// Steam Workshop · by uevolution

all the random mods i could find

Some things about the mod pack
1.- There are some mods that are very op for the player, so I recommend disabling some of them.
2.- The list will be updated if I see that you need any more mods.
3.- The mod pack was designed to include the largest amount of xenos, along with its complementary mods
4.- The mod pack is not recommended for PCs with less than 16 GB of ram
5.- You are free to make your own copy of this mod pack
6.- Thanks for downloading

Load order

391 mods
  1. A Rim Reborn - Core
    Stale
    management

    A Rim Reborn - Core

    A Rim Reborn brings the tools, resources, and research of Eorzea to the rimworlds!

  2. A Rim Reborn - Au Ra Race
    Stale
    management

    A Rim Reborn - Au Ra Race

    Auri creation myth holds that the world was created by the Dawn Father Azim, god of the sun, and the Dusk Mother Nhaama, goddess of the moon.

  3. A Rim Reborn - Hyur Race
    Stale
    management

    A Rim Reborn - Hyur Race

    Over the course of some one thousand years and three great migratory waves, the Hyur have come to be the most populous of the civilized races in Eorzea.

  4. A Rim Reborn - Miqo'te Race
    Stale
    management

    A Rim Reborn - Miqo'te Race

    Though their presence in Eorzea is lesser than that of the other races, the Miqo'te are easily distinguished by their large, projecting ears and restless, feline tails.

  5. Achtung!
    management

    Achtung!

    Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st

  6. A Rim Reborn - Viera Race
    Stale
    management

    A Rim Reborn - Viera Race

    Of tall stature and slender frame, the Viera's physical appearance is strikingly similar to that of the Hyur and Elezen, save for their distinctive long ears.

  7. Adverse tide Human
    Stale
    management

    Adverse tide Human

    添加了一个种族机相关所需的装备建筑及科技树。 一群其它宇宙的人类,他们世界的灾害彻底破坏了他们的物理结构,并带来了一些奇特的东西。他们的基础科技水平并不高,但却总能掏出些奇怪的技术。 Added a necessary equipment building and technology tree for the race machine.

  8. AF · EPP
    Stale
    management

    AF · EPP

    This mod is part of 「Amli's Story」.

  9. Alpha Biomes
    management

    Alpha Biomes

    Updated: 21/10/22 Adds multiple unique new biomes to Rimworld.

  10. Allow Tool
    Stale
    management

    Allow Tool

    A set of tools to make your life on the Rim a bit easier.

  11. Alpha Books
    management

    Alpha Books

    Features Alpha Books brings: - 21 new types of books that are all single-use, and give a bonus to the reader.

  12. Alpha Mechs
    management

    Alpha Mechs

    Features - 7 new mechanoids: The Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher make their return.

  13. Alpha Memes
    ↑ Updated
    management

    Alpha Memes

    Details - Adds 13 new structures: Alienism, Jewish origins, Kemetic origins, Steampunk revival, Jain origins, Sikh origins, Corsair, Neolithic, Scavenger and Atheism.

  14. Alpha Mythology
    No 1.6
    management

    Alpha Mythology

    Features Adds 25 new creatures to the diverse biomes of your Rimworlds, all of them based on mythological and magical creatures from different ancient cultures and sources.

  15. Amplified Mobility Platform
    Stale
    management

    Amplified Mobility Platform

    the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi

  16. Ancient amorphous threat
    management

    Ancient amorphous threat

    DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.

  17. Ancient Charged Arms
    management

    Ancient Charged Arms

    A companion mod for my other mod , adds 8 mech flavored charge weapons, with CE and Muzzle Flash support Includes Additional ammo for CE, if you don't like the op ammo you can adjust the spawn chance of the op ammo.

  18. Ancient hydroponic farm facilities
    Stale
    management

    Ancient hydroponic farm facilities

    Description Ancient hydroponic farm facilities have added a set of factory and pipeline systems to provide nutrient solutions for hydroponic cultivation to improve plant growth rate.

  19. Ancient Junk Loot
    management

    Ancient Junk Loot

    Ancient Power is included inside this mod because I wanted to implement ancient power cells drops in a different and more compatible way with other mods while not changing Ancient Power mod and adding a dependency to it.

  20. Ancient mining industry
    ↑ Updated
    management

    Ancient mining industry

    Description The ancient mining industry added a set of mining production lines, including from mining to screening.

  21. Ancient Species(Unofficial)
    Stale
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    Ancient Species(Unofficial)

    このModはHaduki氏・Heli氏制作のAncient Speciesを、Haduki氏に許諾を頂き公式としてアップデートが行われるまでの間、 非公式版として1.

  22. Ancient urban ruins
    Stale
    management

    Ancient urban ruins

    DETAIL This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

  23. Ancot Library
    Stale
    management

    Ancot Library

    Framework of Ancot's Races.

  24. Ancients Craftable
    No 1.6
    management

    Ancients Craftable

    Makes Ancients buildings Craftable and Super Nanites as well all under a research project Highly recommend using this mod with mine : Bill Doors' Useful Junks/ Faq: 1-Is this balanced?

  25. Androids Expanded for RW 1.6
    management

    Androids Expanded for RW 1.6

    ################ 1.6 will be the last updated version for the base androids mod, as i plan to rewrite the mod. Check the pinned discussion in the base mod for more details for the planned rewrite and comment what features you want to see kept or added ################ 1.6 Update

  26. Archotech Droids (Continued)
    Stale
    management

    Archotech Droids (Continued)

    "Archotech droids!" - Seti v1.4.0.2 (Not that this number means anything :D) Not going to lie, I really liked the idea of having end stage droids that **** up people's day when they think they can raid my colony. Pity Neceros-dono isn't updating and patching his mod right now and

  27. Archotech Expanded by Yanzihko
    Stale
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    Archotech Expanded by Yanzihko

    In lazy development Archotech Expanded is a mod that expands end game with archotech technologies and items: -Figure out how to build Archo-analyzer.

  28. Archotech Expanded
    Stale
    management

    Archotech Expanded

    This is a mod I worked on when Archotech items were first added into the game.

