My Full Build [1.5]
Just a backup in case I somehow lose the mod-list in-game. Feel try to try it out if you are up for the challenge. Be sure to play on "Permadeath" for added fun.
Added and removed some things coz of mods not being updated, or made irelevant. Let the fun continue
Load order
199 mods- management
Movable Biotech
(This mod requires Biotech DLC installed and activated) Makes biotech buildings reinstallable/uninstallable.
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[WYD] Percy Premature
An alternative storyteller that uses the vanilla assests to bring a different experience.
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[SYR] Processor Framework (Continued)
Update of SYR's Processor Framework If the original author requests it, I will remove this update.
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Scenario Pawns and Corpses - Resumed
Original author Kayesh, I kept the Package ID for old save compatibility.
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Scenario Searchbars [OUTDATED - SEE DESCRIPTION]
----2025 UPDATE---- I have finally updated to 1.
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[WYD] Terrain, Adjusted
Inspired by Syrchalis' Terrain mod, this replaces his plain gravel tile with an enhanced vanilla tile.
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Faction Control (1.4-1.6)
If you want to support me click here: "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map.
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[WYD] Wild Arms Music
This mod adds the main, and character themes from Wild Arms as available background music.
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P-Music
Adds 56 fan made music tracks made for RimWorld by me(Peppsen), ZumZum and SpacekatTommy.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Smart Farming
This is a quality of life mod which provides a number of extra tools and information for your grow zones.
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
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Vanilla Achievements Expanded
Vanilla Achievements Expanded is a unique, never before seen in RimWorld modding achievement mod, part of the Vanilla Expanded mod series and a framework for other modders.
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Separate Tree Chopping Priority (Continued)
Update of Landon Martins mod - Trees should no longer be cut down by pawns with the Tree cutting job disabled.
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[WYD] Seperate Deconstruction
Important! Please unsub and resub for 1.6 latest update. This will clean out old files that will otherwise probably cause an issue. I was looking for a mod that does for Construction what Separate Tree Chopping does for Plants. Only I couldn't fond one...so I made one! D: This mo
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[WYD] Better Visitor Trades
A simple mod that fixes the trade offers of visitors based on their cultural tech level, and has a chance of specific additional offers.
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Better Pawn Control
A RimWorld mod that allows to set colonists and animals to outfits, areas, drugs, food in one single action.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Choose Your Medicine
First things first: This mod is (heavily) inspired by Pharmacist by Fluffy and Smart Medicine by Uuugggg.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Do Not Go There
Description This mod is an attempt to stop visitors wandering into dangerous or off limits areas.
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Door Clearance
A lightweight mod which adds an extra validation rule when items are placed on the ground - they will now consider door/gate tiles as invalid.
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[WYD] Primitive Research
Restructures early tech, especially for tribal, and zero tech scenarios.
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[WYD] ElectricityPatch
A simple patch to that gates Electricity behind Smithing, Complex Furniture and Passive Coolers.
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Infections Make Sense Now
Ever wondered why Billy, despite the infection only being in his leg, decided to die upon the infection hitting 100%?
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Just Ignore Me Passing
Just Ignore Me Passing fixes one small but annoying RimWorld behavior.
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No Quests Without Comms
This is an unofficial update of eBae's to versions + some improvements and fixes Description: Prevents most of the quests from firing until your colony has a working comms console or its substitute.
- weapons
Not a Weapon
Removes all those "ineffective" weapons that seem to find their way into your pawns arsenal.
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Permeable Terrain Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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ReclaimFabric - Resumed
Original author Jastro, I kept the Package ID for old save compatibility.
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Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
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Cybranian - Rim Languages
About This mod adds a language system to the game for all humanoid factions.
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Show Mod Updates
This mod adds info about what mods have updated since you last saved your game.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Wildfire Prevention Service
Drastically reduces the spread of fires on your map and ensure your map remains free from out of control wildfires.
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[NL] Chibi Body
WARNING: This MOD includes nudity textures, then not suitable for children!
