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150 mods- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
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[NL] Facial Animation - Experimentals
Required Mod: Facial Animation - WIP The best body textures for this mod Bug fixes and feature implementations will be done in "Facial Animation - WIP".
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Adaptive Primitive Storage
This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.
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Adaptive Simple Storage
This mod is an independent port of Simple Storage by JangoDsoul from the LWM's Deep Storage to the Adaptive Storage Framework using the Simple Storage Retexture and restyle made by Phaneron.
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Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Adaptive TPS
Stop the Lag!! Get the Best of Both Worlds: Game Tick (TPS) + Smoothness (FPS)! Controlling things at high game speeds often causes your FPS to plummet, severely impacting your player mood. This can eventually lead to terminal eye strain... perhaps even requiring the installation
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All Production Gives XP
Behold! An amalgamation of these three mods, made by me! I did this because people wanted it. As with the standalone versions of these mods, you can adjust the amount of crafting XP gained. You can also disable XP gains for a work type. For example, you can disable XP gains for s
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Amplified Mobility Platform
the remaked version of Amplified Mobility Platform mod, added the AMP suit in the movie Avatar into rimworld The Mitsubishi MK-6 Amplified Mobility Platform (or "AMP" suit) is a distant descendant of the first military exoskeletons used on Earth in the mid-21st century__Avatar Wi
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Ancient amorphous threat
DETAIL This mod introduces a unique humanoid boss, an ancient amorphous threat, accompanied by a series of events linked to its equipment,and two original music tracks.
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AutoBlink
This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.
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Automatic Hydroponics Expanded
Add a tiny auto hydroponics, and three sizes of floral hydroponic.
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Art Changes - Valerie's Milira Expanded
This mod is an art-style alteration, created based on my personal preference to adjust and modify the original textures.
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Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
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Better Research Tabs
Better Research Tabs I believe you must have had a situation where there were too many research tabs on the research page due to using too many MODs.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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米莉拉轻工业扩展
这个mod添加了一些日光果小零食和一些效率极高的工作用工具,这可以让米莉拉在没有米莉安的情况下不至于变成什么都干不好的fw走地鸡。 如果mod有什么问题可以留言,在我能力范围内的我会尽快处理 这是我的第一个mod,很多地方可能会做的不够好,也希望大家可以多多包容
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瓦莱丽的米莉拉扩展包
Introduction A series of new clothing, weapons, a production building, and a plant have been added.
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Apparel BodyType Resolver
This mod is for resolving some texture error if apparel doesn't support some bodytype.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Bunk Beds
Expand your furniture collection with an all new, space-efficient pawn storing method, bunk beds!
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
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Cat's Boots and Gloves
It always frustrated me that there were no armor options that could cover hands or feet.
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CeleTech Arsenal MKIII
Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.
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Cinders of the Embergarden
Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
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Composite Armor Vanilla
A port of Serina's CE:Armors - Extended Cut, bringing the associated composite armors and equipment, into vanilla gameplay.
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DMS CeleTech Patch
It has recently come to my attention that CeleTech already has a DMS patch, but the weapon tags are not applied correctly in-game (at least for me).
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Don't burn my cpu Shamblers!
Don't cry cheetah Shamblers' enemy search range reduced targetAcquireRadius 20->10 targetKeepRadius 30->12 and Combat points increased
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Dragonian CE Patch Addon
Slightly adjusted the values of the existing patches and added compatibility patches for Dragonian Mix and Dragonian Strange Apparels.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
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Dubs Mint Minimap
Adds a minimap, with some options, doesn't hurt fps, ping tool for multiplayer.
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Eccentric Tech - Spacer Furniture
Adds a variety of miscellaneous Eccentric-themed furniture and devices to your colony!
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Edge of Descension - Vanguard
Descend into madness, crave violence and avenge yourself from your past mistakes.
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EndlessGrowth
This mod removes the skill cap of 20, making it possible to scale way higher.
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Enhanced Vat Learning
This is an update of SmArtKar's and Elseuad's original mod: I never noticed any issues using the original on 1.
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Exosuit Framework
An interactive framework for Exosuits this is a framework mod that allows modder to make their own customizable exosuit with a wide modifiability/cross-mod content compatibility and repair/maintenance hanger systems.
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[CNEIO] Extra Armor For Cinder
Although this is an enhancement for Cinder, this mod also provides an 'Amorphous Matter Solution' that can be used by others to gain a weaker version of the regenerating armor.
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Food Poisoning Stack Fix (Continued)
Update of Dyrewulfes mod Food poisoned meals no longer taint whole stacks This changes the mechanism that handles food poisoned meals and how they stack.