  29. Archotech Genetics
    management

    Archotech Genetics

    Intentionally overpowered mod adding Archotech styled genetics for both functional and aesthetic differences.

  30. Archotech Race
    Stale
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    Archotech Race

    This mod adds an Archotech race to the game and some backstories for them They don't need to eat nor sleep and are stronger but are more sensitive to psychic influences Change if they have hair or not on the Vanilla Expanded Framework's settings Did you find a bug?

  31. Archotech Weaponry (Continued)
    Stale
    weapons

    Archotech Weaponry (Continued)

    Original mod by Edern, Sir Van, Ythern, Scorpio If the original author requests it, I will remove this update.

  32. Archotech+ (Continued)
    Stale
    management

    Archotech+ (Continued)

    Update of Biscuits mod - Added option to turn off the De-Aging - Added Harmony to requirements since its needed from 1.

  33. Auto Translation
    management

    Auto Translation

    This mod automatically machine-translates untranslated strings in RimWorld.

  34. Bionic icons
    Stale
    medical

    Bionic icons

    ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.

  35. Biotech Cloning (Continued)
    management

    Biotech Cloning (Continued)

    Original mod by DarkFlame7 MIT License; all the same, if the original author requests it, I will remove this update.

  36. Blood Animations
    Stale
    management

    Blood Animations

    Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo

  37. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  38. Bori race
    Stale
    management

    Bori race

    영현대여, 담쟁이 덩굴을 기억하라. 낙원은 이미 사라진지 오래입니다. 그들의 아름답던 행성은 이미 오래전 개미형 외계인의 침공으로 몰락하였고, 이제는 그 흔적만이 남아서 변방계에 지나가는 풍문으로만 전해질뿐입니다. 하지만 그들은 살아남았습니다..! 변방계 난민 재배치 조약에 서명하였던 그들의 선조의 안배 덕택에 소수의 인원들은 살아남을수있었고, 이제 그들은 새 낙원을 만들기 위하여 개와 양을 기르고, 오두막을 새우고, 울타리를 침으로서 그들을 낙원으로부터 몰아냈던 적들로부터 끝까지 항전할것입니다!

  39. Build From Inventory
    No 1.6
    management

    Build From Inventory

    Construction will use things in your colonist or pack animal's inventory.

  40. Cargo container
    Stale
    management

    Cargo container

    A simple mod that add buildings that can hold stuffable resources,and some specific item.

  41. Cats of the Rim
    Stale
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    Cats of the Rim

    Adds a new xenotype, 2 new factions, and several new xenogenes.

  42. Character Editor
    Stale
    management

    Character Editor

    last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name

  43. Character Editor Retextured
    Stale
    management

    Character Editor Retextured

    Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.

  44. Clean Pathfinding 2 Continued
    No 1.6
    management

    Clean Pathfinding 2 Continued

    Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!

  45. Camera+
    management

    Camera+

    Camera+ gives RimWorld a better camera for both close detail and wide map control.

  46. Compact Hediffs
    management

    Compact Hediffs

    Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.

  47. Clean Textures
    Stale
    management

    Clean Textures

    The Clean Textures mod replaces standard surface textures as well as textures from several other mods.

  48. Common Sense
    Stale
    management

    Common Sense

    Allows your pawns to act smarter.

  49. Compact Work Tab (Continued)
    Stale
    management

    Compact Work Tab (Continued)

    Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.

  50. Crowju Race
    Stale
    management

    Crowju Race

    This mod added a new HAR race, faction, equipments and a simple tech tree related to it (I intend to expand upon it later!

  51. De-generalize Work
    Stale
    management

    De-generalize Work

    Because tailoring and smithing are totally different skills Description: 1.

  52. Destroy Item
    Stale
    management

    Destroy Item

    #StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?

  53. DragonBond
    Stale
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    DragonBond

    Hey there! My name's Crow, and welcome to my first mod! I was surprised to find there weren't any faction mods inspired by the Targaryens, so I decided to dive in and get my hands dirty. What started as a simple faction mod has grown into something much bigger: a full expansion f

  54. Discontinued - Do Your F****** Research
    No 1.6
    management

    Discontinued - Do Your F****** Research

    1.6 Version Link: Thanks to Maxhd4321! Description Allows the player to prioritize researching. IMPORTANT: It's an updated version of an existing mod, i claim no ownership of the mod. Will take it down if requested by the original author. Original mod (1.3 and earlier): Steam Wor

  55. Dragonian Mix
    management

    Dragonian Mix

    All-in-One Faction Patch for Gloomy Dragonian Race Adds Mainly dragonian faction content ⚠ Not compatible with legacy Dragonian mods ⚠ Missing features?

  56. Dragons of the Rim
    Stale
    management

    Dragons of the Rim

    Adds 2 new xenotypes, 2 new factions and several new genes.

  57. Bunny Framework
    management

    Bunny Framework

    This is a framework with code that I made mostly for myself to not keep copying the said code to other mods.

  58. Dubs Break Mod
    Stale
    management

    Dubs Break Mod

    Changes how mental breaks are triggered, e.

  59. Dubs Mint Menus
    Stale
    management

    Dubs Mint Menus

    Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

  60. Eccentric Extras - Signature Weapons
    Stale
    weapons

    Eccentric Extras - Signature Weapons

    In the course of surviving on the rimworlds, The Eccentric's research and development team has produced a long list of weapons, apparel, and equipment that are considered standard issue.

  61. Eccentric Tech - Angel Apparel
    Stale
    management

    Eccentric Tech - Angel Apparel

    Never forget the memory of the hardships of your previous lives nor the feeling of humble, honest labor, for though we have been blessed with His gifts, we cannot truly appreciate them without the context of what we rise above.

  62. Eccentric Tech - Core
    Stale
    management

    Eccentric Tech - Core

    This is the core mod for Eccentric Tech and contains shared research, buildings, and materials used by several other mods in this series.

  63. Eccentric Tech - Defense Grid
    Stale
    management

    Eccentric Tech - Defense Grid

    Built around the hull of a crashed, ancient warship, the colony of Angel's Rest is famed for its maid staff, high quality food, and eccentric aesthetics.