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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Only modded hair and beards
Do you hate how much worse vanilla hair and beards look next to all the high quality modded ones?
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[1.6] Lovely Hair Style
DISCLAIMER: This mod was not originally created by me and I have simply updated it to work for 1.
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[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
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Better Pyromania
This is a small overhaul mod for Rimworld's Pyromaniac trait, inspired by multiple discussion threads on the r/Rimworld Subreddit.
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CCP's Mental Break Tweaks
Only psychopaths can get the "slaughterer" mental break, and only pawns with the bloodlust trait will go into a "murderous rage.
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Clean Pathfinding 2 Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Locks
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inteligence "humanlike" or a
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Custom Prisoner Interactions
Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.
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Graying Hair
Graying hair or Greying hair to turn your pawn's hair gray or grey :) Pawns' hair will start graying out with age.
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Nurse Job
Description Creates a nursing job to handle doctor duties non-dependent on the medicine skill.
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PrisonerRansom
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console.
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[WYD] Bone
This mod adds long bones, and skulls that can be extracted from desiccated corpses at the stonecutting bench.
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[WYD] Mamuffalo Reworked
This mod take the mamuffalo from dismarzero's Mamuffalo mod, and splits it into 3 sub-species.
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[WYD] More Skilled Animals
Upgrades the Trainable Intelligence for a handful of animals that got screwed over in the 1.
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[WYD] Neutro Animals
This mod adds two new genetically engineering creatures to the game, the Neutrolope, and Neutrorat.
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Bodyparts Rot
Any natural bodyparts/organs left lying around will rot unless frozen, like meat.
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Butcher Rotten
Description: This mod makes butchering rotting corpses possible, yielding adjustable/reduced amounts of leather, meat and other products, like elephant tusks and thrumbo horns, if desired.
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Moonlight Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Packed Sand and Dirt
This mod allows you to tame sand and soil by packing them down into recognizable paths.
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Perspective: Buildings (Continued)
Update of Owlchemists mod This mod adds a gizmo to most buildings which allows the player to adjust its position.
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Perspective: Doors
This is a lightweight mod which simply retextures the east-west doors in such a way that their perspective makes more sense.
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Perspective: Eaves (Continued)
Update of Owlchemists mod A small mod to fix roof shadowing.
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Perspective: Ores Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Perspective: Trees
A micro-mod which simply alters the tree draw layer so items/chunks/pawns are not drawn in front of it.
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Splashes Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Simple FX: Vapor
This is a small mod which will add a vapor effect to freezing cold rooms in order to give a visual cue of its frigid state.
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scattered Stones Continued
Since it seems that Owlchemist is no longer modding Rimworld, decided to update it to version 1.
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VGP More Veggies
More Veggies! (Does not require Vegetable Garden) Adds even MORE vegetables into the game for those who just want some new plants, this is a perfect mod for you! Adds Veggies : -Squash -Tomato -Pumpkin -Carrot -Eggplant Special thanks to Hydromancerx for the art for the following
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Better Wool Production (Continued)
1.4 continuation of Better Wool Production Original Description This mod is a hybrid of Slightly More Realistic Wool Production, and Shear Those Corpses. Also, I got tired of waiting for compatibility patches so I decided to make this for myself, figured I would put it on the wor
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[WYD] Synthetic Polymers
Please Note: This mod is designed to work with 6's Cloth Production Expanded.
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[WYD] Loom Only
Limits Better Wool Production's fleece processing to Cloth Production Expanded's Loom.
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SeedsPlease: Lite Adjusted
Original Mod by OwlChemist, and before them, apparently Citizen Kayne, and Charlotte.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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Thanks For All The Fish
Thanks For All The Fish A simple fishing mod designed to provide a food supplement to colonies with access to water.
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[JPT] Open The Windows
Introducing a revolutionary device to illuminate, ventilate and defend your base: the WINDOW!
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[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
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Food Poisoning Cures
A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.
