Koko's Glittercity
Koko's Glittercity playthrough.
Load order
243 mods- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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EBSG Framework
This framework contains all the C# that I made that can be utilized for broad purposes.
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Better Spike Traps
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other.
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[NL] Custom Portraits
Overview This MOD allows you to customize face sizes within colonist bars.
- storage
[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
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[T] MoreFloors 1.6
Updated to 1.6 by Rain. Removed fine carpet, updated other carpets to the new carpet system. Due to the new carpet system, they are hard coded to be in Floors and not More Floors. All floors that could be converted to paintable are now paintable. Added pollution overlay for biote
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[WZRD] Carry Capacity (Continued)
Update of Wzrds mod NOTICE: Carrying Capacity is capped by the stack limit so without any other mods this only works on pawns with less than 75 carrying capacity due to injuries.
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Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Allies are Helpful
This is an update of alt4s mod: Makes allies tend and rescue incapacitated colonists and allies.
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Auto links
Automatically adds hyperlinks to descriptions: Recipe ⟷ Result Recipe ⟷ Ingredient (excluding optional ingredients) Recipe ⟷ Research Recipe ⟷ Workbench Recipe ⟷ Body part / Body part group Buildable ⟷ Research Buildable ⟷ Ingredient (excluding optional ingredients) Fertilized eg
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Auto-Cast Specialist Commands
Do you always forget to use the Command abilities on your Specialists to boost the productivity of certain tasks?
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Basic Medicine
Adds Basic Medicine as a weaker version of Industrial Medicine to serve as a middle ground between Herbal and Industrial Medicine.
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Better ground-penetrating scanner
This mod allows to tune the ground-penetrating scanner to scan for a specific resource.
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Better ModMismatch Window
this mod will fix vanila's uncomfortable Mod Mismatch Window to github style.
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Better Workbench Management
NOTE: Most of what this mod did has now been integrated into vanilla.
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Big Little Mod Patch
This patch applies multiple patches to allow furniture and workbenches from other mods to link with each other.
- medical
Bionic icons
ABOUT Changes the graphic for body part boxes and adds icons depending on what's inside.
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Sensible Factions
VERSION 3: Added Biome weighting for factions I know on the list some of those biomes dont occur in normal gameplay please do not put weight settings for them as it wont do anything.
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Build From Inventory - Continued
Construction will use things in your colonist or pack animal's inventory.
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Buildable Terrain v1
this mod contains buildable terrains any tile can be replaced and built over all terrain tiles are now found under terraforming tab all terrains can be built currently only costs time to build never managed to get around to add abit more depth and adding more complex needs please
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Categorized Cleaning - Combo
Splits the cleaning filth work into three, in descending priority order: Cleaning sterile rooms (kitchens, hospital and laboratories) Cleaning indoors Cleaning outdoors and in barns There are already plenty of cleaning mods.
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Change map edge limit
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones.
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Character Editor
last update: v1.6.3 build on 2025-07-21 for RimWorld v1.6.4523 Editor for humanlike pawns on map and for crashlanding (colonists, enemies, dead pawns) MOD FEATURES • editor for pawns on map and for crashlanding • editable: body, head, hair, skin color, apparel color, gender, name
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Character Editor Retextured
Just a simple retexture of the textures for Character Editor, more in a style I prefer or in many cases just changing it for the sake of something fresh feeling.
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Choose Where To Land
Note If you didn't click "Choose landing spot and land", any shuttle bugs you run into are not from this mod — quest shuttles, Royalty shuttles, whatever.
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Colored deep resources
No more hovering above every deep drill resource to find the right one!
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Cut plants before building (Continued)
Update of 民火s mod Special trees should no longer be marked for cutting Anima tree Gauranlen tree Harbringer tree Added mod-settings The default on-state Dig up if possible Only allow cutting by pawns with plant cutting enabled If there is the plant that need to be cut on planned
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Defensive Positions - Forked
Original Mod: Defensive Positions WARNING This mod is not a hop-in replacement for the other one, there were mayor changes in how things are handled by code.
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Draw From Center
Adds an optional keybind (default: Alt) that lets you drag draw styles from the center point instead of the corner.
