// Steam Workshop · by Potatoo_Cake

Potatoo1

(2 mods not in local dataset)

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170 mods
  1. Adaptive Primitive Storage
    Stale
    storage

    Adaptive Primitive Storage

    This mod is an independent port of Primitive Storage by Hydromancerx and velcroboy333 from the LWM's Deep Storage to the Adaptive Storage Framework using the Primitive Storage Retexture and restyle made by Phaneron.

  2. AFU Cosmetic Gene Expanded
    Stale
    management

    AFU Cosmetic Gene Expanded

    1.5 Version Introduction 19 new head shape genes and 11 new body shape genes were added, replacing the original 3 genes. The pre-frame "Better Gene Graphics Framework" provides better visual effects for the genes in this module. Some gene maps will change according to the age of

  3. Almighty Achievement Duck
    Stale
    management

    Almighty Achievement Duck

    Gather oh my delicious meatbags; cast off thought, abdicate reason, and witness the glory of the almighty achievement duck.

  4. Better Atomizer
    No 1.6
    management

    Better Atomizer

    The Better Atomizer A simple mod that makes the atomizers added in biotech not suck.

  5. AutoBlink
    management

    AutoBlink

    This mod is a small framework that adds an automatic teleportation feature for pawns while they are moving.

  6. Blueprints
    No 1.6
    management

    Blueprints

    Blueprints allow the quick construction of repetitive rooms/areas.

  7. Callouts
    No 1.6
    management

    Callouts

    Original mod for 1.2 and 1.3 by CaptainMuscles at I tried contacting CaptainMuscles and even pushing the 1.4 update directly to the github repo, but he simply ignored me. Therefore, i've just uploaded it to steam workshop. In doing so, i've merged functionalities from Callouts Ex

  8. CE Manual Patcher
    management

    CE Manual Patcher

    Make CE patches by yourself, or edit properties form Combat Extended This mod allows you to manually create CE patches without coding.

  9. CeleTech Arsenal MKIII
    management

    CeleTech Arsenal MKIII

    Adds a large number of advanced weapons, apparel, and utility buildings for the mid-to-late game, featuring a complete tech tree.

  10. CeleTech Subsonic Disruptor
    management

    CeleTech Subsonic Disruptor

    LRSD-30 Subsonic Disruptor ■ Required researches: Microelectronics ■ Core functions A geological resonance system that provides early-stage biological countermeasures for frontier colonies.

  11. Combat Effects for Combat Extended (Continued)
    ↑ Updated
    combat

    Combat Effects for Combat Extended (Continued)

    Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.

  12. Cinders of the Embergarden
    Stale
    management

    Cinders of the Embergarden

    Introduce This mod adds genes, items, abilities, factions, and unique mechanisms related to the Cinder race, and is compatible with CE and FA facial animations You can use this mod: Only used with core: complete faction/skill mechanism, partial appearance, unable to fix paw hairs

  13. Combat Extended Fixes
    combat

    Combat Extended Fixes

    Version: 1.1.0 Fixes numerous small issues with Combat Extended. So far: Ammunition in firearm magazines no longer contributes to bulk. (upstreamed) Shotgun spread reduced to 1 inch per yard for buckshot and 2 inches per yard for birdshot Grenade range dropped to just farther tha

  14. Crypto Arsenal
    Stale
    management

    Crypto Arsenal

    Description: Adds 8 Crypto Weapons and a Shield based on Cryptoaxe and Cryptobolter from Vanilla Quests Expanded - Cryptoforge, and drafting stances for them Balance: These weapons are all balanced around Cryptoaxe and Cryptobolter, some maybe a bit better.

  15. Custom Prisoner Interactions
    management

    Custom Prisoner Interactions

    Adds various extra options to the prisoner Interactions for Converting and Releasing prisoners.

  16. Dubs Bad Hygiene
    Stale
    medical

    Dubs Bad Hygiene

    Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!

  17. Diner Supplies
    Stale
    management

    Diner Supplies

    ****Diner-Themed Props mod**** - Drinks: Soda, Soda Can, Empty Soda Cups - Meals: Burger, Pancakes and Coffee, Burger Combo - Sides: Side A (Taco and Dogs), Side B (Salad and Pies) - Misc: Burger Box, Menu Papers, Trays (A, B, C) .