  64. Eccentric Tech - Foxy's Armory 2.0
    Stale
    management

    Eccentric Tech - Foxy's Armory 2.0

    The enigmatic figure known only as The Eccentric has a veritable army of highly-trained security staff at his disposal, but perhaps more important than their numbers or training is their arsenal of high-tech military-grade charge weaponry.

  65. Eccentric Tech - Fusion Power
    Stale
    management

    Eccentric Tech - Fusion Power

    Across the breadth of colonized space are high-tech worlds known as "glitterworlds", named so for the vast amounts of artificial light they cast in the void of space.

  66. EDF Mechs
    Stale
    management

    EDF Mechs

    This mod is an add-on for Exosuit Framework.

  67. EndlessGrowth
    Stale
    management

    EndlessGrowth

    This mod removes the skill cap of 20, making it possible to scale way higher.

  68. Engine Industries
    Stale
    management

    Engine Industries

    With the development of industrialization on this planet, the reinvention of the vehicle seems to be a matter of time for everyone.

  69. ExGT Bio Mechanoid
    Stale
    management

    ExGT Bio Mechanoid

    Contains Added some bio mechanoids, they are basically humans, but the brain and circulatory system are different from humans.

  70. Exosuit Framework
    management

    Exosuit Framework

    An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.

  71. Expanded Roofing (Continued)
    management

    Expanded Roofing (Continued)

    Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.

  72. Fashion Wardrobe
    Stale
    management

    Fashion Wardrobe

    Add a button in the equipment bar, click to open the clothing wardrobe to customize the clothing display and add fashion; Fashion can overlay the original clothing image;Just support the vanilla humans for now; Support Apparel Paper Pattern Mod; Test for Alien Race is as follows:

  73. Fortification Industrial -Nuclear Dawn
    Stale
    combat

    Fortification Industrial -Nuclear Dawn

    Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.

  74. Fortifications - Industrial
    ↑ Updated
    combat

    Fortifications - Industrial

    It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.

  75. Geological Landforms
    ↑ Updated
    management

    Geological Landforms

    Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.

  76. GloomyFurniture
    furniture

    GloomyFurniture

    A mod pack that adds old-fashioned furniture and decorations.

  77. Haeyang Race
    ↑ Updated
    management

    Haeyang Race

    Spirits from deep sea Haeyang, is the unknown creature that appears from water.

  78. Harmony
    Stale
    management

    Harmony

    Harmony is the shared patch library used by many RimWorld mods.

  79. Hospitality
    Stale
    management

    Hospitality

    No longer maintained Note that this mod is no longer maintained by Orion.

  80. Hostile Environment Vehicles
    Stale
    management

    Hostile Environment Vehicles

    A small set of special purpose vehicles designed around the needs of small exploration teams in dangerous planets, some additional support equipment has been provided.

  81. Humanoid Alien Races
    management

    Humanoid Alien Races

    A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.

  82. HugsLib
    Stale
    management

    HugsLib

    This is a library that provides shared functionality for other mods.

  83. Industrial concrete
    Stale
    management

    Industrial concrete

    a standalone version of Fortification Industrial Concrete with a new concrete mixer.

  84. Just Ignore Me Passing
    No 1.6
    management

    Just Ignore Me Passing

    Just Ignore Me Passing fixes one small but annoying RimWorld behavior.

  85. Kalia Race
    management

    Kalia Race

    Kalia Biotech Plus is now available.

  86. Kiiro Race
    management

    Kiiro Race

    A humanoid species with cat-like ears and cat-tailed limbs, kiiro race.

  87. Kalia Royalty Plus
    management

    Kalia Royalty Plus

    EN This is a royalty extension of the Kalia Race mode.

  88. Kiiro Story: Events Expanded
    management

    Kiiro Story: Events Expanded

    The Event Expansions mod of kiiro race, adding 14 new quests or events related to the kiiro faction, along with new faction interaction methods.

  89. Kurin HAR Edition
    management

    Kurin HAR Edition

    Kurin! The Three Tailed Fox! (Fan continuation for 1.2/1.3/1.4/1.5) Credits and disclaimers: Original art and code by Gloomy/Dalrae. Original HAR implementation by MaroonToon. Mechanitor and 1.6 content by NinedayLongbow. New code by Seioch. New artwork by Maelorian (Twitter: War

  90. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  91. Light Cycle
    No 1.6
    management

    Light Cycle

    This mod adds a vehicle called the Light Cycle inspired by Tron - Requires the amazing Vehicle Framework - Does not require but recipe and research change when Vanilla Vehicles Expanded is enabled - Recipe changes when Engine Industries is enabled.

  92. Mad Skills
    Stale
    management

    Mad Skills

    A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.

  93. Male Moyo
    No 1.6
    management

    Male Moyo

    You need either Moyo-From the depth(Legacy) or Moyo - from the depth.

  94. Male Maru
    No 1.6
    management

    Male Maru

    Updated to 1.5. Adds male Maru and a custom Maru name generator. Made with permission from VAMV. I have to admit, when I saw the Maru race come out, I was really excited. I thought that it had a really solid aesthetic, I love the black-white-blue color scheme, and it looked like

  95. Male Ratkin
    No 1.6
    management

    Male Ratkin

    Updated for 1.5. Adds male Ratkin and fixes some of the English in the base mod. Personally, this was one that I was excited to make. Not only to I love the folksy aesthetic of the Ratkins, but I think that they are just super cute in general. However, I could never really play w

  96. Male Yuran
    No 1.6
    management

    Male Yuran

    Adds male yurans, a new namer, and an updated English patch for the backstories.

  97. Maru Race
    management

    Maru Race

    One day during a blizzard, an explorer who had been walking on the mountain trails of rimworld for a long time returned to his settlement.

  98. Mechanization - MobileWorker
    No 1.6
    management

    Mechanization - MobileWorker

    Added Mobile Worker from Iron Blooded Orphans into Rimworld Announce to you Mechanization, a mod series about Mecha and Mecha-liked Vehicles.

  99. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  100. Mechanoid Tweaks
    Stale
    management

    Mechanoid Tweaks

    Remember to restart Rimworld after editing your options for them to take effect!