- medical
Dubs Bad Hygiene
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Dynamic Trade Interface
A high-performance and customizable trade interface originally inspired by Trade UI Revised.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Easy Conversions
Original mod : So you got a new colonist and want to convert them to your Ideology.
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Enemy Self Preservation (Continued)
Update of Murmurs mod BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
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[1.6] Odyssey Fishing Is Fun By Nebs
Fishing Is Fun!! Have you ever wondered why fishing in RimWorld doesn't count as recreation? How can you go fishing for hours and not feel any joy from it?? This is a mod designed for Rimworld, 1.6 and the Odyssey DLC. This is intended to make the Odyssey DLC’s fishing activity c
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
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Harvest When Butchering
Triggers harvesting of resources when butchering Any resource that can be harvested from an animal will be harvested when butchering a dead animal.
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I will be back
——————Description—————— “I will be back” is a small mod to enrich the kidnapped system in Rimworld.
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Ideology: More Precepts
This mod provides additional precepts, memes and rituals for ideoligions in the Ideology DLC.
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Immigrants
Inspired by Dwarf Fortress and "A Colonist A Day" by WalkingProblem Preview image: Ellis Island (~1910) - Library of Congress (CN 91482188) Integrates with: (but not required) Royalty Ideology Biotech Simple Ogre Race (Continued) Safe to add to a save.
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Industrial concrete
a standalone version of Fortification Industrial Concrete with a new concrete mixer.
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Just Ignore Me Passing (Continued)
Update of Andreas Pardeikes mod MOD RETIRED It was a great time and now it’s over.
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Keep Converting
You know the struggle: You use your Moral Guide's "Convert" ability to reduce a pawn's certainty, but then forget to repeat the process when the cooldown wears off.
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Lagless Lamps - C#
Updated 01/25/26: Check Changelog for Details A successor to Lag Free Lamps by NECEROS and Infinite Torches by okradonkey.
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Last Visited (Continued)
Original mod by elfstone Creative Commons Share-Alike license All the same; if the original author requests it, I will remove this update.
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Letter Permanent Injury
Send a letter when a colonist, a prisoner or a colony's animal suffers a permanent injury.
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Live With The Pain
Injuries that gets permanent and causes permanent pain will now get less painful over time.
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MedPod
MedPod adds advanced regenerative medical beds capable of treating virtually every injury and disease, inspired by similar beds from Neill Blomkamp's 2013 sci-fi film Elysium.
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More Pause Events
Hi everyone, I’m taking a break from active development and community moderation for the project.
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Morphs Assorted Biotech Retex
What is this? New, high res (512x512) textures for Biotech. These things take artistic talent, time and money. And i only have money, but not a lot sadly. Currently Planned and/or included Gene stuff, Items, kids apparel, Headgear (no armor sets) etc. There will be NO building te
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No Automatic Styling Station
Have you ever had an alien race, or even one of the new Xeno types get stuck at a styling station as they're unhappy with their hair, but they have no options so they get stuck forever?
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No Random Apparel on Ideology Edit
Commissioned RimWorld mod to optimize Ideology creation on large mod lists Generating required Ideology apparel for roles takes a lot of time on large modlists with high amount of new apparel items, which causes the game to freeze on each modification of the Ideology structure an
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[GTG]Odyssey Orbital Trader
This is a simple mod that adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
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Odyssey Transport Shuttle
Odyssey Transport Shuttle This mod is an ideological continuation of the Transport Shuttle Standalone mod, but based on flight mechanics from the Odyssey DLC.
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Passenger Shuttle Have No Cooldown
Why can I travel in space, but I still need to cool down when launching a shuttle!
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn Target Fix
Proximity vs. Accuracy Targeting Left: Proximity-first (vanilla style) — pawns shoot the nearest enemy, even if they’re in heavy cover. Right: Accuracy-first (new option) — pawns prefer enemies they’re more likely to hit, even if they’re further away. Switch instantly in Mod Sett
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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Positive Connections
Positive Connections Are you tired of overseeing colonies where intense animosity prevails among your colonists?