  18. EchoColony
    management

    EchoColony

    Have you ever wondered what your colonists think about their daily lives?

  19. Emancipate
    No 1.6
    management

    Emancipate

    Props to Nepenthe for building a proper version of this: I wanted the ability to free slaves when I "liberate" an enemy village.

  20. Empire -100 goodwill in scenarios Fix
    management

    Empire -100 goodwill in scenarios Fix

    Mod Description This mod aims to address a core limitation of the official Royalty DLC: when players start a game using a non-vanilla scenario or race, the Empire defaults to treating the player as a permanent enemy (relations locked at -100 and cannot be improved).

  21. Fleshmass Regeneration
    Stale
    management

    Fleshmass Regeneration

    - Description - Combine a unique drop from the Dreadmeld and a Fleshmass Nucleus with the research and technology of the Fleshmass Heart to implant your colonists with unmatched regeneration.

  22. Folding Skateboard
    No 1.6
    management

    Folding Skateboard

    A skateboard that boosts pawn movement speed while in use and conveniently folds up and straps to their back when they aren't shredding the gnar.

  23. GHJ's Grenade Pack
    Stale
    weapons

    GHJ's Grenade Pack

    Overview A vanilla-friendly pack that adds 8 additional grenade types for more variety and tactical depth, with a focus on specialized advancements of the vanilla frag grenades.

  24. Giant crop
    ↑ Updated
    management

    Giant crop

    Do you have a genuine passion for farming and are you happy to receive abundant food?

  25. Giant imperial turret reel patch
    Stale
    combat

    Giant imperial turret reel patch

    由于巨型自动加农炮的弹药消耗非常的夸张 联系原作者Mo后表示他不会增加弹药管道系统,因为要平衡火力,有需求自己做.

  26. Giant imperial turret
    Stale
    combat

    Giant imperial turret

    Content: Two giant Imperial turrets have been added, inspired by VFE deserters' Imperial turrets, which are larger and more powerful versions.

  27. GlitterNet
    Stale
    management

    GlitterNet

    Feed the beast, get efficiency gains.

  28. Grudges!
    Stale
    management

    Grudges!

    Grudges! Someone kill a pawn? Someone kill a pet? Caravan ambushed and your favorite pawn killed without any way to get revenge? Well fear no more for the Grudge system allows you to kill those miscreants and bathe in their blood, while getting a colony wide mood boost for doing

  29. gloomy_hair
    Stale
    management

    gloomy_hair

    add new hair 신규 헤어추가 face mod

  30. I will be back
    Stale
    management

    I will be back

    ——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.

  31. Just Equip It
    Stale
    management

    Just Equip It

    Does your pawn have 5 different psycasts to instantly kill someone, but refuses to hold an eltex staff because they "refuse to do violence"?

  32. Just Put It Over There
    Stale
    management

    Just Put It Over There

    When making a trade-deal with a caravan, they will now try to place your bought items in storages instead of just dropping it on the ground.

  33. JumpLifter
    Stale
    management

    JumpLifter

    Are 600kg capacity lifters still not enough?

  34. kemomimihouse Kz
    Stale
    management

    kemomimihouse Kz

    综述: 后缀「Kz」就是扩展,意为《兽耳屋 (kemomimihouse)》的扩展,原作者psyche。 反馈可以去贴吧,日志截图更方便。 自带了补全汉化,修改自原版内置,作者Nekoshi,翻译的很棒。 「勤工」负责工作娱乐等「行为 job」,Kz 负责具象内容扩充。 封面是最初版本,内容早已面目全非,更新到哪算哪。 生成与替换: 默认每种一只,管控所有生成渠道,非法生成会在「第二帧」自动删除。 模拟生态野生,会定期在基地地图生成不重复的兽耳娘,并警示位置。 美洲狮,黑豹,山羊、雪兔,红狐狸,北极狼,绵羊,拉布拉多犬,可以手术变为兽耳娘。 替换尸体为魂

  35. Launch Sites Expire
    Stale
    management

    Launch Sites Expire

    Description A small mod that allows gravship launch sites to expire after a time, preventing them from cluttering the map forever.

