Creatures
    No 1.6
    management

    Half-Life Creatures

    A collection of creatures from the Half-Life series, including Antlions (infestations!

  138. Rim-Hivers!
    No 1.6
    management

    Rim-Hivers!

    "Human! Are you craving a new race to play with? Do you wish for a new playstyle, plenty of lost limbs, cheap and shoddy wares, Beep, ant-colony-like shenanigans, and entertaining chaos? If you said yes or no then this mod is for you!" Rimhivers is a lightweight mod (no new appar

  139. Steves Animals
    No 1.6
    management

    Steves Animals

    Discord: Steve o.O#1151 PLEASE let me know of any bugs, incompatibilities, or issues with save games and so on! Bastyon aims to add an unknown number of new sci-fi style animals and creatures to the game. Each completed and proposed beast will be Giddy-Up! Battle Mounts compatibl

  140. Un-Boomas Your Lope
    No 1.6
    management

    Un-Boomas Your Lope

    After three long years of waiting, lope lovers can rejoice as "You Know What?

  141. Reunion movement
    No 1.6
    management

    Reunion movement

    This mod aims to add a new faction from the world of Arknights with new weapons and equipment.

  142. Erin's Lizard Doggo
    Stale
    management

    Erin's Lizard Doggo

    A cute little lizard doggo from space to snuggle your colonists and dig up random treasures.

  143. X.E.N.O
    No 1.6
    management

    X.E.N.O

    About X·E·N·O This mod is the very first version of my race-addon for Rimworld.

  144. Poleepkwa Race
    No 1.6
    management

    Poleepkwa Race

    Poleepkwa, also known as Prawns (their derogatory nickname), are the alien race from the 2009 film District 9.

  145. Erin's Chocobos
    No 1.6
    management

    Erin's Chocobos

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Who wants a chocobo? You know you do. Here's some chocobos in a bunch of colours. Of course, they have boosted caravan speed, and giddy up compatibility. While this mod is content-complete, there

  146. Faction : Mafia
    No 1.6
    management

    Faction : Mafia

    Welcome to the Faction : Mafia !

  147. Xenohumans Expanded
    No 1.6
    management

    Xenohumans Expanded

    Adds 5 new xenohumans integrated into vanilla factions Glitterworlder Description: A Xenohuman hailing from a luxurious Glitterworld, genetically modified to enhance charisma, intellect, and to satisfy an odd, bygone fashion trend.

  148. Cossacks of the Rim
    No 1.6
    management

    Cossacks of the Rim

    This mod brings the Cossacks into your Rimworld playthrough This mod adds a new faction to your rimworld, a cossack hetmanate.

  149. Wild Boar Man
    No 1.6
    management

    Wild Boar Man

    PLEASE! GIVE ME A THUMB!!!! This mod is compatible with Ancient Human and Ancient Ancient Blade Cyborg. Requires "Harmony, JecsTools, Humanoid Alien Races 2.0" to work. Description This mod cleanly adds Wild Boar Man. This mod replaced the vanilla wild man. No need you start for

  150. Forgelings race
    No 1.6
    management

    Forgelings race

    Forgelings "Long ago, a tribe of industrial zealots dabbled in an experimental technology that fused man and machine, giving rise to the Forgelings.

  151. [FCP] Stupid Sexy Deathclaws
    No 1.6
    management

    [FCP] Stupid Sexy Deathclaws

    Have you ever been playing Rimworld and thought to yourself, "Gee, I sure do wish I could run a colony full of genetically engineered chameleons with massive claws who are unforgivably hot.

  152. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  153. PsiTech
    Stale
    management

    PsiTech

    PsiTech adds new, late game content in the form of powerful psychic abilities.

  154. TasteOfVanilla-ish Zhthy'hl Retexture
    No 1.6
    management

    TasteOfVanilla-ish Zhthy'hl Retexture

    A total retexture of Kompadt Zhthy'l Race mod, Bring it to be more closely in line with the vanilla art style while trying to stay fateful to Kompadt original texture works.

  155. TasteOfVanilla-ish Dryad Retexture
    No 1.6
    management

    TasteOfVanilla-ish Dryad Retexture

    A total retexture of Kompadt Dryad mod, Bring it a bit more closer to vanilla style while trying to stay fateful to Kompadt original texture works.

  156. The Empire Of Straeax
    No 1.6
    management

    The Empire Of Straeax

    Description: The Empire's most elite units have arrived and now you can use them.

  157. Anima Dryads
    No 1.6
    management

    Anima Dryads

    thanks IcyCheeseCake for the original wild dryad texture Adds a makeable anima dryad, they have 5x psychic sensitivity They are made just like any other Dryad

  158. Android Conversion
    No 1.6
    management

    Android Conversion

    Android Conversion; Convert your existing organic colonists into new androids, and add new upgrades to your old ones!