  101. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  102. Megafauna
    Stale
    management

    Megafauna

    New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if you're looking for a uni

  103. Melee Animation
    management

    Melee Animation

    Adds detailed animations to melee combat, and new melee combat mechanics.

  104. Miho, the celestial fox
    management

    Miho, the celestial fox

    Wow! Fluffy Foxes! Miho, the celestial fox Miho, the vagrant of love and the celestial fox, are foxes that were uplifted by the power of Archotech, or something. They have a trait that can adore the entire human species, for some reason. Yes, They love you. Their bodies have a el

  105. Milira Cultivated SolarCrystal
    management

    Milira Cultivated SolarCrystal

    Features This mod reduces the difficulty of obtaining Solar Crystals from the Milira race by allowing them to be obtained through planting.

  106. Milira Race
    management

    Milira Race

    New Expand Content Released!

  107. Mo'Events (Continued)
    ↑ Updated
    management

    Mo'Events (Continued)

    Update of ilawz mod - Almost all of the update-work done by Taranchuk - Strings opened for translation - Added settings where you can change the trigger-chance of the events - Chinese translation added, thanks gast!

  108. Mines
    Stale
    management

    Mines

    Description The Mines, a place for your pawns to excavate the treasures of the earth.

  109. MiningCo. DrillTurret (Continued)
    ↑ Updated
    combat

    MiningCo. DrillTurret (Continued)

    Update of Rikikis mod - Added mod setting to reduce power draw to 25W while idle (no target in range), ramping up to full power while actively drilling - Added gizmo to control power draw and efficiency MiningCo.

  110. MoeLotl Facial Animation
    Stale
    management

    MoeLotl Facial Animation

    MoeLotl Facial Animation In addition to the basic facial animations, several special expressions have been added (sleeping, mischievous imp, crying).

  111. MoeLotl Faction Expand
    Stale
    management

    MoeLotl Faction Expand

    This mod is based on the MoeLotl Race, adding a new hidden hostile faction — Crimson Blooded Sect The main feature of this mod is the hostile faction raids, which come with unique mechanisms, skills, weapons, ritual raids, attack timings, and more.

  112. Monstergirl Races
    Stale
    management

    Monstergirl Races

    Monstergirl Playable Races Turns many of the Monstergirl animal races from MonsterGirlsPlus into playable Pawns.

  113. MoeLotl Race
    Stale
    management

    MoeLotl Race

    Added a humanoid creature with high resilience and a separate energy bar, MoeLotl.

  114. More Archotech Implants
    Stale
    management

    More Archotech Implants

    Adds a new archotech implant and three additional archotech versions of existing implants.

  115. More Components and Steel
    Stale
    management

    More Components and Steel

    This is a simple mod that increases the yield when mining Compact Machinery (2 -> 25) and Steel (40 -> 250).

  116. More Planning [1.5]
    No 1.6
    management

    More Planning [1.5]

    For 1.3 ~ 1.5 1.1 / 1.2 Version: WILL NOT WORK ON 1.1/1.2 UNSUBSCRIBE FROM THE 1.1/1.2 VERSION IF RUNNING ON 1.3+ --- This mod creates a new option in the "Architect" menu, called "Planning", with more options for planning. Features: - 10 customizable planning designations; - Sho

  117. NewRatkinPlus
    management

    NewRatkinPlus

    Ratkin Race Mod Ratkin Race Mod This mod adds a new race called Ratkin.

  118. More Vanilla Textures
    Stale
    management

    More Vanilla Textures

    More Vanilla Textures renovates certain vanilla graphics and adds new varieties to some others, all at 2x vanilla resolution.

  119. No Burn Metal
    management

    No Burn Metal

    Tired of Steel Walls Burning Like Tinder?

  120. Nyaron race
    management

    Nyaron race

    Catgirl, Nyaron These humanoid cats were originally made as "luxury" companions on Glitterworlds; however, whereas some Glitter inhabitants like to bring Charge rifles to the Rim, it seems others would rather the company of their Nyaron.

  121. Outland - Terrain
    Stale
    management

    Outland - Terrain

    While this is marked as part of the Outland series, it's functionally standalone, it does not require any other Outland modules to be active.

  122. Pawn Name Variety
    No 1.6
    management

    Pawn Name Variety

    Did you know that a large portion of the pawns in your game have predefined names and backstories?

  123. Performance Optimizer
    Stale
    management

    Performance Optimizer

    Performance Optimizer is a mod, which adds various performance tweaks to the game.

  124. Pick Up And Haul
    Stale
    storage

    Pick Up And Haul

    "Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.

  125. Prepatcher
    Stale
    management

    Prepatcher

    Prepatcher is most importantly a powerful tool for mod developers.

  126. Primary Generators
    Stale
    management

    Primary Generators

    Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.

  127. QualityBuilder
    No 1.6
    management

    QualityBuilder

    With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality.

  128. Radioisotope Thermoelectric Generator
    Stale
    management

    Radioisotope Thermoelectric Generator

    For a long time in the rimworld, colonists always thinking, they can use uranium building cryosleep to save lives or ammunition for Autocannons.

  129. Ratkin Anomaly+
    management

    Ratkin Anomaly+

    Added 12 different dark anomalies and their corresponding rituals, technologies, etc.

  130. Ratkin Patches+
    management

    Ratkin Patches+

    1.Ratkin's workbenches can be constructed using stone and metal materials. 2.Make more uncraftable Ratkin Apparel and Weapon craftable. 3.Added a blueprint(Only 200 silver) for Ratkin Weapons+'s candy technology. 4.Ratkin's workbench can make everything which workbench can make,

  131. Ratkin Weapons+
    weapons

    Ratkin Weapons+

    More ratkin weapons. Added several ranged and melee weapons, including medieval and spacer weapons. It also includes some other content related to combat, such as ratkin candy making and some simple ratkin costumes. There may be occasional updates in the future, please feel free

  132. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  133. [Legacy] Reinforced Mechanoid 2 (Continued)
    No 1.6
    management

    [Legacy] Reinforced Mechanoid 2 (Continued)

    Update of Helixien, Taranchuk, OskarPotocki, Luizi, IcingWithCheeseCake, Sir Van, Reann_Shepards mod with permission The release of RimWorld 1.