  36. Level Up!
    management

    Level Up!

    Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.

  37. Majaus's Rimworld 3D
    No 1.6
    management

    Majaus's Rimworld 3D

    Majaus's RimWorld 3D MOD Tutorial (English): How I Made the RimWorld 3D Mod (English) Tutorial de Majaus's RimWorld 3D (Español): RimWorld 3D, Cómo lo hice (Español): 🌟 Majaus's RimWorld 3D 🌟 Mod that allows RimWorld to be visualized in 3D.

  38. Map Vehicles
    management

    Map Vehicles

    Overview Add four vehicles with map using the Vehicle Map Framework.

  39. Mechanitor Encounters
    Stale
    management

    Mechanitor Encounters

    This mod adds a variety of mechanitor encounters where you can fight against other mechanitors for powerful, exotic treasures!

  40. Mechs and Animals for NPC Factions
    Stale
    management

    Mechs and Animals for NPC Factions

    A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.

  41. Medicines+
    Stale
    management

    Medicines+

    From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri

  42. Misc. Endgame
    Stale
    management

    Misc. Endgame

    And if thy survive the onslaught by a pair of moon, this will be your price ol' civic right in thee harvest soon.

  43. Misc. Training
    ↑ Updated
    management

    Misc. Training

    This adds some training facilities: - Shooting Target Train up your shooting ability.

  44. Mod Error Checker
    Stale
    management

    Mod Error Checker

    The mod will check other mods for various errors and show them on startup with mod names.

  45. More Hemogen Genes
    Stale
    management

    More Hemogen Genes

    Adds a few Hemogen related genes that make it more of a "reserve of biological strength" than "Vampire power".

  46. More Genes
    Stale
    management

    More Genes

    A simple mod that add more genes about vanilla traits, health, and immute.

  47. Mortar Accuracy
    management

    Mortar Accuracy

    Q: How is this different from vanilla Rimworld mortar accuracy?

  48. No One Left Behind - Continued
    No 1.6
    management

    No One Left Behind - Continued

    1.4 / 1.5 version for Captain Muscles's No One Left Behind Original Description Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle.

  49. More Ritual Seats
    management

    More Ritual Seats

    Summary This mod aims to give ideoligions more variety and flavor by adding more ritual seats.

  50. Non-Lethal: Re-Examined
    Stale
    weapons

    Non-Lethal: Re-Examined

    Sometimes, less lethal violence is the answer, however I wish we had some more options.

  51. Not My Fault
    Stale
    management

    Not My Fault

    Introduction Picture this - You get a new notification, a trade a caravan!

  52. Not on Purpose!
    Stale
    management

    Not on Purpose!

    "殖民者意外误伤盟友不再影响关系 —— 毕竟子弹比友谊更诚实! 现在你可以毫无顾忌地将盟友当作人肉盾牌,同时发射末日火箭了。 本模组可避免因非故意行为(未直接锁定目标)对友方单位造成伤害时的派系关系惩罚。 适用场景: 流弹波及、范围爆炸误伤 例外情况: 手动选定友军作为攻击目标仍会扣除好感度 兼容性: 兼容Combat Extended和Not My Fault 警告: 本模组存在显著平衡性问题,玩家可通过多种漏洞利用手段无惩罚伤害访客及友军获取利益。" "Colonists accidentally harming allies no longer a

  53. Pocket Sand
    Stale
    management

    Pocket Sand

    Pocket Sand! Surprise your enemies with that weapon in your pocket. Actual sand not included Adds a gizmo to equip/unequip weapons to and from pawn inventory, that's it. No tool auto-switching based on job/distance. No pawn remembering what gear it had equipped and getting stuck

  54. PBs Panzerfaust 3
    No 1.6
    management

    PBs Panzerfaust 3

    This a CE-Only Mod. Compatible with The Dead Man's Switch, DMS-series mechanoids can use PzF3-series weapons. Added three variants of the Panzerfaust 3: the PzF3-T, PzF3-IT, and PzF3-Bunkerfaust (DM32, Bunker Buster). Among them, the PzF3-IT has been modified into an EMP tandem-s

  55. Range Finder
    Stale
    management

    Range Finder

    Range Finder makes weapon range easy to see.

