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211 mods- storage
Adaptive Storage Framework
Adaptive Storage Framework contains various features to allow modders to better shape the way they want to make and change their own storage mods.
- management
AnimalOut
Prevent animals from traveling caravans from entering the player's dining room, and keep the room clean.
- management
Achtung!
Achtung! gives you tighter control over colonists when a normal right-click order is not enough. It is made for the busy moments: raids, fires, wounded pawns, half-built defenses, and work that must happen now instead of after a snack break. What it adds: - force work so pawns st
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Bed Rest For Food Poisoning
If you're constantly vomitting and can barely move, would you go hunting?
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Better Mountains
A better framework for improving the look of mountains with retextures, recolors, and other visual enhancements.
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BetterInfoCard
Expand the information card interface of the vanilla game, and make some QOL changes.
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Better Trees
A better framework for improving the look of trees with retextures, resizes, and other visual enhancements.
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Biome Transitions
Compatibility with the Odyssey DLC If you have this mod active in addition to the Odyssey DLC, then the "Mixed Biome" feature from the DLC is disabled, and transitions from this mod will appear instead.
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Bill Doors' Landmines - 1.6 Temporary
Adds rapidly deployable landmines that explode within proximity of enemies.
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Blood Animations
Extreme Violence! Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings! Directional Blood Sprays (Videos above) Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done. Bloo
- management
Blueprints Forked - 1.6
1.6 Update for Blueprints - Forked Should be fully functional, and I haven't run into any errors myself but please let me know if you find any as I haven't had time to play any really, since I've just been updating mods in my free time :) Original Blueprints - Forked Description:
- weapons
Buffs 'n Nerfs for the Generic Ammo Experience
This mod contains some big balance changes and miscellaneous content additions for the Generic Ammo Experience.
- management
Callouts (Continued)
Update of Captain Muscles (Nathan Harbour)s mod Based on Profligates continued version - Added setting for using non-offensive language in callouts Profilgates addition I tried contacting CaptainMuscles and even pushing the 1.
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Camping Tent
For some reason, everyone in rimworld just doesn't make a tent to live in, and now it's time to have a change.
- management
Caravan Skill Sort
Description This simple Quality of Life mod allows you to show a skill on the “Form Caravan” screen and to filter the pawns by that skill.
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CM Color Coded Mood Bar [1.1+]
CM Color Coded Mood Bar Color code each pawn's mood bar within the colonist bar based on their current mood.
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Clean Textures
The Clean Textures mod replaces standard surface textures as well as textures from several other mods.
- combat
Combat Effects for Combat Extended (Continued)
Update of CalaveraLocas mod - Added option to disable the extra blood-spatter - Fixed the issues with the added mortar-ammo in later CE-versions - The update for the 5.
- combat
Combat Extended Armory
CE Armory addon mod for Rimworld containing weapons, apparel, and various other equipment.
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Contagion
Preview images show the traces that appear only in dev mode, not during normal play.
- weapons
Defensive Machine Gun Turret Pack
An updated version of the original mod by Coalcat (aka Blackie), the Defensive Machine Gun Turret Pack adds a variety of manned and automated sentry machine guns to protect your colony from pesky tribals, raiders and the occasional manhunting Thrumbo.
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Disable Automatically Select Travel Supplies
Makes "Automatically Select Travel Supplies" option off by default.
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Drop All Inventory (Continued)
Continuation of Drop All Inventory Made by; Captain Muscles for questions or bugs please go to my Discordunder the "Rimworld" category or create an issue on my Github Adds a button to selected pawns that causes them to drop all carried, non-equipped items.
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Dubs Central Heating
Central heating mod with boilers and radiators for more efficient heating, split piped air conditioning and freezers and ceiling fans with built in lights.
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Dubs Mint Menus
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.
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Dubs Performance Analyzer
This is a dry boring technical tool to analyze the cpu usage of specific parts of the game to help players and modders figure out performance issues.
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Dubs Rimatomics
Nuclear power | Energy weapons | Nuclear weapons WORKS WITH SAVES WIKI Take me to the wiki Rimatomics adds nuclear power and energy weapons, and a custom research system guides you step by step through most of the features, with a few details being left for you to figure out.
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Enemy Self Preservation (Continued)
Update of Murmurs mod BE AWARE THAT THIS MOD WILL DECREASE COMBAT DIFFICULTY SIGNIFICANTLY.
- medical
EPOE-Forked: Expanded Prosthetics and Organ Engineering - Forked
Originally inspired by Ykara's EPOE, this mod sought to fix the reduntant, downright byzantine lines of code as well as bring the values of most prosthetics back in fold with the vanilla experience.