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Primary Generators
Rebalanced again Holy moly that commenter GalacticSeal was right, I rebalanced it so the spacer ones beyond the small one should like actually be worth making now lol Updated and rebalanced for 1.
- medical
Priority Treatment Ressurected
Makes tending medical an emergency priority for your doctor pawns.
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Project RimFactory Revived
INFO I (zymex) are currently taking a break from RW, i will propably be back at some poins as always, but until then Sn1p3rr3c0n are main bug fixer and maintainer of this mod.
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Projectile Bullet Retexture
****Note Intro**** *The texture changes only the projectiles used from projectile vanilla in base games,Other mods may use different projectiles.
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Real Faction Guest (Forked)
This is a forked version of Real Faction Guest (Continued) , I rewrite almost all of its code and expand the features.
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Reasonable Components
This alters the recipe for making Components and Advance Components by reducing cost and work as well as adding new 5,10,25,50 and 100 bulk recipes for regular components and 5,10,25 bulk recipes for advanced components.
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Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Replace Stuff - Continued
Place buildings anywhere, on top of existing things, and the game will handle it.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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RimTraits - Vanilla Trait Colors
Mod Version: v1.12 This mod changes Vanilla and Modded trait colors according to their commonality using the RimTraits coloring scheme. Features: Vanilla trait coloring Modded trait coloring (4 mods) Supported Mods: RimTraits - General Traits Vanilla Traits Expanded Vanilla Fishi
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Rimworld: Soundscape Enhanced
Rimworld: Soundscape Enhanced is a project with the purpose of revamping/replacing almost every sound in Rimworld in order to create a new experience for the player.
- weapons
RunAndGun - Continued
As I already have continued Search and Destroy, and this mod has not received an official 1.
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Setosa's Power Tools
This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.
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Simple Apparel Recycling
Content A simple mod that adds: - "Recycle Apparel" research project.
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Simple Cape and Hood Retexture
Description Simple retexture of the vanilla hood and cape to fit my liking.
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Small Hydroponics Basins
Note: This mod is being replaced as a toggleable option in Small Furniture.
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Spacer Arsenal
Welcome to a new spacer-based weapon mod, this time with a bit of a different name.
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SpeakUp
SpeakUp is a Social Interaction Framework (SIF) capable of giving voice to your pawns.
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Stonecutting Extended
Description This mod basically combines the mods Skilled Stonecutting and Bulk Stonecutting.
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T's Conversion Staff
A Simple staff that boosts conversion power and chance to spread Ideology.
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Tinkering Bench and Biohacking Station
Summary: Adds a workbench that can reroll the quality of equipment, and another that can remove biocoding.
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Toggleable Overlays Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Readouts Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Toggleable Shields Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Trait and Backstory Icons
This mod adds icons to traits and backstories on the pawn bio tab.
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Trap Disable
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner.
- combat
Use Resurrector Mech Serum On Rotten or Skeleton People
Are you tired of putting your dead colonists into a freezer, ever waiting for a mech serum?
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Glittertech Expansion
A massive content expansion focused on enhancing the late-game experience.
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Vanilla Events Expanded
See changenotes. Vanilla Events Expanded is one of our oldest mods, and I’m honestly shocked it’s holding up so well - it’s pretty resistant to game updates and bugs because of its simplicity. Back when I first made it with Kikohi, we didn’t know much about modding. I just wanted
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
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Vanilla Factions Expanded - Settlers
1.2.0 (28/04/2021): Caravan raid size now capped at half wealth value of your colony. 1.1.8 (02/10/2020): - Chemlamp can now be properly placed on top of table, dresser... - Protection fee request now take into account colony wealth - Saloon doors now open quicker than normal doo
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Vanilla Factions Expanded - Tribals
See change notes. Venture into the heart of primitive survival with Vanilla Factions Expanded - Tribals. Starting as unsophisticated wild men with nothing but fire at your disposal, face the harsh reality of the wilderness as you strive to form a new tribe. Experience the crucial
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Art
1.2 (29/08/2020): Fixed laggy hologram code. This mod now requires our framework. 1.1.1 (14/08/2020): Fixed the issue with pottery display radius for meditation, Added decorative plant pots. This module is a part of Vanilla Furniture Expanded which can be downloaded below. Vanill
- furniture
Vanilla Furniture Expanded - Production
1.1.0 (24/02/2020): We are now 1.1 compatible. 1.0.2 (05/10/2019): Now compatible with Dubs: Hygiene. Also, fixed the linkables not connecting to vanilla stoves. 1.0.1 (04/10/2019): Fixed the bills not being worked. 1.0.0 (04/10/2019): Release This module is a part of Vanilla Fur
- furniture
Vanilla Furniture Expanded - Props and Decor
2.0.0 (12/15/2023): Massive update changing how props are placed. Research projects have been removed. Props have been removed from the Architect menu. Instead, a new Props Pallette menu can be opened via the Build Props button in the Furniture tab. Props are placed instantly and
- furniture
Vanilla Furniture Expanded - Spacer Module
Check change notes. Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances g
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Vanilla Hair Retextured
Just a simple retexture of all vanilla hair, making them higher resolution for a cleaner result and making the style more consistent and in places just less fugly.