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[WYD] Advanced Medicine
A mod that adds an Advanced Drug Lab, that works at a faster pace than the vanilla drug lab; and adds the ability to craft glitter medicine, in single and bunk recipes.
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[WYD] Better Jade Knife
A simple mod that changes the Jade Knife in Lost Tribe scenario into a legendary quality weapon.
- weapons
[WYD] Laser Technology
There is a lot of turret mods in the Workshop, and most of them introduce a ton of different types, some of which have niche uses at best, and others are often upgraded versions of the vanilla turrets to some degree or another.
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[WYD] Thermoregulation
Please note: Not required, but recommended use with my Electricity Patch for progression.
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Toxic Wastepack Generator
No this isn't a generator that produces pollution, it's the exact opposite.
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[WYD] Mobile Generators Stand-Alone
A stand-alone version of the mobile generators I made based on Aoba's Industrial Fortification mobile generator.
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[WYD] Primitive Firearms
Allows crafting of 4 primitive firearms, the flintlock pistol, the musket, the blunderbuss ans flintlock rifle.
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[WYD] Primitive Wraps
Allows crafting of fabric or leather bindings as cheap, primitive apparel.
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[WYD] Reinforced Walls Reworked
A continuation of the Reinforced Walls mod, formerly by Kinetictail.
- medical
[OLD VERSION] A Dog Said... Animal Prosthetics
NEW VERSION NEW VERSION NEW VERSION NEW VERSION A Dog Said.
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Basic Medicine
Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- storage
LWM's Deep Storage
Important note Little White Mouse's little baby continues healthy and if you have the toddler mod is now running around causing major terror to the cats.
- storage
No Building Quality for LWM's Deep Storage
Description This is a small patch that removes the quality level from storage buildings added by LWM's Deep Storage mod, and from regular shelves in pre-1.
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Mass Graves (Continued)
Mass Graves by NoImageAvailable (Continued) Adds mass graves to allow easier disposing of raider corpses.
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Movable Tech
(This mod has no requirements) Renamed from "Movable Research" to "Movable Tech" because I added more stuff.
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RoofBomb (Continued)
Update of Skullywags mod Based on dariooo512's version - Will no longer leave resources when exploding - Research now has IEDs as requirement Adds an explosive device capable of removing roofs.
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RT Power Switch
A new researchable (RT Mods research tab) function for the power switch: when enabled, a new settings tab will become available on the power switch, allowing precise configuration of how should the switch react to changes in stored energy levels in an adjacent power network.
- combat
RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.
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Scar Removal Plus
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
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Seed Vault
Adds two new deep storage items specifically for seeds Seed Vault: Storage converted into use as a seed vault.
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Set Up Camp
Syrchalis has stepped away from the RimWorld modding scene, as such I am adopting the mod and will be maintaining it going forward.
- storage
Simple Utilities: Fridge
Simple Utilities: Fridge A continuation of Simple Utilities: Fridge by Owlchemist.
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[WYD] SyntheticPolymerReinforcedWalls Patch
This mod adds a new reinforced wall for the Spacer level technology.
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ThermoWindowPatch JPT version
A simple patch to stop JPT's Open the Window Glassworks research competing with Smithing on the tech tree.
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VGP Garden Canning
VGP Garden Canning (Does NOT Require Vegetable Garden) Garden Canning adds two ways of canning food.
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[WYD] Higher Power ReTextured
Add new textures for Higher Power - see original mod for details on the mod All I have done is update the textures for this mod.
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More Veggies Retextured
To work in tandem with Vegetable Garden Retextured, this mod replaces the new harvested vegetables, and item graphics with vanilla style versions.
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RoofBomb (Continued) Rextextured
Replaces the bomb texture with a vanilla themed skin - see original mod for details on the mod.
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[WYD] Vegetable Garden Retextured
Following on from Argon's Vanilla style textures, this update includes all the harvested crop textures from that incarnation, and adds vanilla style texture for buildings, floor, items,etc.