- medical
EPOE-Forked: Remove workbench patch
Removes the EPOE workbench from the architect menu, therefore no longer able to build those workbenches.
- medical
EPOE-Forked: Royalty DLC expansion
An optional expansion, that adds several new prosthesis and three new improvement type research for the Royalty DLC.
- weapons
Dynamic Weapon Cooldown
The cooldown of any weapon now depends on the manipulation capacity of the pawn holding it.
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Expanded Roofing (Continued)
Update of Why_is_thats mod Uploaded to Steam by CrunchyDuck from the GitHub-repository Later updated to 1.
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Explicit Timings
Description This mod exposes internal event timers to allow the player to make more educated decisions about taking risks.
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Extra Explosion Effects
I'm here to ask you one question, and one question only: EXPLOSIONS?
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Faction Territories and Vassalage
Commissioned by HeyoTeo Adds a mode that draws territory regions around settlements for each faction.
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Face Down
Face Down is a simple mod that allows pawns to present the north views with a certain chance(or say face-down) when they are downed or dead.
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Field Administer
This is a very simple mod that allows a colonist to administer downed pawns drugs from their inventory so they can carry on fighting or walk themselves to the hospital.
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Floor Pipette Tool
What is this? This adds a new architect gizmo that lets you pick a floor on the ground to identify and place more of it quickly. This is useful in instances where you have lots of floors. Credits - Taranchuk - C# - Oskar Potocki - Art
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Food Poisoning Cures
A commissioned mod adding two drugs to deal with food poisoning (if you are not a nutrient paste enjoyer.
- combat
Fortification Industrial - Citadel
from spark of the ignited gunpowder, to the horizon of nuclear dawn.
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Food Poisoning Investigator
This provides the orders and tools to track down contaminated meals, investigate suspicious stacks, and dispose of compromised meals before they take down your entire colony.
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Floors Are (Absolutely) Worthless
- Works with most modded floors (feel free to report if any aren't affected) - Safe to add to a save - Safe to remove from a save - Affects all floors except for smoothed stone (due to the way it is handled by the game engine it simply cannot be patched by regular means) A very s
- combat
Fortification Industrial - Frontier
yes another fortification mod is out, with new mechanic added.
- combat
Fortifications - Industrial
It has always been a problem to make their settlements secured since human existence, so this is the reason why people in each era have used their own wisdom to build various of fortifications.
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Geological Landforms
Compatibility with the Odyssey DLC Content that overlaps with the Odyssey DLC is automatically disabled when the DLC is active.
- weapons
Grenade Variety for Combat Extended
This mod adds 7 new types of grenades to take advantage of CE mechanics.
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Infusion 2 - Continued
Original Mod: The author of one of my favorite mods has decided to stop working on it.
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Injured Carry
Injured Carry - Rescue pawns who are not downed This mod allows you to control your pawn to rescue any injured pawns, even ones who are not downed.
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Layered Wall Destruction
Overview A mod that aims to make urban combat more interesting by introducing multiple stages of destroyed walls.
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Layered Wall Destruction - Additional Patches
Layered Wall Destruction patches for ReBuild: Doors and Corners, Vanilla Expanded Extra Embrasures, Reinforced Walls and many more!
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Level Up!
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up.
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Mad Skills
A collection of tweaks (found in Options -> Mod Settings -> Mad Skills) to change or turn off skill degradation and learning saturation.
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Map Mode Framework
Current Version: 1.2.0 This framework is continually being developed and optimized. Feel free to suggest features or report bugs below. About Adds switchable map modes to the world map as well as C# utilities for mod authors to create their own map modes. By default, this mod con
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LightsOut
LightsOut Have you ever been frustrated about the power draw of unused workbenches, or lights on in rooms with no pawns?
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Mechs and Animals for NPC Factions
A simple mod inspired by the great Rimsenal - Spacer Faction Pack mod that inserts various combat animals and mechs into the base game and DLC NPC factions to be used as raid and trader guard pawns.
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Medicines+
From the original 1.2 post (all credits to Atlas): Do YOU want more medicines in the game? Do YOU feel the game lacks in pharmaceuticals? Do YOU want to build a huge drug empire? Medicines+ allows you to do such things at any tech level in game with over: -5 New Medicines For Tri
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Missile Girl - Performance Mod
MissileGirl MissileGirl, an updated fork of RocketMan, is a mod that is designed to improve RimWorld Performance.
- weapons
Modded Weapon Sound Replacement
Modded Weapon Sound Replacement Replaces various modded gun sounds with higher quality variants.