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Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
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Fortification Industrial -Nuclear Dawn
Now with CE support. if you have any issue using the mod please report in also if you like my works and are willing to support me.
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Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Fortifications - Neolithic
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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FPS Stabilizer
About This mod increases the FPS by overriding the default "worst allowed FPS" from 22 FPS to 60.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
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Growth Accelerator
Adds a growth vat accelerator, that increases growth speed at the cost of electricity and nutrition.
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Growth Vats: Overclocked
Updated for 1.6 A mod that adds lore- and (hopefully) balance-friendly features to increase the learning rate of children being grown in growth vats to be nearly as good as growing in the real (Rim)world, and optionally train them in specific skill sets. Now includes fast vat-gro
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Humanoid Alien Races
A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is.
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Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
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Just Equip It
Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Loading Progress
Loading Progress is a RimWorld mod that adds a detailed loading progress window to the game.
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Mechanoid Upgrades - Archotech
This mod adds archotech upgrades for mechanoids that cannot be crafted, but can be obtained via quests or as loot from ancient shrines.
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Mechanoid Upgrades - Extended
6.21 update Added An blink skip module and Archotech version, need AutoBlink Framework.(optional item) Added an comprehensive work chip, comprehensively improve the mechanoid all work ability —————— 6.16 update Added Remote Control Chip recipes . Added Auto Repair Module and Arch
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MendAndRecycle
Unofficial 1.5 and 1.6 Update - MAY HAVE ERRORS. NOT COMPATIBLE WITH SIMPLE RECYCLING. I did my best to update and test it. I am not the original author. This mod will be removed at the request of the original author. Please go support the original author Charlotte/NotFood Repair
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Milira CE Patch
米莉拉种族的CE适配补丁。 第一次做补丁,数值填麻了,闭眼睛按的。期待其他大佬来重做一版。 如有Bug反馈或数值、机制方面的建议,请在评论区留言。 已处理种族、武器、防具、炮塔、米莉安配件。 浮游炮和建筑炮台暂未添加弹药消耗,后续如果找到合适的适配方式可能会添加。 A Combat Extended Patch for Milira Race.
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Milira CE Patch Supplement
我在玩ce的时候发现米的ce没有给米的拓展补丁,花了两天边抄边学,给拓展写了补丁。 由于在原版环境下里面的武器就已经很夸张了,所以我数值给的有点高(并非有点)。我没玩过非米开不清楚这些武器会不会刷在敌对米身上,如果会的话那么这个mod可能是个超级负正义的mod…… 我的代码很烂,完全就是在原本的ce补丁上稍微修改了点数值,如果有别的大佬愿意来指导或者干脆给我一脚踢开自己写一个是再好不过了。 傻逼作者忘记给子弹写制作了,大伙先不要下,等作者改完。 已修复,但是上传的时候刚好遇到steam炸了,让大伙久等了,作者跪下谢罪。 10.
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Milira Cultivated SolarCrystal
Features This mod reduces the difficulty of obtaining Solar Crystals from the Milira race by allowing them to be obtained through planting.
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Milira Drone Do More Work
米莉拉的无人机学会了新技能 运载单元: 搬运、建造 清洁单元: 清洁、种植 贮存单元: 采矿 拥抱卡利多清洁能源,拒绝机械族有毒垃圾 Milira's drone has learned new skills.
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Milira Halo activator
This mod is an expansion for the Milira race, adding a serum with an injection site of the aura.
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Milira Tech: Milian Modification
Added modification system for Milian, the mech of Milira race.
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Move Your Monolith
What does this do? Allows you to claim and reinstall monoliths. That's it? Yeah. Be warned I'd reccomend only moving the monolith BEFORE activation. The game really doesn't want you to move it. Sometimes it'll render kinda fucked up or not let you attune. Sometimes you'll get the
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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No Limit for Gravship Field Extender/Thrusters
This mod is just a simple XML patch to increase the limit of the following Gravship components, so you can build bigger Gravships: Grav Field Extender (6 -> 128) Large Thruster (6 -> 128) Small Thruster (4 -> 128) Also supports these from other mods: Grav Field Extender Hull (6 -
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OnlineCity 1.6
Current version 0.5.0.0 (2025.09.14) Many thanks to FunkyShit for working on this update This is a continuation of the original OnlineCity mod. You can read the description of its features on the original mod's page. Due to Steam Workshop problems with updating some RimWorld mods
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Orca Shuttle
Ops~ We find a locally-used shuttles on a mining world filled with green crystals.