  134. Relevant Stats In Description
    Stale
    management

    Relevant Stats In Description

    Depending on the type of building, selected stats are shown in the description-window in the architect-menu.

  135. Replace Stuff
    No 1.6
    management

    Replace Stuff

    Place buildings anywhere, on top of existing things, and the game will handle it.

  136. Research Tree (Continued)
    management

    Research Tree (Continued)

    Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res

  137. Rim-Gnoblins
    Stale
    management

    Rim-Gnoblins

    Do you want to build a foul gnob-cave filled to the brim with dirty goblins?

  138. Rim-Elves
    Stale
    management

    Rim-Elves

    Do you want to build a elven society that stands for the next millennia?

  139. Rim-Robots_
    Stale
    management

    Rim-Robots_

    Do you want a robot race that is centered around being balanced, lightweight, & based on vanilla aesthetics?

  140. RimGPT
    Stale
    management

    RimGPT

    RimGPT brings AI-driven commentary and raid flavor into RimWorld.

  141. RimHUD
    Stale
    management

    RimHUD

    RimHUD is a UI mod that displays detailed information about a selected character or creature.

  142. Rimsenal Faction Pack - Spacer
    Stale
    management

    Rimsenal Faction Pack - Spacer

    The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

  143. Rimsenal Xenotype Pack - Harana
    Stale
    management

    Rimsenal Xenotype Pack - Harana

    "So, Ms. Su-Ah, please tell me, what does your xenotype say?" "Ha-Lan-Ah, but you can call it Harana." "Then would you please tell me about your strengths and weaknesses? I want to make sure you're the kind of person we need in our settlement." "Hmm. As you can see, I have wings

  144. RimWorldAI Core
    No 1.6
    management

    RimWorldAI Core

    ABOUT Do your colonists have secrets too scandalous for RimGPT?

  145. RocketMan - Performance Mod
    No 1.6
    management

    RocketMan - Performance Mod

    Error reporting to almost any mod requires alog these days Use to get said log Our lord and savior Zetrith has blessed us with the Prepatcher!

  146. Room Sense
    No 1.6
    management

    Room Sense

    Toggleable panels to show relevant room stats, such as beauty, cleanliness, etc, over appropriate rooms using graphical meters and optionally a coloured overlay.

  147. Roren, People of Rorensia [Outdated]
    No 1.6
    management

    Roren, People of Rorensia [Outdated]

    1.6 version has been officially released. Thank you for your patience. ========== This is the Race mod - Roren, People of Rorensia Beta Test. ※ Warning - There are some features that have not completed yet in this mod. All test versions will be mostly uploaded by Korean first, an

  148. Save Our Ship 2
    management

    Save Our Ship 2

    Save Our Ship 2 Overview Save Our Ship 2 is an unofficial expansion for RimWorld.

  149. SCV Ready
    Stale
    management

    SCV Ready

    A mod based on Exosuit Framework, adding SCV from StarCraft 2 Contents 1 new base exoskeleton armor SCV  8 modules including 2 weapons SCV Hatch SCV Thrustor SCV Clamp Warhound Missile Pod Warhound Turret Device (Require Anomaly) Warhound Shield SCV Drill Warhound Railgun 1 new

  150. RimWorldAI Items
    No 1.6
    management

    RimWorldAI Items

    ABOUT Give your RimWorld art a "Vanilla Expanded" feel!

  151. Show Me Your Eyes
    Stale
    management

    Show Me Your Eyes

    可在Mod文件夹中找到旧版。 眼睛那么可爱为什么要挡住!!! 推荐搭配Hyacinth's Ratkin Facial Animation里面的Normal风格的眼睛使用,我是基于此Mod对眼镜贴图的位置进行校准。

  152. Simple sidearms
    Stale
    weapons

    Simple sidearms

    With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS.

  153. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  154. Tabula Rasa
    management

    Tabula Rasa

    Tabula Rasa is a framework on which Outpost 21 mods are built.

  155. Snap Out!
    Stale
    management

    Snap Out!

    19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1

  156. Tareus
    Stale
    management

    Tareus

    A mech covered with Nium alloy armor, operated by a Nyto Now people in the rimworld excavate ancient relics.

  157. Terrors of the Rim
    Stale
    management

    Terrors of the Rim

    Adds a new xenotype, a new faction, and several new weapons.

  158. The Dead Man's Switch
    ↑ Updated
    management

    The Dead Man's Switch

    Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.

  159. The Dead Man's Switch - MobileDragoon
    management

    The Dead Man's Switch - MobileDragoon

    The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.

  160. Tilled Soil
    Stale
    management

    Tilled Soil

    About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.

  161. Timelapse 2023
    Stale
    management

    Timelapse 2023

    Compatibility This mod only works on 64bit Windows Timelapse 2023 Using the progress renderer mod you can make colony renders.

  162. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  163. Vanilla Backgrounds Expanded
    Stale
    management

    Vanilla Backgrounds Expanded

    1.0 (07/03/2022): Release 1.0.1 (17/03/2022): New background: Exploration 1.0.2 (25/06/2022): New background: Awakening Vanilla Backgrounds Expanded is a mod that adds many new main menu and loading screen backgrounds inspired by RimWorld - all created by Oskar Potocki for the pu

  164. Vanilla Anomaly Expanded - Insanity
    Stale
    management

    Vanilla Anomaly Expanded - Insanity

    See change notes. Vanilla Anomaly Expanded - Sanity introduces a new gameplay mechanic centered around a "Sanity" system, in many ways similar to Sanity present in other video games, representing your characters' mental and emotional connection to human concerns. You’ll need to m

  165. Vanilla Events Expanded
    management

    Vanilla Events Expanded

    See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted

  166. Vanilla Expanded Framework
    ↑ Updated
    management

    Vanilla Expanded Framework

    The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.