- management
More Injuries (Continued)
Overhaul RimWorld's medical system with deeper injury simulation, cascading complications, and challenging emergency care that can make or break your colony's survival stories.
- medical
Multi-Doctor Surgery
🏥 Multi-Doctor Surgery Mod Enhance your medical operations with a coordinated team of doctors!
- management
Munitions Industries for VFE - Factory
This is a simple mod that dynamically generates ammo recipes for the automated ammunition press from Vanilla Furniture Expanded - Factory.
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Nice Facial Animation
A little bit nicer people's faces never hurt This mod keeps the balance between simple dots and anime eyes in favor of authenticity to vanilla game.
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Nice Hands Retexture
A little bit nicer humanlike hands You'll need it when the circles stop looking pretty against other mods it's just a retexture of a good mod I'm surprised there aren't any similar retextures in workshop the size, shape and position of hands are chosen as universally as possible.
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Nice Inventory Tab
Let me tell you a fairy tale about beautiful UI in our beloved game The core problem: vanilla RimWorld interface is extremely inconvenient.
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Nice Inventory Tab CE Integration
This is an addon for Combat Extended integration into Nice Inventory Tab Why an addon?
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Nice Plants Menu
Let me tell you a fairy tale about beautiful UI in our beloved game This small mod will help you carefully plan your plantations: Simplify information about the plant Provides information on whether you can feed your colony Shows approximate harvest maturity time Helps calculate
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No Modlist on Loading
What is this? This is a performance/ux mod that removes the modlist at the bottom of the loading screen. Why was this created? When using a modlist of over like 50 mods, this menu becomes incredibly laggy to the point of just being functionally useless and feeling generally unpol
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No One Left Behind (1.6)
This is an update of Captain Muscles' original mod: Which was then updated by SaberVS7 (1.
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Pawn Education (Continued)
Update of Tylers mod - Added russian translation, via Reiquard A mod that allows pawns to educate each other.
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Pawn quick info
About Unusual QoL mod, allows you to assess a pawn's condition very quickly Just hover on a colonist and find out what he is good at!
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Performance - Slower Pawn Tick Rate
🕒 Pawn Tick Rate Adjustment Improve performance in colonies with many pawns RimWorld 1.
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Performance Foundation (Alpha)
Support on Ko-fi Performance Foundation (Alpha) A performance mod I built and tested on my own save with 100+ mods running.
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Performance Optimizer
Performance Optimizer is a mod, which adds various performance tweaks to the game.
- storage
Pick Up And Haul
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile.
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RandomPlus
Allow users to set a minimum specifications for pawn generation when using the randomize button.
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Realistic Rooms Rewritten
For 1.6, 1.5, 1.4 and 1.3 Lower your room space requirements! Safe to add mid-save. What is this? This mod is a complete rewrite of the original Realistic Rooms mod by Dragon Fist Ent (here) and it's updated version by Scherub (here). The original mod uses outdated methods which
- management
Relevant Stats In Description
Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
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Recycle This (Continued)
Update of busted_bunnys mod - Added option to not show the extra gizmos on items - Added option to not return components (or any complex items) when recycling - Load after any HAR race mods to avoid compatibility issues Ever got tired of creating bills to smelt and destroy useles
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Remedies (Continued)
Original mod by Freefolk MIT License Even so: If the original author requests it, I will remove this update.
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RimDiscord — Rich Presence
RimWorld Integration in Discord Show your colony to your friends on your Discord profile Features -Colony name, actual game time, season and year, weather, and wealth -Storyteller icon in the corner with difficulty hint -Number of colonists -Real-time reactions to raids, deaths,
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RimHUD
RimHUD is a UI mod that displays detailed information about a selected character or creature.
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Rimefeller
Drill for oil, process into chemfuel, plastic, composites, napalm Works with existing saves.
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RimQuest (Continued)
Update of Jecrells mod - Added support for the new QuestScriptDef-type as well as the old IncidentDef - Added support for guest-groups from Orions Hospitality mod - Added Russian translation and a way to translate Quest-type quests.
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Roads of the Rim (Continued)
Update of Loconekos mod - Can be added to save-games - Russian settings translation added, thanks Festival!
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Scattered Flames Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!
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Scenario Searchbars [1.6]
Adds functional search bars for most scenario parts with a lot of items.
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Semi Random Research: Progression Fork
THIS MOD HAS CEASED DEVELOPMENT, IT FUNCTIONS AS EXPECTED AND CAN BE ADOPTED AT ANY POINT BY ANY OTHER AUTHOR.