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Vanilla Ideology Expanded - Icons and Symbols
1.0 (20/07/2021): Release Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike. Icons and Symbols module adds over 200 new icons for ideologies. Icons have been categorised based on their lo
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Vanilla Ideology Expanded - Memes and Structures
Vanilla Ideology Expanded is a mini-series of mods aimed at expanding the content in ideology - be it memes, relics and symbols or icons alike.
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Vanilla Races Expanded - Genie
See change notes WARNING: This mod will make your game harder.
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Vanilla Races Expanded - Highmate
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Hussar
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Races Expanded - Starjack
See change notes. Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items. In
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Vanilla Races Expanded - Waster
See change notes Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.
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Vanilla Social Interactions Expanded
See change notes 3/29/2021: Release Vanilla Social Interactions Expanded means to bring much more needed life to your pawns and interactions they have.
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Visible Cybernetics
Visually enhance your pawns with Visual Cybernetics, featuring a recon eye and three new shoulder-mounted appendages.
- weapons
WeaponStats
About this mod Adds a new "Weapons" tab, which lists all ranged, melee, explosive weapons and apparel on the current map.
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What's Missing?
Original link: Highlighted requirements and tooltips for recipe descriptions.
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Who shot my leg off?
Quick description Displays what caused injuries and when they happened in the health tab forever.
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World Map Beautification Project (Continued)
Original mod by Odeum If the original author requests it, I will remove this update.
- medical
Xenobionic Patcher (1.6 Unofficial)
Note #1:This is an update of SineSwiper's Xenobionic Patcher to enable compatibility for v1.
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[CF]Better Looking Farmable Neutroamine
Replaces plant and leaf textures If you like this mod check out my other plant retexture here:
- storage
[FSF] No Default Shelf Storage
Description By default the settings on the storage shelf is set to priority Important and to accept weapons.
- management
Genetic Heads Framework for [NL] Facial Animation
Genetic Heads Framework for Facial Animation Expanded gene support for Facial Animation (FA)!
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Harvest Organs Post Mortem Continued
Harvest Organs Post Mortem (HOPM) is now available in 1.
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Hospitality (Continued)
Original mod by Orion GNU General Public License All the same, if the original author requests it, I will remove this update.
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Improved Map Search
Groups similar items in the map search view (the magnifying glass icon).
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Keyz' Allow Utilities
Keyz' Allow Utilities A utility mod that adds various quality-of-life improvements for managing items and plants across your colony map.
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Obsidia Expansion
For more information and detailed content overview, visit the Obsidia Expansion Wiki.
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Reel's Facial Animation Textures
Requires Facial Animation Requires Vanilla Textures Expanded - Facial Animation My own Vanilla-Style textures for Facial Animations, built to work alongside Vanilla Expanded's retexture as well as EyeGenes2 to add custom eye coloring.
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Searchable Menus
Adds a quick search field to any float menu that is at least a minimum size (configurable, default 15 options).