  167. Vanilla Factions Expanded - Ancients
    No 1.6
    management

    Vanilla Factions Expanded - Ancients

    The 1.6 version of this mod can be found here: Vanilla Quests Expanded - Ancients See change notes One faction we have never really tinkered with before is the Ancients. You might know them from popping out of the cryptosleep caskets in Ancient dangers, but what really is their s

  168. Vanilla Fishing Expanded
    management

    Vanilla Fishing Expanded

    Vanilla Fishing Expanded is a first module in a brand new mod series “Vanilla Cuisine Expanded” from the Vanilla Expanded team.

  169. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  170. Vanilla Furniture Expanded - Art
    furniture

    Vanilla Furniture Expanded - Art

    1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill

  171. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  172. Vanilla Furniture Expanded - Farming
    Stale
    furniture

    Vanilla Furniture Expanded - Farming

    1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0

  173. Vanilla Furniture Expanded - Production
    Stale
    furniture

    Vanilla Furniture Expanded - Production

    1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur

  174. Vanilla Furniture Expanded - Security
    furniture

    Vanilla Furniture Expanded - Security

    Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y

  175. Vanilla Furniture Expanded - Props and Decor
    furniture

    Vanilla Furniture Expanded - Props and Decor

    2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and

  176. Vanilla Furniture Expanded - Spacer Module
    Stale
    furniture

    Vanilla Furniture Expanded - Spacer Module

    Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g

  177. Vanilla Genetics Expanded
    management

    Vanilla Genetics Expanded

    See change notes Vanilla Genetics Expanded is an updated version of Genetic Rim by Sarg Bjornson, with improvements across the board pertaining to game flow, mechanics and art-style where necessary.

  178. Vanilla Genetics Expanded - More Lab Stuff
    Stale
    management

    Vanilla Genetics Expanded - More Lab Stuff

    See change notes Vanilla Genetics Expanded - More Lab Stuff adds a bunch of things to the main mod that we thought were a bit too complex, or too redundant, or a bit silly, so they are offered as an optional add-on for those who just want MORE STUFF.

  179. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  180. Vanilla Ideology Expanded - Anima Theme
    Stale
    management

    Vanilla Ideology Expanded - Anima Theme

    1.0 (28/11/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. A lot of players perhaps are not too keen on Gauranlen trees in Ideology DLC being yet another 'magical', unex

  181. Vanilla Ideology Expanded - Dryads
    Stale
    management

    Vanilla Ideology Expanded - Dryads

    1.0 (15/01/2022): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Vanilla Ideology Expanded - Dryads is a mod expanding on the selection of gauranlen dryads in the Ideology DLC

  182. Vanilla Ideology Expanded - Hats and Rags
    Stale
    management

    Vanilla Ideology Expanded - Hats and Rags

    1.0 (06/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. This mod introduces many new headgear types and one new outfit type for your ideological pawns. No longer you

  183. Vanilla Ideology Expanded - Icons and Symbols
    Stale
    management

    Vanilla Ideology Expanded - Icons and Symbols

    1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo

  184. Vanilla Ideology Expanded - Splits and Schisms
    Stale
    management

    Vanilla Ideology Expanded - Splits and Schisms

    1.0 (12/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. The goal of this mod is to add a new mechanic to make ideologies a bit more of a gameplay affecting challenge,

  185. Vanilla Ideology Expanded - Relics and Artifacts
    Stale
    management

    Vanilla Ideology Expanded - Relics and Artifacts

    1.0 (03/08/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Relics and Artifacts module introduces over 40 new inert relics to join the small selection of relics in vanil

  186. Vanilla Nutrient Paste Expanded
    management

    Vanilla Nutrient Paste Expanded

    Check Change notes. Vanilla Nutrient Paste Expanded is a small mod created to showcase what the new Pipe network code is capable of in Vanilla Expanded framework. It adds a rather simple chain, unlocked with Nutrient Paste research project, allowing the player to store nutrient p

  187. Vanilla Pawns Retextured
    Stale
    management

    Vanilla Pawns Retextured

    This mod retextures human pawns to be a crisp 512x512, if you have one of the mods enabling graphics settings to disable the compression anyway.

  188. Vanilla Outposts Expanded
    management

    Vanilla Outposts Expanded

    See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.

  189. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  190. Vanilla Psycasts Expanded - Puppeteer
    Stale
    management

    Vanilla Psycasts Expanded - Puppeteer

    Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle

  191. Vanilla Psycasts Expanded - Hemosage
    Stale
    management

    Vanilla Psycasts Expanded - Hemosage

    Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t

  192. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  193. Vanilla Races Expanded - Archon
    management

    Vanilla Races Expanded - Archon

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  194. Vanilla Races Expanded - Highmate
    Stale
    management

    Vanilla Races Expanded - Highmate

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  195. Vanilla Races Expanded - Lycanthrope
    Stale
    management

    Vanilla Races Expanded - Lycanthrope

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Va

  196. Vanilla Races Expanded - Hussar
    Stale
    management

    Vanilla Races Expanded - Hussar

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  197. Vanilla Races Expanded - Phytokin
    ↑ Updated
    management

    Vanilla Races Expanded - Phytokin

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  198. Vanilla Races Expanded - Sanguophage
    management

    Vanilla Races Expanded - Sanguophage

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

  199. Vanilla Races Expanded - Pigskin
    Stale
    management

    Vanilla Races Expanded - Pigskin

    See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. Ou

  200. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  201. Vanilla Social Interactions Expanded
    Stale
    management

    Vanilla Social Interactions Expanded

    See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.

  202. Vanilla Temperature Expanded
    management

    Vanilla Temperature Expanded

    Check Change notes. Introducing "Vanilla Temperature Expanded," a mod that adds a detailed and controllable central heating system to your game. This mod brings in a new feature called Efficiency, which affects how well your heating system runs. It's all about giving you more con

  203. Vanilla Textures Expanded - Variations
    management

    Vanilla Textures Expanded - Variations

    Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.

  204. Vanilla Textures Expanded
    Stale
    management

    Vanilla Textures Expanded

    1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare

  205. Vanilla Trading Expanded
    Stale
    management

    Vanilla Trading Expanded

    Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a

  206. Vanilla Traits Expanded
    management

    Vanilla Traits Expanded

    1.7 (06/08/2021): - Production specialist with the perfection trait can produce legendary items - Prude pawns now won't engage in loving if they have no spouses - Mad surgeon now has Doctor work type requirement 1.6 (07/02/2021): Mad surgeons now correctly suffers no debuffs from

  207. Vanilla Vehicles Expanded - Upgrades
    Stale
    management

    Vanilla Vehicles Expanded - Upgrades

    Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game.