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Setosa's Power Tools
This mod adds several new power tools to the game: Electric Drill Auger Power Saw Jackhammer Chainsaw Nailgun Electric Chisel These are industrial level items and can be unlocked via Machining research and then built at the Machining Table.
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ShowModDesignators (Continued)
Update of erdelfs mod with permission - Most of the function of the mod exists in the base-game now but as some noted, since this mod adds the info in the description it can be seen on more defs.
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Simple Mending
This mod adds a simple apparel and weapon mending system with a dynamic cost!
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SimpleCameraSetting
There are many good features in the camera+, but there are performance issues, so I made this mod.
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Smaller Planet
Hi. This mod decreases the size of the planet, so that it would generate faster. I am playing on a old laptop and it takes a while to generate a 100% globe coverage planet. This mod makes the planet smaller and as a result faster to generate. Before 1.6 I used "My Little Planet"
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Smart Farming Continued
Original Mod: Note: You must unsubscribe from the original mod, I use the same packageId to keep compatability going!
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Smarter Construction
Stop your pawns from constantly building themselves into a wall or blocking something that hasn't been built yet.
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Smarter Deconstruction and Mining (Continued)
Update of legodude17s mod Stops your pawns from collapsing roofs on top of themselves while deconstructing and mining.
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Social Experience from Trade
Overview In RimWorld, every skill gains experience when it is practiced.
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Stack gap
Are you really sick of watching pawns carry stuff into not-so-important storages and fill them to brim?
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TD Enhancement Pack - Continued
A whole bunch of UI enhancements or tiny improvements Original Mod Github Original Description Most things can be toggled on/off in settings.
- weapons
The Generic Ammo Experience for Combat Extended
This mod aims to deliver a cohesive experience built around generic ammo.
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Trade UI Revised
Description Changes the trade UI to a two-column layout to make it clear what items you have vs the trader, who is trading, and how much it will cost.
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Trading Spot
Adds a Trading Spot to the game, which allows you to set the location where traders will arrive.
- combat
Turret Performance Tweaks
In vanilla Rimworld turrets are always looking for targets, even when no danger is present.
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Vanilla Base Generation Expanded
See change notes This is a reuploaded Vanilla Base Generation Expanded that will work on versions 1.
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Vanilla Expanded Framework
The Vanilla Expanded Framework (VEF) is a core modding library required by many of the Vanilla Expanded mods.
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Vanilla Factions Expanded - Deserters
See change notes. After the release of Vanilla Factions Expanded - Empire, a lot of you have requested that we tell the other side of this marvelous story - the story of Deserters. So many of you have requested it that in fact we made it our priority to release the Deserters fact
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Vanilla Factions Expanded - Empire
See change notes. One thing I always wanted to do but never could bring myself to do is overhaul the Empire faction in the Royalty DLC. For such a mysterious, powerful entity in the political sphere of RimWorld, there is surprisingly little content around them. When I wanted to m
- furniture
Vanilla Furniture Expanded
Check change notes. Vanilla Furniture Expanded 2 is a big update and rework of the original mod, aimed at bringing your RimWorld furniture to the next level. It adds over 30 new furniture pieces across every tech level, from neolithic to late-industrial (with spacer coming in a s
- furniture
Vanilla Furniture Expanded - Factory
Check change notes. Vanilla Furniture Expanded - Factories brings a full industrial revolution to the rim, replacing slow and expensive legacy systems with some tech-level appropriate automation! These new factories utilize a familiar bill-based UI, allowing you to set production
- furniture
Vanilla Furniture Expanded - Farming
1.2.0 (21/02/2021): - Sprinkler effect no longer stack - Sprinkler no longer boost plant in hydroponic (they still boost planter box) - Sprinkler no longer boost trees 1.1.1 (08/04/2020): Fixed Animal feeder not appearing in the correct tab. Sprinkler no longer blocks wind. 1.1.0
- furniture
Vanilla Furniture Expanded - Power
This module is a part of Vanilla Furniture Expanded which can be downloaded below.
- management
Vanilla Hair Expanded
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
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Vanilla Landmarks Expanded
See change notes Vanilla Landmarks Expanded represents a substantial evolution of the original Vanilla Exploration Expanded concept.
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Vanilla Outposts Expanded
See change notes Vanilla Outposts Expanded can be described as an incredibly Lite version of mods like Saakra’s Empire.
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Vanilla Outposts Expanded: Additional Outposts
If you ever felt that you need more outpost types, then this mod may be what you need.
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Vanilla Outposts Expanded: Land On Outposts
Allows aerial vehicles from Vehicle Framework to land on Vanilla Outposts Expanded outposts, forming a caravan to collect resources.