  159. Rimsential - Nearly Human
    No 1.6
    management

    Rimsential - Nearly Human

    From the mind behind "Total Control" comes Nearly Human, a unique pack of vanilla apparel compatible alien races designed to bring greater diversity to your neck of the rim!

  160. WWII Soviet Faction (Continued)
    management

    WWII Soviet Faction (Continued)

    Original mod by TheWingedGuy, ChickenPlucker, Lumbago, Captain Nemo If the original author(s) requests it, I will remove this update.

  161. The Tuffalo
    Stale
    management

    The Tuffalo

    Details A natural genetic mutation in the Muffalo, generating a larger tawny variation from its predecessor.

  162. Erin's Au Ra
    No 1.6
    management

    Erin's Au Ra

    Ever wanted a simple representation of the Au Ra race from FFXIV in Rimworld?

  163. Fallen Stars
    No 1.6
    management

    Fallen Stars

    "Fallen Stars" adds two hostile factions that raid the lightly defended worlds of the rim.

  164. Rim Megami Tensei
    No 1.6
    management

    Rim Megami Tensei

    This mod adds more than ten kinds of demons from the Megami Tensei series, as well as two game protagonists.

  165. Parrots
    Stale
    management

    Parrots

    Diversify your parrots!

  166. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  167. Planet of the Apes
    No 1.6
    management

    Planet of the Apes

    Instead of updating this mod I'll be re-releasing it as a Biotech based mod not making use of Humanoid Alien Races.

  168. Rim-Shek
    No 1.6
    management

    Rim-Shek

    Do you want a melee pawn without having to install 4 different prosthetic body parts as a minimum just to make them viable?

  169. Solar Empire
    No 1.6
    management

    Solar Empire

    The Solar Empire is a major island nation in the Battalion Wars World, based on ancient Japan and China.

  170. Xana's Mechanoids
    Stale
    management

    Xana's Mechanoids

    Adds mechanoids inspired by monsters from that one French anime.

  171. Hellsing ARMS Ultimate
    management

    Hellsing ARMS Ultimate

    Hellsing ARMS Ultimate includes an array of powerful weapons, apparel, abilities, races, factions, etc.

  172. Erin's Amaro
    No 1.6
    management

    Erin's Amaro

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Who wants an amaro from FFXIV? You know you do. Here's some lovely, charming amaro in three different subtle colour variations. Of course, they also have boosted caravan speed. While they are aro

  173. Erin's Azaphrae
    No 1.6
    management

    Erin's Azaphrae

    An original alien race comes to Rimworld, Azaphrae and their Nuzox companions seek a home away from home and won't hesitate to take by force.

  174. Fishhumans
    No 1.6
    management

    Fishhumans

    A race of aquatic humanoids that resemble humans in shape only.

  175. More Thrumbos (Retextured)
    management

    More Thrumbos (Retextured)

    Edit 3/8/2026- Fixed the wildness being stuck at 0 (IT WAS JUST CAPITALISED AND I DIDNT KNOW THEY CHANGED THAT OIDJAIOJSOIJIOAJOISAIOJAS) Edit 2/12/2026- Added a menu to toggle on and off baby textures, Damaged Bionic thrumbo, Mini thrumbo and Woolly thrumbo!

  176. More Thrumbos (Continued)
    Stale
    management

    More Thrumbos (Continued)

    Update of Cenbess mod with permission - Retexture mod by Maximilian DISCLAIMER (Writen 3.

  177. [RH] Faction: Militaires Sans Frontieres, Forked
    No 1.6
    management

    [RH] Faction: Militaires Sans Frontieres, Forked

    Attention! This is a forked version of the old mod now made compatible for 1.3 and beyond possibly, All credits goes to the original Material author of this mod, Chicken Plucker, Go and check out his awesome work! Militaires Sans Frontières or MSF, a private military company foun

  178. Erin's Carbuncles
    No 1.6
    management

    Erin's Carbuncles

    FOR 1.4 THEY HAVE BEEN MERGED INTO A NEW MOD FOR ALL FFXIV ANIMALS. GO HERE INSTEAD. Another FFXIV mod to add to your collections, this one featuring the adorable carbuncle, with a special, event-only grand carbuncle that can be ridden on caravans. Some monsters love to farm them

  179. Erin's Cat Overhaul
    Stale
    management

    Erin's Cat Overhaul

    Why do the links and comments keep disappearing?

  180. Fallout: Red Scare
    No 1.6
    management

    Fallout: Red Scare

    A mod that allows you to play as the Fallout communist faction.

  181. Demigods
    No 1.6
    management

    Demigods

    Adds a new faction with many unique sets of armor, each with their own perks and requirements.

  182. [Legacy Version] Nephilim Xenotype
    No 1.6
    management

    [Legacy Version] Nephilim Xenotype

    1.6 Nephilim mod HERE This mod adds a new Xenotype that is the counterpart to the sanguophage. They are quite rare and are most commonly found in the empire. This mod comes with careful balancing,custom sounds and a lot of effort. Enjoy This mod does not add any apparel,weapons o