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Simple FX: Smoke Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Textures Expanded
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
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VSIE - Rational Trait Development
15.03.2023 update - add description to pop-up window so player know what triggered the event - optimisation for tough raid event (the original one in VSIE was too difficult to trigger; 12 hours high point raid → now any raid longer than 6 hours/ half of your pawns downed/ any of
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[CF] Anomaly Upscaled 4x
Upscaled crispy textures for just about every Anomaly Texture Here is the 2x version : If you like this mod check out my retextured plant mod:
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[FSF] Complex Jobs
Description The original worktypes leaves a lot to be desired when it comes to prioritising jobs across a colony.
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Biotech Mechanoid Retexture
A retexture of mechanoids and their guns introduced in Biotech, ranging from upscaling with minor changes to full redesigns.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
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Common Sense - opportunistic cleaning patch
Since the 1.1.47 update of Common Sense, The great avil allow us to "define which actions should always or never use opportunistic cleaning through xml patching". Here is my Patch. The opportunistic cleaning are disabled for the following jobs: _Attempt to Recruit, Convert, Ensla
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Erin's Body Retexture
Just a simple body retexture since I didn't like any of the other ones around.
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Gerrymon's Upscaled Vanilla Textures
Provides hand-drawn upscales for just about every texture not covered by Vanilla Textures Expanded (go get that one) or any of the mods in the HDWorld retexture list.
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Mechanoid Cluster Retexture
I always thought that the mechanoid cluster structures looked weird considering how it doesn't fit the mechanoid style.
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Nice Bill Tab
Let me tell you a fairy tale about beautiful UI in our beloved game I think that you, like me, are tired of playing Microsoft Excel, which is presented as a game.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Obsidia Expansion - Ideology Icons
This Ideology Icon pack includes most icons from Obsidia Expansion mod series.
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Obsidia Expansion - Ideology Style Pack
This Ideology Style pack includes re-skinned weapons inspired by Obsidia Expansion mod series.
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Obsidia Expansion - Living Arsenal
This standalone mod deepens RimWorld combat with a powerful new system of weapon traits.
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Obsidia Expansion - Mothoids Xenotype
The main innovation of the mod is the Mothoids(Moth like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Paths and Stories
This standalone mod deepens RimWorld’s character system with a refined collection of backstories and traits.
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Van's Retexture : Mechanitor
I wanted to get back to art and what more than doing a little retexture to bring up the mood, i wanted to have more consistency within the mechanitor apparels, i wanted to add more of that sweet red and industrial colours, so i did, hope you enjoy my art thingies!
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Vanilla Textures Expanded - [NL] Facial Animation
Check Change notes for changelog information.
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Obsidia Expansion - Tortle Xenotype
The main innovation of the mod is the Tortle xenotype, from the planet Obsidia.
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Obsidia Expansion - Arachnas Xenotype
The main innovation of the mod is the Arachna(Spider like) xenotypes, from the planet Obsidia.
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Obsidia Expansion - Ceratons Xenotype
The main innovation of the mod is the Ceratons xenotypes, from the planet Obsidia.
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Obsidia Expansion [HQ]
This texture pack includes most textures for Obsidia Expansion, exported into 2x-4x the size of original textures.
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Obsidia Expansion - Axotl Xenotype
The main innovation of the mod is the Axotl xenotype, from the planet Obsidia.
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Obsidia Expansion - Liches Xenotype
The main innovation of the mod is the Liches xenotypes, from the planet Obsidia.
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Obsidia Expansion - Slimes Xenotype
The main innovation of the mod is the Slimes xenotypes, from the planet Obsidia.
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Obsidia Expansion - Drakonids Xenotype
The main innovation of the mod is the Drakonids xenotypes, from the planet Obsidia.
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Obsidia Expansion - Spiderfolk Xenotype
The main innovation of the mod is the Spiderfolk xenotype, from the planet Obsidia.
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Obsidia Expansion - Tailborne Xenotype
The main innovation of the mod is the Tailborne xenotypes, from the planet Obsidia.
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Obsidia Expansion - Amalgams Xenotype
The main innovation of the mod is the Amalgama xenotypes, from the planet Obsidia.
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Obsidia Expansion - Nanomorph Xenotype
The main innovation of the mod is the Nanomorph xenotype, from the planet Obsidia.