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Vanilla Psycasts Expanded
Check change notes. Vanilla Psycasts Expanded is potentially our Magnum Opus, a greatest, most exquisite, complex and visually stunning mod up to date. As always, it started with us simply not being satisfied with how Psycasts ended up being in Royalty DLC. This resulted in us wa
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Vanilla Psycasts Expanded - Hemosage
Check change notes. Vanilla Psycasts Expanded - Hemosage introduces a brand new Psycaster path that can be selected if Vanilla Psycasts Expanded is found - hemosage. A hemosage utilises the power of hemogen to control the battlefield, and the abilities are focused on magnifying t
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Vanilla Psycasts Expanded - Puppeteer
Check change notes. Vanilla Psycasts Expanded - Puppeteer introduces a brand new, rare psycaster path available only to those who studied the secret arts in their childhood - notably, high imperial nobles. Puppeteer is a path focused on providing the master of puppets with mindle
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Vanilla Textures Expanded - Variations
Vanilla Textures Expanded - Variations is a standalone release in the Vanilla Textures Expanded series, aiming at providing a LOT of visual variety to your vanilla bases.
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Vanilla Trading Expanded
Check Change notes. This time, I'd like to tell you a bit about our new mod. Vanilla Trading Expanded is our take on the trading system and RimWorld, meant to add some much needed randomization, planning and strategy to otherwise stale trading. Currently in RimWorld, all values a
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Vanilla Vehicles Expanded
Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework.
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Vanilla Vehicles Expanded - Tier 3
Delve deeper into the world of vehicular advancements with the Tier 3 expansion for Vanilla Vehicles Expanded.
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Visible Raid Points
Description Ever wondered just how many points the game used to generate a raid?
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War Crimes Expanded 2 Core (Updated)
This is a version of Crustypeanut's War Crimes Expanded 2 Core, and credit for the mod goes to him.
- storage
Warehouse Storage
This mod fully implements bulk storage solutions for all of your uorganized needs.
- weapons
Weapon Range Rebalance for AEMC
A rework of weapon(gun) range for Ancient urban ruins ExGT UrbanCombat Mono Weapons Pack Combat Extended Attachments 2024/10/12 add Hideous Destructor - 4.
- weapons
Weapon Range Rebalance for Combat Extended
A problem I've always had with Combat Extended was the absurd ranges that firearms had.
- weapons
Weapon Sounds Overhaul
~ (WSO) ~ ⚑ This mod replaces sound design of all vanilla weapons represented in Rimworld.
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While You Are Nearby
Colonist will now be more likely to do jobs nearby instead of walking long distances.
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Worksites Expanded
You’ve built your great weapons and now you need some innocent workers to test them on, maybe you need the materials to build them, or perhaps you have an appetite for destruction that needs to be satiated.
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Yet Another Research Tree (YART)
Yet Another Research Tree (YART) Yet Another Research Tree replaces the vanilla research tree with a cleaner, far more readable version.
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[1.6] CAI 5000 - Advanced AI + Fog Of War (continued)
Now CAI can take control YOUR pawn and mech!
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[FSF] Better Exploration Loot
Description While the vanilla loot tables for exploration locations provide some decent items a lot of the time you'll question if it was really worth the time and effort you spent.
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[FSF] Filth Vanishes With Rain And Time
Description This mod patches all filth defs so they wash away with rain/snow.
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[FSF] No One Ever Flees
Description This is a simple mod that patches every faction whether they're from the core game, the dlcs or from mods with the tag <autoFlee>false</autoFlee>.
- storage
[KV] Save Storage, Outfit, Crafting, Drug, & Operation Settings [1.5/1.6]
Save and Load Dump/Stockpile and Outfit settings.
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[LS]Clear Magazine
Clear Magazine adds a Combat Extended close-range fire option that lets a pawn raise the weapon once and empty the current magazine into a target or nearby threat.
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[sbz] Fridge
Fridge · Safe to add to a save game Add 7 types of fridges for neat storage Adds 7 types of fridges based on Adaptive Storage Framework.
- storage
[sbz] Neat Storage
Neat Storage · Safe to add to a save game Add 27 types of furniture for neat storage I got tired of having 300 shelves with the same design.
- weapons
[XND] Profitable Weapons (Continued)
Update of XeoNovaDans mod - Added the fix for bottles and logs wrongly being tagged Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials.
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[SR]Factional War (fork)
This mod adds 4 types of incidents, in which you are not the protagonist, and you are not at the center of the fight.
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[XND] Visible Pants
A mod that allows you to see everybody's trousers, for that complete feel!