  56. Raise The Roof 1.4
    No 1.6
    management

    Raise The Roof 1.4

    ***UNSUPPORTED*** Build a variety of thick roofs for protection against drop pods, mortars and tornadoes.

  57. ReGrowth 2
    management

    ReGrowth 2

    You can see all changes in the changelog tab!

  58. Replimat
    management

    Replimat

    Replimat adds a Star Trek-style distributed food replicator system, capable of efficiently feeding colonists with high quality meals.

  59. Research Papers
    management

    Research Papers

    Produce research papers from your research projects.

  60. ResearchPowl (discontinued)
    No 1.6
    management

    ResearchPowl (discontinued)

    Statement of discontinuation I have to concede defeat with me trying to understand this mod that I forked some 5 months ago (at the time of this writing).

  61. Rim War
    management

    Rim War

    **Rim War is still it BETA and it's likely to encounter bugs or incompatibilities; if you're looking for a well balance and polished playthrough then it's recommended to wait for the 1.

  62. RimCapitalism
    Stale
    management

    RimCapitalism

    RimCapitalism as the saying goes, everything is money, this mod aim to replace the cost of almost everything in the game with silver, item/cost/recipe/refuelable.

  63. RimCities
    management

    RimCities

    Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players.

  64. Rimefeller
    Stale
    management

    Rimefeller

    Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.

  65. RimFront Armorworks
    Stale
    management

    RimFront Armorworks

    Rimfront Armorworks Upgrade your colony’s defenses with Rimfront Armorworks!

  66. RimGames - Framework
    No 1.6
    management

    RimGames - Framework

    🎮 RimGames Framework Ever wondered what your colonists do during those precious 15 minutes between mechanoid clusters?

  67. RimQuest (Continued)
    Stale
    management

    RimQuest (Continued)

    Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.

  68. RimThreaded
    No 1.6
    management

    RimThreaded

    RimThreaded greatly increases performance by multi threading the game.

  69. Semi Random Research (Unofficial)
    management

    Semi Random Research (Unofficial)

    Semi Random Research injects an element of unpredictability into your progression by presenting you with a configurable amount of randomized research options to choose from.

  70. No 1.6
    management

    Sex Matters (Hardly)

    Start caring about your pawns’ gender—but don't overthink it.

  71. Share The Load [Obsolete 1.5]
    No 1.6
    management

    Share The Load [Obsolete 1.5]

    Obsolete in 1.5: Minor features will be found in the TD Enhancement Pack What 1.5 has that Share the Load did ☑️Share The Load tracks what is needed and doesn't deliver too much. ☑️Option to deliver even if there's not enough to finish the building What 1.5 doesn't do, but Share

  72. Simple Restraint Belt
    management

    Simple Restraint Belt

    - INTRODUCTION - Have you ever had trouble with these issues when immobilizing an enemy or troublemaker?

  73. Smarter Capture Them
    Stale
    management

    Smarter Capture Them

    Smarter Capture Them The original Capture Them: Not feeling like looking for free pawns to capture enemies before they bleed out?

  74. Security: Re-Examined
    Stale
    management

    Security: Re-Examined

    After the VFE-S 2.0 update, I don't have many complaints left. Great job, VE team. All this mod does now is a few balance tweaks along with adding 4 more concealed turrets. (More balance changes may come later as I have a chance to play more with the mod.) The full list of change

  75. Smarter Construction
    ↑ Updated
    management

    Smarter Construction

    Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.

  76. Tech Advancing
    Stale
    management

    Tech Advancing

    This mod advances the Tech-level of the colony once certain conditions are met.

  77. Technical map Vehicles
    Stale
    management

    Technical map Vehicles

    introduction Four vehicles with built-in maps on the rear cargo box have been added, allowing you to place any size suitable building or construct a house on their cargo box, as long as you want.

  78. Titanfall 2-Ronin
    Stale
    management

    Titanfall 2-Ronin

    A mod based on an Exosuit framework, adding the Ronin Titan from Titanfall 2.