  208. VFE - Ancients: Vault Technology
    No 1.6
    management

    VFE - Ancients: Vault Technology

    1.6 update At the moment, I am working on other projects and I do not intend to update this mod at least for now, but its functionality is partially transferred to Scorpio's VQE Ancients Craftable. Description This mod adds the ability to build defensive and production structures

  209. VFE Ancients - Vaults are Eternal
    No 1.6
    management

    VFE Ancients - Vaults are Eternal

    Description A modification to the Sealed Vault quests found by hacking the Ancient Broadcast Stations inside vaults added by the Vanilla Factions Expanded Ancients mod.

  210. Vivi Race
    management

    Vivi Race

    Introduction Vivi, the honey bee fairy Vivi is a bee fairy who has lived on a faraway planet for a long time.

  211. VVE - Deconstructable Vehicles Junk
    Stale
    management

    VVE - Deconstructable Vehicles Junk

    Description Have you ever been annoyed by those ancient pieces of metal that take up a lot of space and require pawns to smash it with their bare hands just to build a damn wall?

  212. WealthCorrector
    Stale
    management

    WealthCorrector

    Allow you to adjust the parameters of wealth calculation at any time in MOD settings, with immediate effect.

  213. Weapon Upgrade
    weapons

    Weapon Upgrade

    Use the machining table to combine low-quality weapons into a higher-quality weapon.

  214. Walls are solid
    Stale
    management

    Walls are solid

    In Vanilla Rimworld, there's very little use for breaching weapons, as even bare fists are enough to drill through a mountain, let alone walls and doors.

  215. Worthless Junk (Continued)
    No 1.6
    management

    Worthless Junk (Continued)

    Original mod by Bickley I sought and received permission from Bickley, but even so: If the original author requests it, I will remove this update.

  216. Yayo's Caravan (Continued)
    management

    Yayo's Caravan (Continued)

    Update of YAYOs mod * Change the visual of the caravan on the world map * Option Settings You can adjust the value to use the desired setting.

  217. Yuran race
    management

    Yuran race

    Translation information Default: English Support: Korean Yuranis an Ain race with the appearance of a rabbit, and its origin is not known precisely.

  218. [Aya]Enforcer Boss
    Stale
    management

    [Aya]Enforcer Boss

    ───────────────────────────────────────────────────────────── 2022/2/6 隕石消滅時にも素材をドロップするように ミーティアライトのドロップ量減少 ───────────────────────────────────────────────────────────── このMODは新しい襲撃イベントを追加するMODです。 【導入する際の注意点(重要)】 ・導入によって襲撃してくる派閥はメカノイドより凶悪です。 ・強さの基準『メカノイド<エンフォーサー<<レクイーン』 ・MOD等で戦力を

  219. [Aya]Chaoura Race
    management

    [Aya]Chaoura Race

    このMODは新しい種族と専用装備、そして恒久的に敵対する派閥を追加するMODです。 【==================================================================】 【更新】 2024/5/7 スキル処理改善 2023/3/16 スキル2種追加 敵対時の特殊行動追加 【==================================================================】 【追加される種族】 ・ケイオーラ(Chaoura) ・English 【前提ではないが推奨するMO

  220. [Aya]Eveliet Race
    management

    [Aya]Eveliet Race

    このMODは新しい種族と専用装備を追加するMODです。 【=======================================================】 【更新】 2026/2/11 カナンフレンズ追加 2024/2/20 スキル追加 2024/2/14 装備、研究追加 2024/2/11 専用武器、研究追加 2024/2/6 種族特徴追加、衣装追加 【=======================================================】 【追加される種族】 ・イヴリート(Eveliet) ・English 【

  221. [Aya]Idea Storyteller
    Stale
    management

    [Aya]Idea Storyteller

    このMODは新しいストーリーテラーを追加するMODです。 【================================================================】 【追加されるストーリーテラー】 『イデア・C・コラクス』 人工種族を自称する謎の女性。 永住かつ大所帯プレイを推薦しており、入植者が多くいても襲撃が辛くないよう心掛けてくれる(普段は)。 ただし星を去る者たちには容赦をしない(地獄を味わいたい人向け)。 【========================================================

  222. [Aya]Idearn Race
    management

    [Aya]Idearn Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【=============================================================】 【導入に際しての注意】 このMODは資材や人員が潤沢な人向けのエンドコンテンツ級MODです。 特に研究時間は非常に長いので脱出プレイの方にはおすすめしません。 【=============================================================】 【追加される種族】 ・イデアーン(Idearn) 【=============

  223. [Aya]Idhale EX
    Stale
    management

    [Aya]Idhale EX

    このMODは該当種族に上位種を追加するMODです。 1.

  224. [Aya]Idhale Race
    management

    [Aya]Idhale Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/11/29 化粧台関連改善 2021/7/20 1.

  225. [Aya]Littluna EX
    Stale
    management

    [Aya]Littluna EX

    このMODは該当種族に上位種とボスを追加するMODです。 1.

  226. [Aya]Littluna Race
    management

    [Aya]Littluna Race

    このMODは新しい種族と専用装備・イベントを追加するMODです。 【===============================更新===============================】 2024/4/28 ■■■■■追加 2023/7/9 ボス追加 2023/6/18 敵対派閥追加 2021/11/29 化粧台関連改善 2021/11/9 アーマー追加、ロイヤリティ導入時は一部の服が爵位属性を付与するように 2021/8/20 頭の調整を従来のものに変更 【==========================================

  227. [Aya]Neclose Race
    management

    [Aya]Neclose Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 【===============================更新===============================】 2021/12/28 イベント加入に選ばれる確率を上方修正 2021/11/29 化粧台関連改善 2021/7/20 1.

  228. [Aya]Nearmare EX
    Stale
    management

    [Aya]Nearmare EX

    このMODは該当種族に上位種を追加するMODです。 1.

