QoL mods I use
(1 mods not in local dataset)
Load order
109 mods- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
- management
Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
- management
CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
- management
Compact Hediffs
Alters the health tab hediff listing to be slightly less ugly and slightly more customisable.
- management
Compact Work Tab (Continued)
Update of CaptainArbitrarys mod - Added translation-support - By request there is now another vertical option that keeps the letters horizontal.
- management
Cremation smelts apparels
Vanilla cremation has low energy efficiency, and returns no resources, this mod allows cremation of human corpses to smelt all apparels worn by the corpse.
- management
Destroy Item
#StandWithUkraine Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons?
- management
DragSelect
This simple mod allows you to drag and select multiple items in trade, caravan, and transporter loading windows.
- management
Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
- management
Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- management
Ideoligion Icon as Faction Icon
Tired of the same old boring settlement icons and faction colors every game?
- management
Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
- management
Map Reroll (1.4/1.5)
UPDATED VERSION: This mod allows you to quickly randomize your starting map and steam vents locations.
- management
Peer Pressure
With this mod, converting pawns to another ideology becomes more effective when they have a positive opinion of the proselytizer.
- management
Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
- management
Real Faction Guest (Continued)
Update of YAYOs mod Preview In rimworld, There is an issue where pawns that come in event or quests are forcibly changed to vanilla pawns type even though they are mod factions.
- management
Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Recruit Slaves
This mod lets you recruit slaves in a balanced way without having to imprison them first.
- management
QualityBuilder Unofficial 1.6
I updated for 1.6 and fixed the ideology furniture bug and the unforbid on reload bug. If you notice bugs please let me know as I do want to fix those while the official isn't updated yet. github to report bugs, or report bugs in here. I'd prefer in github though. Official: With
- storage
Reel's Expanded Storage
Recommended: Vanilla Furniture Expanded - Props and Decor Welcome to Reel's Expanded Storage!
- management
Replace Stuff
Place buildings anywhere, on top of existing things, and the game will handle it.
- management
ReplaceLib
What does this do? This is a tool for modders, mainly for use in making overlap patches. Similar to Resource Dictionary , except in the hands of the modder. You can create ReplacerDefs which allow you to completely replace a thingDef with another def, which is very helpful for a
- management
Research Tree (Continued)
Update of Fluffys mod Added features Added research-infocard, visible by Rightclick Research can now be added/moved to the front of the queue with Ctrl+Leftclick Added the current progress values on not finished projects Locked camera when opening the research-window Original res
- management
RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
- management
Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
- management
Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
- management
Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
- management
Smarter Visitors
Since visitors decide when they want to leave, it may not always happen at the best time.
- management
Snap Out!
19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp settings (+fix default button); Temp. disable launch counter; 13/8/20 - 1.2 update 4/3/1
- management
Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
- management
Soil Contrast
Description: Yep! Another mod which makes stony and rich soil more visible. Features: - Makes stony soil brighter and more yellow. - Makes rich soil darker and more brown. - Patch. Doesn't override any Vanilla defs. Known Issues: None. Saved games compatibility: Installation: no
- management
Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
- management
Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
- management
Ugly Together
Harmony patch to remove the social debuff and lowered romance chance between pawns who are both ugly or staggeringly ugly Can be safely added or removed mid-save.
- management
Xml Patch Helper
This tool allows you to validate or generate XPath based PatchOperations in-game so you can see exactly what your PatchOperation will look like and/or what the result will be.
- management
[CAT] Show Hair With Hats or Hide All Hats
All hats are hidden by default, please check the mod settings!
- management
[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
- management
[FSF] Better Pawn Lending Quest
Description The Pawn Lending Quest in Royalty is a nice quest however for whatever reason the game places very little value on your colonists and their time.
- management
[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
- management
[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
- management
[FSF] Meditation Freedom
Description In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds.
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
[FSF] Simply Soil
Description With this mod you can collect and layer soil over terrain (Heavy Affordance) such as sand or mountain rock allowing you to build greenhouses in your mountain base.
- management
[Og] Simple Gate
Description: The 1.5 version adds a cool ornate door, however it cost 75 material and 50 gold to build, which is really expensive in early days. This mod adds a 1x2 gate that use the same mechanism as ornate door, but does not need gold and build faster. Notice: Require 1.5 (or n
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- management
Skilled Slaughtering
Tired of your colonist slaughtering animals always at same speed, regardless of colonist's skill lvl?
- management
Tech Level Progression
You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level?
- furniture
Better Architect Menu
Organized to perfection This mod is a long term community project designed to have a fully functioning architect menu that supports larger modlists.
- storage
Progression: Storage
Reel's Expanded Storage + Medieval Overhaul Hay bale (Removed from Reel's) Wood pile (Removed from Reel's) Large wood pile (Removed from Reel's) Wood crate (Removed from Reel's) Large wood crate (Removed from Reel's) Stone pile (Removed from Reel's) Large stone pile (Removed from
- management
Alien | Rimworld
Overview Adds the monster and related traits, diseases and other features of the Alien Franchise to Rimworld.
- storage
[sbz] Gravship Storage
Gravship Storage · Safe to add to a save game Add 8 types of furniture for Gravship I assumed Neat Storage was intended for stationary colonies, ideally placed facing forward.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Workbench Shelf
Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.
- management
Bigger Gravships (and other Odyssey spaceship related settings)
Configurable Gravship Size.
- management
Visit Settlements
This is an update of alt4s mod: Allows caravans to visit friendly settlements.
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- management
Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
- management
Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
- management
Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
- management
DDI - Deep Drill Indicator
Tired of hovering above every deep drill resource till you find right one?
- management
Faster Biosculpter Pod
Current Version: 3.1.0 Complete changelog is available in the Change Notes You can see what version of this mod you have installed by looking at the lower left corner of the mod settings window. Make biosculpter pods great again! The biosculpting pod offers some interesting benef
- management
Tunnelers ARE deep drills
Basically, this mod makes it so that tunnelers will go out and drill at any scanned veins on the map if there are no stones or ores marked for mining on said map.
- management
Wide Deep Drill - 广掘深钻井
广掘深钻井 / Wide Deep Drill 广掘深钻井是一种可在任意地点建造的深层采矿设备。每次殖民者完成一次作业后,它会从已探明的深层矿物格中各挖掘1个矿物,范围可以手动选择,最大可至全地图;产出会受到采矿产量加成的影响而提升。需要完成“精密装配”研究后才能解锁建造。 自动广掘深钻井是广掘深钻井的自动版本,会以50%的深钻井工作速度和100%的采矿效率产出矿物。需要完成“高级精密装配”研究后才能解锁建造。 The Wide Deep Drill is a deep mining device that can be built anywhere.
- management
Food Texture Variety Core
Are your colonists tired of eating the same unidentifiable round blob day in and day out?
- management
Food Texture Variety - Replacement
This mod updates the base game meals to use the Food Texture Variety Core graphics class!
- management
Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
- management
Colored deep resources
No more hovering above every deep drill resource to find the right one!
- management
Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
- management
Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
- management
Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.