  79. Untitled Goose Mod
    Stale
    management

    Untitled Goose Mod

    Discord: steveo.o steam: Scurvyez Geese cannot be trusted. Geese can periodically enter various mental states. They may start stealing items from your storage and taking them anywhere they see fit. They may lock on to one unfortunate child and terrorize them for an unspecified ti

  80. Unlimited Mechanitor Command Range
    Stale
    management

    Unlimited Mechanitor Command Range

    Makes the mechanitor's command range for mechs unlimited; they can now control drafted mechs from anywhere.

  81. Vanilla Brewing Expanded
    management

    Vanilla Brewing Expanded

    14/07/2021: v1.301 Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder. We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla

  82. Vanilla Expanded - Royalty Patches
    No 1.6
    management

    Vanilla Expanded - Royalty Patches

    See Change Notes. Vanilla Expanded Royalty patches is a large collection of patches for all of our Vanilla Expanded mods, bringing key functionality to complement Royalty DLC mechanics. This patch collection will be constantly updated as time goes on with new Vanilla Expanded mod

  83. Vanilla Furniture Expanded - Medical Module
    Stale
    furniture

    Vanilla Furniture Expanded - Medical Module

    1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo

  84. Vanilla Furniture Expanded
    Stale
    furniture

    Vanilla Furniture Expanded

    Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s

  85. Vanilla Helixien Gas Expanded
    Stale
    management

    Vanilla Helixien Gas Expanded

    Check Change notes. Vanilla Helixien Gas Expanded is a brand new mod for the release of RimWorld 1.4. With this update, we've decided that it's best we split Vanilla Furniture Expanded - Power and the Helixien gas, as not only it gives us more control over it, but it's also the o

  86. Vanilla Psycasts Expanded
    management

    Vanilla Psycasts Expanded

    Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa

  87. Vanilla Quests Expanded - Cryptoforge
    management

    Vanilla Quests Expanded - Cryptoforge

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  88. Vanilla Quests Expanded - Deadlife
    Stale
    management

    Vanilla Quests Expanded - Deadlife

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  89. Vanilla Quests Expanded - The Generator
    management

    Vanilla Quests Expanded - The Generator

    Vanilla Quests Expanded is a brand new series of mods that aims to add some interesting quest chains to the game, encouraging world map travel and quest interactions in order to obtain powerful rewards.

  90. Vanilla Races Expanded - Saurid
    Stale
    management

    Vanilla Races Expanded - Saurid

    See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

  91. Vanilla Storytellers Expanded - Freya Fierce
    No 1.6
    management

    Vanilla Storytellers Expanded - Freya Fierce

    1.0 (17/09/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Freya believes that best stories are those of raids and glory. Every year after the first year, at the start of Aprima

  92. Vanilla Storytellers Expanded - Igor Invader
    No 1.6
    management

    Vanilla Storytellers Expanded - Igor Invader

    1.0 (06/10/2020): Release Vanilla Storytellers Expanded is a brand new mod series featuring standalone storytellers, bringing new, unique mechanics to the game. “Igor Invader holds no regard for boring stories about thriving colonies. The only story worth telling is the one of co

  93. Vehicle Map Framework
    management

    Vehicle Map Framework

    Caution This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team.

  94. VFE - Ancients: Dragon's Vaults
    No 1.6
    management

    VFE - Ancients: Dragon's Vaults

    Features This mod adds 19 additional vaults to the Vanilla Factions Expanded - Ancients sealed vault starting scenario, inspired by the original vaults from the same mod.

  95. VVE - Secondary Weapons
    Stale
    weapons

    VVE - Secondary Weapons

    Vanilla Vehicles Expanded - Secondary Weapons addon Adds secondary weapons into VVE combat vehicles, and then some.

  96. VVE: Tier 3 Upgrades
    No 1.6
    management

    VVE: Tier 3 Upgrades

    Ever since I learned Oskar Potocki isn't planning on adding upgrades to Tier 3 vehicles, I've been hard at work making an upgrade pack of my own.

  97. WASDed Pawn
    Stale
    management

    WASDed Pawn

    UPD: Mod is discontinued While having a WASDed was a lovely experience for me, my skills and time were very limited for such a big project.

  98. Weeb Faction
    Stale
    management

    Weeb Faction

    Adds a weeaboo faction.