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[WYD] ThermoRoyalty Patch
This mod adds the new chemfuel, and electric brazier when both Thermoregulation and Royalty are enabled.
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[WYD] Syndicate Language Patch
This patch inserts Syndicate dialect from Fractured Empire into the dialects for Royalty DLC's Empire main language.
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[WYD] Better Royalty Hierarchy
Swaps out the names, and descriptions of the Empire titles ranks for a hierarchical system that makes more sense.
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Choice Of Psycasts
Description Allows manual selection of psycasts gained when increasing psylink level.
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Cooler Psycasts
43 cool psycasts to spice up your game, trying to stick to the mind-magic/teleportation theme of vanilla, level 10 psycasters, and Empire retaliation!
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Extra Psycasts (Continued)
Update of chromiumboys mod - Non-aggressive psycasts should now be castable while undrafted and by pawns incapable of violence Requires the Royalty Expansion for Rimworld.
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[WYD] Worthless Junk (Adjusted)
This is an adjusted version to Bickley's Worthless Junk Mod.
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Sins Dryad Retexture
A retexture of the vanilla dryads, to make them look like real barky tree people!
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[WYD] SinsDryadsVeggieGarden Patch
This mod replaces Veggie Garden's dryad textures with textures based on Sin's Dryad's versions.
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[WYD] Even More VG Dryads
This mod adds seven more Dryads for VG Vegetable Garden, and Rimworld in general.
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Dryads & Gauranlen Trees Reworked
Instead of endless pruning the effectiveness of dryads and their trees depends on nature shrines and a respect for nature.
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Party Hard - Psycast Rituals
Adds a psylink ritual and an attachable ritual outcome so common rituals can grant psylink levels.
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[WYD] Worker Drones
This mod adds a handful of worker drone mechanoids that, unlike the fabricator, are dedicated to a single taskset.
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Agrihand Can Extract Trees
Updated for 1.6 Patches the ExtractTree and Replant work types to be able to be done by Agrihands. Yes, this isn't allowed for some reason. Safer to install on a new save. Do no uninstall mid-save. If you already had an Agrihand prior to installing this mod and it does not extrac
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Bots Charge When Idle
Continued from Github link is Prevents friendly mechanoids from wandering around when idle - they instead go to any available charging stations or go dormant (mod respects max charge levels from mech groups) Only applies to bots set to "work" order from their mech group, escort b
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Furskin Fluff Retextured
Add a new, fluffier texture for Furskin fluff, fixing the fivehead issue - see original mod for details on the mod.
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[1.4/1.5] Gendered Genes
New version for 1.6 here: Features Adds some sexual dimorphism to xenotypes by making it possible to have a gene only apply to one gender, or leave it at the default vanilla way of applying the gene to everyone of that xenotype. If a gene (or another gene that has it as a prerequ
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Hunter Mechanoid
Adds a new worker mechanoid capable of hunting, slaughtering, and taking animals to pens.
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Mutated Pawn
Allow any pawn a chance to have random genes with the following configurations: 3 different chances to have mutations, each with its own max mutation number and chance.
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Surrogate Mechanoid
This mod introduces a new mechanoid that can feed and play with children, and in an emergency it can put out fires.
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[ARY] Ghouls' Diet [1.5 - 1.6]
"Have you ever had a dream that's, that ghoul could, that you could, you ghoul, your ghoul.
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BattIePatch: Ghoul Mood Bar Shows Their Hunger
V1.6 The mood bar being part of vanilla portraits is a massive improvement, however it is completely useless for the new type of pawn included in Anomaly: Ghouls. This mod simply makes Ghouls' mood bar display their hunger instead, as this is more useful and saves you the time of
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Corpse Ghoulification Serum
Adds a serum that resurrects human corpses and turns them into allied ghouls.
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Hunter Ghoul
Hunter Ghoul The ghoul only hunts animals that have been marked for hunting, and will not pursue targets if its health is too low.