  229. [Aya]Neclose UC
    Stale
    management

    [Aya]Neclose UC

    このMODは該当種族に■■種を追加するMODです。 ────────────────────────────────────── 【追加される■■種】 ■■■■■・■■■■■■■■ ────────────────────────────────────── 【追加されるイベント】 ・外なる們 トレーダーから購入できるアイテム「血色の蜂蜜酒」を使用することで発生します。 ────────────────────────────────────── 【ご注意】 ・更新によって仕様が変更される場合がございます。 ・バニラ体型の服装との互換性がなく装備もできま

  230. [Aya]Nearmare Race
    management

    [Aya]Nearmare Race

    This mod is a mod that adds new races, special livestock and special equipment.

  231. [Aya]Nexaga Race
    Stale
    management

    [Aya]Nexaga Race

    このMODは新しい種族を追加するMODです。 ───────────────────────────────────────────── 【追加される種族】 ・ネクサーガ(Nexaga) ───────────────────────────────────────────── 【注意点】 導入するとバニラ派閥にネクサーガが混じるようになりますが 導入後に新しく始めなければ上手く動作しません。 ───────────────────────────────────────────── 【仲間にする方法】 ・襲撃からの捕虜 ・亡命・ポッドからの救出 ・闇商

  232. [Aya]Qualeela Race
    management

    [Aya]Qualeela Race

    このMODは新しい種族と専用家畜・専用装備を追加するMODです。 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 強力なボス枠の種族ですので導入の際には気を付けて下さい。 またクオリーラが入植者にいるとコロニー維持が難しくなります。 資産が安定・潤沢になってから味方に引き入れましょう。 ――――――――――――――――――――――――――――――――――――――――――――― 【追加される種族】 ・クオリーラ・ジーナス ・クオリーラ・ケテル ―――――――――――――――――――――――

  233. [Aya]Saclean Race
    management

    [Aya]Saclean Race

    このMODは新しい種族・専用装備を追加するMODです。 ───────────────────────────────────────────── 2026/03/26 襲撃時に入植者として計算されないように 2022/01/4 捕虜・奴隷時の脱走・反乱防止処理修正 2021/12/14 心情がサクリーン以外にも適応される問題を修正 ───────────────────────────────────────────── 【追加される種族】 ・サクリーン(Saclean) ────────────────────────────────────────

  234. [Aya]Requeen Boss
    Stale
    management

    [Aya]Requeen Boss

    【===============================更新===============================】 2024/5/7 全体的なスペック調整 2023/3/21 専用エンディング追加 2023/3/19 新イベント追加 2021/12/29 女王種イベントの発生確率を上方修正 2021/8/18 1.

  235. [Aya]Silkiera EX
    Stale
    management

    [Aya]Silkiera EX

    このMODは該当種族に上位種を追加するMODです。 1.

  236. [Aya]Silkiera Race
    management

    [Aya]Silkiera Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2025/7/16 製油機追加 【==================================================================】 【追加される種族】 ・シルキーラ(Silkiera) 【仲間にする方法】 ・亡命・ポッドからの救出 ・闇商・奴隷商から購入(出現率は中確率) 【追加される派閥】 ・亜人工業 友好的な派閥であり敵対時は

  237. [Aya]Solark EX
    Stale
    management

    [Aya]Solark EX

    このMODは該当種族に上位種を追加するMODです。 1.

  238. [Aya]Xenoorca EX
    Stale
    management

    [Aya]Xenoorca EX

    このMODは該当種族に上位種を追加するMODです。 1.

  239. [Aya]Xenoorca Race
    management

    [Aya]Xenoorca Race

    このMODは新しい種族と専用装備を追加するMODです。 【===============================更新===============================】 2021/7/20 1.

  240. [Aya]Solark Race
    management

    [Aya]Solark Race

    このMODは新しい種族・派閥・専用装備を追加するMODです。 【===================================更新==================================】 2021/11/29 化粧台関連改善 2021/9/22 公開 【=========================================================================】 ――――――――――――――――――――――――――――――――――――――――――――― 【導入に際しての注意】 ソルアークが入植者

  241. [NL] Facial Animation - Experimentals
    Stale
    management

    [NL] Facial Animation - Experimentals

    Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".

  242. [OA]Ratkin Faction: Oberonia aurea
    management

    [OA]Ratkin Faction: Oberonia aurea

    "I once had a dream. In that dream, I went to a place where golden irises bloom. The people there were gentle and kind, the households were harmonious and prosperous. There were no wars, no strife. I do not know the name of that place, perhaps, it is called Utopia." Ratkin Factio

  243. [OA]Ratkin Scenario: Snowstorm Orphan
    management

    [OA]Ratkin Scenario: Snowstorm Orphan

    Ratkin Scenario: Snowstorm Orphan "Though I have gained much over the past decade, I shall never recover my vague past and forgotten memories.

  244. [sbz] Gestate FPC
    Stale
    management

    [sbz] Gestate FPC

    Gestate FPC · Safe to add to a save game Can now gestate Federation soldiers in the Mechanoid Gestator If you're using Biotech DLC and Rimsenal - Federation Faction Pack, you've probably already recognized content of this mod just by looking at the image.

  245. [SZ]Super Mechneko - 超级机械猫娘
    management

    [SZ]Super Mechneko - 超级机械猫娘

    Super Mechneko - 超级机械猫娘 该MOD由孙渣所绘制的猫娘机械族,其中包含有五款风格各异的猫娘机械族。这些机械猫娘有别于原版机械族最大的不同在于她们有自己的特殊护盾,这种护盾可以防御各种高伤害攻击,但是不擅长高频率被击与近战伤害。 这是我们与孙渣合作MOD的第一作,如有不足之处也请各位粉丝多多包涵,我们也会尽力优化与改善。 - 注意 - 这不是一个轻松的机械族MOD。在原版的情况下你是极难对付他们,你需要自己去构建自己的MOD组合来对抗这群顽固的敌人。 背景设定·故事: 在古代,曾经科技非常发达的时代,机械族普遍作为奴仆和工人为人类服务,