  99. Who shot my leg off?
    Stale
    management

    Who shot my leg off?

    Quick description Displays what caused injuries and when they happened in the health tab forever.

  100. World Tech Level
    Stale
    management

    World Tech Level

    Control the level of technology available in the world.

  101. XVI-MECHFRAME
    No 1.6
    management

    XVI-MECHFRAME

    This mod adds a new kind of manned mechanical combat armor that dominates battlefield with their unique weapon and skillset and protects your colony.

  102. [1.4] Vanilla Factions Expanded - Vikings
    No 1.6
    management

    [1.4] Vanilla Factions Expanded - Vikings

    1.3.2 (25/11/2020): fixed mead not applying correct buffs 1.3.1 (28/10/2020): Lothurr now drop lothurr antler when butchered, removed training dummy sound. 1.3 (15/10/2020): Fixed the issue with hordes of pillagers. This mod won't be updated to 1.5. We are re-releasing this mod,

  103. [Depricated] Scrollable Genelist
    No 1.6
    management

    [Depricated] Scrollable Genelist

    When using the xenotype editor, the window showing the selected genes does not have a scroll-bar for some reason.

  104. [GMT] Trading Spot
    No 1.6
    management

    [GMT] Trading Spot

    This is an update to Trading Spot so that it works with 1.

  105. [OUTDATED] Archotech PowerArmor (1.4 below)
    No 1.6
    combat

    [OUTDATED] Archotech PowerArmor (1.4 below)

    This mod adds Archotech PowerArmor Features: - 2 Archotech PowerHelmets - 2 Archotech PowerArmor Stats (same on both): - Sharp: 185% - Blunt: 140% - Heat: 120% - Cold Insulation: 999 - Heat Insulation: 999 - Pain Shock Threshold: +20% - Mental Break Threshold: -20% - Toxic Sensit

  106. [RG] RimDoom
    No 1.6
    management

    [RG] RimDoom

    🔥 RimDoom - Classic FPS in RimWorld 🔥 RIP AND TEAR.

  107. [RH2] Helldivers: Super Firearms
    Stale
    management

    [RH2] Helldivers: Super Firearms

    Ready to liberate. Features: - 19 new Helldivers 2 super Firearms - 9 new Helldivers 2 super support weapons - 5 new super support packs - (Jump pack still not added, currently has issues when airborne, sweet liberty) Notes: - Custom categories - Custom workbench - Custom sound e

  108. [sbz] Endless Recreation
    Stale
    management

    [sbz] Endless Recreation

    Endless Recreation · Safe to add or remove from a save game When idle, colonists spend their time on recreation, not wandering Of course, they'll still work when there's work to do, eat when hungry, and sleep when tired.

  109. [sbz] Fridge
    storage

    [sbz] Fridge

    Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.

  110. [sbz] Workbench Shelf
    Stale
    storage

    [sbz] Workbench Shelf

    Workbench Shelf · Safe to add to a save game Add three types of workbench shelves for neat storage Adds three shelves that can be placed on top of a workbench.

  111. Combat Extended Realistic Animal Stats
    Stale
    combat

    Combat Extended Realistic Animal Stats

    Long ago, Combat Extended had patches that adjusted the health and body size of each animal to more realistic values, as well as increased the chance of hitting an animal's internal organs.

  112. No Mouths - Vanilla Facial Animations
    Stale
    management

    No Mouths - Vanilla Facial Animations

    What is this? I made this mod for a friend of mine who loved the presence of eye variation and animations, but thought the mouths were too much. I kinda agree, but also I'm not sure. In any case, the option should exist for those who want it. This mod just retextures every mouth

  113. Consistent Textures
    management

    Consistent Textures

    What is this? This mod is a long-term community project aiming to retexture modded Rimworld to feel cohesive. The goal is to have consistent standards to avoid player confusion. Supported mods - AnimalHarvestingSpot - Death-Sentence - Hospital - Museums - Search and Destroy - Run

  114. Even More Linkables Reupload
    management

    Even More Linkables Reupload

    DO NOT ADD MID-SAVE IF YOU HAVE UNDERGROUND ORE DEPOSITS ON YOUR MAP (if you have discovered any using the scanner.