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Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Raids For Me
What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ? just insult enemies factions ! A little mod fully cust
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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Recipes of the Rim
A whole bunch of recipes for items that aren't craftable in the base game.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
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Replantable Special Trees
Another Super simple mod that just lets you replant (minify) Anima, Gauranlen, Polux, Harbinger, and Archean Trees all in one mod.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimThunder - Core
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RuntimeGC [1.6] fork2
Runtime GC 1.6 fork 2 This mod decompiles and recompile the binary from Louize's RuntimeGC fork It will be immediately taken down if any of the authors request it, or update a 1.6 version. Some more changes in 1.6 This mod changes the behaviour when clear the world pawn. Now the
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Shella Backgrounds
New anime-version backgrounds: Royalty Ideology Biotech Anomaly Rabbie & Dragonian Mincho & Moyo Kiiro & Miho Kurin & Ratkin Kurin, Ratkin & Dragonian Milira & MoeLotl Moosesian & Crowju DMS & Cinders Erica & Aquila & Maru Odyssey Setting - Set the background in Game Options - In
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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The Dead Man's Switch
Millennia earlier, the threat of archotech war machines, pirates, and awry bio-organic weapons arose.
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The Dead Man's Switch - AncientCorps
A main combat corps belonging to an former-visited colonial fleet left on this planet for hundreds of years.
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The Dead Man's Switch - Control Spine
Developed by the Disorder Sect, this illegal implant is based on sealed colonial fleet technology, capable of forcing any target—regardless of faction or loyalty—to immediately defect to our side.
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The Dead Man's Switch - Medium Caliber Multi-Purpose AutoCannon Program
This mod is an expansion for DMS.
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The Dead Man's Switch - MobileDragoon
The Dragoons No one can face the Dragoon at close range without being shocked by its huge size and ferocious weapons, especially here, in a remote world where the surface road conditions are so poor that it is insulated from vehicles.
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The Dead Man's Switch - Module MechWeapons
Do you not want to leave the Dawnblade on the ground when taking off the Dragoon?
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The Dead Man's Switch - More Synthetics
This mod is currently in trial mode without any updates in plan.
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The Dead Man's Switch - Motorized
Info This is an expanded content mod for The Dead man switch mod, so you need DMS core mod for sure.
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The Dead Man's Switch - Sisters Retexture
Notice This mod changes the Bagic texture of 'Lady','Big sister' and 'Maiden' in The Dead Man's Switch - Synthetic.
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The Dead Man's Switch - Synthetic
The Synthetics Colonial fleets sometimes sell technology they don't use.
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The Dead Man's Switch-more dozer
This was a competitive bidding elimination project for a colonial fleet.
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The Dead Man's Switch rus
Введение Тысячелетия назад, когда галактику охватила угроза архотеха, пиратов и биооружия, Nara Industries приступила к разработке полуавтономных боевых единиц.
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Tilled Soil
About Since the beginning of civilisation the human race has been tilling soil to bring vital nutrients to the surface when planting crops.
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Universal Mech Charger
Universal Mech Charger - Adds 3 new buildings - No incompatible mod known at the moment Building universal mech recharger All kinds of mechanoids can recharge here.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Recycling Expanded
Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.
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Vanilla Research Panel - Queue
WIP!!! Adds a queue to the research panel. Hold Left Shift and Left-click on the desired research to add/remove research to the queue. Create a research queue (Shift+Left click) Adding a research to the beginning of the queue (Ctrl+Left click) Notification that the required objec
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Vehicles - partridge(Helldivers 2)
This mod adds Partridge, a heavy vertical take-off and landing transport that can transport vehicles The Partridge shuttle was a single stage into orbit (SSTO) transport with a rotary engine, mounted with a medium-caliber (precision shell unknown) automaton gun under its cockpit.
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Vehicles - Pelican(Helldivers 2)
This mod add the pelican——a light transport aircraft utilized by HELLDIVERS Pelican shuttles are tiltwing single-stage-to-orbit (SSTO) transport craft, with a medium-caliber (exact round unknown) autocannon mounted underneath the cockpit.
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Xiyue's Milira Expanded
This mod adds a suite of new features for the Milira race, with a core focus on combat maneuvers, shields, weapons, and quality-of-life improvements.
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[AV] Mechtech
This is my love letter and content addition for the mechanitor playstyle of the biotech DLC.
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[sbz] Mini Mech Recharger
Mini Mech Recharger · Safe to add to a save game Miniaturize the Mech Rechargers Mech Recharger has been resized to 1x1 and Large Mech Recharger was resized to 1x2.
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RT Solar Flare Shield
Researchable (RT Mods research tab) magnetic shield to protect colony electronics from EMI and solar flares.